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  • DCEmu Featured News Articles

    by Published on August 20th, 2010 17:23

    TreyB has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Trey
    Project Name: Epic Caveman
    From: U.S.
    Division: Retro GAME
    Platform: NDS
    Original Entry: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project Description:
    This caveman is very hungry. Help him survive but a mere 60 seconds so that he may find nourishment in the form of a delectable steak.


    How to use:
    I've had trouble running the game in No$Gba. I've also tried the game on hardware using an R4 and GBAMP without any troubles. Desmume works great, too.

    (A) Button to jump.
    That's about it
    rom:
    http://www.mediafire.com/file/9rudo0...picCaveman.zip
    video:
    http://www.youtube.com/watch?v=FD56RMI_7fE



    http://www.neoflash.com/forum/index....ic,6277.0.html ...

    Puzzli 

    by Published on August 20th, 2010 17:21

    Alekmaul has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Alekmaul
    Projet name: Puzzli
    From: France
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    A great 'not so much arcade retro game' from Metro and Banpresto.
    Puzzli is a puzzle game where you need to remove all fish from board. You win the game when all the 30 levels are finished.

    30 levels x 3 game types, so you have 90 levels. Original music from arcade version. Original graphics from arcade version.

    How to use:
    START : Pause the game
    SELECT : Nothing
    A : Drop fish
    B : Swap fish with cat's fish
    X : During Pause, quit game
    Y : During Pause, restart level
    LEFT & RIGHT : Move boat ... left & right

    I hope you will enjoy it !



    http://www.neoflash.com/forum/index....ic,6276.0.html ...
    by Published on August 20th, 2010 16:45

    Alekmaul has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Alekmaul
    Projet name: LodeRunner Return
    From: France
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    What is more retro that the fantastic Lode Runner game (remember, it was on AppleII Computer ) !
    The story is :
    The Bungeling Empire has confiscated gold chests. It's up to you to rescue them !
    The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

    150 levels x 2 game types, so you have 300 levels. 2 different speeds (easy / difficult). Original music from arcade version. Original graphics from Apple II version.

    How to use:
    START : Pause the game
    SELECT : Nothing
    A/Y : Dig right
    B/X : Dig left
    X : During Pause, quit game
    Y : During Pause, restart level
    PAD : Move the character :-)

    I hope you will enjoy it !



    http://www.neoflash.com/forum/index....ic,6270.0.html ...
    by Published on August 20th, 2010 16:41

    s_hansse has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:



    Nickname: s_hansse
    Project name: Scribble Jump DS (demo1f2)
    From: germany
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: YES
    In last NEO Compo this project have won in the top 10: NO

    homepage: http://cojobo.net/~s_hansse/download...ndex.php?lg=en
    download: http://cojobo.net/~s_hansse/download...download&lg=en
    blog: http://s_hansse.drunkencoders.com

    Project description:

    Initially I wanted to make a Doodle Jump for the DS, but LimaSky (the maker of Doodle Jump) forbid that
    So I made up my own graphics and my own sounds.

    Some people helped me to translate this game into seven languages:
    - german
    - english
    - frensh
    - italian
    - spanish
    - netherlands
    - swedish

    How to use:

    Go to http://cojobo.net/~s_hansse/download...version=latest and download the scribblejump.zip.
    Extract it and follow the REAME_en.txt for more instructions.

    If you have DSMotion, you can control the Scribble (the blue thing) by rotating your DS (like in Doodle Jump for the IPodTouch).
    If you do not have DSMotion you have to use the Pad or the Stylus to control the Scribble.

    For those who don't know Doodle Jump:
    The Scribble jumps constantly. You can move it to the right or to the left and have to get as high as possible by jumping on different platforms.
    There are also items which help you to jump higher or prevent monsters from hurting you.

    You should start with the "help" - level in the main-screen.


