relminator offers us the version 0.8.4 beta " Space Impakto DS ", resumed its technical demo engine Shoot Em Up to be a game
Changes:
Changes:
v 0.8.4b (04/09/11)
Finalized Boss sequence
Added a lot of enemies
Enemy sequence test
boss timer to remove "boss milking"
Bugfixes
Finalized Boss sequence
Added a lot of enemies
Enemy sequence test
boss timer to remove "boss milking"
Bugfixes
v 0.8.3b (04/04/11)
Boss Sequence Test
Bugfix
Boss Sequence Test
Bugfix
v 0.8.2b (03/30/11)
HighScore Table
Name Entry
HighScore Table
Name Entry
v 0.8.1b (03/29/11)
Replay System (Just 32 KB. Yay!)
Key Config (Cearn's Idea)
Plasma BGs (I went for the symmetry this time)
Sub BG renderer
Replay System (Just 32 KB. Yay!)
Key Config (Cearn's Idea)
Plasma BGs (I went for the symmetry this time)
Sub BG renderer
v 0.8.0b (03/23/11)
Sexy Menu and GUI
Plasma Fonts
Under rederer BG
Warp FX
Fonts
Sexy Menu and GUI
Plasma Fonts
Under rederer BG
Warp FX
Fonts
v 0.7.2b (02/25/11)
Updated the source for libnds 1.5.0 (took me hours!)
Ditched stencil effects(glAssignTexture() is kinda slow)
Fx3D() singleton
Added some memory handler/feedback (2mb+ free memory still to use. yay!)
Updated the source for libnds 1.5.0 (took me hours!)
Ditched stencil effects(glAssignTexture() is kinda slow)
Fx3D() singleton
Added some memory handler/feedback (2mb+ free memory still to use. yay!)
v 0.7.1b (01/19/11)
Centipede enemy
Bombs
"Engine-ized" the game
Centipede enemy
Bombs
"Engine-ized" the game
v 0.7b (01/16/11)
Added a second player (the R9)
Missiles
More enemies
Added a second player (the R9)
Missiles
More enemies
v 0.6b (01/11/11)
Decided that the current engine sucks and needs an overhaul
Recoded everything using the system I used in Bubble Fight EX
Decided that the current engine sucks and needs an overhaul
Recoded everything using the system I used in Bubble Fight EX
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