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  • DCEmu Featured News Articles

    by Published on October 10th, 2012 22:42
    1. Categories:
    2. Nintendo 3DS News,
    3. Playstation Vita News,
    4. Apple iPhone
    Article Preview

    Investment bank and asset management firm Piper Jaffray has released the results from a recent survey of over 7,700 American teens, revealing that 40 per cent of those surveyed own an iPhone (up from 34 per cent the prior spring, and 23 per cent year-on-year). More than that, 62 per cent intend to buy an iPhone as their next smartphone, while 22 per cent have their sights set on an Android device. Tablets also had a high take up in the age group, with 44 per cent of the survey group owning one (72 per cent of those were iPads).

    http://www.edge-online.com/news/surv...-vita-and-3ds/
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    by Published on October 10th, 2012 22:32
    1. Categories:
    2. Cloud News

    Creditors lose out, getting only a fraction of their investment in return

    The remnants of OnLive, the games streaming service that recently dodged bankruptcy by a whisker, were sold to a venture capitalist for just $4.8 million, according to a letter obtained by theMercury News.
    OnLive was sold to Grey Lauder of venture capitalist firm Lauder Partners after laying off all of its employees in August 2012.

    OnLive’s holding company, the Palo Alto gaming company had outstanding debts of at least $18.7 million, excluding money it owed in the future for leases and other contractual obligations, according to the letter, which was sent to OnLive creditors last month.
    Full details of the deal were not disclosed, but figures in the letter indicate that the company’s creditors will end up getting no more than about 26 cents on each dollar they were owed.
    The letter details that OnLive, which had previously raised more than $40 million from AT&T, HTC and other major investors, had been exploring a sale or another investment for a “substantial period of time”, as noted by Joel Weinberg, the CEO of Insolvency Services Group, which is handing the company’s bankruptcy-like process.

    http://www.develop-online.net/news/4...d-for-just-48m
    ...
    by Published on October 10th, 2012 22:23
    1. Categories:
    2. DCEmu

    A German hardware developer has created an e-reader called the Txtr Beagle, which will be available next month priced at €9.90.
    The device carries a 5-inch e-ink display with 800x600 screen resolution.
    It’s powered by two AAA batteries and will include 4GB of storage although there won’t be any option for expansion.

    It also includes Bluetooth capabilities and comes bundled with an iOS app that will allow the user to transfer their books to and from Apple devices.
    According to the creators, the device has been designed to unlock the market of those people who might not have considered e-readers before and are put off by the relatively high price of a device compared to traditional books.
    “So far network operators have not actively marketed eReading. In our view, this is because of the lack of a suitable device, which matches the crucial conditions relevant to the operator business model,” said Txtr’s chief commercial officer, Thomas Leliveld.
    “Our new product connects with popular smartphones. The txtr beagle and txtr’s eBook store drive incremental ARPU from eBook sales, with a high RoI since data costs are low for eReading during the contract period.”

    http://www.pcr-online.biz/news/read/...ipeline/029353
    ...
    by Published on October 10th, 2012 22:19
    1. Categories:
    2. PC News

    Microsoft's new motion control bracelet takes gesture input from a human hand and renders it in real-time 3D.
    The Digits prototype is part of Microsoft’s effort to create a device that would allow the wearer to control their smartphone and other gadgets using hand gestures.
    Developers working with the device will have a new frontier of interface options available to them like gesture-based controls in games, sign-based typing, and even turning the pages on an e-reader as if they were three dimensional objects.
    Mapping finger movement and orientation means the device wearer can remotely control their device from anywhere.
    “The Digits sensor doesn’t rely on external infrastructure, which means users are not bound to a fixed space," said David Kim, a Microsoft Research Ph.D. Fellow from Newcastle University's Culture Lab. "They can interact while moving from room to room or running down the street. This finally takes 3D interaction outside the living room.
    “We wanted users to be able to interact spontaneously with their electronic devices using simple gestures without even having to reach for them,” continued Kim.
    “Can you imagine how much easier it would be if you could answer your mobile phone while it's still in your pocket or buried at the bottom of your bag?''
    The great thing about this prototype is that it leaves the hand free, unlike other data gloves out there. However, Digits does have downsides: some gestures, like crossed fingers, cannot currently be tracked, and abandoning gloves means the loss of tactile feedback.

    http://www.pcr-online.biz/news/read/...ouching/029356
    ...
    by Published on October 10th, 2012 22:12
    1. Categories:
    2. Android News