    There is also a leveleditor which you can use to make your own levels. (which will appear in the data/sj-level folder).
    You can download new levels (and upload your own, if you register) here: http://cojobo.net/~s_hansse/download...on=level&lg=en.

    I hope you like this game as much as the over 300 people who downloaded it yet.

    Edit:


    Quote
    Changelog:
    - there are now three modes:
    - adventure mode: unlock the next level by getting through
    - infinite: the "play all"-mode
    - own levels: play your own levels
    - if you only play one level (everything except infinite), the time is your score
    - each level has its own highscorelist
    - you can play the level direct in the leveleditor
    - added an easier Stylus-Control (the second in option-menu)
    - slower scrolling (if you need to scroll further, press UP)
    - italian translation by Nhoya
    - spanish translation by fincs
    - fixed some other bugs and improved other things

    I also changed the folder structure:

    new levels are now in sj-levels
    missions are in sj-missions
    highscores are in sj-highscores
    Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;

    http://www.neoflash.com/forum/index....ic,6239.0.html ...
    by Published on August 20th, 2010 16:37

    PypeBros has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: PypeBros
    Projet name: Bilou : Apple Assault
    From: Belgium
    Division: GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:



    Bilou and Bouli have crashed on a strange planet. While Bouli is repairing the Astrocruiser's repellor shield, Bilou (the blue ball) has to keep hordes of crazy applemen away ! The game feature the four fields surrounding the cruiser that you must clean up so that Bouli can finish his job and provide you a safe retreat for further exploration. Stun the applemen by stomping them (A). That will provide you more punch power to dispatch the assaulters further away (B).
    In each assault wave, the applemen will come back with reinforcement. How long will you stand ?

    How to use:
    - download the game
    - Control Bilou with the D-Pad, jump with (A), punch with (B).
    - you can build up your punch power faster if you press (A) again when bouncing on applemen
    - yellow worms can't be dispatched, but they can "help" Bilou building punch power while staying at safe distance from apples
    - once you've gathered enough power (stars will start appearing on your punch bar), you'll shoot a devastating shuriken instead of merely punching.
    - the more bounces you chain without touching the ground, the more you'll score.
    - visit the "apple assault thread" if you need more instructions.

    http://www.neoflash.com/forum/index....ic,6275.0.html ...
    by Published on August 20th, 2010 16:35

    Below are images of a gutted PS Jailbreak that we posted news about yesterday. The PS Jailbreak has been gutted and torn apart. Such a little device can open a whole new world.




    Is this just a normal USB stick with files installed or is there something more to it and looks are deceiving?

    Source: PlanetDeJuego

    Images via comments ...
    by Published on August 20th, 2010 16:35

    Below are images of a gutted PS Jailbreak that we posted news about yesterday. The PS Jailbreak has been gutted and torn apart. Such a little device can open a whole new world.




    Is this just a normal USB stick with files installed or is there something more to it and looks are deceiving?

    Source: PlanetDeJuego

    Images via comments ...
    by Published on August 20th, 2010 16:34

    miguel28 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: miguel28
    Projet name:Super Smash Bros Crash! DS (Demo7)
    From: Mexico
    Division: Retro GAME
    Platform: NDS
    Original enter: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It is a remake of the great Super Smash Bros. I did for the DS. The project is a demo, but has 21 characters, 14 stages, 2 CPUs, good music and sounds that accompany us throughout the game and two game modes. You can take pictures of the battle and saved in BMP format pictures in the folder Photos inside the folder SSBDS, and can be viewed later in the vault menu.

