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  • DCEmu Featured News Articles

    by Published on February 20th, 2010 22:44

    Ant512 has released a new version of Woopsi for the DS:


    Version 0.45 is now available:

    http://www.sourceforge.net/projects/woopsi

    This version includes TrueType font support via wrappers around the open-source FreeType library. Coupled with the unicode support added in the last release, this means that it is now possible to develop GUIs with characters outside of the standard ASCII set. Many thank to Lakedaemon for his work with both unicode and FreeType.

    Instructions for installing the bundled FreeType library are included in the "Installation.txt" file in the source archive.

    The release includes a number of API improvements. Wiring up the keyboard gadget to a textbox is now very simple. In fact, double-clicking a textbox now automatically shuffles the touchscreen display into the top display and opens a keyboard on the touchscreen. Closing it shuffles everything back to how it was.

    The various click(), release(), etc, methods that needed to be overridden when creating new UI gadgets have been replaced with simpler alternatives, called onClick(), onRelease(), and so on. The shift-click system (in which the shoulder buttons work as modifier keys to enable right-click style functionality and a context-sensitive menu) has been greatly simplified.

    The drawing API has similarly been simplified, and all drawing - whether done to a bitmap or a gadget - can now take advantage of the clipping system.

    There are more improvements, bugfixes, tests and examples, which are detailed in the changelog below.

    Fixes:
    - Fixed error when subclassing MultiLineTextBox.
    - Fixed keyboard secondary repeat timer - now uses correct time.
    - Delete key deletes character in front of cursor in MultiLineTextBox, not character at end of text.
    - Moved raiseScrollEvent() out of ScrollingPanel and into GadgetEventHandlerList.
    - Removed parameters from GadgetEventHandlerList::raiseActionEvent().
    - Renamed Gadget::setDragging() to Gadget::startDragging().
    - Decorations cannot receive focus.
    - Increased accuracy of slider calculations from 8-bit fractions to 16-bit fractions.
    - Requester resize implemented.
    - Alert resize implemented.
    - FileRequester resize implemented.
    - Made various Gadget method non-virtual to prevent overriding.
    - Gadget::resize() limits to parent dimensions correctly.
    - Window drags correctly if it belongs to a gadget other than the screen.
    - MultiLineTextBox resizing works correctly.
    - Moved skins and bitmaploader examples and the bonus folder to a new
    "extras" top-level repository. They will no longer be included in the main distro.
    - Moved documentation folder into new extras directory.
    - Fixed FileListBox resizing and initial child gadget dimensions.
    - Removed Gadget::clear().
    - Removed Gadget::clear(clipRect).
    - Removed Gadget::newInternalGraphicsPort(isForeground).
    - GraphicsPort no longer tries to delete null pointer if clipRect is not initialised.
    - Replaced Gadget::draw(rect) with Gadget::drawContents(port) and Gadget::drawBorder(port).
    - Fixed WoopsiString::remove(start, length).
    - Removed AmigaWindow::getBorderSize().
    - Removed Screen::getBorderSize().
    - Removed TextBox::getBorderSize().
    - Made Gadget::getClientRect() non-virtual.
    - Gadget::getClientRect() uses new GadgetBorderSize struct to calculate size of client rect.
    - Removed Screen::getTitleHeight().
    - Removed AmigaWindow::getTitleHeight().
    - AnimButton, BitmapButton, CycleButton, ContextMenu, ListBox, RadioButtonGroup, Label and Calendar use new GadgetBorderSize struct to calculate preferred dimensions.
    - Removed Gadget::getBackgroundRegions().
    - Removed redundant style initialisation from Woopsi class.
    - Swapped Gadget::_style from pointer instantiation to standard instantiation.
    - Removed Woopsi::closeChild(), shelveChild(), release(), drag(), click(), shiftClick() and shelve().
    - Made Gadget::closeChild(), shelveChild(), release(), drag(), click() and shiftClick() non-virtual.
    - Renamed Woopsi::click() to handleClick().
    - Renamed Woopsi::shiftClick() to handleShiftClick().
    - Tidied up Gadget::shelve() and Gadget::shelveChild().
    - Refactored various methods in Gadget class to use guards instead of nested if statements.
    - Gadget::closeChild() and Gadget::shelveChild() no longer cause focus to jump around if the child does not have focus.
    - Gadget::click(), Gadget::shiftClick() and Gadget::doubleClick() only respond to clicks that occur within portions of themselves that are not obscured by gadgets higher in the hierarchy than their children (prevents
    context menus bleeding through from a lower screen/window to a higher screen/window).
    - Refactored Woopsi::handleKeys() into handleKeys() and handleKey().
    - Removed _padding variable from Label, Requester, FileRequester, Alert and MultiLineTextBox classes; switched to using border sizes instead.
    - Tidied up CycleButton, BitmapButton, AnimButton, Button and TextBox drawing methods.
    - WoopsiKeyboard no longer inherits from AmigaWindow for greater flexibility.
    - Added two blank screens to Woopsi gadget to ensure that background always draws correctly.
    - Increased scrollbar width in ScrollingTextBox and ScrollingListBox.
    - Increased minimum size of slider grips.
    - Removed GraphicsPort::clear().
    - GraphicsPort does not query Gadget for its x/y co-ordinates.
    - GraphicsPort does not query Gadget ...
    by Published on February 20th, 2010 21:24

