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  • wraggster

    by Published on August 26th, 2011 00:35
    1. Categories:
    2. Nintendo DS News
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    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: smealum
    Projet name: DScraft
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Official website

    Project description:

    DScraft is a DS homebrew adaptation of the popular game Minecraft. At the moment this is a rather complete adptation of "creative mode" (or minecraft Classic), which means there is only exploration and creation in this version. I am planning on attempting to adapt survival in future versions !

    Downloads
    DScraft v200811
    DScraft v200811 FAT only (download this if you're having trouble with the previous version)

    Texture packs (default jolipack and painterly, visibility and planetpack)

    Instructions
    Simply drag and drop DScraft.nds and the dscraft directory to your card. dscraft directory should be at the root of the cart; the .nds file can be anywhere though.
    Included are a "worlds" directory and mapGen program. The worlds directory contains several pre-generated worlds for you to explore; simply drag and drop the files to the dscraft/worlds directory to install each one.
    The mapGen program is used to generate new worlds. Simply execute it and follow the steps.

    Texture packs can be installed by unzipping them in a directory in the dscraft/packs folder.
    Screenshots are stored in the dscraft/screens directory.





    Features
    - ability to add and remove blocks
    - nice terrain generation (including cliffs, plains, small forests, lakes...)
    - basic cave generation
    - map streaming from file, meaning really big maps can be used (1024x1024 maps are fully playable)
    - texture pack support (the game's default texture pack is eldpack)
    - saving
    - day/night cycle, clouds, dawn/dusk, stars... (basically : nice sky )
    - more or less dynamic lighting system (torches !)
    - basic bottom screen (working buttons, inventory)
    - tons of blocks !
    - (basic) dynamic water
    - hand !

    Controls
    Control Scheme 1 :

    Double tap : jump
    ABXY : toggle fly mode

    Control Scheme 2 :

    ABXY : toggle fly mode

    Special thanks
    - #dev-fr
    - eld for his awesome textures
    - notch and all of mojang for creating and maintaining minecraft
    - boomboombass for the awesome website made under such short notice
    - all of my dedicated beta testers
    - Cyan, GBAtemp, Vloz, Sir_Voe and the two other people whose nicknames weren't in there emails for their generous donations

    Have some spare change ? The game is and will always be free, but if you feel like donating, here's a link :



    http://www.neoflash.com/forum/index....ic,7133.0.html

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    by Published on August 26th, 2011 00:31
    1. Categories:
    2. PSP News
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    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: Leviadragon
    Project name: Hamtaro Holidays v2
    Division: Game
    Original enter: No
    Support Motion: No
    In a past NEO Compo this project won in the top 10: Yes

    Hi Friends , Finally this is the second version of Hamtaro Holidays ,that i published in the 2007
    The project is improved with variout feature and graphical restyling and some music.

    there is the changelog/readme



    This is a simple virtual pet game( Tamagotchi ) with the famous hamster Hamtaro!You can feed him , walk , and play with his friends.

    features:

    -Pool! Hamtaro can swim with his friends!
    -Mini-Walk! take a little walk with hamtaro in a lot of (strange) places
    -Gift! Give to him a little present
    -Ball! Play with a ball
    -Cure! Cure our little hamster
    -Feed! Feed him with berries found during Mini-Walk.
    -Day&Night cicle with music associated.
    -Now Stable and Bugfixed.

    Button:
    -Analog stick to move the cursor
    -X to confirm / triangle to reject
    -directional button to move our little hamster


    How to install:

    Simply put the folder Tama_Relase in PSP/GAME folder.

    Powered by : Lua Player Plus R142

    For bug or issue contact me at [email protected]

    Download:
    http://darkzero.altervista.org/hamho...olidays-v2.zip


    http://www.neoflash.com/forum/index....ic,7144.0.html

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    by Published on August 26th, 2011 00:26
    1. Categories:
    2. PSP News
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    An entry into this years Neoflash Coding Contest, heres the full details:

    HI GUYS! Last minute entry!
    This is my game for the Neo Flash Coding Contest. It is called Spacial Warfare BETA.
    I guess you can describe it as a sort of 3d Galaga (Not exactly).
    What happens is, there is 3 levels of depth. You can maneuver up and down between these levels in your Space Ship. Enemies will fly at you and you must shoot them. If they touch you, then you lose 10 health. Once you have survived for 200 time then you will be tooken to the Shop. In the Shop you can buy either 5 mega Bullets, A string gun (It creates a string of bullets that are released when you stop holding the fire button), or an engine upgrade. I will be adding more upgrades as time progresses.