    Characters:

    * Diddy Kong (Super Mario)
    * Fox (Star Fox Adventures)
    * Ichigo (Bleach, anime)
    * Link (The Legend of Zelda)
    * Luigi (Super Mario)
    * Mario (Super Mario)
    * Pikachu (Pokémon)
    * Sanji (One Piece, anime)
    * Yoshi (Super Mario)
    * Sonic (Sonic the Hedgehog)
    * Capitán Falcom (F-Zero)
    * Toon Link (The Legend of Zelda)
    * Sasuke (Naruto, manga y anime)
    * Kirby (Saga Kirby)
    * Peach (Super Mario)
    * Falco (Star Fox Adventures)
    * Marth (Fire Emblem)
    * Marco (Metal Slug)
    * Meta Knight (Kirby Adventures)
    * Young Link (The Legend of Zelda)

    Stages:
    * Princess Peach Castle (Super Mario)
    * Hyrule Temple (The Legend of Zelda)
    * Yoshi Story (Super Mario)
    * Metal Fight (Super Mario)
    * Battlefield (Battlefield)
    * Final Destination (Super Smash Bros.)
    * Corneria (Star Fox)
    * Pirate Ship (The Legend of Zelda)
    * Jungle DK (Donkey Kong)
    * Dream Land (Kirby Adventures)
    * Safron City (Pokémon)
    * Konoha (Naruto, manga y anime)
    * Sociedad de Almas (Bleach, manga y anime)
    * Sky (Princess Peach´s Castle)


    How to use:

    First of all we installed in the Flash Card, putting the download folder at the root of the Micro SD.

    Then select the only mode with the A, since the other so far do not work, only works in free battle. Then we will choose our character, for it must drag the red piece to our (below left) to a character, and repeat with the CPU. We pressed Start. We repeat the scenario, all this time there is no tab, just leave the pointer on the stage we want it and click Start again (the stage Preview does not work).

    For those unfamiliar with the saga, it is not dead leave the opponent, but actually off the field. You only have to give a beating to come out or fall. The issue is that the more you hit, the farther you go to hit the second time, and so on. The as per cent of the upper display indicates this.
    Controls:

    * Pad Up: Jump.
    * Pad Down: Crouch.
    * Pad Right: Move to the right.
    * Pad Left: Move left.
    * A Button: Attack, when combined with the pad out separate attacks.
    * B Button: Special Attack.
    * Button Y: Final Smash (Only when you have caught).
    * R Trigger: Protect Yourself.
    * Start: Pause. In the pause menu, R + L + Start: End game.

    Tested on flash cards and the following firmwares:

    * Flash card SuperCard SD / MiniSD / MicroSD / CF with firmware 1.85 and( file dldi.scp )
    * Flash card TTDS (Top Toy Ds) with firmware 1.17a12
    * Flash card M3 DS Real with unknown firmware
    * Flash card with firmware 1.45 M3i Zero
    * Flash card DS ONE Super Card with unknown firmware
    * Super Card DS Flash card with firmware ONEi EVOLUTION OS
    * Flash card Acekard AKAI 2i with firmware 1.5.1
    * Flash EZ Flash V card with firmware 2.0 RC10
    * Flash card ITouchDS with firmware 3.3c
    * Flash card R4 DS and R4i SDHC with firmware 1.24b


    Download Link
    https://sourceforge.net/projects/ssb...7.zip/download

    Blog
    http://ssbcrashds.blogspot.es/



    http://www.neoflash.com/forum/index....ic,6256.0.html ...
    by Published on August 20th, 2010 16:27

    corenting has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: corenting
    Projet name: DSLamp
    From: France
    Division: APP
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It's a simple torch for the Nintendo DS. There is 6 colours.

    How to use:

    Download it here : http://www.corenting.fr/dl/dslamp.nds
    Source code : http://code.google.com/p/corenting-a...vn/trunk/Lampe

    New version (2.0) with touch screen controls...

    http://www.neoflash.com/forum/index....ic,6247.0.html ...
    by Published on August 20th, 2010 16:07


    The Pandora is a mixture between a PC and a gaming console. That's why it has gaming controls (Buttons, DPad and analogue nubs). It is fast enough to emulate many other systems, run a full desktop, access the internet via FireFox and play games such as Quake3. However, it is not as big as a netbook. Believe it or not, it will fit in your pocket. It's a bit bigger than the Nintendo DS.

