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  • H2Ru

    by Published on April 26th, 2006 22:25

    Yay, more programs to add to the Gizmondo Emulator section . Well, this is another release by Critical from GizmondoForums
    The homebrew scene is growing pretty quickly for the Gizmondo because of Critical, and I give him many thanks. Anyways, here's what came from the readme (modified a little by me so there wouldnt be any html problems on the front page)
    -------------------------------
    GizSMS 0.1.0
    ---------------
    Gizmondo port by critical of smsCE, which in turn is based on SMS Plus.

    It emulates Sega Master System and Game Gear handheld consoles.

    SMSPlus is licensed under GNU Generic Public License(GPL), as is GizSMS.
    Source is available on request to the contact address below.

    The original licence files and documentation may be found in the doc directory of
    the zip file that this readme file came in.

    Contact: [email protected]

    Installation
    ------------
    Put GizSMS.exe in the root of your SD card, along with the included gx.dll
    if you don't already have it.

    Usage
    -----
    ROMs must be in a directory called:

    GizSMS

    in the root of your SD Card.

    GameGear games must have the extension '.gg'. Master System games must have the extension '.sms'

    Buttons
    -------
    The joypad does what you'd expect. The other buttons are:

    []= START
    Play= B
    Fastforward= A

    During emulation, the home key toggles main menu on and off, which will also
    pause/resume the emulator. There are threading issues at the moment that
    mean the menu handling is a bit dodgy.

    Whilst in the main menu, the [] key exits back to the Gizmondo system.

    Up and Down on the joypad in the main menu select the ROM, *playbutton* starts

    TODO
    ----
    Scaling.
    Fix GameGear frame limiting.
    Fix menu handling threading issues. ...
    by Published on April 25th, 2006 02:35

    KingCDR has released an application that will take .SMD and/or .BIN files and convert them into an executable that a Gizmondo can run.

    <blockquote>How to Generate Games:
    -----------------------

    - If you're converting just one ROM:

    -- Make sure the "File" Radio button is selected.
    -- Select your ROM by using the "Load ROM..." Feature. Note that it must a 512Kb ROM file. This version now supports .smd files, as well as .bin files.
    -- Type in a name for your ROM to be saved as (Output File Name).
    -- Select your output directory
    -- Hit the generate button

    - If you're converting more than one ROM:

    -- Make sure the "Directory" Radio button is selected.
    -- Select the directory containing the ROMs using the "Load Dir..." Feature.
    -- Select your output directory
    -- Hit the generate button

    - (If your Generating alot of ROMs --> EXE , it might take a while...please be patient)</blockquote>

    Download and Give Feedback Via Comments ...
    by Published on April 25th, 2006 02:30

    Yet another Gizmondo related post. Critical is back once again, with a VisualBoyAdvance port. Here's Critical's instructions for it:
    ----------------------------------
    GizVBA0.1.0

    Category: Emulators
    File Version: 0.1.0
    File License: GNU Public Licence

    Description:
    Early release of VisualBoyAdvance port to Gizmondo. This emulates Gameboy, Gameboy Color, and Gameboy Advance.
    GizVBA 0.1.0
    ---------------

    Gizmondo port by critical of PocketVBA, a port of VisualBoyAdvance to PPC, which in turn is based on Snes9x.

    It emulates Gameboy, Gameboy Color, and Gameboy Advance consoles.

    PocketVBA is licensed under GNU Generic Public License(GPL), as is GizVBA.
    Source is available on request to the contact address below.

    The original licence files and documentation may be found in the doc directory of
    the zip file that this readme file came in.



    Contact: [email protected]

    Installation
    ------------

    Put GizVBA.exe in the root of your SD card, along with the included gx.dll
    if you don't already have it.


    Usage
    -----

    ROMs must be in a directory called:

    GizVBA

    in the root of your SD Card.


    Buttons
    -------

    The joypad does what you'd expect. The other buttons are:

    << SELECT
    [] START
    |> B
    >> A
    L L
    R R

    During emulation, the home key followed by the stop key should quit it.
    Up and Down on the joypad in the main menu select the ROM, |> starts

    Unfortunately the currently-selected ROM name display is not updating at
    present, so you'll have to pretend that it has, and count the number of
    times you hit down on the pad to scroll through. Play will start the game.

