
When someone pulls the string on the front of the box, a servo opens it automatically, and a second servo starts spinning the game reel. As the reel moves, the player is presented with a set of obstacles to dodge, guiding the “hero” via a knob-controlled servo. A hall sensor attached to the back of the character is tripped when passing over any of the obstacles, which are attached to the reel with magnetic tape. When the hero collides with an obstacle, the game ends and proceeds to close itself, much to the chagrin of the player.
As you can see in the video below, it’s a pretty entertaining and challenging game.
Looking to make one of your own? Swing by the Teagueduino site to grab the game’s code and be sure to share your creations with us in the comments.
http://hackaday.com/2011/09/09/no-qu...game-in-a-box/