    Four-inch version of world-beating smartphone will appeal to European consumers who feel the original is too big.
    A four-inch version of the Galaxy S III will be released tomorrow in Germany.
    Some consumers have expressed an interest in the GS3, but been put off by its size, however this attempt to lure them in may fall flat if the rumours about the smaller device's mid-range specs are accurate.
    JK Shin, head of Samsung Mobile Communications, didn't reveal many details about the device, although he said its creation was led by increasing demand for 4-inch devices in Europe.
    "We'll be launching a 4-inch Galaxy S III on the 11th in Germany," Shin said. "There's a lot of demand for a 4-inch screen device in Europe. Some call it an entry-level device, but we call it 'mini.'"

    http://www.mobile-ent.biz/news/read/...omorrow/019581
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    by Published on October 9th, 2012 23:45
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo of America boss Reggie Fils-Aime believes Nintendo TVii will serve as a "better mousetrap" for consumers than existing online TV services.
    According to the platform holder, the built-inWii U service will let users to find, watch and engage with TV content "in entirely new ways".They'll be able to use the Wii U GamePad to browse and search for programming from sources they're subscribed to, including cable and satellite channels, video-on-demand services and recorded TiVo shows.
    The Wii U GamePad can also function as an infrared TV control, a second, 6.2-inch TV screen, and play home to a programming guide. The service will be available in the US and Canada at launch for users with a wireless broadband internet connection.
    Fils-Aime told The Seattle Times: "The way that I would say it is Nintendo TV is certainly going to be something that every member of the family picks up and engages in at least once a day."
    Asked if he thinks Nintendo has designed a superior TV offering for a family, the executive responded: "We think we have. In terms of a way to find what you want, to actually watch it on the big screen or on the small screen and then to be socially engaged on it, yeah, we do think we've created a better mousetrap.
    "If the consumer just wants to add VOD [video on demand] to their TV, there are a lot of different ways to do that. I think the value we bring is by providing the consumer a better way to find all of that content.
    "And here's the example: if you have Amazon video services ... for you to find what's on there, what's hot, what's trending, is pretty tough. Now say you've got Amazon plus Netflix plus Hulu Plus and you're trying to figure out what it is you're trying to watch - that's what Nintendo TV really solves.
    "Based on the way you watch TV -- which is based on shows, based on the actors, based on the genres, based on what your friends are watching -- we solve that equation by letting you search that way across all of your entertainment. For us, we think that's the big idea."
    Fils-Aime also said he expects plenty of users to engage with each other about content they're watching using Twitter, Facebook and Wii U's embedded social networking service, Miiverse, all of which "is possible through Nintendo TV". Last week he predicted that Miiverse will be "a true killer application for the system".
    Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.

    http://www.computerandvideogames.com...rap-for-users/
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    by Published on October 9th, 2012 23:31
    1. Categories:
    2. Apple News
    Article Preview

    If you've been waiting impatiently to get your hands on the latest cellular radio-less iOS device, we've got good news. The fifth gen iPod touch with its elongated screen and colorful backplate is available today in Apple stores across the country. And, if you preordered the slinky aluminum and glass media player, it should already be in the mail. The latest edition of the nano, which is becoming more and more like its larger sibling the touch every day, is also popping up on shelves. The seventh generation of the tiny player, complete with multi touch screen and 16GB of storage, is cropping in Apple stores for $149 starting today. Let us know in the comments if you decided to pick up either device.
    http://www.engadget.com/2012/10/09/f...d-in-the-mail/
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    by Published on October 9th, 2012 23:29
    1. Categories:
    2. DCEmu
    Article Preview

    Haggling is so popular that it's virtually mandatory in some parts of the world, and yet it's rarely an option in the online space outside of informal auctions. If Amazon ever puts its newly granted patent into practice, however, we could soon be trying for a better price without the mock drama of a face-to-face encounter. The retailer's proposed haggling system lets buyers and sellers make offers and counteroffers until they reach a happy medium, but with the kind of honesty check we only wish we could have in person. Both buyers and sellers get ratings that would account for their flexibility, typical closing prices and how likely they are to drop a deal before it's done -- a combination that hopefully excludes the cheapskates and those who'd simply keep our wheels spinning. Even if Amazon pulls the trigger on negotiated sales, though, it's a fairly safe bet that there won't be any leeway on that Kindle Fire HD.
    http://www.engadget.com/2012/10/09/a...ggling-system/
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    by Published on October 9th, 2012 23:27
    1. Categories:
    2. Android News
    Article Preview

