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    by Published on August 20th, 2010 22:58

    Nacho Cuesta has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Nacho Cuesta
    Project name: Duyumania
    From: Asturias, Spain
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Duyumania is brain teaser/platformer for Nintendo DS.

    Sinopsis:

    Code: [Select]
    Once upon a time, a long, long, time ago, at the begining of the world, there wasn't night, during the day the sun shone and in the sunset so did the stars. Santa Claus lived in a cabin in the middle of the forest with their elves, called Duyus, and all of them keep protected the spirit of Christmas that gave light to the stars.One day, Santa went to fishing, and the moon, dying of envy for not being able to shine in the sky decided to steal christmas and replacethe stars. To make sure that nobody was able to found them again she hide them around the world.When Santa returned home that day he stared horrorized that not only the Spirit of Christmans had been stolen, but whithout the light of the stars the Duyus becomed petrified and turned into little blocks.Can Santa Regain the christmas stars? Make sure to help him using Duyus and your wit!
    Duyumania trailer
    http://www.youtube.com/watch?v=O_h2ss5-sy0

    Duyumania how to play
    http://www.youtube.com/watch?v=nYc2xF35jbM



    How to use:

    Simply drag the file Duyumania.nds to your flashcard or load it with your favorite emulator, but emulators does not save games to my knowledge.

    If your flashcard does not save games you may have to patch the rom with DLDI.
    DLDI web: http://chishm.drunkencoders.com/DLDI/
    Info about DLDI: http://dldi.drunkencoders.com/index.php?title=Main_Page

    Duyumania is avalaible in english and spanish, language load depending on user's preferences or firmware in emulator.

    All Duyumania content is completely original, graphics, music, etc.

    Stay tune for updates in http://twitter.com/nacho_cuesta

    http://www.neoflash.com/forum/index....ic,6290.0.html ...
    by Published on August 20th, 2010 22:55

    Nightfox has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:



    Nickname: NightFox
    Projet name: Speed Trap
    From: Barcelona, Spain
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Speed Trap it's a topdown view racing arcade game for NDS. The main objetive of game it's complete all track laps before time runs out.

    How to use:

    Speed Trap
    Beta Version 20100802

    This is a very early version of Speed Trap, soo I need as many testers as possible to can adjust the difficulty of the game, so please those who test it, report the time made in the forum, so among all find a balanced difficulty.


    How to run the game.

    The game uses NitroFS file system, so it is possible that your flashcard can not execute directly.
    If so, start it using the "homebrew menu", which you will find in the folder concerned.

    Important!!!
    This game uses some advanced graphic effects that not works nice on emulators. Soo run always you can on real hardware.

    How to play.

    The controls are easy. A, accelerate, B, brake and turn with the pad. We can reposition the car on track if we stop it completely and press the X button. Press START at anytime to come back
    to main menu.


    For any questions, feel free to contact us at our official website

    http://www.nightfoxandco.com/

    or our email address

    [email protected]

    Greetings to all and to enjoy it.

    Hi!

    Here's the lastest BETA before Compo time dead line!

    http://www.mediafire.com/?ljn227akq7xchgs

    News:

    Now you can save records and cars parameters on SD card (any) and on emulator (only no$gba now)
    Can Select dificulty level (easy, normal & hard)
    Can customize all of the 10 cars of the game

    Enjoy!

    Regards

    Fox

    http://www.neoflash.com/forum/index....ic,6236.0.html ...
    by Published on August 20th, 2010 19:45

    Hey guys, here is my second neoflash comp 2010 entry.

    If you like it please vote for it here : Neoflash

    Project Description

    Snes9X Euphoria R4, is a Snes emulator for the PSP that plays most games at full speed. It supports most roms.

    -- Changes in this version :

    Rendering Rehash - Speed Up.
    Function clean up - Small speed up.
    Fixed Memory stick read error.
    Various fixes.

    Issues

    If you click load new game and the game just sits on a black screen... Click the home button again then press "reset snes".

    Screenshots



    Download

    Snes9x Euphoria R4 ...
    by Published on August 20th, 2010 18:02

    wwboy has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: sharkwouter
    Projet name: Simon Says
    From: The Netherlands
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO

    Description:
    Just the old simon says game but then for the psp. Just have fun with it.



    http://www.neoflash.com/forum/index....ic,6293.0.html ...
    by Published on August 20th, 2010 17:56

    KL has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: KL
    Projet name: 4S: Side Scrolling Space Shooter
    From: The Netherlands
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    4S is a retro style space shoot 'em up. You fly an aircraft through 2 levels. You don't have upgrades to worry about. Just make sure you don't get hit. The levels feature 5 unique enemytypes and a boss at the end of the second level.

