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  • wraggster

    by Published on June 2nd, 2011 21:44
    1. Categories:
    2. PSP News

    Sony has candidly admitted that it got PSPgo wrong. No ifs, no buts.

    According to SCE Worldwide studios boss Shuhei Yoshida, the platform holder has learnt from its catalogue of mistakes with the ill-fated digital-only console - and NGP is reaping all the benefits.

    Speaking to OPM's Leon Hurley, reporting for CVG, a bold Yoshida admitted: "I could spend 30 minutes talking about what was wrong with PSPgo".

    The console's launch in November 2009 was met with respectable reviews, but the price - just $50 less than the PS3 at the time - was widely criticised. The system struggled to sell, despite a relaunch last May that saw the hardware bundled with 10 free games in the UK.


    Reports emerged in April this year that production of the device had ceased in Japan.

    "There are lots of lessons we learned from the PSPgo," Yoshida told us. "Definitely we didn't do something right with [it]. So there are lots of things like the hardware didn't have the compatibility with the UMD library and not all the PSP games were sold on the PSN store.

    "Hardware wise we made it our highest priority to make it small and portable but that's not what people really wanted. Because when we made it too small the screen was smaller, the buttons were thinner. It's kind of difficult, cramped into a smaller body.

    "That's one of the things we learned when making the decision about large we want the screen for NGP. The five inch OLED screen and the size of the body meant we can fit the real analogue sticks."

    Yoshida added that Sony was "not trying to replace smartphones" with NGP.

    "We cannot make calls on NGP," he commented. "So we have to provide enough reason why, in addition to smartphone, they would want to purchase something else.

    "Another analogy is that these days smartphones have pretty good camera, but they can also use an SLR and when they see the kind of pictures they can take with larger, more expensive devices they still prepared to spend the money to buy them. So it's all about what unique things you are doing with NGP."

    NGP is due for launch in at least one global territory in the fourth quarter of this year. It's looking increasingly likely that the hardware will carry the name 'PS Vita'.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 2nd, 2011 00:59
    1. Categories:
    2. PC News
    Article Preview



    We're live from Microsoft Windows president Steven Sinofsky's keynote at D9, and there's something rather exciting on stage -- a pair of experimental Windows 8 dev boards running an OS that looks very much like Windows Phone 7's Metro UI. All Things D sat down with the man earlier today and got a sneak peek at what to expect starting with the live tiled screen you see above -- and yes, like Windows Phone 7, this OS is designed for touch.

    There'll be two kinds of applications for Windows 8, one that runs in a traditional desktop, and the other pseudo-mobile apps based on HTML5 and Javascript, but both environments -- rather, the entire OS -- have been designed from the ground up for touchscreen use. Keyboard and mouse will still be options for both sets of programs, but there are multiple virtual sets of keys for different form factors, including a split keyboard for vertical slate use. Multitasking is simply a matter of swiping running apps into the center of the screen, and you can pull windows partway to "snap" them in place alongside other windows -- even mixing and matching traditional desktop programs with web apps simultaneously (like Twitter alongside your spreadsheet). There's a new version of Internet Explorer 10 (which runs Silverlight) and an app store built into the touchscreen interface. Microsoft says the new OS will run on laptops, tablets and desktops when it appears -- whenever that might be.

    All Things D didn't have any details on when we'll get pricing or availability, but we're looking at some Intel Atom-based demo units on stage right now, and Microsoft says it will have ARM designs (the OS will support NVIDIA, TI and Qualcomm) viewable on the Computex show floor, and more will be revealed at a developer conference in September. We should note that "Windows 8" is just a codename for what we're seeing here -- "we'll figure out the real name in due time," Sinofsky told the crowd -- but we don't see much harm in calling it Windows 8 for now.

    http://www.engadget.com/2011/06/01/m...et-prototypes/ ...
    by Published on June 2nd, 2011 00:56
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4357

    The developer shall submit to SikeWS his homebrew PSP Genesis Competition entitled p0rtal 2d: maker. As the name suggests it is a 2D clone of the highly popular first-person puzzler Portal, which is distributed by Valve and now in its second chapter testify.

