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  • DCEmu Featured News Articles

    by Published on February 24th, 2010 18:39

    Emulatemii have released a new version of their Nintendo 64 Emulator for Wii and Gamecube, heres the news:

    http://www.youtube.com/watch?v=SocYu...layer_embedded


    We were planning on releasing this baby last week, but Cube64 was broken! Anyway, good things come to those who wait because we made huge progress on the emulator this past week (see video). We’ll be sharing more technical details later, but for now we hope you enjoy Beta Version 1.1 “Honey”!

    If you appreciate our work, or just feel like helping us out, please feel free to something to show your appreciation. Donations are what keep this website alive, so they’re very much appreciated.

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 18:38

    Emulatemii have released a new version of their Nintendo 64 Emulator for Wii and Gamecube, heres the news:

    http://www.youtube.com/watch?v=SocYu...layer_embedded


    We were planning on releasing this baby last week, but Cube64 was broken! Anyway, good things come to those who wait because we made huge progress on the emulator this past week (see video). We’ll be sharing more technical details later, but for now we hope you enjoy Beta Version 1.1 “Honey”!

    If you appreciate our work, or just feel like helping us out, please feel free to something to show your appreciation. Donations are what keep this website alive, so they’re very much appreciated.

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 18:33

    More news from Planet Virtual Boy:

    Today we have a bunch of new Virtual Boy videos for you. In cooperation with Grooveraider, we are happy to present you with a total of 4 tradeshow videos from WCES 1995 and E3 1996, showing some fantastic, never before seen stuff.

    Nintendo Laser Montage (E3 1996)
    Just before a live demonstration of the long awaited Nintendo 64 console on E3 1996. Actor/voiceover Charles Martinet kept the trade show attendees amused while portraying Mario's nemesis Wario on an enormous C-shaped projection screen complete with a laser montage of Nintendo's game line-up. You had to have been there to really experience Nintendo's MASSIVE show booth.

    E3 1996 VB Booth
    The Virtual Boy booth at E3 1996 with a lot of VB display with playable versions of Bound High and Dragon Hopper. This contains some seconds of Dragon Hopper footage!

    WCES 1995 VB Booth
    Camera footage showing the Virtual Boy booth at WCES 1995. The video consists of three parts:
    1. Surrounding of the VB booth
    2. People waiting in front of the VB booth in order to be let into a darkened room where numerous VB Demos were shown on video
    3. Coming out of the Demo room into another area with many VB displays

    Virtual Boy Technical Demos (WCES 1995)
    The fourth and last video shows 3:45 minutes of camera footage of the Virtual Boy demos shown on video on WCES 1995! You'll see not only prototypes of Teleroboxer, Galactic Pinball, Red Alarm and Vertical Force, but also the F1 and Dolphin demos as well as the first ever moving images of the Mario and Starfox demos!

    Bonus: Mario Demo (WCES 1995)
    The complete Mario demo, taken from the above video of VB demos at WCES 1995.

    Furthermore, Grooveraider sent us new and better scans of almost all press releases from WCES 1995 and E3 1995, a WCES 1995 VB brochure, as well as this picture of him with Gunpei Yokoi and his autographed copy of the E3 1995 programme. Yokoi signing it can be seen in this video we added earlier. Jealous? I certainly am.

    A huge thank you goes out to Grooveraider for everything!

    Read on for quotes.

    Videos and More Here --> http://www.vr32.de/modules/news/article.php?storyid=290 ...
    by Published on February 24th, 2010 18:31

    More news as finally the shipping of the console gets nearer:

    Chinese New Year holidays are over - work has begun at the factory!

    We are in daily contact with them, so here is a brief roadmap of what should happen when:

    At the moment, the machines are maintained, cleaned and prepared to go into normal production run again. Production will start during the next days, probably on Monday. Then lots of Pandora cases should be spit out each day
    While they do this, we try to make them another Silkscreen sample and send us a picture of it (not the whole sample) within this week. If it's fine, we'll use the silkscreen - if not, we'll just go with plain cases, to not waste anymore time.

    As for the OS, the devs are really working hard on it right now (despite not having time, as they have so much things to do in real life).
    It will surely not be the most polished OS ever released yet, but if you want a polished OS, go get an Apple (and miss all the fun we'll all have by enhancing the Pandora OS together!)

    So, what can you expect, what will not work, where are tweaks needed?

    What does work:

    The desktop fully works. It's like a normal PC desktop. You have your file manager, your windows, your apps, etc.
    PND system is working. You can simply copy games onto your SD Card, put it into your Pandora - and PLAY!
    Apps: Installed apps do work fine so far. That includes Midori, Abiword, Orage, Pidgin, XChat, etc.
    Audio Playing: XMMS working fine.
    Movie Playing: Working... but has some issues (see below)
    USB Devices: You can connect USB Sticks, harddisks, mice, keyboard, etc. Normal things run out of the box.
    TV Out: The TV Out cable works fine, SVHS only for the moment though (see below)
    Power Saving Mode: Yep, it's included and does work. At the moment, it should last for about 50 hours, not too long, but there might be a lot more components which could be switched off to save more power. Good enough to leave your Pandora lying around for a few hours without having to reboot it.
    LED Warning (Blinking) on low battery with automatic shutdown when the battery status becomes critical.
    Keyboard, us nub as mouse, touchscreen, everything working.
    What issues are there?