    OpenTyrianWii 1.6 released by Molokai

    A Port of the birds-eye shoot-em-up shooter OpenTyrian to Wii.

    Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.

    Changelog
    1.6 - 19 February 2010
    USB support added for loading and saving OpenTyrian data files (make sure all files in /popkey and /tyrian subdirectories are in place; tyrian.sav, tyrian.cfg and joystick.conf are optional).
    Several background code optimizations not yet reflecting in game performance.
    OSK bugfix: "9" now works on both name input screens.
    Bugfix for "Low" detail text display in Pause menu.
    Default detail level set to "Pentium"
    Wild detail mode enabled in Pause menu detail selection.
    Fix for default HAT assignments (used to assign all directions to HAT-left).
    Joystick configuration menu completely reworked (details in Joystick Config):
    Now displays name of joystick at top instead of number.
    Also displays button names instead of numbers now.
    Finally, DPAD directions dynamically displayed based on whether Classic is plugged in or not.

    Download and Give Feedback via comments ...
    by Published on February 20th, 2010 21:16

    Newly released for Wiz:



    A WAD pack for Doom and Doom 2 conversions on the Wiz. Prboom, doom1.wad, and/or doom2.wad are required files to get these Doom conversions working. Please read the included readme files so you know which files require doom1.wad and which files require doom2.wad. Basic installation instructions are included with each file as well.

    Here is a list of the conversions included in this pack:

    Alien Vendetta
    Scythe
    Doom 64
    Star Trek
    Star Wars
    007 Goldeneye
    Simpsons Doom
    Lego Doom
    Blood
    The Darkening
    Earth

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,56,323 ...
    by Published on February 20th, 2010 21:15

    News via http://www.retroactionmagazine.com/

    Out-of-Print Archive continues their impressive run of Official Sega Satrun Magazine releases with issue 34 from August 1998. Once again, the release is courtesy of meppi, who scanned, edited and compiled the release. You can check out the issue's details at the OSSM34 page, along with the accompanying online articles from the magazine itself: Castlevania: Symphony of the Night and Radiant Silvergun features, as well as arcade feature on Virtual On: Oratorio Tangram and an interview with AM#2 about Fighting Vipers 2.


    Weblink: Official Sega Saturn Magazine issue 34 at Out-of-Print Archive ...
    by Published on February 20th, 2010 21:14

    News via http://www.retroactionmagazine.com/

    The February, 2010, Volume 4 Issue 2, of NintendoAge is now available to download. The monthly e-Zine covers everything Nintendo and the PDF can be downloaded for free (following a quick registration, if you aren't already). The e-zine has undergone a re-design this issue, with new layout artist Aquanistic (Alex) joining the NintendoAge team, so pop into the NintendoAge forums to let them know your thoughts on the new look.

    This month's content includes:
    Challenging the World: Vintage Nintendo Championships
    Adventures of Kaz: The Lolo artist speaks!
    Personal Arcades: A beginner's guide
    A guide to collecting for the smallest Nintendo system library, Virtual Boy
    The alternate faces of imported NES games
    Weblink: http://www.nintendoage.com/ ...
    by Published on February 20th, 2010 21:10

    News via http://www.aep-emu.de/

    A new beta version of the Amiga emulator PSPUAE has been released.


    Quote:
    Hi,

    A bit late, but as promised.