    The game mechanics are almost unchanged, except for the "limitation" to the two dimensions. The goal is to reach the level exit by overcoming the obstacles with the help of a gun only shoots portals. A simple gameplay that is the basis of a game / puzzle not easy. Welcome addition concerns the level editor through which we delight in creating and sharing levels with friends.
    The project is totally open source, so that SikeWS decided to make available the source code (found at the end of news).
    More info about the commands and download link after the screen

    Download and Give Feedback Via Comments ... ...
    by Published on June 2nd, 2011 00:50
    1. Categories:
    2. Dingoo News
    Article Preview



    Newly released for Dingoo:

    my port of pokemon mini emulator for dingux, original author "justburn".

    key

    D-PAD Left -> D-PAD Left
    D-PAD Right -> D-PAD Right
    D-PAD Up -> D-PAD Up
    D-PAD Down -> D-PAD Down
    Key A -> Key Y
    Key B -> Key B
    Key C -> key A
    Shock Detector -> key X
    Power Button -> Select

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,71,508 ...
    by Published on June 2nd, 2011 00:45
    1. Categories:
    2. Nes News

    News via http://gbatemp.net/t295239-super-bat...r-nes-homebrew

    A somewhat rare treat today with a new NES platformer homebrew; although always welcome we see a fair few total conversion hacks and things of that magnitude as well as NES styled games on modern systems but true NES homebrew is somewhat more rare. It is still a demo and even though we only knocked out the first few levels and watched the video we feel confident in calling it to first rate NES platformer. Great mechanics, nice level design, a nice chiptune score and more await you in this.

    Download and Give Feedback Via Comments ...

    ...
    by Published on June 2nd, 2011 00:41
    1. Categories:
    2. PSP News

    New release from Hardhat

    Time for a battle royale with a bit of online fun.

    Post compo version 1.10: http://www.adamcon.org/~dmwick/psp/pspftw2d110.zip (unsigned)
    pspftw2d110 signed (and shrinked) pspftw2d110 signed (and shrinked).rar - http://wololo.net/
    - many improvements to move the frame rate from 25 fps to 75 fps (a much smoother experience)
    - should fix the initial "Choose your network" dialog a bit (although it is still flickery for some reason).
    - replaced the little squares with animated characters by Trent Gamblin (Modified BSD) to improve the frame rate
    - changed the hud from drawn text to graphical (to improve the fps) with graphics from NightStar3
    - changed the background to a light color and the text to a dark color to elimainate draws a drop shadow (to improve the fps)

    PSP FTW is an online game where you use fireballs, collect mana, and visit waypoints to win the game. The twist is that the rules can be changed by the players, who vote on the change.

    - Chat online with other players from the lobby
    - Join games created by other players
    - Create your own game, and have others join

    Players take turns to have 30 seconds to propose a new win condition. If you create a new rule, all players vote on it, a majority changes the win condition.

    - barriers are bright green.
    - players are red, orange and yellow
    - waypoints are blue
    - mana is dark green and always appears on waypoints

    Initially the goal is to collect 3 mana. Shooting a fireball uses up 1 mana, if you have any.

    Across the bottom are the stats for all participating players:
    M: mana collected
    H: hits you've made to another player with a fireball
    B: fireballs that you've successfully blocked
    W: waypoints touched in the game so far.

    I also am willing to release the server with source. It has been tested on Windows, Linux and Mac OS, but I'm unclear from the rules about whether it is allowed to be posted here or not. Currently it connects by default to my server (the Team Sushi PSP FTW! server) which is hosted in the US at AdamCon - Coleco Adam Convention News and Adam News Archives so if you want to check your ping times you can.

    For this version the screen updates only when the server transmits an update, so eventually we will want to have multiple servers with low ping times for different parts of the world. Eventually I will release a version with smoothing, so that that FPS rate is fully used (instead of having the server update 10 times per second with chunky movement on the client side).