    We've been seeing a mysterious Android 4.1.2 update mentioned in conjunction with a few unreleaseddevices in the past few hours, so it's only fitting that we're seeing the official release today. Google's Android Open Source Project lead Jean-Baptiste Queru has posted word that the 4.1.2 release should be available on Tuesday for at least those relying on pure AOSP builds of the mobile OS. While we haven't seen the update reach our own devices yet, some Nexus 7 owners already report getting 4.1.2 on their tablets with a pleasant surprise in store: in addition to the expected bug fixes and performance boosts, the software lets the home screen rotate to landscape mode on the smaller Jelly Bean slate. We're keeping an eye out for when other hardware gets the patch, although it's expected that the Galaxy Nexus, Nexus S and Xoom will follow quickly enough.

    http://www.engadget.com/2012/10/09/a...e-home-screen/
    ...
    by Published on October 9th, 2012 23:22
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone
    Article Preview

    We speak with iOS developers about Apple clamping down on third-party app promotion

    Apple

    Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...
    apple.com


    A little over a week ago, the folks at PocketGamer.bizdiscovered an interesting new clause in Apple's App Review Guidelines, which could indicate Apple's intent to restrict any app that promotes titles from a different developer. It's likely that Apple is simply targeting app promotion services, and not game developers themselves, but depending on if/how Apple enforces the new clause, some game makers could have a hard time getting the promotion they need in the App Store.
    Interestingly, the developers GamesIndustry International chatted with were either not worried about it or were even in favor of Apple's continual management of the App Store.
    "Apple has done business this way since the 1970s. Their business model is to lock people into tightly controlled, proprietary ecosystems. They use openness only to the point that it benefits them, then increasingly clamp down with further controls. We shouldn't be surprised by it. This frankly Draconian approach is also why they provide products and ecosystems that are generally superior to their competition. They take control; sometimes it is to our benefit and sometimes it isn't. This is just the latest example of shifting toward a greater degree of control now that their business model is established and predominant," explained Dirk Knemeyer, Founder & Chairman, Involution Studios.
    "I don't think it's cause for great concern," added Ernest Woo, CEO, Woo Games. "We're still planning to ship ErnCon with Flurry, Tapjoy, and Chartboost integrated for cross-promotion opportunities. If Apple clamps down on use of such SDKs for cross-promotion then us app developers will just have to get creative!"
    William Volk, CCO of PlayScreen, isn't worried about the app promotion services clamp down as much as the overhaul of the App Store itself. Similar to when Microsoft revamped the dashboard and it became harder to find indie games, the new App Store design doesn't play nice with giving categories prominence.
    "The bigger issue is that categories are now buried in the new App Store, so that even if you did 'buy' placement into a sub category of games, it's not going to matter as much as it used to. It takes far more clicks to even get to a category -- and when you get there, you'll see ONE app instead of 25," Volk lamented. "Ad options are likely to be limited to more conventional advertising, such as iAds, interstitials and video."
    "My opinion is that management of the app store is a good thing in the long run. This is the biggest reason why apps are so much more successful in the Apple App Store than on Android"
    Dave Castelnuovo

    The situation is perhaps best summed up by Dave Castelnuovo, co-founder of Bolt Creative. Castelnuovo understands the concerns from both Apple's perspective and from developers. Apple wants to be able to maintain the integrity of its App Store, but developers would like to have a chance at least of some promotion. In the end, Castelnuovo sees the App Store management as a positive that game makers should welcome.
    Here's his full response:
    "From reading the clause, it's clear to me, that Apple only has an issue with apps that look like an 'app store' - apps that have lists of other apps where their sole goal is to make money through the affiliate program or in promoting apps for money. It doesn't apply to a non-promotional app that is just promoting another app through their news feed. Otherwise they would have to ban all mobile advertising."
    "This is a tough issue to comment on. Each side has a valid point and taken to extremes, both sides can be bad for the ecosystem."
    "Apple is mainly concerned with the integrity of their app rankings. They want the top spots to go to the apps that are most deserving, the ones that users actually enjoy. If it looks like the rank lists are getting stagnant and it would be a better service to users to shake things up, they want the ability, through features and ranking algorithms, to make it so users find more value in the listings."
    "App promotion services can interfere with these efforts. Not always, most of the time they make such a minimal impact that it really doesn't matter, but every now and then a service comes along that has the power to radically shape the rank lists outside of Apple's control. Tapjoy was the first example of this and I agree that services like Tapjoy, which allow developers to buy their way into the top of these lists, is a disservice to consumers. Nowadays, with the whole freemium promotion craziness, I think that these apps, as a whole, are starting to make an impact that Apple can't manage."
    "On the other side, you have developers with legitimate concerns about discoverability and getting their app out to the masses. If you take away their ability to effectively market and promote themselves, then they are at the mercy of Apple. They
    ...

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