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  • Darksaviour69

    by Published on June 10th, 2006 20:01

    Posted at dreamcast-scene.com

    At DreamCon Goat Announced 12 Dreamcast games to be published for the year 2006/2007. So far details are sparse. Recently the team responsible for the upcoming game “Samurai Warrior” made a surprise appearance at out forum and enlightened us about the upcoming game.

    Hey everyone! Actually Samurai Warrior is officially named as "Yumi: Samurai Warrior" and that is my game ^^. Basically I asked Roel from Senile Team permission to use BoR as a basis for an original game using a very enhanced engine of "BoRHED" first coded off of Openbor by Kirby2000 and carried over by Lord Ball. Fugue, SamuraiX and Lord Ball will be the primary "builders" of this new engine.

    The game is based on a very ancient 12th century japanese samurai named Tomoe Gozen. Her life itself is in mystery but what I've "deciphered" so far is that she comes into life like a fast wind and leaves just as fast. That leaves me alot of room to work with.



    I "ceremonially" introduced myself at the show to "Mr. Dan" with these graphics on my custom t-shirt that I made.

    I'm not sure if my introduction at the show was a laugh or...odd or whatever but it was cool to actually introduce the mod myself Of course, Dan would probably have it that way since I kind of threw the idea at him fast but now that I have the official approval from GOAT, I'm rolling with it!

    Basically Yumi (the samurai in this game) will introduce herself early on as an assassin and in the first level I'm going to try to throw in alot of new elements from the get go, especially the stealth system I talked about at the show. The game will then throw Yumi into the legendary Genpai war; that'll choose the first Shogun of Japan.



    The art style I'm going to go for is going to be similar to Okami (if you're familiar with the Flash game on the clover studios website) and if you look at any ancient woodblock painting or wallscroll, that's what I'd like to go for as well. Slighty anime-ish.

    Like I said over at BoR Rev, I'll post an offical thread about the game later hopefully with wip screenshots and things to show you guys just how original I want to make this game. I might refer to this game as a bor mod, but when I'm done, I hope that the notion of this game still being based on BoR will be a small memory.
    ...
    by Published on June 9th, 2006 21:01

    Was going thought some old links, and found that back in 2005-12-23 NetBSD/dreamcast was updated, and it seems that everyone has missed it.

    NetBSD 3.0 has been released with support for 57 architectures. More information is available in the 3.0 release announcement.

    Download from thier FTP
    ftp://ftp.netbsd.org/pub/NetBSD/NetBSD-3.0/dreamcast/

    Warning 117MBs of files ...
    by Published on June 9th, 2006 20:10

    This article is from www.retrorevival.co.uk, issue 3 (01.02.2005), and posted here with premission

    Launched in the UK on the 14th October 1999, the Sega Dreamcast was to become a legend in the very short time it graced our retail shelves, and even more so since its commercial demise, thanks to the ever popular homebrew scene that has since developed for it.

    Innovation and originality was at the forefront of the Dreamcast profile and it was the most powerful home console the world had seen. It was a smaller home version of the Naomi arcade board (see boxout) and came with a 33.6k modem as standard (NTSC machines had 56K modems). Future keyboard and mouse capabilities and a great catalogue of original games was not enough to ultimately compete with the likes of the Playstation and Nintendo 64. Domination of the market by Sony, along with the imminent arrival of the next generation machines, coupled with doubt over the system (due to the failure of the 32x and the Saturn before it) eventually sealed the fate of arguably the best console ever.

    After only having been on sale in the UK for 17 months, Sega announced in March 2001 that it was to stop production of the console in a bid to restructure themselves as a ‘software only’ company after some four years of financial losses. As soon as the announcement was made third party games developers began to drop off the DC bandwagon, and by the end of 2001 game production was all but over. Only hardcore publishers in Japan continued to release games after this (Ikaruga possibly being the best of the bunch), with the last game from Sega themselves being Puyo Puyo Fever in early 2004.

    Even though the Dreamcast has been commercially dead for some three years or so, the emulation and homebrew scene goes from strength to strength, with some offerings being equivalent if not better than anything that has already been released.

    In fact the only other console to come anywhere near as close to the Dreamcast in terms of homebrew development is
    Microsoft’s XBOX. If you are looking at playing retro games on your TV, the Dreamcast is a great way to get initiated as you can pick one up for around £20 now, and the best thing about it is that you do not need to modify the machine, unlike the XBOX, to play any of the homebrew offerings.