    Download and Give Feedback Via Comments ... ...
    by Published on June 2nd, 2011 00:06
    1. Categories:
    2. Xbox 360 News

    Lantus released MAME v0.72 for homebrew/JTAG Xbox360s:
    This is a port of MAME V0.72 for your Xbox 360 Console.

    Features
    - Easy to use UI
    - Previews
    - Full graphics and sound
    - 4 players supported
    - Cheat menu support
    - Hiscore.dat support

    Todo
    - Filters
    - Add additional UI options
    - Additional graphics options. Resizing/scaling etc.

    Bugs
    - Minor sound issues.
    - A small number of roms will crash with a ‘Fatal Exception’ error.
    - Some roms have palette/sprite (endian) issues.
    - Some roms have screen aspect ratio issues.

    Credits and Thanks
    - Thanks to Artik and Logic Sunrise for their continued support.
    - Portions of the code is based on MameOX. Credits to the team.
    Lantus also accounced Amiga360 is coming soon (sometime next week).

    Official Site: lantus360.com

    http://www.xbox-scene.com/xbox1data/...kAIcMRZKJR.php ...
    by Published on June 2nd, 2011 00:03
    1. Categories:
    2. Xbox 360 News

    Xamphear released JTAG Content Manager 1.0:
    [QUOTE]
    TAG Content Manager 1.0 by xamphear. Send comments and bug reports to: jtagcm /AT/ gmail.com

    What This App Does:
    * Browse 360 files on your PC by their real info, like game name and package title.
    * Upload files (XBLA, DLC, GOD, Avatar, Title Update) to your console over FTP with a single click. Files are automatically uploaded to the right folders.
    * Scan the Content folder on your 360's HDD to a database so that while browsing content on your PC you can see if it's already on your 360 or not, even if your 360 is off.
    * Drag and drop files to other applications, if you'd prefer to use your own FTP client.
    * Restore the original filenames for XBLA and DLC.
    * View the MediaID of Title Updates and GODs so you can match them, and search JQE or XBUC for matching TUs.
    * View the MediaID of ISO files. (Requires abgx360 be installed.)

    Please see the About box for credits and thanks. This app owes a lot to other more talented 360 hackers.

    http://www.xbox-scene.com/xbox1data/...lkFWiIgkcj.php ...
    by Published on June 2nd, 2011 00:01
    1. Categories:
    2. Gameboy News

    News via http://www.emucr.com/2011/06/crystalboy-v12.html

    CrystalBoy v1.2 is released. CrystalBoy is a GameBoy emulator written in C#.

    Features:
    - Emulated Hardware:
    *Game Boy B & W
    *Game Boy Color
    - Windows Forms UI
    *Graphical debugger
    *Map Viewer
    *Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before)
    - Rendering methods
    *GDI+ (Slow)
    *Direct3D (Using Managed DirectX, only works in 32 bits)
    *Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime)



    This one is compatible with Windows 7 and x64 machines.
    May require installation of SlimDX or some tweaking of the configuration file.
    The emualtion is now paused while resizing the window, and there is a real frame limiter. (Still needs to be improved)
    There is at least one annoying bug in the emulation (affecting only some games, as it seems), which I didn't notice before, this will be fixed in a further release.


    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2011 00:00
    1. Categories:
    2. Gameboy News
    Article Preview



    News via http://www.emucr.com/2011/06/sharpboy-v04.html

    SharpBoy v0.4 is released. SharpBoy is a new Nintendo Game Boy and Game Boy Color emulator for windows by xdaniel written in C# using SlimDX.

    SharpBoy v0.4 Changelog:
    - Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge
    Substantially improved MBC7 emulation via GEST's source code, Kirby Tilt 'n' Tumble is now playable
    - Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games
    - Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu
    - Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo
    - Added Wii Remote support for input and Rumble, button configuration is fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
    - When using keyboard control, MBC7 tilt controls can be changed via the GUI's control settings
    - Added crude frame blending via OpenGL; blends currently drawn frame with previous frame to better simulate pseudo-transparency
    - Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window
    - Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping them into the program window
    - Very minor GUI changes

    Download and Give Feedback Via Comments ...
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