
"Did I think we would have 57 million Xbox 360s out there and growing? No, I probably wouldn't have guessed we'd have that much momentum. But we were in for the long term and that it was a marathon, not a sprint."
Central to the success of Microsoft's Xbox business is of course Xbox Live, which Lewis said has enabled the company to build on its early visions of a connected world of online gaming.
"I've already said we're incredibly proud of Live. I know we have a rich array of entertainment partners coming and TV coming.
"That whole service orientation is right at the centre of what we do and the scope, as broadband penetration gets deeper and speeds get faster, is only going to grow. The future's brighter for us than it is for anybody."
Lewis also said Kinect, which has helped broaden Xbox's appeal, will become more relevant to core gamers.
"We were very deliberate when we brought Kinect to market that the need was to appeal to the broader family consumer in that first foray of our marketing and games.
"The second phase is to start to appeal to the core gamer, but the key is to make sure we don't alienate either. This is another example of the challenge to make sure we can appeal and resonate with the core gamer with both controller and Kinect-based games, and at the same time bring family and broad entertainment to market.
"A lot of that media work is kicking in now in Europe. We're on track and in line with the plan we originally set out."
http://www.computerandvideogames.com...ays-euro-boss/