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  • wraggster

    by Published on March 2nd, 2011 09:27
    1. Categories:
    2. Apple iPad

    Definitely take this one with quite a few grains of salt, but there's a small chance that Amazon.de may have accidentally leaked the iPad 2 specs a bit early.

    According to the alleged screenshots, the iPad 2 will feature a 1.2 GHz Processor, Thunderbolt, and a camera. This comes on top of features of the original iPad, including wi-fi and 3G models and bluetooth None of these come as a great surprise, but we would be surprised if this is the real deal. The listing also mentions that the iPad will be available March 17.

    The link has that was sent to CultOfMac, who first posted the story, did not work once they got their hands on it, and searching Amazon.de doesn't reveal a thing, so this could all be a big fake. But it is some fun speculation on the eve of Apple's event.

    All our questions will be answered in due time. We're just a few short hours away!

    http://modmyi.com/forums/ipad-news/7...amazon-de.html ...
    by Published on March 2nd, 2011 09:25
    1. Categories:
    2. Apple iPhone

    In a move that many feared would come true sooner rather than later, Verizon Chief Financial Officer Francis Shammo suggested on Tuesday at an investors conference that Verizon will soon end unlimited data plans for its recently acquired iPhone. The demise of unlimited plans may transpire as soon as this summer.


    Quote:
    Verizon Wireless allows unlimited Web-surfing for $30 a month for users of its version of the popular Apple phone. But this will change in the coming months.
    Released just weeks ago on the Verizon network, the iPhone, Shammo says, simply had to be introduced with an unlimited data plan on the table. Why? Because Verizon "didn't want to put up a barrier" to potential iPhone buyers interested...
    http://modmyi.com/forums/iphone-news...ns-iphone.html ...
    by Published on March 2nd, 2011 09:17
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    News via nmax

    Nintendomax is proud to announce the launch of the Wii Dev Nintendomax Competition 2011 ", third edition of this tournament of amateur development for Wii.

    The purpose of this competition is to create a game homebrew unique to the Wii, applications are accepted but are commonly classified with the games.

    This year, we put the package as 2 x Nintendo 3DS , SuperCard DSTWO 3 x , 3 x lint , 1 x 150 € and a shopping voucher of € 100 to be won thanks to our partners Assentek , ConsoDreams , fl- games and modsupplier .

    The deadline is 3 months, you have until May 31, 2011, 23:59 to present your (your) project (s).

    Last accuracy, recognizing that the Homebrew Bounty takes place at the same time as our competition, we accept the projects participating in both events.

    To maximize the number of entries for the competition, we ask all our partners / all persons having an interest in amateur development, prevent most people from the conduct of this competition.

    All good code .

    http://www.nintendomax.com/viewforum.php?f=140 ...
    by Published on March 2nd, 2011 09:14
    1. Categories:
    2. Nintendo DS News

    News via Nmax

    Actarus offers version 1.0.3.9 Final for windows of " iDeaS 'excellent Nintendo DS Emulator for PC
    Here's the final version. Many small fixed Especially for The Support of multicore in 3D.

    :: Homepage

    Download Here ...
    by Published on March 2nd, 2011 09:09
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...6df1cb4b23adb6

    Spinal moved from beta 3.2 " imenu "alternative menu inspired design of the iPod touch / iPhone for only the linker SuperCard DSTwo .

    http://spinalcode.co.uk/index.php/pr...onsoles/imenu/

    Download Here ...
    by Published on March 2nd, 2011 01:04
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/foren...dispute-82276/

    In the latest round of Sony vs. Geohot legal wrangling, court documents obtained by PSX-SCENE reveal that there is now a dispute as to how Geohot's hard drives are being handled by TIG, the third-party company designated to analyze them.

    The original court order only called for the drive(s) to be delivered to a third party "for the purpose of isolating, segregating and/or removing the information on those devices related to Defendant Hotz's circumvention of the TPMs in the PS3 system."

