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    by Published on March 2nd, 2010 16:39

    New special offer from Play Asia:



    Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past.

    Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture.

    You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival.

    Multiplayer in BioShock 2 provides a rich prequel experience that expands the award winning BioShock gameplay. Set during the fall of Rapture, players assume the role of a Plasmid test subject in the underwater city that was first explored in the original BioShock.

    Players will need to use all the elements of the game’s toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

    The ticket to Rapture is available at an unbeatable price of US$ 33.33. (Yep, you got it right, thirty three dollars and thirty three cents) The Asian version of BioShock 2 supports English, French and Spanish and is wholly region free.

    http://www.play-asia.com/SOap-23-83-...-2c8-84-n.html ...
    by Published on March 2nd, 2010 16:34

    New from Divineo China



    Replacement case for PS3 Slim, chrome color.

    Why be plain when you can stand out from the rest? Bling out your PS3 with the Cyberchrome case! ...
    by Published on March 2nd, 2010 16:29

    New from Divineo China



    Enhance the grip from your controller and dominate your opponents!

    Compatible with PS3, PS2, XBOX 360 controllers, the Dominator Grip provides an extra resistant grip to ensure maximum stability.

    Your thumbs will never slip during a vital gameplay moment! ...
    by Published on March 2nd, 2010 16:29

    New from Divineo China



    Enhance the grip from your controller and dominate your opponents!

    Compatible with PS3, PS2, XBOX 360 controllers, the Dominator Grip provides an extra resistant grip to ensure maximum stability.

    Your thumbs will never slip during a vital gameplay moment! ...
    by Published on March 2nd, 2010 16:29

    New from Divineo China



    Enhance the grip from your controller and dominate your opponents!

    Compatible with PS3, PS2, XBOX 360 controllers, the Dominator Grip provides an extra resistant grip to ensure maximum stability.

    Your thumbs will never slip during a vital gameplay moment! ...
    by Published on March 2nd, 2010 16:23

    To get you up to speed from kotaku.com :

    The news first hit yesterday afternoon, when G4 reported that IW heads Vince Zampella and Jason West had met with Activision, after which neither were seen from again by staffers and "a bunch of bouncer-types" showed up outside Infinity Ward's offices.

    The situation between the developer and publisher had been described as "tense" for some time.

    Things got interesting a few hours later, when updates to Jason West's Linkedin page revealed that he had ceased employment at the developer.

    Facts:
    Jason West and Vince Zampella no longer work at Infinity Ward (According to there Linkedin page)

    Activision statement
    "The Company is concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward," Acitivsion states in a filing with the U.S. Securities and Exchange Commission. "This matter is expected to involve the departure of key personnel and litigation. At present, the Company does not expect this matter to have a material impact on the Company."

    Rumours

    via eurogamer:
    The emerging spat between Activision and the heads of Infinity Ward may have been caused by unpaid royalties.

    Website BingeGamer was told by a collection of unnamed sources that not a single penny of the $1bn generated by MW2 has been seen by Infinity Ward.

    The report also states that the "insubordination" IW bosses Jason West and Frank Zampella appear to have been sacked for was caused by secret discussions with rival publishers.

    Infinity Ward partially owns the rights to the Call of Duty IP, and the studio's contractual obligations to Activision end October 2010, the report pointed out.

    via kotaku.com

    Activision sent security guards to the Infinity Ward offices. Who those men are, who sent them and more importantly, what they were doing there have yet to be determined. All we have are reports that they were "bouncer-types", nothing more.
    ...
    by Published on March 2nd, 2010 15:18


    There are certain qualities that one comes to expect in a good light-gun game.
    1.It should be easy to just pick up and play
    2.It should be just as, if not more, fun to play with a friend.
    3.There should be a good selection of unlockables, to keep you coming back.

    Darkside Chronicles ticks all of these boxes, and yet it still falls short of gaming perfection in the light gun genre. Annoyingly, this is due primarily to technical flaws which could very easily be avoided, and drags down what should have been a top notch game.