    How to use:
    unzip the archive in your psp/game directory.
    Use the arrows or the analogstick to move and X to shoot.

    http://www.neoflash.com/forum/index....ic,6291.0.html ...
    by Published on August 20th, 2010 17:52

    Gefa has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Gefa
    Projet name: Portable Bubble
    From: Italy
    Division: Retro GAME
    Platform: PSP
    Original enter: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: Yes

    Description:
    Portable Bubble is a Puzzle Bobble clone for PSP.
    It has some interesting features, like the possibility to create new levels. Besides, you can download new level set connecting your PSP online. Simply, from the main menu go to "Download", select an access point where to connect and then with the D-pad select the level set you want to download.
    From version 2.1.0, is possible to listen your personal music (located in ms0:/MUSIC) during the game (with L and R buttons you can change the song to play).

    By default, Portable Bubble contains three level sets, for a total of 120 levels.
    The first, "default_levels", is directly taken from Frozen Bubble.

    Little explanation of the main menu:
    Start Level Set: From here, after to have choosen the level set, you select the level you want playing
    Play A Random Level: Play a randomly generated level!
    Download: Download new level sets from the Internet
    Options: From here, you can enable the "Personal Music" mode and enable/disable the sounds effects.
    Exit: Exit from the game.

    Installation:
    Copy the "python" and "PSP" directories in the root of your memory stick.

    Some Screenshots:



    ChangeLog:

    Quote
    ## Portable Bubble changelog

    v1.0.0
    - First public release.

    v2.0.0
    - Added two background musics (thanks to sakya);
    - Now the game use oslib (thanks to sakya);
    - Frame rate is stabilized;
    - Added a system of record for each level;
    - First to play a level, is now possible to see a preview of that;
    - Added two new level sets;
    - Added the possibility to download new level sets from you PSP;
    - Solved some bugs;
    - Graphic improved.

    v2.1.0
    - Solved some bugs;
    - Graphic improved;
    - Added NeoFlash Compo 2010 splash screen;
    - Added "Loading..." splash screen before loading all game's resources;
    - Now is possible to listen personal music (must be located in ms0:/MUSIC) during the game.
    - Added "Options" menu, where is possible:
    - To enable the "Personal music" mode;
    - To enable/disable sounds effects.

    http://www.neoflash.com/forum/index....ic,6289.0.html ...
    by Published on August 20th, 2010 17:50

    maRk2512 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: maRk
    Projet name: Sokoban Touch & Go!
    From: Germany
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    DOWNLOAD LATEST VERSION HERE: Sokoban Touch & Go!

    Project description:

    Sokoban?!

    Yes, i know... ...another sokoban game but i'm a big fan of this mindbending puzzler.

    I start this project because is hate this endless "keyboard hacking" in other games.

    With the new stylus control you can play sokoban comfortable like never before!

    Have fun!

    Attention! "The games uses NitroFS so you need a compatible flashcard or hbmenu."


    How to use:

    Just "touch and go"...!!!

    Update: August 12, 2010

    - Added some message/question boxes (And i mean "boxes")
    - FIX: Save/load function should work without any glitches.
    - ...and a lot of minor fixes (Added a "load tilemap" function to the 3d/2d background class, and so on... blah.. blah... boring coder stuff...)


    Update: August 18, 2010

    - Added some decent sound-fx
    - Added eyecandy (intro and a bunch of particles when you move the stylus over the display.)

    This is the final release version! Enjoy!

    http://www.neoflash.com/forum/index....ic,6244.0.html ...
    by Published on August 20th, 2010 17:48

    seanpaul223 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Roland Yonaba (SeanPaul223)
    Projet name: Age Of Nations (RC1)
    From: Burkina Faso
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    Age Of Nations is a basic Real Time Strategy game, entirely coded in LUA. It uses graphics from the Official PC Game Age of Empires.Actually, this is a work in progress.This release is just a release candidate to make an official entry to this contest.It contains a tutorial Campaign, and a free-play scenario to discover the game features.
    It has many interesting features, and the whole game engine was coded using object oriented patterns.

    Features:
    - Map Scrolling & Minimap
    - Units creation, Pathfinding for single unit and grouped units moves.
    - Build/Repair tasks
    - Collecting ressources
    - and many others features.

    How to use:
    All commands are detailled in the homebrew game itself while playing the tutorial campain.
    Have a look at the README file provided for Menu commands.


    Special Thanks:
    Homemister for LuaPlayerHM
    Fabrice Y. (for beta testing)
    Philip S. (for material support)
    Pleaser for Eboot Art
    Seb,Geecko (on Devsgen Forums)
    Shaolan, Sabbator (on XtreamLua Forums)



    http://www.neoflash.com/forum/index....ard,139.0.html ...
    by Published on August 20th, 2010 17:33

