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  • DCEmu Featured News Articles

    by Published on March 3rd, 2010 19:25

    via MCV


    Gamers spend more time playing the Xbox 360 online than any other console, with an average 7.3 hours spent per week, a new NPD report claims.

    The PC and PS3 follow with 6.6 hours and 5.8 hours respectively. However the PC remains the most owned online format, with 85 per cent of players venturing online preferring the format.

    The news is part of the NPD Group’s findings that the average number of hours spent each week on online games has increased 10 per cent since 2009.

    It grew from 7.3 hours per week in 2009 to eight hours per week this year.

    Research also found that 20 per cent of games bought by online gamers were downloads – up one per cent from last year.

    Over half of all gamers aged two and above said they play games online, down at 54 per cent from last year’s 56 per cent.

    NPD Group industry analyst Anita Frazier said: “The installed base of video game systems continues to grow, the platforms available to play games continue to expand and the options for content acquisition have never been greater, especially online.

    “And yet, effective monetisation of many forms of online gaming continues to be a topic of much debate and discussion within the industry.”

    Data was collected in January from 18,872 players who own at least one online gaming device. ...
    by Published on March 3rd, 2010 19:22

    via IGN


    Sega was shy with the details when it shared first footage of Platinum Games' new "Vanquish" in late January. It didn't even provide the game's platform.

    Thanks to Japan's always reliable Weekly Famitsu, we can now confirm that the title actually has two platforms: PS3 and Xbox 360. Japan will get the game this Winter.

    A new Platinum Games title would draw attention anyway, but this game is particularly special because it's the first game from Shinji Mikami, director of the original Resident Evil and countless other Capcom hits, in four years. Mikami is serving as director on Vanquish, with Platinum's Atsushi Inaba serving as producer.

    Mikami shared a few high level details in an interview with the magazine.

    Vanquish takes place in the near future and puts you up against robots rather than other humans. The story appears to be centered on a conflict between Russia and America.

    You take control of a main character who wears a slim armor suit. Your gun transforms in real time to new forms.

    Mikami describes the game's genre as "shooter." Based off the screens in the magazine, he seems to mean third person shooter.

    But this isn't just a generic shooter. The game will have the speed and rhythm you get from playing an action game, he said. This will be particularly true of the boss battles.

    Gameplay systems mentioned in the magazine include a boost system which lets you close the gap between enemies quickly, and some sort of bullet time system that lets you slow the action down.

    Development on Vanquish is currently at 80%, Mikami told the magazine. The development staff is assembling the basic areas of the game right now, but still have to tackle the more precise, detailed areas like enemy and ally AI. ...
    by Published on March 3rd, 2010 19:22

    via IGN


    Sega was shy with the details when it shared first footage of Platinum Games' new "Vanquish" in late January. It didn't even provide the game's platform.

    Thanks to Japan's always reliable Weekly Famitsu, we can now confirm that the title actually has two platforms: PS3 and Xbox 360. Japan will get the game this Winter.

    A new Platinum Games title would draw attention anyway, but this game is particularly special because it's the first game from Shinji Mikami, director of the original Resident Evil and countless other Capcom hits, in four years. Mikami is serving as director on Vanquish, with Platinum's Atsushi Inaba serving as producer.

    Mikami shared a few high level details in an interview with the magazine.

    Vanquish takes place in the near future and puts you up against robots rather than other humans. The story appears to be centered on a conflict between Russia and America.

    You take control of a main character who wears a slim armor suit. Your gun transforms in real time to new forms.

    Mikami describes the game's genre as "shooter." Based off the screens in the magazine, he seems to mean third person shooter.

    But this isn't just a generic shooter. The game will have the speed and rhythm you get from playing an action game, he said. This will be particularly true of the boss battles.

    Gameplay systems mentioned in the magazine include a boost system which lets you close the gap between enemies quickly, and some sort of bullet time system that lets you slow the action down.

    Development on Vanquish is currently at 80%, Mikami told the magazine. The development staff is assembling the basic areas of the game right now, but still have to tackle the more precise, detailed areas like enemy and ally AI. ...
    by Published on March 3rd, 2010 19:16

    via Eurogamer


    Superfly beat-em-up Street Fighter IV has joined the Xbox Marketplace library of Games on Demand.

