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    by Published on March 21st, 2011 21:16
    1. Categories:
    2. Nintendo 3DS News

    The latest generation of gaming gadgets do some nifty tricks, and one of the niftiest they might perform is assisting the realm of medicine. Microsoft's Kinect sounded like a candidate for surgery, and this month real-life surgeons have actually put it to use -- Sunnybrook Hospital in Toronto, Canada rigged the Xbox 360 depth camera to its medical imaging computer. Now, doctors don't have to scrub out to manipulate an MRI scan, or even appoint a peon to the task -- rather, they simply raise their bloodied glove, and dive into the digital imagery with a wave of a dextrous hand.

    Meanwhile, the American Optometric Association has expanded upon its initial praise of Nintendo's 3DS, saying the autostereoscopic 3D handheld "could be a godsend for identifying kids under 6 who need vision therapy." Though Nintendo's warning labels had originally incited a bit of fear among parents, the organization says that kids who can't experience the 3DS to its full potential may have amblyopia (or other vision disorders) that can be more easily treated the earlier it's caught, though one doctor interviewed bythe Associated Press contends that kids with amblyopia may not know what they're missing to begin with -- so don't necessarily expect a panacea, folks.

    http://www.engadget.com/2011/03/21/k...ssist-optomet/ ...
    by Published on March 21st, 2011 21:15
    1. Categories:
    2. Playstation Vita News
    Article Preview


    We're filling the time between now and the NGP's holiday season release the best way we know how: by hunting down yet more information about it. Andrew House, the man in charge of Sony Computer Entertainment Europe, has delivered the latest tidbit in an interview with MCV, where he states unequivocally that every game on the next PlayStation Portable will be available to buy as a download. Notably, he also expresses Sony's desire to have simultaneous distribution in both digital and physical channels, but that sounds a lot less concrete than his promise that every game will be downloadable. Digital-only games also figure prominently in Andrew's vision of the NGP's future, as he expects them to diversify choice for consumers alongside the big time titles like Uncharted. To learn more about Sony's replacement of UMDs with flash memory and the reasoning behind the PlayStation Suite, follow the source link below for the full interview.
    http://www.engadget.com/2011/03/21/s...-some-might-n/
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    by Published on March 21st, 2011 21:12
    1. Categories:
    2. Virtual Boy News
    Article Preview


    The 3DS is not Nintendo's first foray into the world of 3D gaming. In fact, it's not even the company's second. First up was a 3D headset for the good 'ol Famicom (NES in the US), but that never saw American shores and it wasn't anything more fancy than a set of active shutter glasses anyway -- the same sort HDTV manufacturers are trying to sell you today. However, the company's second 3D offering did make it to the US, where it landed with a spectacular thud.

    It was the Virtual Boy, a 32-bit portable console powered by six whole AA batteries and remembered by many for its ability to inspire more headaches than excitement in the gamers who tried it. It was released in the US in August of 1995 for $180 and was discontinued less than a year later. With the 3DS sitting now in back rooms of videogame and electronics stores nation-wide, waiting to spring into availability on March 27th, we thought this would be a good time to look back and give the Virtual Boy the full review it has always deserved but has never received.

    http://www.engadget.com/2011/03/21/n...al-boy-review/
    ...
    by Published on March 21st, 2011 21:09
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News

    So here's a dilemma that some gamers may have faced: do you want a console with great processing power but coupled with some glowing lollipops, or one with futuristic controller-free motion gaming at the cost of Blu-ray playback? Well, for us mere mortals it's either one or the other, but Shantanu Goel went ahead to combine the best of both worlds: Xbox Kinect on a PS3. The video above is our man demonstrating his early software mod, which can currently recognize basic gestures like quickly pushing your hand towards the screen twice to activate the X button, as well as the usual waving around for navigation. While it's obvious that this project is still at its infancy, Goel's already working on beefing it up by adding full game profiles and skeletal tracking support, so with a bit of help from the community, hopefully it won't be long before we get to liberally throw grenades in Killzone 3 without having to worry about damaging the TV. Maybe Kevin Butler will also see the lighter side of things, too.
    http://www.engadget.com/2011/03/21/x...are-come-true/
    ...
    by Published on March 21st, 2011 21:04
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    The 3DS's digital download store won't be available when the new handheld launches on Friday as Nintendo wants to make sure it doesn't make the same mistakes it did with both the Wii and DSi's online shopfronts, according to the system's creator.
    "The iterations that we've had before - for Wii and DS - to be honest, we just haven't been as satisfied as we would like," Hideki Konno admitted to Gamasutra.
    "It's browser-based, and to be honest, the ease of use wasn't what we wanted, and I don't think that anyone has been pleased with the user response. And I don't think that people have been using it as often as we want. And being able to, again, easily go into it, look around and purchase things. Again, it just didn't work out quite as we were hoping.
    He went on to confess that fewer users than originally hoped had been checking out the Wii's Nintendo Channel, which hosted trailers, game news and DS demos. Treating it as a separate entity to the Wii Shop, he argued, was an error.
    "For Nintendo 3DS, we really want to cover that all in one spot and cover it from all sides. And so we're really taking the right amount of time to make sure that it's right.
    "And because we're also taking the promotional aspect that we would once separate out and putting that together with the actual shopping aspect to give you the eShop, it's not going to be browser-based; it's a native application. So again, the preparation needed for that is quite extensive.
    "We're taking more time because we want to be able to create a system where a consumer sees a promotion and says, 'Wow, that looks great!' Sees a game demo, game trailer, whatever it is, and says, 'I want that!' And the ability to then say 'Now I can purchase it right here without having to back out and go somewhere else' - we want to provide that experience," he continued.
    "So that's one other reason why we're not bringing it out with the system itself."
    Last month Nintendo confirmed that the eShop will arrive in May via a system update. As well as DSiWare games, you'll also be able to purchase vintage Game Boy, Game Boy Color, TurboGrafx-16 and Game Gear titles, as well as classic titles optimised for 3D. Trailers for forthcoming games and 3D movies are also promised.
    http://www.eurogamer.net/articles/20...-shop-failings
    ...
    by Published on March 21st, 2011 21:02
    1. Categories:
    2. Android News

