It's fair to say Xbox World has been at the cutting edge of Durango coverage for over 12 months, and now, ahead of its final issue, their huge "everything we know" feature does its best to expose Microsoft's next-gen console plans.
The final issue of Xbox World goes on sale Wednesday, December 12. You can still buy issues of Xbox World online or via Apple Newsstand here (UK) or here (US).
THE 14 GAME-CHANGING FEATURES OF XBOX 720
Words: Xbox World issue 125, November 2012
Don't expect the next Xbox to be called Xbox 3 or Xbox 720. Apple has changed the rules on branding, so when the next generation arrives it'll almost certainly just be 'Xbox'. That part is speculation, but everything else you're about to read has come from industry experts and from Microsoft's own leaky boat.
The next Xbox will hit shelves in November 2013 and the best developers in the world are already working on it. Rare has Kinect Sports 3, Bungie has Destiny, Lionhead has the long-rumoured Fable MMO, 343 has Halo 5, DICE has Battlefield 4, and Turn 10 has Forza 5, and you won't have to wait long to see them.
Unless something really dramatic changes, everything you see here will be revealed long before June's E3 conference, at Microsoft's annual 'X' showcase in February or March next year. The next-generation countdown starts now...
MASSIVE POWER

"On paper the 360's specs are still fairly respectable," says Matt Ployhar, senior product planner on Nvidia's Consumer Applications Product Team. "It has three cores clocked roughly at 3.2Ghz each, and the newer 360s have a 45nm chip using less power. However, it's not until you really start digging that the bigger advancements that have been made in CPU architectures start becoming more apparent.

PUTTING THE POWER TO WORK

"You get more physics, you get better fidelity. We can expect to see more simulated characters and richer worlds. We can start to look at having more complex characters under simulation with more complex interactions, and can add more things - hair and cloth and that sort of thing. This all helps to increase believability.

"Right now, game environments are generally restricted to straightforward simulated objects. Having a greater level of physical simulation means you can have more detailed interaction with it. At its most basic, how about destruction? Destruction of objects, of cloth, and soon... That means your character can affect the world in a more detailed and interesting way, as well as have the world affect the character.
"As you up the number of possible interactions in the game, it becomes harder to manage the gameplay. That's the challenge many developers will face, but we think that will benefit gameplay in coming years."
KINECT 2.0

"For the last couple of years we have explored how to use depth-sensing cameras to enable interactions on surfaces in the environment," says Microsoft researcher Hrvoje Benko.
His device, Omnitouch, turns any surface into an interactive touch screen using a projector or - potentially - augmented reality specs. "Coupled with a pico projector, one can turn anything into an interactive surface. It's possible to track fingers in mid-air and reason about their collisions with other objects, thus simulating the multi-touch interactions from smartphones and slates."
Coupled with a miniature projector and Benko's tech, the next Xbox could project a board game right onto your coffee table or give you a virtual keyboard at any time. But even that's thinking small compared to what Microsoft has in mind...
http://www.computerandvideogames.com...the-next-xbox/