    Darkside Chronicles is very similar to the Wii title that came before it, the Umbrella Chronicles. This game focused on the events of Resident Evil Zero, One and Three. Darkside Chronicles takes what’s left and focuses on the events in Resident Evil Two, and Code Veronica. The two scenarios are tied together by introducing a new original story that depicts Leon Kennedy working for the U.S. government. Sent on a mission in South America, he encounters strange zombie-like creatures and this causes him to recall his last encounter with the undead, in Raccoon City.

    As mentioned already, light-gun games are wonderful to just pick up and play, without getting into the right frame of mind, or getting yourself seriously involved with the plot. For those who like a bit of narrative, Darkside does offer a loosely structured plot that will give you a general idea of what went on in Raccoon City and also on the island off the coast of France in Code Veronica. It doesn’t go into as much detail as the original games, but obviously that’s a plus in this case. If you’re a fan of the series, you already know what happened. You want to get to where it’s at. And where it’s at is blasting through hordes of zombies!


    All the freaks you came to fear and loathe are present in this game, with an extra monster or two thrown in for good measure. The game starts you off with just your handgun and a handful of zombies to mutilate. However, as things progress, you’ll find a wider variety of monsters, as well as different weapons to blow them up with. At no point in the game do you find yourself shooting the same kinds of enemies for too long, which really keeps you on your toes.

    Darkside should be commended for this, but it comes at a horrible price. As you load up the opening level, you will notice that, rather than having a fixed point of view, the camera moves to mimic your characters perspective. While this may seem intriguing at first, the novelty wears off in roughly the space of time it takes you to read this sentence. It’s an interesting premise, having the nerves of your character affect your aim, making things more difficult. Instead, it becomes hugely frustrating, making headshots close to impossible and will almost certainly cause motion sickness after any length of time.

    It takes the majority of the game to come to grips with this shaky camera style (I didn’t get my first headshot until the end of the Resi Evil 2 chapter). If you can overcome this particular aspect though, the rest of the game delivers in nearly every respect.

    In terms of graphics, Darkside utilizes the power of the Wii to its fullest, making it very visually pleasing to look at. The South America sections of the game are a little over ambitious, and try to fit too much onto the screen at once, giving it a somewhat flat and lifeless feel. However, the other sections, Raccoon City in particular, boast a terrifically moody atmosphere, making the creatures that jump out at you (with some excellent animation) all the more terrifying.


    To aid this glum setting, we’re treated to an ominous soundtrack, which is occasionally penetrated by the sounds of evil lurking in the shadows. The voice acting is impressive too, although the dialogue has reached a new low in terms of cheesiness. Again, this doesn’t necessarily detract from the game, as there isn’t nearly as much emphasis on story as there is on action (In fact, if you’re like me, you’ll find the cheesy lines make things all the more entertaining!).

    In conclusion, Darkside has its flaws. The dialogue is cheesy, but we can forgive that. The camera is more difficult to excuse. I like the fact that Capcom is trying new things, but this backfired in a bad way. You’ll find yourself swearing at the screen more than once as you play through.
    Despite this, you’ll almost certainly come back again. There’s a decent amount of unlockable content to keep you blasting away at the Umbrella Corporations grisly creatures (including a very amusing mini-game once you’ve seen the end credits). Minor grievances aside, this is a solid game, great fun to play, and even better with a buddy. Fans of the series will lap it up.

    Pros:
    + T-virus creations are a lot ...
    by Published on March 2nd, 2010 00:14

    You may not be checking LittleBigPlanet for new levels as obsessively as you once were, but that doesn't mean that junior designers aren't still out there trying to perfect Super Mario Bros. 1-1 or trying to recreate the myth of Sisyphus. The game's community has just reached another big milestone: Two million available levels. It took them nine months to get the first million in late July of 2009, meaning that development isn't slowing down. In fact, it would appear to be speeding up.

    It's inspired us to dust off our LittleBigPlanet disc and ... oh, wait.

    http://www.joystiq.com/2010/03/01/li...reated-levels/ ...
    by Published on March 2nd, 2010 00:12



    You, me, we play console games in our living rooms. NBA players, however, are on the road most of the year. So they have to play on these amazing portable rigs instead.

    http://kotaku.com/5482513/the-nbas-p...ox-360-systems ...
    by Published on March 2nd, 2010 00:06

    People rarely talk about iPhone app piracy, but when they do, it sounds devastating: 90% piracy rates, $450 million in lost sales, etc. Here's the truth: App Store piracy isn't a big deal—and it never will be.

