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    by Published on March 23rd, 2010 21:58

    iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.

    That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.

    By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.

    That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.

    Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.

    That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.

    In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.

    Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.

    "Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.

    "Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.

    "From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.

    "As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."

    Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.

    "It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.

    "On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."

    "Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.

    "In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.

    It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
    http://www.gamesindustry.biz/article...oth-ds-and-psp ...
    by Published on March 23rd, 2010 21:58

    iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.

    That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.

    By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.

    That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.

    Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.

    That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.

    In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.

    Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.

    "Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.

    "Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.

    "From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.

    "As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."

    Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.

    "It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.

    "On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."

    "Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.

    "In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.

    It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
    http://www.gamesindustry.biz/article...oth-ds-and-psp ...
    by Published on March 23rd, 2010 21:58

    iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.

    That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.

    By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.

    That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.

    Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.

    That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.

    In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.

    Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.

    "Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.

    "Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.

    "From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.

    "As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."

    Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.

    "It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.

    "On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."

    "Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.

    "In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.

    It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
    http://www.gamesindustry.biz/article...oth-ds-and-psp ...
    by Published on March 23rd, 2010 21:58

    iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.

    That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.

    By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.

    That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.

    Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.

    That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.

    In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.

    Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.

    "Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.

    "Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.

    "From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.

    "As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."

    Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.

    "It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.

    "On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."

    "Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.

    "In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.

    It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
    http://www.gamesindustry.biz/article...oth-ds-and-psp ...
    by Published on March 23rd, 2010 17:22


    We were just informed by VDIGI that they have just released VD-W3 Wii HDMI Upscaler Processor. This is the world first dedicated Wii HDMI Upscaler, it can support connection though HDMI or DVI, and enjoy resolution up to 1080p or monitor resolution 1680x1050.
    • For DVI monitor users, you may need to order the optional Female DVI to Male HDMI converter, so that you can plug your monitor DVI end to the VD-W3 HDMI end for the video, and for audio, you may connect your PC speaker 3.5mm plug to the VD-W3 audio jack.
    • For HDTV users (make sure you have HDMI input), what you need is a HDMI cable, you may purchase it together with VD-W3.


    VD-W3 HDMI Upscaler Processor is available now for US$75.00 plus shipping.

    Specs
    • Input: Wii AV Connector x 1, USB Type A Plug x 1.
    • Output: HDMI x1 , 3.5mm Stereo Audio Jack.
    • Video In Supported: EDTV (480i/576i), SDTV (480p/576p)
    • Video Out Supported : 480p, 720p, 1080i, 1080p, 1280x1024, 1440x900, 1650x1050 (at refresh rate 59.94Hz)
    • Audio Out: HDMI audio, Analog audio.
    • Bi-Color LED: Blue and Red.
    • Operating Temperature: 5°C to 60°C (41°F to 140°F)
    • Dimensions (approximate): 12cm (L) x 7cm (W) x 2.5cm (H)
    • Mass (approximate): ~180g

    Powerful Video Signal conversion
    • Crystal shape image, Outstanding picture quality.
    • Full HD (1080p) output.
    • True 10-Bits high definition video scaler engine.
    • AV grade scaler engine

    User Friendly
    • No external power required.
    • Easy to setup.
    • LED status indication.

    Wide Range Video Display support
    • Support TV (HDMI) and PC Monitor (DVI).
    • HDMI-Audio and Analog audio out.
    • Various HDTV video out.
    • Native resolution for LCD monitor.

    *UPDATE*

    Here are some update comparison shots of 480p and 1080p from manufacturer. You can view additional screenshots here.

    Here we have some photos that may provide more ideas on how the difference between 480p and 1080p (after upscaled)

    we use our Samsung 22" widescreen monitor for demonstration, please notice the zoom in pictures, pay attention on the curve edge, details of the fonts and graphics for 480p and 1080p

    Comparison #1:
    Left hand side is 480p and Right hand side is 1080p, Click for the below pictures to display the bigger image (~1.5MB in each file size, longer download time may needed)


    Left hand side is 480p zoom in and Right hand side is 1080p zoom in, Click for the below pictures to display the bigger image (~700KB in each file size, longer download time may needed)


    Comparison #2:

    Left hand side is 480p and Right hand side is 1080p, Click for the below pictures to display the bigger image (~1.5MB in each file size, longer download time may needed)


    Left hand side is 480p zoom in and Right hand side is 1080p zoom in, Click for the below pictures to display the bigger image (~700KB in each file size, longer download time may needed)



    Source: Email / VDIGI

    Images via comments. ...
    by Published on March 23rd, 2010 15:15

    DCEmu Reviews brings another EXCLUSIVE first look at XCM's newest product...V-Box2.