    That means you can download it directly to your Xbox 360. The game is priced at £19.99.

    Our US counterparts have a different addition to the library this week in the shape of Fallout 3. There's no word on when, or indeed whether, the game will also make it to the European Marketplace.

    Still, Street Fighter IV should keep you going - we're big fans here at Eurogamer, with the game scoring 10/10 in our review. ...
    by Published on March 3rd, 2010 18:13

    News via http://x360.gx-mod.com/modules/news/...p?storyid=2548

    The Team proposes XeLove the 1st version of their Game Boy Advance emulator based on the famous VBA (VisualBoyAdvance).

    Features:

    - GBA Emulation complete (full speed)
    - Screenshot
    - Managing Backups
    - Ingame menu sticks through G + D
    - Support for Spanish and Italian

    It remains to be done:

    - Added support for Cheat Code
    - Software Filters
    - Display settings
    - Support for Roma GB
    - And many other things.

    http://lovemhz.blogspot.com/ ...
    by Published on March 3rd, 2010 18:06

    News via http://www.psp-ita.com/?module=news&...1&view_reply=1

    It 'was released a new revision, the 1369, the Jpcsp, the emulator PSP for PC developed in JAVA homonymous team. I remember that for proper implementation of the program, which allows you to run some homebrew like those found in the archive, you need to install Java on your PC.

    Changelog:

    Quote:

    Rev1369: StringBuffer to StringBuilder
    Rev1368: Turned into a few inner classes static inner classes. Two that are not could be modified Because the IDE can not open the editor of their parent class visiual
    Rev1367: Was not removing the interrupt handler, but removing itself from a collection
    Rev1366: Implemented LISTLOAD and LISTSAVE SaveData modes. Added missing call to hleKernelExitThread in hleKernelAsyncLoop
    Rev1365: Avoid null pointer exception in sceIoCloseAsync.
    Rev1364: Avoid null pointer exception in sceIoChangeAsyncPriority
    Rev1363: Improved sceMpegAvcDecodeDetail (): return frame width and height. ...
    by Published on March 3rd, 2010 18:06

    News via http://www.psp-ita.com/?module=news&...1&view_reply=1

    It 'was released a new revision, the 1369, the Jpcsp, the emulator PSP for PC developed in JAVA homonymous team. I remember that for proper implementation of the program, which allows you to run some homebrew like those found in the archive, you need to install Java on your PC.

    Changelog:

    Quote:

    Rev1369: StringBuffer to StringBuilder
    Rev1368: Turned into a few inner classes static inner classes. Two that are not could be modified Because the IDE can not open the editor of their parent class visiual
    Rev1367: Was not removing the interrupt handler, but removing itself from a collection
    Rev1366: Implemented LISTLOAD and LISTSAVE SaveData modes. Added missing call to hleKernelExitThread in hleKernelAsyncLoop
    Rev1365: Avoid null pointer exception in sceIoCloseAsync.
    Rev1364: Avoid null pointer exception in sceIoChangeAsyncPriority
    Rev1363: Improved sceMpegAvcDecodeDetail (): return frame width and height. ...
    by Published on March 3rd, 2010 17:24

    News via http://xorloser.com/?p=254

    I finally found the time to complete the PS3 exploit toolkit software I mentioned to in my previous posts. I call it XorHack. It allows you to call lv1 syscalls (level 1 system calls) from a normal (userspace) program. It also lets you run the software required when triggering the PS3 exploit from a normal userspace program. To give an example of how it can be used I have included the following example programs:

    ps3exploit – Runs the software required to exploit the ps3, it loops a number of times which can be specified as a parameter. (This still must be used along with the “button pressing”, it will not exploit the PS3 via software alone).
    dumphv – Dumps the hypervisor to a file in the current directory.
    dumpbl – Dumps the bootloader to a file in the current directory.
    dumprom – Dumps the system rom to a file in the current directory.

