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    by Published on June 18th, 2013 23:35
    1. Categories:
    2. Nintendo 3DS News
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    If the madness of E3 (and the promise of some big titles) has recently pulled you back to Nintendo's handheld, you might be greeted with a firmware update next time you open up that well-worn 3DS. Aside from improved stability and bug fixes, there's new save data backup feature which will hold on to save files for your downloaded 3DS titles as well as Virtual Console games. Appearing already in Europe, version 6.0.0-11 also bundles in a new shop for the Mii Plaza, with StreetPass Squad, StreetPass Garden, StreetPass Battle, StreetPass Mansion all priced at 5 euros, or 15 euros for the whole set. No word on yet on when the update will arrive on the other side of the Atlantic, but given past form, we'd expect it to arrive some time this month.

    http://www.engadget.com/2013/06/18/n...update-backup/
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    by Published on June 18th, 2013 23:29
    1. Categories:
    2. DCEmu
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    Look at the people with smiling faces in the above illustration. It's not too difficult to figure out what's going on: it's their birthday, and they're all happy because they're about to get presents. What if they knew that you had totally spaced on the fact that they were celebrating the anniversary of their birth? Fortunately, there are plenty of services that will remind you of friends' and family members' DOBs, and Amazon is now joining their ranks with a Facebook-integrated program called Birthday Gift. The idea is simple: you can order an Amazon gift card for a Facebook friend ahead of time, and the company will make sure it gets delivered on their momentous day. What's more, you can also send invites to mutual friends to see if they want to pitch in a few bucks. This way, nobody feels terribly cheap for plunking down a couple dollars, and you won't settle for the standard Wall post birthday wish. Check out the video below to see how it all works.

    https://www.amazon.com/gp/socialmedi...ef=tsm_2_sb_dp
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    by Published on June 18th, 2013 23:17
    1. Categories:
    2. Nintendo 3DS News

    The Xbox 360’s iron grip on the North American market has finally been released.
    Joystiq reports that the latest numbers from NPD show that, despite flat sales, Nintendo’s 3DS was the best selling hardware in North America in May. That it beat Microsoft’s machine means that Xbox 360 must have suffered a significant year-on-year sales dip.
    Microsoft released a press release claiming that Xbox 360 “sold more than any other console in the US for the 29th consecutive month” but this is only true if handhelds are not factored into the numbers.
    However, May was described by NPD as “a slow month overall” although all the successes were Nintendo’s – the 3DS claimed three different spots in the Top Ten, boasting a 60 per cent annual boost in software sales
    Here’s the North American May Top Ten
    1. Injustice: Gods Among Us (Sony)
    2. Call of Duty: Black Ops 2 (Activision)
    3. Donkey Kong Country Returns (Nintendo)
    4. Dead Island: Riptide (Deeps Silver)
    5. Luigi's Mansion: Dark Moon (Nintendo)
    6. Metro: Last Light (Deep Silver)
    7. NBA 2K13 (2K Games)
    8. Bioshock Infinite (2K Games)
    9. Battlefield 3 (EA)
    10. LEGO Batman 2: DC Super Heroes (Warner)

    http://www.mcvuk.com/news/read/3ds-b...a-halt/0117300
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    by Published on June 18th, 2013 23:14
    1. Categories:
    2. Xbox 360 News

    Microsoft last week announced a new-look redesigned Xbox 360 that we were told was available straight away.
    Have you seen one on the High Street yet?
    Because MCV hasn’t. Nor can it find anyone that has.
    In fact, after having a quick look online we found that justGAME and Amazon have the new hardware in stock. Both are currently selling the 4GB SKU for £149.99.
    Amazon, incidentally, is listing it as the Xbox 360 E 4GB. The machine’s last redesign was for a period referred to as the Xbox 360 S.
    The 250GB SKU, however, remains MIA. Amazon.co.uk has a page for it but it offers no price or estimated release date.
    Sadly, a word with Microsoft PR hasn’t shed much light on the situation either. A spokesperson told us: “It will ship in the US, UK, Ireland, Canada, and Australia starting Tuesday June 11th. It will launch in other regions this fall, with exact dates to be confirmed later.”
    The spokesperson was unable to offer any further clarification.
    It may well be that the new hardware will appear as and when retail has to re-order stock, with the old SKUs being phased out according to demand. Or not. We don’t know. Because we can’t get a straight answer. Sorry.
    What’s for tea?


