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  • wraggster

    by Published on August 1st, 2011 22:13
    1. Categories:
    2. Android News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17338.html

    MD.emu is a commercial port of the Sega Genesis/Mega Drive and Master System/Mark III emulator Genesis Plus (GPL) for Android.


    Quote:
    Play all your favorite Genesis/Mega Drive and Master System/Mark III games
    Sega Genesis/Mega Drive and Master System/Mark III emulator based on Genesis Plus (GPL), designed and tested on the original Droid/Milestone and the Xoom, but works on many devices with similar specs. While not currently as fast as some other Genesis apps available (performance is similar my SNES app depending on the game), MD.emu features very accurate emulation is able to properly display graphics in many games other apps do not. Examples include Panorama Cotton, Star Control, and the VS mode in Sonic 2. My goal for future updates is to eventually provide Sega CD support.

    Other features include:

    Very accurate sound emulation with high quality re-sampling

    SVP chip support for Virtua Racing (needs a fast device)

    6-button controller and 4-player multitap support

    Backup memory and save state support, auto-save and ten manual slots for save states.

    Supports ROM-based games in .bin, .smd, and .sms formats, optionally in zip files

    Configurable on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)

    Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app, see website for full instructions) ...
    by Published on August 1st, 2011 22:12
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17339.html

    D2X-XL is an OpenGL-port of Descent II.
    Supported platforms are Linux, Mac OS X and Windows.


    Quote:
    updates since last AEP reported release 1.15.239

    v1.15.243

    Fixed: A bug in secret level handling could cause program crashes


    v1.15.242

    Fixed: Removed a few bugs that under rare circumstances could cause program crashes


    v1.15.241

    Fixed: Joystick deadzones werenīt properly set after loading a player profile

    Fixed: Fire wasnīt rendered properly when soft particle blending was disabled

    Changed: Reverted a collision handling related change that apparently prevented proper sliding of the player ship along walls and around corners

    Improved: HUD messages wonīt show on screenshots

    Improved: HUD and RADAR will not be rendered during the player ship explosion sequence anymore

    New: Robots firing fusion guns will have a 3D shockwave effect

    New: Mods can now have level specific loading screen background images

    New: Mods can now have level specific loading screen background images


    v1.15.240

    Fixed: The heavy fighterīs shield could be charged to 200% with an energy -> shield converter

    Improved: Player ships will not endlessly bounce off walls when being driven against them while having thrust


    For the complete changelog, please visit the official site

    http://www.descent2.de/ ...
    by Published on August 1st, 2011 22:09
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17340.html


    Dune Legacy is remake of the classic game Dune II – The Building of A Dynasty. You can download builds for Linux, Windows and Mac OS X.


    Quote:
    24.07.2011: Dune Legacy 0.96.2


    Add LAN multiplayer mode

    Internet multiplayer mode with metaserver (Beta!)

    Use scale2x for scaling

    Make game scalable ingame (Zoomlevel x1, Zoomlevel x2 and Zoomlevel x3)

    Add mentat help

    Scroll build list with mouse wheel

    Loading maps is more fault tolerant and shows only warnings in most cases

    Loading maps now checks for non-standard features (see Section "Features" in the Dune II Format Specification)

    Confirm window for game restart and game exit

    Added 13 maps by Rippsblack

    New options "Structures Degrade On Concrete", "Start with Explored Map" and "Instant Build"

    Earthquake ("Window shaking") on large explosions (e.g. death hand explosion)

    French translation (incomplete and only a machine translation)

    Bugfix: Loading SCENH008.INI of Dune II V1.0 failed

    Bugfix: Dune Legacy.log was not used on Windows

    Bugfix: Support non-ascii characters in paths and filenames on Windows

    Bugfix: Infantry units could not trigger spice blooms

    Bugfix: When playing as the Sardaukar, the announcer still says "Harkonnen", e.g. "Harkonnen harvester deployed"

    Bugfix: Sardaukar Reinforcements did not work

    Refactoring: Drop Visual Studio 6.0 support completely and start using C++0x features

    http://www.aep-emu.de/PNphpBB2-file-...c-t-17340.html ...
    by Published on August 1st, 2011 21:23
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17341.html

    Freeciv is an open source project that aims to provide a free Civilization clone (released under the GPL).


    Quote:
    Welcome to Freeciv 2.3.0-RC1
    Thanks again to all our developers, who continue to work so hard.

