
Wedbush / EEDAR January 2012 hardware sales estimates (change year-on-year):
- 360 - 180,000 (-33%) / 260,000 (-4%)
- 3DS - 160,000 (-7%) / 120,000 (-30%)
- PS3 - 145,000 (-24%) / 120,000 (-37%)
- Wii U - 125,000 (n/a) / 110,000 (n/a)
- DS - 60,000 (-21%) / 31,000 (-59%)
- Wii - 52,200 (-66%) / 39,000 (-74%)
- Vita - 45,000 (n/a) / 35,000 (n/a)
- PSP - 7,500 (-63%) / (n/a)
- PS2 - 300 (-96%) / (n/a)
- Total - 775,000 (-13%) / 715,000 (-20%)
On the subject of Wii U's performance to date, Pachter said: "Nintendo must improve sell-through of its Wii U if it hopes to maintain significant market share in the next generation.
"The console received a tepid response from consumers, for a variety of reasons: first, we think that the console was misunderstood by many as a peripheral for the Wii; second, the price point for the Wii U is relatively high, and the launch was into a weak economy; and third, firstparty software support was thin, and third-party software was not sufficiently differentiated to convince many that they needed a Wii U as a replacement for their Xbox 360 or PS3.
"If the Wii U is to thrive, we think that Nintendo must market it more effectively, must speed up the pace of first-party development, and must convince third parties that they must support the Wii U or they will lose market share."
Last month Nintendo lowered its annual Wii U sales forecast from 5.5 million units to four million following weaker than expected demand for the console. However, Iwata moved quickly to rule out the possibility of a Wii U price cut.
http://www.computerandvideogames.com...lysts-suggest/