    Now the company doing the analysis wants to create TWO FULL IMAGES of the drive(s), in both decrypted and encrypted form!!! According to Geohot's attorneys, "SCEA is not entitled to inspect the impounded drives under the impoundment order, nor is it allowed to create and preserve additional copies of the impounded drives, but this is precisely what it seeks to do."

    SCEA, of course, is demanding that this fast one be allowed.


    Quote:
    For the foregoing reasons, SCEA requests that the Court order that Mr. Hotz comply with TIG‟s recommended impoundment protocols and that those protocols be supplemented to ensure that preservation requirements are met as follows:

    (1) TIG create and preserve two forensically sound images (e.g., bit stream images) of each impounded storage device in its encrypted form: One to be maintained by TIG in a secure vault for preservation purposes and the second to be used for decryption and/or any other necessary analysis by TIG;

    (2) TIG create and preserve two forensically sound images (e.g., bit stream images) of each impounded storage device in its un-encrypted form. One to be maintained by TIG in a secure vault for preservation
    purposes and the second to be used for TIG‟s necessary analysis; and

    (3) TIG maintain and preserve all of the forensically created images for the duration of the lawsuit.

    SCEA further requests that the Court order Mr. Hotz to: (a) provide TIG with the tools and keys necessary to decrypt the impounded storage devices and the keys and passwords necessary to decrypt or unlock any protected files contained on the impounded storage devices;

    (b) identify for TIG all virtual machines or hard disks stored or at any time run on the impounded storage devices.3 Furthermore, to verify compliance with the impoundment order, SCEA requests that the Court order Mr. Hotz to provide a declaration setting forth: (i) verification that all storage devices on which any circumvention devices or any information relating to Mr. Hotz‟s circumvention of the technological protection measures in the PS3 System are stored have been delivered to TIG; (ii) why the storage device used by Mr. Hotz in the January 7, 2011 YouTube video entitled “Jailbroken PS3 3.55 with Homebrew” was not delivered to TIG for impoundment; and (iii) the identity of any remote storage of the circumvention devices or any information relating to Mr. Hotz‟s circumvention of the technological protection measures in the PS3 System.4 Finally, SCEA seeks fees and costs in relation to this motion. ...
    by Published on March 2nd, 2011 01:01
    1. Categories:
    2. Nintendo 64 News