    With these shockingly high reports comes the general air that developers are being marauded and pillaged by Viking hordes and that Apple isn't doing enough to stop it. This resonates! Developers don't control much about the App Store, so if the entire app protection system has been cracked—which it has—you'd expect the looting to be wholesale; the impact on developers to be immediate and devastating; and the problem to be grave indeed.

    And yet the piracy issue seems to be dying. The story behind the lack of a story, it turns out, is that iPhone piracy is nowhere near as serious as many people say it is, and that before long, it may not be a problem at all.

    How It Works
    It's tough to talk about iPhone app piracy without tacitly endorsing it. The mere mention of DRM cracking methods and application sources is—or rather, was—enough to send people looking, and presumably, stealing. But look at the piracy subscene today reveals that, like the jailbreak scene it's a part of, it's just not the same as it used to be.

    Kicking off your career in app theft isn't too hard, and it'll only take a few minutes of Googling to get the full instructions. Still, I'll keep this as abstract as possible. Here's how you do it:

    • Jailbreak your iPhone or iPod
    • Open Cydia, the jailbreak equivalent of the App Store, and add a particular download source that isn't part of the default lineup
    • Download two apps: One that lets you crack apps you've purchased for the benefit of others; and another that lets you install cracked applications yourself
    • Download cracked apps to your heart's content, from various sources around the internet

    At the peak, there were sites that aggregated huge numbers of download links together into an easily browsable website, which meant that once your phone was cracked, you could tap through these websites like you'd browse the App Store—links to the latest apps were plentiful, and you could snag that game you just read about on Gizmodo within a day or so, tops.

    The most popular of these sites, called Appulo.us, disappeared just last month, leaving pirates without a centralized resource for apps. Soon, torrent sites and carbon copied link-dumps picked up the slack, at least for people dedicated and savvy enough to find them. So, yeah, piracy is alive, to be sure. But how serious is it?

    The Problem
    I wanted to find out how bad piracy was, so I went straight to the developers. I started with the types of apps I thought would be least vulnerable, just to set a baseline: Productivity apps. The verdict? Yes! Piracy happens!

    "Roughly 10% of our paid app users are coming from piracy." That's Guy Goldstein, CEO of PageOnce, the company behind Personal Assistant, a top-selling organizational app. This is pretty stunning, if you think about it. Personal Assistant is available in a fairly full-featured free version, and as useful as it is, it's not the most glamourous of apps—it's a utility, not a flashy game. The paid version tracks a little high for a productivity app, at $7, but not matter how you slice it, Personal Assistant isn't the most obvious target for piracy. Nor, apparently, is it a serious victim: "Although i think piracy is generally bad and negatively effects companies, for us it's not big issue—our business model is based on purchasing, but also advertising. The more users we have, the better." Right, so piracy is happening here, but it doesn't really matter. Let's move onto the people who you'd really expect to be getting ripped off.

    I contacted TomTom, whose navigation apps start above $50. They were cagey. Cagey and brief:

    TomTom takes piracy very seriously. Per corporate policy, we do not disclose information about our ongoing efforts to disrupt software theft.
    So I moved on to their direct competitor, Navigon, whose MobileNavigator North America app runs $90:

    Navigon is well aware of hacked iPhone Apps. As with any other software, it is only a question of time when applications are being hacked and distributed illegally. There's no security mechanism available to prevent this 100%. Since hacking of additional application functions, which are available through Apple's In App Purchase mechanism, is more difficult, this helps to better secure Apps from software piracy. Our legal department is watching this very thoroughly and Navigon will fight piracy with all legal means.
    Less cagey, and more ragey. But this is an official position—a conversation with a Navigon rep left me with the impression that while they don't condone piracy, obviously, it wasn't exactly the Issue of the Day. Ripe targets that they are, nav companies don't seem to be losing sleep over this. Which leaves the game developers.

    What apps are more pirateable than games? They're shiny, they're extremely popular, and they're often expensive. Surely the EAs and Gamelofts of the world are the hardest hit, right?

    On record, they basically clammed up. Off the record, though, they were a bit more free. A rep from one of the largest studios—you've probably played one of their games if ...

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