    The V-Box2, is the world's first notebook VGA box and is compatible with Xbox 360, PS3, Wii, PS2, GC, Xbox and any console which has the component output

    Enable video game play on your laptop, netbook,and desktop.

    Fully Compatible with Xbox 360™, Wii™, PS3™/PS2™, PSP 2000/3000 series™, Xbox™ GameCube™ or any device with component output. You can record gameplay, movie or take a screenshot of the gameplay to the hard drive so you can edit, use it as a wallpaper or record your gameplay for analysis.

    Compatible with Window 7, Window Vista and Window XP

    Function :
    • Crystal Clear Picture Screen.
    • Supports USB 2.0. Plug and play. Does not require any configuration
    • Supports Streaming Video. Can be stored in multiple formats including: (MPEG-1/MPEG-2/MPEG-4/AVI/VCD/DVD/SVCD)
    • Supports multiple picture file formats such as JPEG and GIF.
    • Supports multiple input formats such as (NTSC/PAL/SECAM)
    • Auto playback allows you to store in game action to your PC/laptop
    • Display settings can be adjusted such as Brightness/Contrast/Image Sharpness/Fullness/Color
    • Supports Windows 7, Windows Vista and Windows XP operating systems

    No word on pricing but it will be available sometime next month (April/May) but once we get more info, we'll post it first thing.




    ...
    by Published on March 23rd, 2010 10:22

    Nintendo has announced plans to unveil a new handheld called the Nintendo 3DS as E3 this June.

    The handheld will be released before the end of March 2011 and will allow the player to experience 3D games without 3D glasses.

    The announcement appeared on Nintendo's Japanese website today.

    source: Eurogamer

    What the press release says:
    To Whom It May Concern: Re: Launch Of New Portable Game Machine

    Nintendo Co., Ltd. will launch "Nintendo 3DS" (working title) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

    "Nintendo 3DS" is going to be the new portable game machine to succeed "Nintendo DS series," whose cumulative consolidated sales from Nintendo amounted to 125 million units as of the end of December 2009, and will include backward compatibility so that the software from Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

    We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.
    ...
    by Published on March 23rd, 2010 10:22

    Nintendo has announced plans to unveil a new handheld called the Nintendo 3DS as E3 this June.

    The handheld will be released before the end of March 2011 and will allow the player to experience 3D games without 3D glasses.

    The announcement appeared on Nintendo's Japanese website today.

    source: Eurogamer

    What the press release says:
    To Whom It May Concern: Re: Launch Of New Portable Game Machine

    Nintendo Co., Ltd. will launch "Nintendo 3DS" (working title) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

    "Nintendo 3DS" is going to be the new portable game machine to succeed "Nintendo DS series," whose cumulative consolidated sales from Nintendo amounted to 125 million units as of the end of December 2009, and will include backward compatibility so that the software from Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

    We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.
    ...
    by Published on March 23rd, 2010 01:27


    Tilt FX redefines the way you play, taking your games to the next level with super smooth 3 axis motion control at your fingertips.

    Tilt FX works with all games and is perfect for racing games, platform classics, pinball and balance games, replacing the normal direction pad and analog stick with high resolution ‘tilt’ control, using the 3D movements of your PSP to actually control the game.

    Customised FX profiles and stunning effects are also selectable for tons of the latest and greatest games like Wipeout, Loco Roco, F1,Need for Speed and many more. The Tilt FX ‘G’ sensor snaps into your PSP to provide seamless 3D game control so you can now Feel the Game.


    What is Tilt FX?

    TiltFX™ delivers a whole new gaming experience!

    Take your games to the next level with the latest motion sensing control. TiltFX™ works with all games by replacing the Direction controls with High Resolution ‘Tilt’ control so now the 3D movements of your PSP® actually control the game.

    Features
    Tilt FX is the first 3D motion control for the PSP:
    • Tilt FX sensor features a 3 axis high resolution MEMS sensor.
    • Free profiles for new game released available to download at www.tiltfx.com
    • Incredible new way to play your games with Tilt FX
    • Works with the original SONY PSP 1000 the PSP 2000 & 3000

    Pricing/availability
    Tilt FX PSP has a MSRP of just £14.99 & $19.99 and is available now from video game retailers.


    Source: Tilt FX

    Images via comments. ...
    by Published on March 23rd, 2010 01:19

    News via http://www.pspgen.com/forums/escape-...1-t202762.html

    Escape is a game where you have to fly through several levels representing several eras / different environments. But it will rely on your reflexes and your speed to pull through your adventure of living, because many obstacles in your way, your mission: Avoid.


    Gameplay:


    You control a vehicle (depending on the environment / time) that you can prevent it from advancing, but you can always move horizontally and vertically. The principle of movement is based on a scrolling, and you'll have to get to the end of the level without hitting obstacles on your train journey. ...

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