    http://www.amazon.co.uk/Xbox-360-Con...rds=xbox+360+e
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    by Published on June 18th, 2013 23:00
    1. Categories:
    2. Joypad News
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    The virtual reality origin story begins and ends quickly. It starts with the rise of VR as a pop-culture phenomenon in the early ’90s, fuelled by Virtuality’s arcade machines, The Lawnmower Man, the BBC2 game show Cyberzone, Sega’s Mega Drive headset and Atari’s prototype Jaguar head-mounted display (HMD) that never made it to shelves. It ends soon after with an abrupt full stop. For a moment, virtual reality was everywhere, then almost at once, it was nowhere.“I don’t know if you can say any one person killed virtual reality,” says Oculus Rift creator Palmer Luckey. “That implies it had a chance of surviving anyway, but the technology just wasn’t ready at the time. Virtuality was pushing the boundaries of what was possible, but most people imagined VR was some crazy thing that transported you into the Matrix, and it could never be that. I don’t think anyone has ever pushed or surpassed the expectations of the general public – once the expectations and the reality collided, I think that’s what really killed VR.”Oculus’s head-mounted display is where reality at last meets players’ expectations. To enter an artificial world so convincing it fools your eyes and mind was the dream of virtual reality long before the idea was ever given a name. As early as the 1500s, Italian artists were painting frescoed rooms designed to evoke more expansive spaces. In the late 1950s and early ’60s, filmmakers experimented with cinematic immersion. The first experiments with head tracking were successfully completed in 1968 at MIT’s Lincoln Laboratory, where The Sword Of Damocles – a terrifying contraption suspended from the ceiling of a lab – offered mechanical tracking and a headset displaying simple wireframe rooms and cubes. The first mass-market HMDs designed for gaming were launched in 1991 by W Industries, shortly before the company was renamed Virtuality. Powered by an Amiga 3000 and retailing for $60,000, the system was expensive for arcade owners and disappointing for players. This was not The Lawnmower Man or Star Trek’s holodeck. Expectations collided with reality and reality came up short.Oculus Rift is a long way from finished and an even longer way from a holodeck, but after watching the reactions to it at this year’s Consumer Electronics Show (CES) and Game Developers Conference (GDC) where Luckey demonstrated the dev kit, it’s good enough. Look up in the Unity-powered Tuscany tech demo and you’ll see sky; look down and you’ll see grass. Peer over a balcony and you might feel the lurch of vertigo as Rift tricks your mind with its fast response time and all-encompassing screen.“Our visual system is by far the most powerful sense we have, and it overrides pretty much everything else,” says the 20-year-old Luckey, “so I wanted something that actually covers as much of your visual field as possible. I was looking for something that made it actually feel like you were inside of the game, not just looking at a screen that happened to be strapped to your head.”

    http://www.edge-online.com/features/...games-forever/
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    by Published on June 17th, 2013 21:39
    1. Categories:
    2. DCEmu
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    Naughty Dog’s The Last Of Us was the biggest selling game at UK retail this week, beating fellow new release Animal Crossing: New Leaf to the top spot.PS3 exclusive The Last Of Us is third fastest selling new release of the year, behind multiformat titles Tomb Raider and Bioshock Infinite. ChartTrack has also said that it is the biggest launch for a new IP since LA Noire in 2011.Animal Crossing’s debut at number two was the biggest selling 3DS launch since Mario Kart 7, and the fastest selling 3DS launch ever for a non-Mario title.The only other notable new entry this week is Rugby Challenge 2: The Lions Tour Edition at number 12.The top ten bestselling games at UK retail for the week ending June 15, compiled Ukie/ChartTrack, is as follows. You can find reviews through the links and week-on-week sales declines in brackets were given.1. The Last Of Us
    2. Animal Crossing: New Leaf
    3. Grid 2 (-45%)
    4. Tomb Raider (+53%)
    5. FIFA 13 (-32%)
    6. Injustice: Gods Among Us (+47%)
    7. Far Cry 3 (-1%)
    8. The Elder Scrolls V: Skyrim Legendary Edition (-6%)
    9. Luigi’s Mansion 2 (+18%)
    10. Assassin’s Creed III (+18)