    The screen is an impressive 800*480 resolution LCD and the battery life is a sensational 10+ hours. But the most interesting part is probably that it isn't designed by a large company, it was designed by the suggestions and requests of hundreds of people on the gp32x forums. Over several months those suggestions were fine tuned in to what you see today, a completely new open source handheld.

    The Pandora is running an OpenSource OS: it's basically Ångström-Linux with some Pandora-specific changes. The source code is here: (git.openpandora.org).

    Specs:
    • Texas Instruments OMAP3530 processor at 600MHz (officially)
    • 256MB DDR-333 SDRAM
    • 512MB NAND FLASH memory
    • IVA2+ audio and video processor using TI's DaVinci™ technology (430MHz C64x DSP)
    • ARM® Cortex™-A8 superscalar microprocessor core
    • PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware
    • integrated Wifi 802.11b/g (up to 18dBm output)
    • integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)
    • 800x480 resolution LTPS LCD with resistive touch screen, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)
    • Dual analog controllers
    • Full gamepad controls plus shoulder buttons
    • Dual SDHC card slots (up to 64GB of storage currently)
    • headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)
    • TV output (composite and S-Video)
    • Internal microphone plus ability to connect external microphone through headset
    • Stereo line level inputs and outputs
    • 43 button QWERTY and numeric keypad
    • USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device
    • USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)
    • up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.
    • un-brickable design with integrated boot loader for safe code experimentation
    • Power and hold switch useful for "instant on" and key lockout to aid in media player applications on the go
    • Runs on the Linux operating system (2.6.x)
    • Dimensions: 140x83.4x27.5mm
    • Weight: 335g (with 4000mAh battery)

    We had a chance to ask Michael Mrozek of the Pandora development team to answer some of questions. We ask questions ranging from, what is Pandora, is there support, how long its been in production, what is their goal and many other hard questions. So whether you're interested in just reading the interview, a BIG fan homebrew/open source or just curious about what Pandora is...I'm sure this will grab your interest:

    Please introduce yourself, your role and a little bit of information as to what Pandora is.
    I'm Michael (known as EvilDragon in the community). And I guess I have - as everyone else - multiple roles in the Pandora project. I am one of the initiators and do a lot of support and talking to the community. But I also do some things like repairing broken units, soldering the LCD cables, etc. I am also helping out with the software, doing some scripts, working on updates and so on.

    So yeah, I do various things here

    To those who don't know what the Pandora is:
    Basically, it's a small mini gaming computer handheld slightly bigger than the NDS Lite (it's just one cm wider and a bit thicker). It runs using Linux, features gaming controls as well as a keyboard and a hires touchscreen.

    What are the teams goal(s) for Pandora?
    The basic idea was to create a gaming handheld which is perfectly suited to emulate an Amiga - since we all grew up with it. So we needed perfect gaming controls, mouse support as well as a keyboard and a hires display. And it needed to be powerful enough.

    During development, we realized it was much more than just a handheld which can be used for gaming: It was fast enough to easily run a full Linux X Server. Therefore, you basically have full computer desktop in your pocket. You can run FireFox together with built-in WiFi and browse the web - or you can play Quake 3 or emulate Mario64 or classic consoles and computers. Or play various Linux games, like Battle for Wesnoth, FreeCiv, SuperTux, etc. Basically, it has become a mixture of an UMPC combined with a gaming console.

    Another primary goal was keeping it completely open: You can download the software for the OS and send us patches, if you want to improve it. Everyone who wants to help out can do so

    What kind of support or feedback have you gotten from both gamers/supporters?
    Most of them really like what we're doing. We received a lot of eMails from people who received their units already that it really was worth the long wait! Of course there are also some who are angry that the development and production took so long (or still takes so long) - but we're no pros, we are doing ...

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