    The XorHack package contains full sourcecode for everything including a rewrite of geohot’s exploit sourcecode to make it easier to read and understand (the new file is kmod/exploit.c). The rewrite doesn’t just fix the compilation warnings, it attempts to replace all “magic” values with the algorithms and reasoning as well as tidying up the code and commenting it all. I also added another syscall #21 to allow executing of code in hypvervisor context. Due to the associated complexities it is not available from usermode, it is for advanced users to make use of in kernel space. Some small changes were also made to the timing and the text that gets printed onscreen to make the exploit easier and hopefully more stable to use. I recommend XorHack when both looking into how the exploit works and when actually triggering the exploit.

    XorHack is made up of three parts. The kernel module, the userspace library file, and lastly the userspace programs themselves. To build all three parts you need to first extract the contents of the XorHack zip file to a directory on your PS3 harddrive. Next you need to navigate on the command line to the directory you extracted the files to. You should be either logged in as root or running as root thanks to the “su” command. Now type “make” to build all parts of XorHack. Then once that completes type “make install” to install all parts of XorHack. If you wish to you can type “make uninstall” in this same directory to remove all of XorHack from your system. When you install XorHack on your system it will always be ready for use, even after rebooting it will be automatically reloaded and ready for use.

    To use XorHack to perform the exploit on your PS3 first install it as per the directions above. You then need to switch to a console only mode (no GUI). This is required because it is the only way you can see the printed messages from the kernel module to know when to press the button. Once exploited all other programs can be run normally from a terminal window in GUI mode. To switch to console mode press Ctrl+Alt+F1 on your keyboard. To switch back to the GUI mode press Ctrl+Alt+F7. When you enter console mode you will be greeted with a login screen. Now login with your normal user account and password and type “ps3exploit 100″. This will start the exploit looping 100 times in which you need to successfully glitch the console by pressing the button on your glitch hardware. The idea is the perform the glitch when nothing else is occuring on your PS3. Therefore some things you may want to try when exploiting to help your chances are:

    Only press the button once per loop.
    Try to press the button around the middle of the pause between two concurrent prints of the “press button” message.
    Don’t start pressing the button till after the 10th “press button” message (by this time the system should done loading and preparing the newly running code, so less likely to interfere with processes that occur during these stages)
    Run the ps3exploit software after initially booting up the PS3 and switching to the console login without first logging into the GUI mode.
    After booting the PS3 and switching to the console mode straight away, log in and then wait about a minute before running ps3exploit so that any processes that may occur upon login/startup have completed.
    Don’t use any services that will cause more processes to be running until the exploit is completed. This includes things like accessing your PS3 over samba.
    Once you have successfully exploited, stay in console mode as there is less chance of instabilities causing havoc and crashing your PS3.
    The PS3 Exploit Game!

    Once you can run the exploit it’s time to turn it into a game. Think of it as a cross between getting the turbo boost at the start of a Mario Kart race and Dance Dance Revolution with a finger pad. The aim of the game is to exploit your PS3 as quickly as possible without it crashing.
    ...
    by Published on March 3rd, 2010 16:51

    Recently I asked tursi in his forums, about the DS version of the game he replied:

    Well, like most small groups of gamers who try to put together a large project in their "spare time", we've hit a lot of snags. One of which is getting the website updated so I can post news articles, hehe. Most of the snags in the last while have been administrative, but, we're moving forward. Art and assets are 100%, there's still some more code to write though. We have our Nintendo developer status and are licensed to work on the system. We'll be opening our new office soon and that will allow work to move forward again, hopefully there's not too much left to go.
    ...
    by Published on March 3rd, 2010 16:19

    News via http://www.romhacking.net/forum/inde...pic,10445.html

    NFL Tecmo Super Coach 2009-10 | v1.2 (FINAL | NES) is released!

    Tecmo Super Coach offers a complete graphical re-branding of the original TSB
    Enhanced Coach-style ROM
    All 32 NFL teams
    In-Game Playbook editing
    8 Custom Defensive Plays
    Altered Coach-style player Ability Points
    Visual Instruction Book, complete with game information and full Defensive Formation breakdown
    And so much more, it’ll make your freaking head explode! ...

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