    SEGA AGAINST THE PIRATES
    The DC homebrew scene was never
    meant to happen as Sega had a host of
    anti-piracy methods installed in the
    console to protect their profits.
    They had seen that cartridge based
    console piracy was virtually non existent
    due to the cost of buying a programmer
    and blank cartridges. However it was
    realised that Sega’s Next Gen machine
    would need a cd based format (due to
    the amount of data needed for each
    game), and therefore the piracy situation
    would probably change.
    They decided that they needed to create
    a cd system which would be hard, if not
    impossible to copy, thus stopping the
    appearance of pirate games as much as
    they could.
    They came up with their own proprietary
    format (well Yamaha did and Sega
    bought it from them – See boxout),
    called the GDRom, which was in essence
    a 1GB CDRom disc of the same physical
    size.
    Initially the GDRom was the perfect
    method to stop the copying of games.
    Blank GDRom discs were not available
    (and never would be commercially), and
    the blank space in between the low and
    high density tracks was not by-passable
    by normal CDROM drives. All was
    looking good.
    In April 2000 a coder by the name of
    Skywalker, a member of the demo group
    Hitmen, released the A.E.G -Demo.
    It was shown at the Mekka & Symposium
    2000, an annual demo scene meet for all
    computers and consoles, held in
    Fallingbostel. It was created with the
    Dreamcast Debug Handler (a PC to DC
    cable and software) and ran off of a
    normal CDRom disc on a totally
    unmodified console.
    The Dreamcast world was stunned, and
    so was Sega.

    The A.E.G Demo gave hope to other
    programmers, and they slowly started to
    see what they could create, however the
    Debug Handler was cumbersome to
    create and use, so coders all over the
    world started to look for alternatives.
    Help was to arrive for them from an
    unusual and unpredicted source.
    Sega’s protection methods in the
    Dreamcast’s hardware itself had been
    breached by Skywalker and he had
    proven to everyone that homebrew
    software could run on an unmodified
    machine. Sega, still concerned about
    software piracy were comforted by the
    fact that they still had the ace card up
    their sleeves in the form of their GDRom
    formatted discs.
    For now the games themselves were safe
    but it was not long before this situation
    would change and ultimately pave the
    way for gifted bedroom coders to show
    off their talents…
    MIL-CD AND BLEEM
    Back in 1999 Sega launched the MIL-cd
    format in Japan. It was created as an
    enhanced format designed to improve on
    the then current cd music media by fully
    utilizing the space on the 1GB GDRom.
    The idea was to allow the inclusion of
    additional elements such as video clips,
    image galleries and extra data not
    normally found on the already
    standardised CD-Extra format.
    It was planned that new music cds would
    include full screen video, internet
    capabilities and enhanced navigational
    interfaces, to take advantage of the DC’s
    ability to play them. It would be this
    new music cd format that would be the
    thorn in the Dreamcast’s side as it would
    allow the booting of code from a CDRom
    bypassing the need for GDRom discs
    altogether.
    Fast forward to May 2000, and a small
    company called Bleem Inc had wowed
    onlookers at the annual E3 gaming show
    with information on a new piece of
    software for the DC called Bleemcast.
    The demo they showed was touted as an
    emulator that would not only enable you
    to play PSX games on your Dreamcast,
    but also enhance the experience, as it
    would use portions of the consoles
    hardware to dramatically improve those
    games. What was remarkable was that it
    was an unofficial product, but more
    importantly it used the DC’s ability to ...
    by Published on June 9th, 2006 13:58

    Post at sourceforge.net

    The linux-sh cvs mailing list still appears to be down, so this is to
    notify you all that I have added the Dreamcast sound support to the
    linux-sh cvs.

    Unfortunately I cannot post the patch directly to lkml as it contains
    some text the majordomo automatically rejects. but those who want to see
    the code can look here:
    http://linuxsh.cvs.sourceforge.net/linuxsh/linux/

    I appreciate this really needs to get added to mainline via ALSA but I
    wanted to store it all somewhere safer than my home network and I have
    developer access to linux-sh, so that was the obvious place.

    However, please note that it requires a patch to the linux-sh dma to
    work. Paul has said he will add the patch but if he has it isn't yet
    visible in the anon cvs. So the cvs code may not work at the moment.

