
These new GPU designs deliver up to 8 cores, promising buttery smooth interface performance as well as improved compute performance. Additionally, ARM is including a small area of silicon devoted to new graphics compression code, which they have named Adaptive Scalable Texture Compression (ASTC) and provided as an open standard. Right now, developers have to choose between codecs to get different levels of texture compression for different platforms; ARM is hoping to eliminate that issue, making it easier for developers to create art that can be used across platforms.
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