    Button Map:
    Dpad right-Move right
    Dpad left-Move left
    Dpad up-Go down a level
    Dpad down-Go up a level
    cross-Fire
    L-Shoot mega Bullets (if you have some)

    Screen Shots:
    I don't have some. I have a good excuse though .
    I would like to mention that I programmed this game 100% in a van ride. It took me more then 20 hour of work (on programming alone). I was able to stay in a hotel though, in which i got this wifi connection that i am submitting this. Also I am on a cheap 2gb Flashdrive Netbook (EEE Pc 2g surf) So i can't really upload images and i am lucky to be able to upload my game O_o

    ALSO I am VERY SORRY FOR NEOFLASH LOGO HAVE BAD QUALITY!!!! I can't help it!!! I am on this cheap netbook and i don't have a image editor. So i have to add it in the only way i can! as soon as i get access to another PC I will fix this and reupload it.

    Credits:
    10$man (me)-Models,Some graphics,Programming
    MHX Air-Made the Spacial Wars Logo screen
    waratte.tk/bb - Steady encouragement and always help if i ask

    Download Link
    Here

    http://www.neoflash.com/forum/index....ic,7136.0.html

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    by Published on August 26th, 2011 00:22
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    An entry into this years Neoflash Coding Contest, heres the full details:

    Hi,
    I am a friend of davidgf. He had some problems with the website and now he is away, so he could not post himself and asked me to do it. I hope I do it right! This is the message he wrote for the post:

    Hi guys,
    Here is my project. Toy Wars for GC and Wii.
    It's one submission although there are two different binaries for the game (one for GC and one for Wii) and the data is slightly different. Anyway if I have to choose between one of them to be judged I take the GC version (which can be played on Wii anyway using the backwards compatibility).

    Nickname: davidgf
    Project Name: Toy Wars 0.7 for GC/Wii
    From: Spain
    Division: RETRO GAME
    Platform: GC/Wii
    Original Enter: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: YES

    I don't have time to post videos nor images, so just the download links.

    f6e084e582afd34ace41f820547b3b258b825366 toywars.gc.7.0.zip
    http://usuaris.tinet.org/davidgf/toy...ars.gc.7.0.zip

    80d39c7bbe7a48df47a58afa76c7a7e8ae630732 toywars.wii.7.0.zip
    http://usuaris.tinet.org/davidgf/toy...rs.wii.7.0.zip

    The GC version must be played using an SD gecko adapter and launching the game using some DOL loader.
    For the Wii version you should choose a config file. Classic pad, GC pad or nunchunk. Just rename the config file to "config".

    The port has been done using something I've called OpenGX, which is an OpenGL-like implementation using GX. It has some bugs but works nice and it's capable of lighting and mipmapping for example. It's opensource and I'll release it in a few days when I have more time to work on it.

    Hope you enjoy it!

    http://www.neoflash.com/forum/index....ic,7131.0.html

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    by Published on August 26th, 2011 00:19
    1. Categories:
    2. Nintendo DS News
    Article Preview

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: ALGraphics
    Project name: Everyman
    From: Canada
    Division: Retro GAME
    Platform: Nintendo DS
    Original entry: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO



    Description
    Set in the 26th century, "Everyman" explores the dystopian society that has employed technology as a means to repress and control its people.
    Play as the eponymous character, Everyman, as he follows on his quest to escape the constraints of routine and reunite him with his loving family.

    The game was created entirely from scratch, all art drawn by algraphics and programmed by x711Li.



    How to Play
    1. Download a copy of the ROM here.
    2. Put the ROM onto your flash card via an SD card or external drive.
    3. Load the ROM off the firmware.