    According to an article on AllThingsD, Microsoft is continuing its legal assault on Android. On Monday the company sued Barnes & Noble, Foxconn International and Inventec over the company's Nook e-reader, alleging patent infringement. To quote Microsoft deputy general counsel Horacio Gutierrez, 'The Android platform infringes a number of Microsoft's patents, and companies manufacturing and shipping Android devices must respect our intellectual property rights. Their refusals to take licenses leave us no choice but to bring legal action.http://yro.slashdot.org/story/11/03/...-Legal-Assault ...
    by Published on March 21st, 2011 21:01
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Wii News

    It's quiet out here - almost like Nintendo is got its attention on the launch of a new console in a matter of days.

    Admittedly, though, so should you. 3DS lands this Friday in UK and Sunday in US. You cash should be tied up in dreamy thoughts of portable stereoscopic shenanigans this weekend.

    Anyhow, if you're a big fan of random Japanese wrestling, shooting tanks or physics-based puzzle games, take a look at the full update list of US Nintendo downloads below.

    Virtual Console

    Natsume Championship Wrestling
    Original platform: Super NES
    Publisher: Natsume Inc.
    Players: 1-4
    ESRB Rating: E10+ (Everyone 10 and Older) - Mild Violence
    Price: 800 Wii Points
    Description: Step into the ring. Choose from 12 outrageous wrestlers and bring the pain. Wield the massive power of Asteroid, the lightning-fast strikes of Viper, the underhanded attacks of Phantom and many more madmen of the ring. With its robust grappling system and more than 50 moves to master, Natsume Championship Wrestling delivers the deepest and most realistic wrestling action of the 16-bit era. Test your might against the crafty AI, or up to four players can compete in exhibition, tag team and round-robin matches. (Additional accessories are required for multiplayer mode and are sold separately.)

    WiiWare

    Arcade Essentials
    Publisher: Nordcurrent
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 500 Wii Points
    Description: Arcade Essentials is a collection of five classic arcade games. All are presented in a modern reincarnation with enhanced game play, stylish graphics and sound effects. Jump right in, enjoy the nonstop game play and immerse yourself in these popular games as you did many years ago. Discover lots of levels to unlock, plus high score tables and other cool stuff to keep you entertained.

    Dive: The Medes Islands Secret (demo version)
    Publisher: Cosmonaut Games
    Players: 1
    ESRB Rating: E (Everyone) - Mild Violence
    Price: 0 Wii Points; full version available for 1,000 Wii Points
    Description: Over the past five centuries, hundreds of ships flying every ensign have succumbed to the power of the ocean. Merchant boats, pirate ships, navy vessels - all of them have ended up covered in coral at the bottom of the ocean. They all guarded secrets that remained hidden over the years, secrets that have always been a mystery...until now. In Dive: The Medes Islands Secret, you are John Sanders, a treasure hunter and experienced diver who spends months planning and documenting a major expedition to locate and recover several ships of different ensigns around the world.

    Note: Some demo versions do not support all game features, and players cannot save their in-game progress in demo versions.

    Nintendo DSiWare

    G.G Series D-TANK
    Publisher: Genterprise Inc.
    Players: 1
    ESRB Rating: E (Everyone) - Mild Cartoon Violence
    Price: 200 Nintendo DSi Points
    Description: You control a tank that can respawn any number of times. The focus of this shooting game is to put your life on the line to successfully carry out a variety of defensive and offensive missions. In defensive missions, you must take out the enemy tanks targeting your base before it is destroyed. In offensive missions, you must capture the enemy's stronghold within the time limit. The key to success in these missions is the strategic use of items such as bombs and special ammo.

