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    by Published on February 1st, 2011 20:59
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo Wii News

    Nintendo president Satoru Iwata has defended the company's performance in the wake of a 74% year-on-year profits slump.

    Observing that following a difficult nine months of hardware sales, he told investors that "Few people in the industry were able to anticipate that Wii would regain its momentum at the end of the year."

    In Nintendo's home nation of Japan, "In the latter half of December, Wii sold twice as much as PS3". The US had seen similar resurgence, although sales had not returned to 2009's record-breaking levels: "Wii sold more than 2,350,000 units of hardware in December 2010, which was better than December 2008, when Wii was selling very well.

    "As a result, Wii was able to establish another record in the U.S. home console market by selling more than seven million units in the U.S. in three consecutive years."

    In Europe during October 2010, "Wii was in the lowest position among all the consoles, so when I told you that I believed Wii would make a comeback in the year-end sales season, it might have sounded like nothing but a mere dream.

    "Wii sales rose sharply to the top in the 43rd week, which is when we released the red Wii hardware. The sales pace picked up even more speed during the year-end sales season, and Wii went back to holding the largest market share.

    "I think that few people could have expected that in the peak week of the year-end sales season, Wii hardware would be selling almost twice that of other consoles." Across Europe's major territories during week 50 of last year, the Wii sold around 450,000 units, compared to around 300,000 for PS3 and 250,000 for 360.

    The red Wii was repeatedly mentioned as contributing to the year-end resurgence. However, Iwata felt that the entire market was suffering. "Overall the home console market in 2010 could not create the excitement that the industry had experienced in the 2009 year-end sales season."

    The handheld DS range had performed well in Japan, primarily due to combined sales of Pokemon Black & White becoming the highest-selling game of the year there, but Iwata admitted things were not so rosy in other territories.

    "While the home console software market has been able to maintain a similar market size over the past two years, the handheld software failed to do the same in Europe. It's been said that the illegal copies of software have had significant impact in Europe.

    "In addition, we analyze that another reason for the declining market size is the low active-use ratio of Nintendo DS hardware for the lack of new software titles selling very well.

    "Although Nintendo DS has kept its high market share, we are far from satisfied with the current handheld software market." The 3DS would be part of "various efforts" to "revive" the handheld market.

    For software, Iwata singled out certain titles as major contributors. Wii Party was revealed to have sold more than five million units worldwide, though as European sales were so far higher than in the US, "We believe that this software still has potential in the U.S., so we are planning to further promote it."

    DS drawing title Art Academy was revealed to have sold more than 1.5 million units worldwide, while further sales data held that combined lifetime sales of Wii Sports and Wii Sports Resort had hit 102 million units. Around 22 million of these occurred during the last nine months of 2010.

    The strongest worldwide performer of the year for Nintendo was Super Mario Galaxy 2, which shifted 6.15 million units across 2010. In total, 18 Nintendo titles passed one million worldwide sales between April and December last year.

    http://www.gamesindustry.biz/article...nt-profits-dip ...
    by Published on February 1st, 2011 20:55
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News

    Nintendo believes its history of multiplayer gaming features predates and is equivalent to the current interest in social network games.

    President Satoru Iwata told investors last week that "It has been reported that social entertainment is the key to video games... Nintendo has been developing social entertainment in the field of video games for a long time.

    "Social elements tend to be narrowly associated with human relationships through computer networks. We believe, however, that the essence of social entertainment is that the relationships with other human beings add a social nature to the play and make it more interesting.

    Although Iwata appeared to be addressing the growth of titles such as FarmVille and Japan's phone-based MobageTown, he saw parallels with Nintendo in that "NES had two controllers from the start and Nintendo 64 was the first home console system to make four controllers available.

    "The link cable for GameBoy allowed two players to compete in Tetris and later enabled the trades and competitions of Pokémon, and gradually these features were made available wirelessly. To Nintendo, social elements are nothing new at all."

    He observed that "When you hear the term 'social network,' it generally means a service taking advantage of social human relationships through a constantly connected network with smart phones and PCs. In contrast, Nintendo appreciates real human relationships among people."

    The 3DS' StreetPass and SpotPass features, which automatically arranges and even plays games with passers-by, played a part in Nintendo's ongoing social game strategy, he claimed, as well as "further expand[ing] the gaming population."

    The company perhaps seems a little less interested in fuelling its social systems with download-based gaming however, having just announced that its eStore for 3DS has been pushed back to May.

    http://www.gamesindustry.biz/article...ing-new-at-all ...
    by Published on February 1st, 2011 20:52

    After a couple of months in beta, OnLive's PlayPack plan, which offers unlimited access to a selection of titles on the service for $10 a month, has officially launched. Saying that "the meteoric growth of Netflix reflects the enormous consumer demand for flat-rate instant-play media," company CEO and founder Steve Perlman made no secret of the company's inspiration for PlayPack when commenting on its official debut.