    Controls
    Left/Right - Move in either direction
    A - Jump

    Credits
    Game Design
    Angela "algraphics" Leung

    Programmer
    Daniel "x711Li" Li

    Art Direction
    Angela "algraphics" Leung

    Storywright
    Daniel "x711Li" Li

    Thanks to:
    Neoflash
    devkitPro
    PALib


    http://www.neoflash.com/forum/index....ic,7140.0.html

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    by Published on August 26th, 2011 00:00
    1. Categories:
    2. PSP News
    Article Preview

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: Sektor
    Project name: REminiscencePSP v0.2.1
    Division: Game
    Original enter: No
    Support Motion: No
    In a past NEO Compo this project won in the top 10: Yes

    Project description: REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. Flashback is a 2D platformer with similar style and gameplay to classics like Another World or Prince of Persia.

    Credits:
    --------
    REminiscence v0.2.1 ported to PSP by Sektor http://gtamp.com/PSP
    REminiscence is the work of Gregory Montoir http://cyxdown.free.fr/reminiscence
    Flashback was designed by Paul Cuisset http://en.wikipedia.org/wiki/Paul_Cuisset
    ---------

    Get the data files from here.

    Installation:
    ---------
    Copy to ms0:/PSP/GAME/REminiscence/
    Data files go in ms0:/PSP/GAME/REminiscence/data/
    Save files go in ms0:/PSP/GAME/REminiscence/save/




    http://www.neoflash.com/forum/index....ic,7139.0.html
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    by Published on August 25th, 2011 23:50
    1. Categories:
    2. Nintendo DS News

    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: NightFox
    Project Name: Mind Maze
    From: Spain
    Division: GAME
    Platform: NDS
    Original Enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO


    Hi!

    Another year, another NightFox & Co. project for the compo.

    Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.

    This project, initially created using PALib, was abandoned early because of problems with this library, which forced the cancellation of the project and the creation NFlib on our part, which we use in all our projects since then.


    - How to Play.

    Main Menu.
    At start, Mind Maze ask us to choice if we are right or left handed and give us the possibility to switch languages (English / Spanish).
    In the Main Menu, we can move the icons with the stylus, moving them right and left. To select a minigame or option, we must tap the desired icon.

    1st Mini Game - Slide Puzzle.
    The objective of this minigame is to solve a sliding tile puzzles of 3x4 in the shortest time possible with the less amount of moves.
    A better punctuation, gives you more credits to buy more puzzles.

    The 2nd minigame - Couples.
    This is a memory game. We will have to make 4 pairs per round, in a total of 4 rounds, leaving the "Jocker" card to the end of each round.
    If we uncover before we lose all couples accumulated for that round and we will start again.

    3rd Mini Game - Labyrinth.
    In this game you have to guide the ball through a maze to the exit.
    To move it, touch it with the stylus, without lifting it, move on direction that we want to move the ball. The ball will follow the stylus.
    The more distant we are from the ball, we got more speed. If we lift the stylus or the ball touches a wall, it lose control and we expect to stop in order to control it again.

    4th Mini game - Cubes
    The goal is simple, build any of the 4 images available, turning the cubes. To do this, we will touch the desired cube and you have to turn right or left with the stylus. You can rotate the cube faces as many as you like, but remember, when we put back the cube, all surrounding cubes will turn a face in the opposite direction. To insert the cube, simply will touch the screen briefly.

    Common Keys.
    At any time you can press the buttons A, B, X and Y (skilled) or the arrow keys (left handed) to cancel or exit the current mini-game or menu in which we are.


    You can download the lastest release, watch screenshots and videos from our official website:
    http://www.nightfoxandco.com/index.php/workinprogress-en/mind-maze/?lang=en

    And a video with the gameplay
    http://www.youtube.com/watch?v=N1kSwBkxqEA

    Direct download of the current release (20110820): http://www.mediafire.com/?758jycr461c3777
    And bonus content, de OST in MP3: http://www.mediafire.com/?gzyubfs388o50dd

    Regards!