    http://www.edge-online.com/news/uk-c...eller-of-2013/
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    by Published on June 16th, 2013 21:30
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Whew! E3, huh? Right? Y'all remember when that guy said that stuff, and then all the thingshappened? What a crazy week! We don't know about you, but we're feeling like it might be time to unwind from this week's insanity by catching up on our gaming backlogs while we wait for all these sick-looking next-gen jams to drop.

    Fire Emblem: Awakening, Mario Kart 7, Shin Megami Tensei: Devil Summoner: Soul Hackers,Super Mario 3D Land and a mess of other great 3DS games have all been dropped to around $30 on Amazon, which is convenient since we were just saying how we need to catch up on our backlog. Weird! Head past the break for the full list of games and their pertinent purchasing links.

    Etrian Odyssey 4: Legends of the Titan ($29.96)
    Fire Emblem: Awakening ($29.98)
    Kid Icarus: Uprising ($31.59)
    The Legend of Zelda: Ocarina of Time 3D ($29.98)
    Mario Kart 7 ($29.98)
    New Super Mario Bros. 2 ($29.98)
    Paper Mario: Sticker Star ($29.99)
    Pokémon Mystery Dungeon: Gates to Infinity ($29.99)
    Professor Layton and The Miracle Mask ($25.99)
    Shin Megami Tensei: Devil Summoner: Soul Hackers ($29.69)
    Style Savvy: Trendsetters ($16.96)
    Super Mario 3D Land ($29.99) ...
    by Published on June 16th, 2013 21:08
    1. Categories:
    2. DCEmu
    Article Preview

    AT&T hinted that it was shaking up its GoPhone plans later this month, and it's making good on its word. As of June 21st, customers using the prepaid service will have access to the same LTE service as their subscription peers; AT&T will mark the occasion by selling the Samsung Galaxy Express to GoPhone users at $250 off-contract. The simplified smartphone plans are here as well, although they're better than previously expected. The carrier is dropping all data add-ons except for the $5 / 50MB pack, which is only available for a $25 monthly tier with 250 voice minutes and unlimited messaging. However, it will only cost $40 a month for a plan with 200MB of data and 500 minutes, and a $60 plan will offer 2GB of data with unlimited voice. AT&T's new strategy won't appease some data lovers, but those trying to avoid long contracts andharsh upgrade policies should be happy.
    Update: To be clear, this is the official launch of LTE -- some customers have had the faster service in advance. The plans should be new.

    http://www.att.com/shop/wireless/gophone.html

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    by Published on June 16th, 2013 21:06
    1. Categories:
    2. PS4
    Article Preview

    If you managed to snag one of those "Launch Edition" PS4s, consider yourself officially on the ball. If not, then not only will we not judge you, but you might actually have a different set of bragging rights. Amazon's currently listing four new bundles for the console. The Knack and Watch Dogs editions come with their respective games included for $460, while the Battlefield 4 and Killzone launch bundles toss in one year of PlayStation Plus -- nudging the price up to just 10 cents shy of $500. Perhaps of more importance, however, is that unlike the Standard listing, all the bundles carry that guarantee of release day availability, which -- for gaming cred at least -- is arguably priceless.
    http://www.amazon.com/PlayStation-4-...=PlayStation+4