    News via http://www.romhacking.net/forum/inde...pic,12267.html


    This is the third official, full-point release, of GoldenEye: X, a project that ports GoldenEye’s stages, weapons, and characters to Perfect Dark. Over the last few months, we’ve been busy adding in new content, as well as addressing certain issues that cropped up in the most recent versions of the game. We’ve not only been focusing our efforts on the multiplayer ‘Virtual Reality’ aspect of the game, but have also made advances with the mission campaign. However, we’re still not quite at the point where those are good enough to be made public. In the meantime, you can play solo (or co-op) against up to eight Simulants in any of the VR levels available. Here is a summary of the edits and updates in this version…
    • There is a lot more available to the player from the very start of a new file. From Virtual Reality, you should have access to every weapon, weapon set, music track, scenario, game option, and Simulant type (with the ability to use up to eight).
    • Two new levels are available in VR… Bunker ii and Archives. They are (mostly) complete with glass, doors, metal crates, and all the weapons you can handle. The Simulants perform very well, and are able to fully traverse the stages. The only hiccup lies in the metal crates. They’ll eventually drop through the floor after being destroyed and disappear for the remainder of the match. It may take a few cycles for it to happen, however.
    • There’s a very special treat in this release. Expertly ported from The World Is Not Enough on the N64, the “Labyrinth” multiplayer map by Zoinkity. He’s brought this fun level over to GoldenEye, which was then converted for Perfect Dark and updated to have more spawns, additional ammo crates, Capture the Flag bases, and even five Hills. It’s a brand new experience for those not familiar with TWINE, and a great bit of nostalgia for those who are.
    • Get your hands on some new hardware! Take out your opponents in stealth by using the silenced variations of the PP7 Special Issue and D5K Deutsche. The destructive Shotgun is also now at your disposal. Like some of the other weapon ports, the muzzle flashes and bullet origins aren’t perfect, but the weapons themselves and their positioning matches the originals. Once we learn more about how the weapons in PD are setup, these issues will be taken care of.
    • An additional eight bodies and five heads have been added to the character roster. Choose from the Russian Soldier, Jungle Commando, Siberian Guard (Black) [which also completes Mishkin], or Siberian Special Forces. Feeling invincible? Than select Boris as your on-screen persona. Want to use some voodoo magic against your foes? Baron Samedi is just waiting to put on a hex. And whether you’re tall or short, there’s somebody for you. Jaws and Oddjob, the polar-opposites in GE, are ready to duke it out again… whether you want your friends to use them or not is up to you.
    • From the first patch, the Moonraker Elite has been using a customized arm/hand model. Since then, the other characters have been matched up with more appropriate models. Most of those have also been customized, since PD only offered so many styles. There’s a couple that still require better textures, but the majority of characters are complete.
    • Simulants are now fully supported in the Caves map. Thanks to a base AI Path Network created by Octan Baron for his custom mission in GoldenEye, Sims are capable of navigating all areas of the stage. Hopefully this will breath new life into a level that most would consider to be the least appealing multiplayer choice in GoldenEye.
    • Egyptian has seen some architectural modification since the last release. There are three chutes that normally contain ceiling-mounted drone guns in the mission. They have been edited and changed into ramps. It was a decision made to better performance, for both humans and Sims. Before, people were capable of falling through the lower edge of the chute and dying. As a ramp, this occurance is eliminated. Simulants now use these ramps without any issues.
    • The left-handed Phantom and Sniper Rifle now draw correctly, and not inside-out. Their bullet origins are still inaccurate, but the Phantom does have a slightly improved muzzle flare. It also uses the appropriate sound effect, and has been adjusted to better replicate the original. The Sniper Rifle has also been slightly modified, and now deals the same amount of damage as in GoldenEye.
    • The AR33 Assault Rifle and RC-P90 are now capable of penetrating through objects and characters. I’m not sure why they weren’t setup by Rare to do this in the first place, but it has since been fixed.
    • Certain doors in various levels weren’t using the proper flag to prevent them from being seen through walls. Those that appeared in Temple, Facility and Egyptian are now all taken care of. Others also close portals when shut, which may help slightly with the framerate in certain areas.
    • The
    ...
    by Published on March 2nd, 2011 00:58
    1. Categories:
    2. PSP News

    News via http://blog.coldbird.co.cc/?p=406

    Just giving you guys a quick hint on the progress, the Recovery Menu is now complete and features most of the features you guys are used to from M33 CFWs.
    You can disable / enable Plugins, apply Registry Hacks and change several settings about PSP behaviour.
    We are trying to increase the compatiblity with wanted plugins, like the newly released 6.35 Category Plugin right now (ISO Listing Code and Plugin bite…).
    In response to the comments on this blogpost…
    Concerning PSX Game Compatiblity, you guys should try repacking your Images using Special Game IDs for your discs!
    For example: Using the Syphon Filter 3 Game ID (SCUS94640), as discovered by Jinx a long time ago for 3.X based CFWs, fixes Chrono Cross and makes it 100% runable on 6.35 PRO-B. ...
    by Published on March 2nd, 2011 00:56
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Newly released for the 3DS (on worldwide import)



    This set of screen protectors is designed for the latest console, 3DS. It is easy to apply to the screens of the console for protection against dust and scratches. The screen protectors are washable and reusable, so you can always keep them new and clean. The high clarity rate shows the screens clearly to provide highest quality of display. ...
    by Published on March 2nd, 2011 00:50
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Newly released for the 3DS (on worldwide import)



    3DS Aluminum case made with Aluminum and anodized color finishing, resulting in a lightweight case, providing superior protection from scratches and impacts. Precision engineering allows this case to fit your Nintendo 3DS perfectly, also provides ease of access to Nintendo 3DS buttons and function ports. ...
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