• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on August 20th, 2010 16:41

    s_hansse has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:



    Nickname: s_hansse
    Project name: Scribble Jump DS (demo1f2)
    From: germany
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: YES
    In last NEO Compo this project have won in the top 10: NO

    homepage: http://cojobo.net/~s_hansse/download...ndex.php?lg=en
    download: http://cojobo.net/~s_hansse/download...download&lg=en
    blog: http://s_hansse.drunkencoders.com

    Project description:

    Initially I wanted to make a Doodle Jump for the DS, but LimaSky (the maker of Doodle Jump) forbid that
    So I made up my own graphics and my own sounds.

    Some people helped me to translate this game into seven languages:
    - german
    - english
    - frensh
    - italian
    - spanish
    - netherlands
    - swedish

    How to use:

    Go to http://cojobo.net/~s_hansse/download...version=latest and download the scribblejump.zip.
    Extract it and follow the REAME_en.txt for more instructions.

    If you have DSMotion, you can control the Scribble (the blue thing) by rotating your DS (like in Doodle Jump for the IPodTouch).
    If you do not have DSMotion you have to use the Pad or the Stylus to control the Scribble.

    For those who don't know Doodle Jump:
    The Scribble jumps constantly. You can move it to the right or to the left and have to get as high as possible by jumping on different platforms.
    There are also items which help you to jump higher or prevent monsters from hurting you.

    You should start with the "help" - level in the main-screen.


    There is also a leveleditor which you can use to make your own levels. (which will appear in the data/sj-level folder).
    You can download new levels (and upload your own, if you register) here: http://cojobo.net/~s_hansse/download...on=level&lg=en.

    I hope you like this game as much as the over 300 people who downloaded it yet.

    Edit:


    Quote
    Changelog:
    - there are now three modes:
    - adventure mode: unlock the next level by getting through
    - infinite: the "play all"-mode
    - own levels: play your own levels
    - if you only play one level (everything except infinite), the time is your score
    - each level has its own highscorelist
    - you can play the level direct in the leveleditor
    - added an easier Stylus-Control (the second in option-menu)
    - slower scrolling (if you need to scroll further, press UP)
    - italian translation by Nhoya
    - spanish translation by fincs
    - fixed some other bugs and improved other things

    I also changed the folder structure:

    new levels are now in sj-levels
    missions are in sj-missions
    highscores are in sj-highscores
    Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;

    http://www.neoflash.com/forum/index....ic,6239.0.html ...
    by Published on August 20th, 2010 16:37

    PypeBros has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: PypeBros
    Projet name: Bilou : Apple Assault
    From: Belgium
    Division: GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:



    Bilou and Bouli have crashed on a strange planet. While Bouli is repairing the Astrocruiser's repellor shield, Bilou (the blue ball) has to keep hordes of crazy applemen away ! The game feature the four fields surrounding the cruiser that you must clean up so that Bouli can finish his job and provide you a safe retreat for further exploration. Stun the applemen by stomping them (A). That will provide you more punch power to dispatch the assaulters further away (B).
    In each assault wave, the applemen will come back with reinforcement. How long will you stand ?

    How to use:
    - download the game
    - Control Bilou with the D-Pad, jump with (A), punch with (B).
    - you can build up your punch power faster if you press (A) again when bouncing on applemen
    - yellow worms can't be dispatched, but they can "help" Bilou building punch power while staying at safe distance from apples
    - once you've gathered enough power (stars will start appearing on your punch bar), you'll shoot a devastating shuriken instead of merely punching.
    - the more bounces you chain without touching the ground, the more you'll score.
    - visit the "apple assault thread" if you need more instructions.

    http://www.neoflash.com/forum/index....ic,6275.0.html ...
    by Published on August 20th, 2010 16:34

    miguel28 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: miguel28
    Projet name:Super Smash Bros Crash! DS (Demo7)
    From: Mexico
    Division: Retro GAME
    Platform: NDS
    Original enter: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It is a remake of the great Super Smash Bros. I did for the DS. The project is a demo, but has 21 characters, 14 stages, 2 CPUs, good music and sounds that accompany us throughout the game and two game modes. You can take pictures of the battle and saved in BMP format pictures in the folder Photos inside the folder SSBDS, and can be viewed later in the vault menu.