    Here is the BETA with AGA support. Still needs alot of work (so dont expect great speeds).
    I will try to make more time to get it working better, still need sound sorted and HDD support.

    To use AGA at the moment, you need to select it on first boot under quick start configuration.
    I am aware that the menu is screwed up on chipset selection. Its on the to fix list, Wink.

    http://pspuae.condor.serverpro3.com/

    Download and Give Feedback Via Comments ...
    by Published on February 20th, 2010 20:58

    News via http://dingoonity.org/


    SiENcE has released a new version of the SNES9x that now supports STAR OCEAN!

    Quote

    haha ,

    finally i got Star Ocean working on Snes9x for Dingux. Of couse with Graphics Pack, but i'm working on full SDD1 support.
    Speed seems to be fullspeed at 400mhz.

    Download+Sources:
    http://crankgaming.blogspot.com/2010...on-dingux.html

    If you modify the source or have any Patches or Ideas, or not working ROMs, please report them here!

    You need Star Ocean + GraphicPack (optional +Eng Translation).

    Download and Give Feedback via comments ...
    by Published on February 20th, 2010 20:45

    Newly released today:



    features
    An almost limitless combination of custom missions, gear, weapons and difficulty settings
    Allows new ways for players to interact, expanding on the team orientated, authentic, military action that the SOCOM U.S. Navy SEALs Fireteam Bravo franchise is famous for
    Unlock gear and weapons, earn medals and ribbons as you complete objectives, either offline or by teaming up on-line
    Strong contemporary narrative supported by cutting edge presentation

    description
    Lead your SEAL Fireteam in an action-packed special op hunt for weapons of mass destruction and an ex-KGB agent in SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP system. SOCOM: Fireteam Bravo 3 lets you join forces with like-minded players on a crucial mission of national security involving realistic military action, tactics and teamwork wherever and whenever you want.

    http://www.play-asia.com/SOap-23-83-...j-70-3g0g.html ...
    by Published on February 20th, 2010 20:43

    Newly released today:



    features
    Official Final Fantasy Eau de Toilette
    50ml
    Size: approx. 28mm X 160mm X 28mm
    Limited availability

    description
    Lightning is a cool and tough character, yet she lacked no sexual appeal, this perfume will enforce this image.

    Spray some of it and see how peach fades into a cool aqua green leaf. The faint scent is subtle enough not to be obstrusive but strong enough to linger. It is suitable for both the action people and the elegant ones. This is sold in the 2009 Tokyo Game Show and is a rare collectible that true fans of the franchise could not miss.

    http://www.play-asia.com/SOap-23-83-...j-70-3nah.html ...
    by Published on February 20th, 2010 20:42

    Newly released today:



    features
    Improved professional-grade music tool software for the Nintendo DSi/DS at a greater cost performance value than the original KORG DS-10
    Optimized for the Nintendo DSi for 12-voice polyphony and to double the power of the original KORG DS-10: 4 analog synthesizer tracks and 8 dedicated drum tracks, increasing the total number of individual tracks from 6 to 12 (feature not available when used on regular DS)
    SONG mode revamped for expanded song composition capabilities and real-time performance. Per track MUTE/SOLO built into the SONG mode, and EDIT/PLAY enabled for all modes within the SONG mode to further improve real-time performance (compatible with both Nintendo DSi/DS)
    Exchange sounds and songs and play with up to eight units simultaneously through a wireless communications link
    Delay, chorus, and flanger sound effects available from the mixing board
    Three different note-entry modes: Touch Screen control, keyboard screen, and matrix screen

    description
    The sound sources in the KORG DS-10 Plus come from KORG - one of the world's top musical instrument producers - and no effort was spared in creating these ultra-high-quality sounds. The Nintendo DSi/DS Touch Screen controls are used to the fullest to provide unsurpassed feel and operability. This innovative musical tool is perfect for aspiring musicians and professionals alike. In addition to the four analog synth simulators and drum module, a 12-track/16-step sequencer enables precise control and provides a wide range of musical possibilities (only two analog synthesizers and six tracks available when used with regular Nintendo DS). Up to eight units can be connected and played together through a wireless link for a jam session or to exchange songs. This and other features make the Nintendo DSi/DS and KORG DS-10 Plus almost limitless in their application – improved portable music creation performance at an unparalleled value.

    http://www.play-asia.com/SOap-23-83-...j-70-3kr6.html ...

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