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    by Published on June 16th, 2013 20:57
    1. Categories:
    2. PS3 News

    Will PS4 hardware be profitable on day one? It's a bigger issue than that, says Sony's UK MD Fergal Gara

    Sony Computer Entertainment

    Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
    playstation.com


    Sony has emphasised that the PlayStation division has to be profitable this financial year, as it prepares to launch a major new console before the end of December.
    This week it unveiled the retail price for the PlayStation 4, and confirmed that the home console will definitely be released in the US and Europe for Christmas holidays - although the company can't commit to month or date.
    "It's been a considered effort for seven years, not a knee jerk decision in the last days and weeks"
    Fergal Gara on the PS4 price

    "Quite simply we don't want to over promise and under deliver," Gara toldGamesIndustry International. "We're not in mass manufacture right now so it's impossible to be absolutely precise. I'm confident we'll have very significant stocks for the UK and absolutely delighted we're going to launch before Christmas. "
    Consumers and press have reacted favourably to the price of the system, which will retail for $399 in the US and £349 in the UK. But some are questioning those figures and whether the company will take a loss on sales of the hardware at launch.
    "There's no point in looking at the console in isolation," Gara said. "Is PlayStation going to be a profitable business? It needs to be and it intends to be a profitable business over the next year.
    "The balance of everything we do, whether that's the console, the software, the accessories or the digital business, it all needs to be profitable and we expect it to be profitable in the short term and the medium term."
    Last year Sony's PlayStation business recorded a slide in sales of more than 12 per cent, with profits dropping from $310 million to $18 million. The company warned in May that it had reduced expected profit margins from 8 per cent to 2 per cent.
    This week rival console manufacturer Microsoft revealed that its new Xbox One console would retail for $499, putting it at a price disadvantage with Sony. But Gara explained that Sony had a $399 price in mind at the beginning of development for the system, after the company launched the PlayStation 3 at $499 and $599 to much criticism and slow initial sales.
    "The reference point was PlayStation 3," he said. "It wasn't the competition because up until very late we had no idea what their price was going to be. Getting to a price point doesn't happen in the final days and weeks, it happens years in advance as you plan for a target price point alongside your engineering, design and architecture of the system.
    "You have to hit that combination of price and performance in power. I'm delighted in the horsepower per pound that we've delivered, it genuinely is one very high powered machine. It's uncompromisingly built for one purpose above all other. Gaming, and performance around gaming, is front and centre. It's been a considered effort for seven years, not a knee jerk decision in the last days and weeks.
    It's not just on price where Sony is winning in a new round of console wars. Microsoft is under fire for a number of online and sales initiatives that consumers feel are unfair and exploitative.
    Sony used its pre-E3 conference this week to directly attack Microsoft, raising the roof from a supportive crowd and playing to an online community hungry for conflict.
    "Expect premium games to carry a fairly premium price tag"

    "Of course there was a little bit of play to the audience with the script and underlining the points of difference that we knew would be loved," admits Gara. "We chose to do that, who wouldn't? It's a competitive market." But he also makes it clear that there was never any other intention for Sony to copy Microsoft's unpopular stance on used games or it's insistence of an online connection "We knew what our message was, we'd decided on that some time ago. There were some small adjustments and refinements going on closer to the time but the fact is the message we have has gone down very well."
    But it's still early days for both console manufacturers, and there's time for both to either claw back public support or slip up in the months ahead.
    One contentious issue may be the price of games. While smaller indie and downloadable titles can sell for reasonable prices, blockbuster games such as The Last of Us and Uncharted command high retail prices. When asked if there's the possibility that triple-A games may rise further to help cover the cost of increasingly expensive development, Gara was more vague.
    "We haven't announced our pricing yet, we're still looking at it. We'll make our minds up to as exactly where that will sit. Expect premium games to carry a fairly premium price tag. But expect a lot more in between. We'll have the full breadth of games both in terms of content and price," he said.

    http://www.gamesindustry.biz/article...able-this-year
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