    NightFox


    Updates
    ------------

    07 / 23 / 2011 4th Minigame video preview: http://www.youtube.com/watch?v=FtNhSkm5vn0
    07 / 27 / 2011 4th Minigame BETA version: http://www.nightfoxandco.com/index.php/20110727/mind-maze-20110727-beta-of-4th-minigame/?lang=en
    08 / 20 / 2011 NeoCompo 2011 release: http://www.nightfoxandco.com/index.php/20110819/mind-maze-neo-compo-2011-version-2/?lang=en

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    by Published on August 25th, 2011 23:46
    1. Categories:
    2. Nintendo DS News
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    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: smealum and lobo
    Projet name: Arsenal
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO



    Arsenal is a dual-screen 3D shoot em up game for the DS. I'm doing all the code and Lobo is doing all the graphics. The current music was taken from modarchive.org, and hopefully I'll manage to find something a little more fitting by the time the final version is released.

    Here's Arsenal version 1.0 neo ! This is pretty much the final version of the game. I might update it some time in the future if stuff needs tweaking, but basically, that's it, I consider the game to be "pretty much done".

    There's a ton of stuff that I've added since the last version (which was released exactly 6 months ago), so here's a feature list :
    - full dual screen 3D bullet hell vertical shoot em up
    - robust engines capable of managing hundreds of bullets (over 1000 in certain conditions)
    - 7 levels, ranging from easy to insanely hard
    - massive bosses
    - different weapons, powerups
    - varied backgrounds : space stations, planets, oil rigs...
    - replay system (included are replay files for every level)
    - highscore system with online leaderboards; upload your replays and share them with the world
    - complete modding tools available : make your own levels and share them on the game's website
    - download people's mods directly from the game's menu via wifi

    Just to prove that I'm not kidding around when I say there are insanely hard levels :

    Don't worry though, this is the fifth boss, and I made the first 3 levels to be easier, so the learning curve should be nice. Level4 gets a little more challenging of course, and then levels 5, 6 and 7 are a whole other world.
    As previously mentioned, the game is not quite done yet, so I'll be tweaking a lot of stuff over the next few days. I'll probably be adding new content, in the form of "DLC", so keep an eye out.
    I'll also be writing up a full manual for the game editor, which may seem really confusing at first.
    Let me know what you think !
    One thing I'll definitely be changing is the music, I didn't have enough time to find some that really fit the game.

    Controls :
    There are two control schemes for the game (you can select the one you want in the Options menu)
    - Control scheme 1 : D-PAD to move, A/B to shoot, R to slow down and L to go faster
    - Control scheme 2 : D-PAD to move, ABXY to move slower, R/L to shoot
    - Autofire : allows you to shoot continuously without having to press the shooting button repeatedly
    - Select toggles the hitbox


    Here are a few videos : (though shot in an emulator, so a lot of effects don't look right :/)


    Special thanks :
    - Lobo, of course
    - dev-fr.org, especially ludo6431, eviltroopa and vloz
    - romain, chervine !
    - the guy who made bulletgba, that game is awesome and really helped me find interesting patterns to put in my game
    - the people from modarchive.org
    - the team maintaining libnds
    - the creator of sfxr
    - the creators of zlib

    http://www.neoflash.com/forum/index....ic,7134.0.html

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    by Published on August 25th, 2011 23:42
    1. Categories:
    2. PSP News
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    An entry into this years Neoflash Coding Contest, heres the full details:

    Nickname: JamesC
    Project name: pspythagoras
    From: United Kingdom
    Divison: PSP App
    Original entry: Yes
    Support Motion: No
    In last NEO Compo this project have won in the top 10: No

    Description:
    pspythagoras is an app to quickly calculate the length of a missing side in a right angled triangle, great for back to school!

    Readme:
    How-to install:
    You MUST have a 1.50 kernel for this to work. Put the "pspythagoras" and "pspythagoras%" into your GAME or GAME150 folder on your memory stick.
    This will work with windows luaplayer.

    Changelog:

    v1.0: Final

    Screenshots:




    http://www.neoflash.com/forum/index....ic,7129.0.html

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    by Published on August 25th, 2011 23:35
    1. Categories:
    2. PSP News

    wn's QuickBoot plugin (currently in the testing phase) lets you quickly start another GAME, POPS or ISO while in a current game without having to return to the XMB. See the included README.txt for installation and usage instructions

    via http://psp.dashhacks.com/file/2124

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