
Jorgensen said that the industry "will probably never be 100 percent digital" do to "bandwidths constraints" and the limitations of in-home storage, pointing to the continued importance of high street retail channels.
"Would we like to sell everything at full price and not have a used game market? Sure," he added, "But I think the used game market's a little like any other kind of market where it creates liquidity. The fact is, that liquidity benefits us in some fashion. So if someone goes in and trades in a game, there's a good chance they're going to buy another one of our games. And so if there's a liquid market, I think that that's not a bad thing at all."
A recent Edge report claimed that Microsoft's next Xbox will require an internet connection to function, and will block the use of second-hand games - a move which US retailer GameStop has condemned.
"I can't really comment on where the next generation boxes are going to be relative to used games," said Jorgensen during the Q&A. "I will say that the trend in the business is to have that always-on connectivity and connect with a customer, and to the extent that the software identifies a certain customer is going to create some issues going down the road in the used game market."
http://www.computerandvideogames.com...dged-sword-ea/