
<blockquote>hello!
I just took Pocket Quake from http://quake.pocketmatrix.com/ and I ported it to the gizmondo.
It uses software to rasterize and it is a bit slow, but it's still playable, I played the first 3 levels and all went ok
****VERY IMPORTANT****
The executable and the gxx.dll NEED TO BE SIGNED, they wont work as they are.
Unfortunately I'm not allowed to release signed stuff, so somebody else will have to do it :-) any voluntaries?
==How to make it work:
1) look for somebody to sign the gxx.dll and the autorun.exe.
2) copy the contents to you sd card's root directory respecting the directory structure of the zip file.
3) get a pak0.pak.gz, you can find one in here: http://quake.pocketmatrix.com/pak0.pak.zip and copy it into /quake/ID1/
4) then put the sd card in your gizmondo and when its ask you whether to run the contents of the sd card say yes
5) enjoy!!!
==Greetings:
The gizmondo port wouldn't have been possible without the previous work from the Pocket Quake guys
Dan East: Port of the original ID Software source code to Pocket PC,
Fixed point optimizations, Pocket PC gui / gfx modes
999: Skins, Alpha Testing
Jacco Bikker: A 3D engine optimization
Carpediem: MIPS processor-specific debugging
Lucas Alonso (Yoda): SH3 processor-specific debugging
Jay Mattis: Additional SH3 work
==More details on the original Pocket Quake port:
http://quake.pocketmatrix.com/
Source code:
I'll release it as soon as I make it look a bit nicer :-)
XChip</blockquote>
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