    LaPatateInc has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: OBJECTION! (Aka LaPatateInc)
    Projet name: Super Extreme Smile
    From: Quebec, Canada
    Division: GAME
    Platform: NDS
    Original enter: YES
    Support Motion: YES
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    Last year, I've entered with You Have to Burn The Rope DS, which was a remake of a flash game. I've added a couple of new cool functions, like achievements and mods. I was done with PaLib. This year, I wanted something fresh with an original concept, and to use libnds directly. Here comes Super Extreme Smile.
    In this game you are a Smile. A rolling smile... It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity. Now the fun thing :
    You can create your map, save them on the DS, load them again, and send them here, right in this post, so we can all play it ^^
    The editor is easy to use. Each tiles are sampled on the top screen, and you can switch screen by pressed L or R. Then you can change tile, zoom, save, load or move around on the minimap. Here is some infos :

    -Development started June 28th, I'm alone on this project.
    -59 tiles. Each tiles should explain itself. If you don't understand it, try it !
    -You can save with whatever name you want, 16 characters maximum. And you can always change it afterwards with Windows because loading doesn't (shouldn't) care about your name
    -Maps are 124x60 tiles. Yes, this is a lot of place
    -Collisions should all work, be aware there are sometimes bugs with velocity too high. If something REALLY doesn't work, tell me. Else, try to think of another way (More space between ?)
    -Options contains : Change language (English or French), Flash or not, if it hurts your eyes, Pause = mostly for debugging but decided to leave it there so you can see more things, Music loudness, Music tempo (pretty fun =P ), Music changing automatically when you change mode, current music playing. You can change between musics in-game. There are 6 different and original one, and if you want one smoother, slow it down ! =D
    -There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.

    There is 15 campaign maps, 6 music.
    All musics are from my sister, except : Main Menu and Rythmic Music, by me
    Maps 1-2-4-5-11-13 are from my Brother, the others from me.

    I highly recommend playing on a flashcard because it won't save on a emulator. When you exit it, you lose all progress. Since some achievements are only available for flashcard, you CANNOT get them all on a emulator.

    Video :
    http://www.youtube.com/watch?v=iE9PXbI7d64

    Screenshots :



    How to use:

    Extract the file directly on the root of your DS or
    Copy the .nds file wherever you want, then place the smile folder on the root of your card. You need the "data" folder inside your "Smile" folder.

    CONTROLS :
    Select - Change mode.

    The game :
    Touchscreen - Move
    L or R - Stop Time (Use this)
    Motion - Move (While time is Stopped with L or R (not with Touchscreen), DS must be vertical )
    Down or B - Restart from checkpoint
    Up or X - Restart from start
    Start - Pause

    The editor :
    L or R Unpressed :
    Arrows or ABXY - Move
    Start - Change language in rotation
    Touchscreen - Place tiles.

    L or R Pressed (Top screen swapped) :
    Touchscreen - Every control (Change tile, save, load, zoom, move around faster)


    I would like some feedback at : [email protected]
    You can also send me some maps, I would love it ^^

    Thanks, I hope you'll have fun !



    CURRENT VERSION : Release
    Download Link : http://www.mediafire.com/?sharekey=tmpm6coq1ig8i

    Changelog
    (Beta 1 -> Release)
    -Fixed the 14th map in the campaign

    (Alpha 0.31 -> Beta 1)
    -Red door graphical fix.
    -Music implemented
    -Simple campaign done.
    -50 achievements. Everything loads and save.

    (Alpha 0.3 -> Alpha 0.31)
    -French achievement correction.
    -Switch Tile fixed when restarting.
    -Added another map ^^

    (Alpha 0.21 -> Alpha 0.3)
    -Options Loading/Saving
    -Graphics for coins and keys.
    -Achievement system with 20 achievements (One unobtainable right now)
    -3 new tiles : Time Travel. When passing through it, you have 10 seconds to move, then you teleport back to the place. The second tile is the same, for 30 seconds. The third is a fake green block
    -8 maps which will be included in the campaign. I intend to have around 30-40 maps which will explain how to play, mostly. I people send me some before the deadline, I can include their map in the game and give credits =P Obj01-04 are my maps. Bro01-04 are my bro's maps.
    -Bug fixes, as always...

    (Alpha 0.2 -> Alpha 0.21)
    -Neo Compo Splash Screen at the beginning.

    (Alpha 0.1 -> Alpha 0.2)
    -Main Menu implemented.
    -Bug fixing : Black Hole fixed when on 90 and 270 degrees, sample ...
    by Published on August 20th, 2010 17:28

    miguel28 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: miguel28
    Projet name: DSPaintball v1.0
    From: Mexico
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO



    Download Link
    http://www.mediafire.com/download.php?604t36bt10w212f

    Project description:
    The objective of this game is to draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels (as their first version) in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.

    How to use:
    It has four menus:

    1. Start game (starts the game from the first level)
    2. Select level (you choose the level at which you want to start)
    3. Create levels (menu for the creation of levels)
    4. Play levels created (menu and play levels created earlier)


    The level editor espesificar only need a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD, then play them.

    Rar is included in the version of flash cart that works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, you can only create levels and then play them, and that closing the emulator such deletion.

    http://www.neoflash.com/forum/index....ic,6278.0.html ...

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