    The biggest issue: WiFi is still work in progress. The driver works, without using SDIO it was slow, DJWillis is working on it, but it's time consuming. It MIGHT be ready when the Pandora ships, but it might be WiFi will still take a bit longer. Maybe some devs want to help out here once they get a Pandora in their hands
    There's no software audio mixer yet. This means you can only use the volume wheel. No big deal if you're just listening to music or playing games, but multiple sounds at once will not work yet. Also, the equalizer isn't yet working.
    Some apps have to be optimized for the small screen: Fullscreen apps like Midori, Abiword, etc. do look fine. Some stuff however (XFCE4 Settings, etc.) are using windows bigger than 800x480. They are completely usable, but you have to move the windows around to access all buttons.
    Movieplayer: While basic movie playing works, it does not use any hardware accelerations yet. DVD Quality xvid videos do play fine, but H264 is too much without hardware acceleration. Also, in windowed mode the videos are playing before the menus. Watching movies in fullscreen mode works nicely. Things should be way better when hardware support is included
    There is a lot to tweak and optimize here and there. Bootup speed can be increased, more themes (fingerfriendly ones?) could be created, some minor issues like the normal logout of Ubuntu-Netbook-Launcher doesn't work (you need to use a menu entry), etc. Nothing serious that makes the unit not usable, but there are a lot of things that can be improved within the next months!
    So, except for WiFi, all things do work well so far but can be optimized a lot.
    Please don't expect to have perfectly working games and emulators on day 1 - adopting to a new system will take some time and except for some core OS developers, nobody has a Pandora yet. Once delivered, games should start to pop up and become optimized pretty fast!

    Some of that stuff might be fixed until first release - let's hope for WiFi!

    Another quick note on updating the system:

    When things work fine, we're going to setup our own repository server for firmware updates. You can then easily do a system update with the Pandora. The packages we use will be tested so that they shouldn't break anything
    In the beginning, the updates will be full flash updates, until the basic system will be completely stable. Then we'll setup the repository server (which basically means: when WiFi is working).

    Everyone who wants to help us can do so. There will be a bugtracker for reporting any issues. The complete system is already available via GIT to all devs, so patches and bugfixes can basically be sent to us by everyone
    The first few months with the new OS will be pretty exciting! I've seen how
    ...
    by Published on February 24th, 2010 18:25

    Newly released for Dingoo:



    Sokoban GP2X ported to dingux is a remake of the classic sokoban game.

    You as the player need to push boxes to specific locations

    in the level. Once all boxes are pushed to the correct spots

    the level is finished.



    Sokoban GP2X is basically a sokoban engine, it contains all the

    game rules and has the ability to use level packs. It's possible

    to create the level packs directly on the GP2X using the built in

    Level editor. Each level pack can also have customized graphics and

    menu colors. The game engine also has an undo system up to 1000 moves,

    and have custom 25 mod or ogg music files loaded up.

    Download Here ...
    by Published on February 24th, 2010 18:23

    Newly released for Dingoo:



    Blockdude DINGUX 23/02/2010

    ---------------------------



    What's new since GP2X Version

    -----------------------------

    - Fixed the level 19 bug, which wasn't finishable

    - Made an option to redefine the *keys* in dingux

    - Small changes to make it work in dingux



    What is it

    ----------

    Blockdude is a puzzle game where you need to be able to reach the exit by moving boxes, it's as simple as that. It is a remake

    of the Blockman Game from Soleau Software and the TI 83 Blockdude game by brandon sterner. There are 23 levels included.

    21 Levels from the orginal blockman game and 2 levels created by me. The game has a built in level editor so you can create new

    levels on your own and release them as levelpacks. You can also play upto 25 of your own ogg/mod music files.And lastly there is skin

    support.

    Download Here ...
    by Published on February 24th, 2010 18:22

    Newly released for Wiz:

    Unofficial Wiz SDL library (With diagonal tearing fix)

    It's same as old Wiz SDL Libraries(http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,23,138).
    But now it contains new version of SDL(1.2.13) with better performance.

    See readme.txt file for more information.

    Usage : Copy "libSDL-1.2.so.0" to the folder of the game.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,23,271 ...
    by Published on February 24th, 2010 18:01

    Newly released for Wiz:

    INImaker is a GP2X Wiz application that creates INI files for programs that don't have shortcuts in the Wiz Games menu. It can also find and delete INI files that link to deleted programs, and find missing icons. Please read readme.txt for instructions.

    Update 1.0:
    - better interface
    - option to generate INIs for programs outside the 'game' dir
    - option to delete INIs that link to deleted programs
    - Safety mode: try INImaker without actually writing or deleting files



    Download Here ...
    by Published on February 24th, 2010 17:56

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14656.html

    DaedalusX64 is a N64 Emulator for the Sony PSP.


    Quote:
    Changelog

    Revision 467

    [~] Minor code clean-up (Excess white space, comments and declarations)
    [!] Fixed DLParser_GBI1_LoadUCode (Prevents some uCode detection related crashes.)
    [-] Removed M_BADTASK (Unneeded handled by default. Messages supressed on public build)
    [+] Updated roms.ini to include more compatibility and settings info
    [!] Complete refresh of previews with High Res previews for new GUI

    Note: Full download is now ~32MB

    http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199

    Download and Give Feedback Via Comments ...
    by Published on February 24th, 2010 17:54

    News via http://emu-russia.net/en/

    NES emulator has been updated recently. Changes:
    - Fixed bitmap clearing again, when switching blitters.
    - More optimizations and cosmetic changes.

    http://rocknes.net/ ...

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