    WHATīS CHANGED SINCE 2.3.0-beta4

    Server / General
    Bug fix: server crash and assertion failure associated with civil war. GNA#17439
    Bug fix: clients were not always updated when a city was lost (for instance, due to civil war):
    The loserīs client, and anyone who shared their vision, could still show the city as owned by the losing player, leading to client crashes. GNA#17990 GNA#17860
    The loserīs client could still show units in the city as owned by that player. GNA#18194
    Bug fix: the serverīs stack could overflow (causing a crash) with large maps, particularly on Windows (where the trouble was observed around 80,000 tiles). GNA#17962
    Bug fix: the server could crash with rulesets where gold_upkeep_style=2 due to ending up with a negative gold balance. Previously, if there was not enough gold, at most one unit and one building would be sold per turn. Now, as many units/buildings are sold alternately as necessary to restore a positive balance. (This doesnīt affect the supplied rulesets.) GNA#18221
    Bug fix: pillaging a road (or removing it in the editor) under a road-native unit (such as a Big Land unit in the experimental ruleset) could cause a server crash. GNA#16281
    Fix a warning loading some old savegames. GNA#18209
    Suppress a recently-introduced assertion failure that could show up in some circumstances. GNA#18095
    Changes to the ītimeoutī setting now always have immediate effect, as in 2.0.x; previously, changes between non-zero values would not take effect until the next turn. GNA#18079
    Allow the īunitwaittimeī option to be used when ītimeoutī is 0 (disabled). GNA#17975
    When global warming or nuclear winter occur, changes between land and water are now restricted to coastlines. Also, city tiles are no longer protected from climate change in certain circumstances. GNA#17953
    Bug fix: inaccurate message when trying to accept an alliance pact which is invalid due to the other partyīs war. GNA#18066
    Bug fix: it was impossible for existing users to log in to servers with authentication enabled running on big-endian machines (such as sparc64). GNA#18170
    Bug fix: more accurate reporting of network errors on Windows. GNA#18210
    Bug fix: freeciv-modpack didnīt always find the userīs home directory correctly (notably on Windows). GNA#18262
    Change path handling to allow scenarios to be downloaded with freeciv-modpack. GNAPATCH#2500
    Clean up handling of changing default metaserver URL between versions. GNAPATCH#2764
    Fix path handling of the ser and civ scripts to be consistent with the behaviour of the unwrapped binaries. GNA#17461
    Apply latest lua-5.1.4 patch (9).
    Fix a minor server memory leak. GNAPATCH#2540
    Various internal changes which should only affect developers. GNAPATCH#2630 GNA#18091 GNA#17757 GNA#16457 GNAPATCH#2736 GNAPATCH#2772

    Clients
    Bug fix: the client could make invalid accesses with rulesets with variable city radii (such as the experimental ruleset). GNA#17710
    Bug fix: the client could potentially behave as though it had made a successful connection to a server when in fact the connection had failed. GNA#18211
    Bug fix: the client could use invalid information about the relationship between cities and tiles leading to an assertion failure. GNA#18005
    (Gtk) Bug fix: cancelling the "build city" name dialog by pressing Escape could make it impossible to issue the build order again for some units. GNA#18163
    (Gtk) Allocate less space to the minimap when the "Arrange widgets for small displays" option is enabled, since this area had grown since 2.2.x. GNA#17802
    (Gtk) Bug fix: scrolling the minimap could cause confusion / corruption with large maps. GNA#17825
    (Gtk) Bug fix: when the minimap is detached from the main window, allow it to fill its window vertically as well as horizontally. GNA#18180
    (Gtk) The "Build Fortress" and "Build Airbase" entries on the Combat menu did not necessarily build the named bases (depending on the unit/ruleset). Renamed to "Build Type A/B Base". GNA#16566
    (Gtk) Bug fix: reinstate the Shift+Ctrl+R shortcut to start a revolution. GNA#18296
    (Gtk) Do not display hotkeys twice in some menu entries. GNA#17954
    (Gtk) Allow shift-right-click-drag to add units/cities to an existing selection. GNA#18301
    (Gtk) Left-click on the overview map now selects a new unit, and shift-left-click adds a unit to the existing selection, as on the main map. Previously, the overview map controls were swapped. GNA#18300
    The "Sell Obsolete" button in the Economy report could never be pressed. It has been renamed to "Sell Redundant", and now lets īredundantī buildings be sold en masse (redundant buildings are those whose effects are entirely superseded by another, for which you may still be paying upkeep -- for instance, Power Plants are redundant in cities with a Hydro/Nuclear/Solar Plants). In the Gtk client, the "Obsolete" column in the Economy report has been replaced with a ...
    by Published on August 1st, 2011 21:21
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17342.html

    FreeCol is an open source project that aims to provide a free Colonization clone. FreeCol is released under the GPL.


    Quote:
    FreeCol 0.10.1 released
    Monday, 25 July 2011
    We have just released FreeCol 0.10.1. It is a stable release that fixes many of the bugs reported after the first release of the 0.10. series. Furthermore, the layout of some reports has been improved, and an alternative Colony Report has been added.

    http://www.freecol.org/ ...
    by Published on August 1st, 2011 21:19
    1. Categories:
    2. PC News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17343.html

    FreeOrion is an open source project that aims to provide a free and platform-independent game in the tradition of the Master of Orion games (released under the GPL).


    Quote:
    FreeOrion v0.3.16 has been released for Windows and Intel Macs.

    Note that if youīre installing on a system that has previously run an older version, you may need to delete your config.xml or may get errors about missing font files. On Macs, you may also need to delete some files for the new version to run.