    TODO
    ----

    Lots.
    GB/GBC support sound, GBA doesn't.
    Scaling needs doing quite soon too.
    GBA performance isn't wonderful.
    GBA sound has been disabled due to performing woefully.
    ------------------------------------------
    Be looking forward to more Gizmondo related posts. There may eventually be enough to start its own section :P

    Download and Give Feedback Via Comments ...
    by Published on April 25th, 2006 02:27

    Just another Gizmondo post, sorry . Anyways, a user by the name of "Xchip" ported the popular Id software FPS, Quake to the Gizmondo. The framerate is poor but playable. It's not likely that anymore releases are coming, but if they do, I'll keep you posted. The only instructions are to plop the *.zip file's contents onto an sd, and put your trial or commercial wads into the corresponding directory (see readme).

    <blockquote>hello!

    I just took Pocket Quake from http://quake.pocketmatrix.com/ and I ported it to the gizmondo.
    It uses software to rasterize and it is a bit slow, but it's still playable, I played the first 3 levels and all went ok

    ****VERY IMPORTANT****
    The executable and the gxx.dll NEED TO BE SIGNED, they wont work as they are.
    Unfortunately I'm not allowed to release signed stuff, so somebody else will have to do it :-) any voluntaries?

    ==How to make it work:
    1) look for somebody to sign the gxx.dll and the autorun.exe.
    2) copy the contents to you sd card's root directory respecting the directory structure of the zip file.
    3) get a pak0.pak.gz, you can find one in here: http://quake.pocketmatrix.com/pak0.pak.zip and copy it into /quake/ID1/
    4) then put the sd card in your gizmondo and when its ask you whether to run the contents of the sd card say yes
    5) enjoy!!!

    ==Greetings:
    The gizmondo port wouldn't have been possible without the previous work from the Pocket Quake guys

    Dan East: Port of the original ID Software source code to Pocket PC,
    Fixed point optimizations, Pocket PC gui / gfx modes
    999: Skins, Alpha Testing
    Jacco Bikker: A 3D engine optimization
    Carpediem: MIPS processor-specific debugging
    Lucas Alonso (Yoda): SH3 processor-specific debugging
    Jay Mattis: Additional SH3 work

    ==More details on the original Pocket Quake port:
    http://quake.pocketmatrix.com/

    Source code:
    I'll release it as soon as I make it look a bit nicer :-)

    XChip</blockquote>
    Download and Give Feedback Via Comments ...
    by Published on April 21st, 2006 01:14

    Please note, this was not developed by me. It was developed by "Critical" whom made an Amiga emulator for the GP2X.
    ------------------------
    Hi,

    I bought a couple of Gizmondos a few weeks ago, but haven't had much time to do anything much with them until now.

    I took the PocketNester source and beat it into submission until it ran on the Gizmondo. The buttons are mapped, sound works, and all that jazz.

    I'm including the text of the readme.txt file from my distribution below. Please read it in full before asking any questions about how to get it running and so on.

    GizNester 0.1.0
    ------------------

    Gizmondo port by critical of PocketNester 0.7, which in turn is based on nester.

    It emulates a Nintendo Entertainment System console, complete with sound.

    PocketNester is licensed under GNU Generic Public License(GPL), as is GizNester.
    The original licence files and documentation may be found in the doc directory of
    the zip file that this readme file came in.

    Contact: [email protected]

    Installation
    ------------

    Put GizNester.exe in the root of your SD card, along with the included gx.dll
    if you don't already have it.


    Usage
    -----

    Currently only one NES ROM is supported (there's no file chooser). The file must
    be put in the root directory of your SD card, and be named:

    ROM.NES


    Buttons
    -------

    The joypad does what you'd expect. The other buttons are:

    << SELECT
    [] START
    |> A
    >> B

    There is currently no elegant way to exit the emulator.
    The system may be reset by holding down Home and Power for a few seconds as usual.


    Tests
    -----

    I've tried it with Super Mario Bros. 2 and 3, and they seem to work fine.

    TODO
    ----

    ROM selector
    Quit

    Feel free to mirror it anywhere, provided its origin is not misrepresented.
    ------------------------

    So there you have it, the first NES emulator for the Gizmondo. No flaming needed please. Also, the full thread can be found here: Gizmondo Forums ...
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