    Shapo
    Publisher: Tik Games, LLC.
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 500 Nintendo DSi Points
    Description: Shapo is a challenge that will keep you on the edge. Balance the scales as you place shapes made of different materials. Play more than 150 levels in Classic or Puzzle mode to unlock the greatest wonders of the world. Stunning art brings 15 wonders of the world to life. Enjoy exciting power-ups such as the material bomb and line bomb. Each ball and shape has a different weight, so be careful when placing your pieces. In Classic mode, create lines to remove balls. Match sequential lines and watch the combo multiplier grow. In Puzzle mode, complete increasingly complicated levels by filling the grid with the given balls.
    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 21st, 2011 18:47
    1. Categories:
    2. Nintendo 3DS News

    Nintendo is not concerned by competition from cheap $1 smartphone games and has no plans to lower its software prices accordingly, so says the creator of the 3DS.
    Hideki Konno explained to Gamasutra that rather than lower standards to allow it to sell games for less, Nintendo planned to pour more resources into making sure its titles competed at a quality level, rather than on price.
    "We're not going to try to match that," he insisted, addressing the issue of rock-bottom priced smartphone titles.
    "We're just going to continually strive to not just maintain, but increase, the quality of the entertainment that we're providing, and let it sort itself out. Again, we're not worried about competing at a price point level.
    Konno then speculated that Microsoft and Sony held exactly the same opinion on the issue, adding that it wasn't possible to make an immersive, content-rich title for such a low price.
    "Now of course as a customer, if somebody said to me, 'Hey, we've got Call of Duty on your portable device and it's only going to cost you 100 yen,' yeah, I'd be super stoked, really excited about that," he said.
    "And I'd be really excited to see a great game at a really cheap price, but I just don't think that you could make a game that's immersive and as big as, let's say Call of Duty, or any other large title, and sell it at that price point; it's just not possible.
    "The only way that you're going to get a game at that price point is if it's a limited version with limited levels or something. They're going to have to reduce it to sell at that price. So that other game - because the content is valuable - it's still going to be a viable product at a higher price point.
    "If we went out and created one of our titles - a big title for Nintendo - and we decided to sell it at, like, say 100 yen," he continued, "how many do we have to sell to get back our investment? That number's insane. It's just incredible, right?
    What's more, Konno argued, gamers don't mind paying extra if they know they're getting a quality product.
    "As a game developer I've put my heart into what I create, and I'm hoping that what I'm putting out there is something that people will be engaged by and entertained by. And as a consumer, I want the same thing. If I go and I see a game that interests me and I think I want to play it, I don't mind the fact that I have to pay a reasonable price for it.
    "I'm not trying to say that I think games on cell phones are a bad thing; I'm not trying to say that they're worthless, or have no value at all. I'm just saying that they're just different."
    The 3DS launches this Friday, with full retail games currently priced at around £30. The eShop, which will offer cheaper downloadable titles, will be added in via a system update later this year.
    http://www.eurogamer.net/articles/20...ith-USD1-games
    ...
    by Published on March 21st, 2011 18:43
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    PCs aren't just a bit more powerful than PS3 and Xbox 360 - they're up to 10 times more powerful. So why aren't PC games 10 times their console equivalents? Because of Windows' meddling DirectX API (application programming interface), that's why.
    "It's funny. We often have at least 10 times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look 10 times as good," scoffed AMD graphics card mouthpiece Richard Huddy to Bit-Tech.
    "To a significant extent that's because, one way or another and for good reasons and bad - mostly good - DirectX is getting in the way."
    Huddy added: "I certainly hear this ['make the API go away'] in my conversations with games developers."
    DirectX is made by Microsoft. To run a game on Windows - the most popular PC operating system around - you need to use DirectX. In simple terms, it's DirectX that controls what your graphics card can do.
    On console that's not the case: developers there can program "direct-to-metal", as Huddy calls it.
    "By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all," Huddy went on to say.
    "If we drop the API, then people really can render everything they can imagine, not what they can see – and we'll probably see more visual innovation in that kind of situation."
    What sort of nut-case developer would want to program "direct-to-metal" on PC, you ask? Crysis maker Crytek; "Yes, that would appeal to us,' the developer said.
    The Xbox 360 supports DirectX 9.0c. The PS3 doesn't use DirectX, what with it being a Microsoft technology. The most current version of DirectX is 11.
    http://www.eurogamer.net/articles/20...horsepower-amd
    ...
    by Published on March 21st, 2011 18:40
    1. Categories:
    2. Nintendo 3DS News

    The battery in the Nintendo 3DS is as bad as we had feared, and it's a major impediment to enjoying the system. ... With the screen at a reasonable brightness, 3D and wireless turned off when the game allowed it, and no sound, we were about to get to a little over 4.5 hours of playtime. If you like a brighter screen, keep 3D turned on, or if you have that speaker going, that time is only going to go down. ... Using the cradle whenever the system isn't being played is a habit you're going to want to pick up, especially with a charging time of around three and a half hours.http://games.slashdot.org/story/11/0...Slow-To-Charge ...
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