    OnLive hopes to grow the PlayPack selection with "premium, indie and classic games" on "a regular basis," with new additions being selected in part based on feedback from subscribers to the plan. The day one lineup of 38 games can be found after the break, and includes some titles that are entirely new to the service, most notably the original BioShock.

    http://www.joystiq.com/2011/02/01/on...ebuts-with-38/ ...
    by Published on February 1st, 2011 20:20
    1. Categories:
    2. PS3 News

    Gamers are reporting that Sony's recent PlayStation 3 firmware "security patch" prevents users from upgrading the console's hard disk drive.

    PS3 firmware update v3.56 – released last week – was described as a "security patch" by Sony bigshot Eric Lempel.

    Some speculated that it was an attempt by Sony to prevent George "Geohot" Hotz's infamous jailbreak from working.

    However, reports indicated the patch itself was hacked just days after release – and now it seems it has caused problems for unsuspecting PS3 owners.

    Eurogamer reader Marshall2008 took to Eurogamer's forum to spread the bad news: "At present you will get error 8002f2c5 when you change your HDD and the only way to fix it is to put the old drive back in," he wrote.

    "I bought a 320GB HDD to upgrade my 120GB PS3 Slim. I stuck the drive in and got the usual message about putting in a USB drive/stick with update 3.56 or newer on. I stuck the old drive into a sata caddy formatted it and put the update on. All good so far until it gave me error 8002f225.

    "Checking online it appears to be a firmware bug which screws up upgrading your HDD. Unfortunately for me I wiped the original drive so I can't just stick it back in and I will have to wait for a fix."

    Eurogamer reader Joseph Bat then pointed Eurogamer towards spiralling threads on the official EU PlayStation forum.

    Reports indicate the issue is restricted to the 16MB flash PlaySation 3 models – which includes the Slim. Eurogamer has contacted Sony for comment.

    http://www.eurogamer.net/articles/20...s-hdd-upgrades ...
    by Published on February 1st, 2011 20:16
    1. Categories:
    2. PS3 News,
    3. PC News

    Sony looks poised to bring its PlayStation 3 motion controller Move to PC, opening up alternative uses for the device.

    The synopsis for a panel at GDC next month entitled 'Update on PlayStation Move development' includes the comment "We will discuss the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs."

    The talk is to be presented by John McCutchan, SCEA's lead of the Game Systems team in Developer Support.

    No further information on Move Server is available at present. Rumours are also swirling that Microsoft is soon to offer official support for its Kinect motion controller on PC, following a vast a number of inventive hacks for the device.

    http://www.gamesindustry.biz/article...-server-for-pc ...
    by Published on February 1st, 2011 19:42
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News

    Dead Space 2, the dismembering space horror sequel from EA and Visceral Games, has taken the top spot on the UK chart in a week of few releases, knocking LittleBigPlanet 2 into second after just a week at the top.

    Dead Space 2 is the only new entry in a reshuffled top twenty which sees Black Ops slip to its lowest position yet of fifth. FIFA 11 and Assassin's Creed Brotherhood both gain a place at Activision's expense, sitting at third and fourth respectively.

    Interestingly, the addition of Dead Space Extraction: Move to the PS3 bundle didn't quite manage to tip the sales of Dead Space 2 in the favour of Sony's machine - 56 per cent of sales were for Xbox 360, with 40 per cent on PS3 and the remaining 4 on PC.

    Leisure software charts compiled by Chart Track, (C)2010 UKIE Ltd.

    Last Week This Week Title
    New Entry 1 Dead Space 2
    1 2 LittleBigPlanet 2
    4 3 FIFA 11
    5 4 Assassin's Creed: Brotherhood
    2 5 Call of Duty: Black Ops
    3 6 Just Dance 2
    10 7 Need For Speed: Hot Pursuit
    6 8 Wii Fit Plus
    15 9 Art Academy
    11 10 Just Dance
    7 11 Mass Effect 2
    8 12 Kinect Sports
    12 13 The Sims 3
    9 14 Gran Tursimo 5
    16 15 Wii Party>
    13 16 Dance Central
    20 17 WWE: Smackdown Vs. RAW 2011
    17 18 Read Dead Redemption Undead Nightmare
    Re-Entry 19 EA Sports Active 2
    18 20 Wii Sports Resort

    http://www.gamesindustry.biz/article...op-of-uk-chart ...
    by Published on February 1st, 2011 17:43  Number of Views: 403 
    1. Categories:
    2. Nintendo DS News

    chintoi offers the 0034 version of " IkuReader "ebook reader for Nintendo DS.
    ...
    by Published on February 1st, 2011 16:32

    Nintendo president Satoru Iwata has defended the company's performance in the wake of a 74% year-on-year profits slump.

    Observing that following a difficult nine months of hardware sales, he told investors that "Few people in the industry were able to anticipate that Wii would regain its momentum at the end of the year."

    In Nintendo's home nation of Japan, "In the latter half of December, Wii sold twice as much as PS3". The US had seen similar resurgence, although sales had not returned to 2009's record-breaking levels: "Wii sold more than 2,350,000 units of hardware in December 2010, which was better than December 2008, when Wii was selling very well.

