
"We wanted to make a big place, as much as anything, to allow you to fly," he said. "A lot of the decisions, we're talking about them here on a philosophical level, but they're also practical decisions, too: we're making a game. You have to understand the medium.
"On an obvious level we wanted somewhere big so you can fly properly - we have a lot of missions that involve flying, in helicopters or whatever, it was logical. Also, Jet skis work better around LA than they would in New York.
"We're using the environment to let us have toys we couldn't have had otherwise," Houser added. "And equally, we're using the story and environment to introduce missions that can be more extreme. In some ways we wanted the game to have a larger-than-life Hollywood feel; the stories we heard in LA, we wanted to capture them in the game. If the place isn't informing what we're doing, we're not using it correctly."
For details on bank heists, dynamic missions and underwater gameplay read our GTA V full details story.
http://www.computerandvideogames.com...modate-flying/