    Changes since the last release include:


    Replaced the fullscreen turn progress window that covered the map with progress indicator text in the message window. The map now stays visible between turns, but with order-issuing UI disabled until the next turn starts being playable.
    Chat messages are now enetered in the same message window with a more obvious interface for entering text and displaying old messages.
    Added an empire / player list window above the chat / message window. When any empire or player is selected, chat messages are sent only to that player.
    The server now sends updates several times between turns, including fleet movements before combats, and a full update (as before) at the start of the next turn.
    Added an encyclopedia to the in-game interface, showing information about game content like ship parts, techs, species, etc.
    Added the option to have observer players in multiplayer games. These players can see the whole universe, but donīt have an empire to control and canīt control when turns are ended.
    Added the option to have AI players in multiplayer games.
    With the observer option and AI players in the multiplayer lobby, it is now possible to create an AI-only game with only a human observer. This works like an AI test arena, with the AIs playing against eachother and no human player.
    Added a "Drop" option in the multiplayer lobby, to allow removing human or AI players from games.
    Added "Deep Space" to possible types of systems in universe. These systems have no star, but may still have a planet.
    Made map screen zoom centre on the cursor instead of the centre of the screen.
    Improved rendering support for graphics cards that donīt support rendering buffers and shaders.
    Made system sidepanel resizable and draggable.
    Made the UI generally respond better to FreeOrion window resizing. The intro screen generally looks good, but production and research donīt resize properly, yet.
    Content updates, including new species.
    Tweaked fleet window layout to remove the new fleet drop panel when the window is very small.
    Added optional autogenerated effects descriptions to various tooltips and content descriptions. These must be enabled in the options to be seen, since many people complained that the autogenerated text was hard to read.
    Translated stringtable updates.
    Updated AI scripts.
    Reworked autoresolved combat.
    Added an "Apply" button on the resolution screen. This seems to work on Windows, but may not on other operating systems.
    Changed the tech tree layout code to a custom implementation. There may be some quirks with this new system.
    Tweaked layout and rendering of meter bars.
    Fixed issues with food distribution to planets.
    Made rollover link text colour modifiable in options.
    Made SidePanel retain scroll position of planets list between opening and closing the panel or changing system, and when pressing the turn button.
    Fixed issue with SidePanel where scrolling up planet panels would cause the system droplist and forward/backward buttons to become unusable.
    Fixed sidepanel scrolling problem when expanding and collapsing planet panels.
    Tweaked how colonization works, so that ships ordered to colonize, and their fleets, donīt disappear until the turn is ended. Ships ordered to colonize are marked with an indicator. As well, colonization now canīt occur if there are enemy armed ships in the same system.
    Various bug fixes and new features within the game content and AI scripting systems.
    Made the client respond more promptly to server disconnections, so that players donīt attempt to finish their turn before being made aware of the disconnection.
    http://www.freeorion.org/ ...
    by Published on August 1st, 2011 21:17
    1. Categories:
    2. Sega Saturn News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17349.html

    A new version of the Sega Saturn emulator SSF has been released.

    Machine translation

    Quote:
    SSF Ver0.12 beta R2
    SCSP processing was corrected.
    Drawing was corrected.

    The version of State save data changed.

    The option as which the buffer size of VDP2 RAM Write Timing is set was set up.
    A snapshot and recording of an interlace screen corrected the defect which becomes black.
    There was BIOS and the defect by which cartridge data isnīt preserved by backup RAM cartridge use was corrected.

    http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html ...
    by Published on August 1st, 2011 21:15
    1. Categories:
    2. Nes News

    via http://www.aep-emu.de/PNphpBB2-file-...c-t-17350.html

    The NES emulator puNES for Linux and Windows (SDL) has been updated.


    Quote:
    Changelog:
    0.26

    Added native GUI for Linux (GTK+2) and for Windows.

    Implemented Taito mapper (33).

    http://nesdev.parodius.com/bbs/viewtopic.php?t=6928 ...
    by Published on August 1st, 2011 21:14
    1. Categories:
    2. PSP News

    The PSP Emulator for Windows has been updated once again:

    Fixed problem in sceIoWaitAsync introduced by r2245

    http://buildbot.orphis.net/jpcsp/ ...
    by Published on August 1st, 2011 21:12
    1. Categories:
    2. PSP News

    via http://forums.daedalusx64.com/viewto...t=2640&start=0

    DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below

    What's changed in this revision:
    Revision 722
    [=>] Merged from Dev branch:

    Rev 325 - Salvy
    [!] Simplified Audio_Ucode
    [~] Make sure to reset isMKABI and isZeldaABI
    Rev 326 - Salvy
    [+] Added blendmode for Zora's Domain water
    Rev 327 - Salvy
    [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.)
    [-] Removed wave racer blendmode and hack for menu (no longer needed)
    [!] Force disable simulate doubles for Gex64 (fixes Gex64)
    Rev 328 - Corn
    [!] Clean up SetNewVertexInfo() for Conker
    [!] Change order for PIF processing in DMA
    Rev 329 - Corn
    [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo()
    Rev 330 - Salvy
    [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
    [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)

    PS : Final stage in Conker should be playable now \o/

    Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.

    The signed version works without any CFW!

    Download Via Comments ... ...
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