    "As a result, Wii was able to establish another record in the U.S. home console market by selling more than seven million units in the U.S. in three consecutive years."

    In Europe during October 2010, "Wii was in the lowest position among all the consoles, so when I told you that I believed Wii would make a comeback in the year-end sales season, it might have sounded like nothing but a mere dream.

    "Wii sales rose sharply to the top in the 43rd week, which is when we released the red Wii hardware. The sales pace picked up even more speed during the year-end sales season, and Wii went back to holding the largest market share.

    "I think that few people could have expected that in the peak week of the year-end sales season, Wii hardware would be selling almost twice that of other consoles." Across Europe's major territories during week 50 of last year, the Wii sold around 450,000 units, compared to around 300,000 for PS3 and 250,000 for 360.

    The red Wii was repeatedly mentioned as contributing to the year-end resurgence. However, Iwata felt that the entire market was suffering. "Overall the home console market in 2010 could not create the excitement that the industry had experienced in the 2009 year-end sales season."

    The handheld DS range had performed well in Japan, primarily due to combined sales of Pokemon Black & White becoming the highest-selling game of the year there, but Iwata admitted things were not so rosy in other territories.

    "While the home console software market has been able to maintain a similar market size over the past two years, the handheld software failed to do the same in Europe. It's been said that the illegal copies of software have had significant impact in Europe.

    "In addition, we analyze that another reason for the declining market size is the low active-use ratio of Nintendo DS hardware for the lack of new software titles selling very well.

    "Although Nintendo DS has kept its high market share, we are far from satisfied with the current handheld software market." The 3DS would be part of "various efforts" to "revive" the handheld market.

    For software, Iwata singled out certain titles as major contributors. Wii Party was revealed to have sold more than five million units worldwide, though as European sales were so far higher than in the US, "We believe that this software still has potential in the U.S., so we are planning to further promote it."

    DS drawing title Art Academy was revealed to have sold more than 1.5 million units worldwide, while further sales data held that combined lifetime sales of Wii Sports and Wii Sports Resort had hit 102 million units. Around 22 million of these occurred during the last nine months of 2010.

    The strongest worldwide performer of the year for Nintendo was Super Mario Galaxy 2, which shifted 6.15 million units across 2010. In total, 18 Nintendo titles passed one million worldwide sales between April and December last year.

    http://www.gamesindustry.biz/article...nt-profits-dip ...
    by Published on February 1st, 2011 16:23

    Sony intends to spread the PlayStation Suite much further than Android phones - even iOS and Windows are part of the plan, and they're made by the enemy.

    The exciting potential is for PlayStation Suite games to be offered far and wide, rather than be restricted like produce for App Store and Windows Phone 7.

    "There are a variety of operating systems, but we're focusing first on Android," said Sony Computer Entertainment chief Kaz Hirai, in a conference translated by Andriasang.

    "There's also Windows, iOS and so forth, but we don't have the resources to make it compatible with everything from the start.

    "We're not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly."

    "We have a completely open stance with carriers and handset makers," he added.

    To begin with, PlayStation Suite will deliver classic PSone games to Android phone users. But in the future, Sony wants the Suite to evolve into a hardware-neutral development environment where brand new games and content are made.

    Through a PlayStation Certified seal of approval, Sony will pin-point which devices work properly with PlayStation Suite. And with a QA system, Sony hopes to avoid the Suite becoming a swamp of questionable quality.

    Final Fantasy VII on Android would tempt.

    The announcement of PlayStation Suite came at Sony's PlayStation Meeting last week. The big news there was the unveiling of Next Generation Portable (aka PSP2). Eurogamer's blanket coverage of the event has been cobbled together in one handy place.

    http://www.eurogamer.net/articles/20...ts-ios-windows ...
    by Published on February 1st, 2011 16:23

    Sony intends to spread the PlayStation Suite much further than Android phones - even iOS and Windows are part of the plan, and they're made by the enemy.

    The exciting potential is for PlayStation Suite games to be offered far and wide, rather than be restricted like produce for App Store and Windows Phone 7.

    "There are a variety of operating systems, but we're focusing first on Android," said Sony Computer Entertainment chief Kaz Hirai, in a conference translated by Andriasang.

    "There's also Windows, iOS and so forth, but we don't have the resources to make it compatible with everything from the start.

    "We're not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly."

    "We have a completely open stance with carriers and handset makers," he added.

    To begin with, PlayStation Suite will deliver classic PSone games to Android phone users. But in the future, Sony wants the Suite to evolve into a hardware-neutral development environment where brand new games and content are made.

    Through a PlayStation Certified seal of approval, Sony will pin-point which devices work properly with PlayStation Suite. And with a QA system, Sony hopes to avoid the Suite becoming a swamp of questionable quality.

    Final Fantasy VII on Android would tempt.

    The announcement of PlayStation Suite came at Sony's PlayStation Meeting last week. The big news there was the unveiling of Next Generation Portable (aka PSP2). Eurogamer's blanket coverage of the event has been cobbled together in one handy place.

    http://www.eurogamer.net/articles/20...ts-ios-windows ...
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