    So what does this mean? well Masta-G said:
    Thanks to him I can play mp3 files with mpg123 from bash now

    Thanks to Masta-G for the news ...
    by Published on June 8th, 2006 21:15

    Well its a few months late, but IGN finally have got a review of Radirgy done. See here for the review. Overall they gave it 6.5

    So hopefully we will see a Under Defeat review in a few months ...
    by Published on June 5th, 2006 15:59

    A new video of Police Officer Smith, the homebrew Saturn game that Arnold and Rockin-B have been working on, has been released.

    thanks to Tatsujin for the news

    Download video and Give Feedback Via Comments ...
    by Published on June 5th, 2006 13:11

    From DCiberia.net (and a poor Babel Fish Translation)

    Eskema brings one to us of its creaturas to the Dreamcast. A called creature BiohazardDC who tries to release to a school of frightful monsters.

    To the purest Zelda style, but acclimated in the universe biohazard.

    Download, Screenshot and Give Feedback Via Comments ...
    by Published on June 5th, 2006 00:00

    Following this story GOAT Store have revealed the 12 Dreamcast games they are going to release in 2006/2007:

    1) Feet of Fury 2 - more features, more songs, more fun.
    2) Donk - GOAT Store got the license for the CD-i game Donk. Cryptic Allusion is redoing the game from scratch.
    3) GOAT Games - should be out this year.
    4) DCastle - 3D Star Castle clone - completely redone from the ground up to be more graphically impressive.
    5) Age of the Beast Special Edition - there will be both a freeware release and a commercial special edition release through GOAT Store.
    6) Amnesia Adventure Game - travel inside the heads of people with amnesia in this graphic adventure game.
    7) Adventure game from S+F Software - nothing else is known at this time.
    8) R3K- Remake of a cancelled Lynx game from GOAT Store - shooter inspired by Tempest 2000.
    9) Fighting game from Fragger - a 3D fighter using the Quake engine.
    10) Samurai Warrior - a game using an enhanced BOR engine, where you are a female ninja.
    11) Feuer Frei from project-firestorm
    12) BlocksSquare - the game inspired by Lumines formerly known as BlockSmash. The commercial version will have more modes and more options, including a timed puzzle mode.

    thanks to metafox for the news ...
    by Published on June 4th, 2006 23:48

    S. Thompson of S+F Software (creators of published game Inhabitants), has posted at DCemulation.com

    We're currently in the pre-production stages of a new S+F Software project hopefully released through the GOAT Store. However, we are in need of a pixel artist. Requirements include ability to emulate stylistics of both 16-bit era games and other artwork.

    [email protected] if you're interested - or visit the forum on our web site - http://sfsoftware.sevensoupcans.com/forums/

    - Fuzmeister
    ...
    by Published on May 31st, 2006 13:45

    Dan posted at goatstore.com

    After Dan Loosen finished his speech entitled "Welcome to the Show" he will have only a few hours on Saturday before stepping back up to the podium... this time, as the head of GOAT Store Publishing ready to make the biggest Dreamcast announcement in years as he reveals the plans that the GOAT Store have for upcoming projects in 2006 / 2007.

    GOAT Store Publishing has kept very secret about upcoming Dreamcast projects other than the GOAT Games compilation which has so far had mimimal information released about it. That will all change at 4:00 on Saturday when Dan reveals details on 10 upcoming Dreamcast projects that GOAT Store Publishing expects to release over the next year and a half.

    Many of the upcoming games that will be revealed are games which have never been seen or discussed before, and during the speech there will be exclusive gameplay footage of some of the games. A few games will be playable in the DreamCon section of the show immediately following the speech. The games will cover all different sorts of genres and gameplay styles.

    "I think people will be very surprised when they see some of what we have in store to reveal," stated Dan Loosen. "Developers are really grasping how the system hardware works, and there is a lot of exciting games in development that we are excited to announce!"

    The GOAT Store, LLC will also be releasing signed copies of two of their most recent Dreamcast releases -- Inhabitants and Maqiupai -- at the show. The signed copies are hand numbered and limited to only 100 copies, and have never been put on public sale before the show.

    For more information on GOAT Store Publishing, please visit http://www.goatstore.com/publishing/ For more information on the Midwest Gaming Classic, please visit http://www.midwestgamingclassic.com/

    Source ...
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