    Characters:

    * Diddy Kong (Super Mario)
    * Fox (Star Fox Adventures)
    * Ichigo (Bleach, anime)
    * Link (The Legend of Zelda)
    * Luigi (Super Mario)
    * Mario (Super Mario)
    * Pikachu (Pokémon)
    * Sanji (One Piece, anime)
    * Yoshi (Super Mario)
    * Sonic (Sonic the Hedgehog)
    * Capitán Falcom (F-Zero)
    * Toon Link (The Legend of Zelda)
    * Sasuke (Naruto, manga y anime)
    * Kirby (Saga Kirby)
    * Peach (Super Mario)
    * Falco (Star Fox Adventures)
    * Marth (Fire Emblem)
    * Marco (Metal Slug)
    * Meta Knight (Kirby Adventures)
    * Young Link (The Legend of Zelda)

    Stages:
    * Princess Peach Castle (Super Mario)
    * Hyrule Temple (The Legend of Zelda)
    * Yoshi Story (Super Mario)
    * Metal Fight (Super Mario)
    * Battlefield (Battlefield)
    * Final Destination (Super Smash Bros.)
    * Corneria (Star Fox)
    * Pirate Ship (The Legend of Zelda)
    * Jungle DK (Donkey Kong)
    * Dream Land (Kirby Adventures)
    * Safron City (Pokémon)
    * Konoha (Naruto, manga y anime)
    * Sociedad de Almas (Bleach, manga y anime)
    * Sky (Princess Peach´s Castle)


    How to use:

    First of all we installed in the Flash Card, putting the download folder at the root of the Micro SD.

    Then select the only mode with the A, since the other so far do not work, only works in free battle. Then we will choose our character, for it must drag the red piece to our (below left) to a character, and repeat with the CPU. We pressed Start. We repeat the scenario, all this time there is no tab, just leave the pointer on the stage we want it and click Start again (the stage Preview does not work).

    For those unfamiliar with the saga, it is not dead leave the opponent, but actually off the field. You only have to give a beating to come out or fall. The issue is that the more you hit, the farther you go to hit the second time, and so on. The as per cent of the upper display indicates this.
    Controls:

    * Pad Up: Jump.
    * Pad Down: Crouch.
    * Pad Right: Move to the right.
    * Pad Left: Move left.
    * A Button: Attack, when combined with the pad out separate attacks.
    * B Button: Special Attack.
    * Button Y: Final Smash (Only when you have caught).
    * R Trigger: Protect Yourself.
    * Start: Pause. In the pause menu, R + L + Start: End game.

    Tested on flash cards and the following firmwares:

    * Flash card SuperCard SD / MiniSD / MicroSD / CF with firmware 1.85 and( file dldi.scp )
    * Flash card TTDS (Top Toy Ds) with firmware 1.17a12
    * Flash card M3 DS Real with unknown firmware
    * Flash card with firmware 1.45 M3i Zero
    * Flash card DS ONE Super Card with unknown firmware
    * Super Card DS Flash card with firmware ONEi EVOLUTION OS
    * Flash card Acekard AKAI 2i with firmware 1.5.1
    * Flash EZ Flash V card with firmware 2.0 RC10
    * Flash card ITouchDS with firmware 3.3c
    * Flash card R4 DS and R4i SDHC with firmware 1.24b


    Download Link
    https://sourceforge.net/projects/ssb...7.zip/download

    Blog
    http://ssbcrashds.blogspot.es/



    http://www.neoflash.com/forum/index....ic,6256.0.html ...
    by Published on August 20th, 2010 16:27

    corenting has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: corenting
    Projet name: DSLamp
    From: France
    Division: APP
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It's a simple torch for the Nintendo DS. There is 6 colours.

    How to use:

    Download it here : http://www.corenting.fr/dl/dslamp.nds
    Source code : http://code.google.com/p/corenting-a...vn/trunk/Lampe

    New version (2.0) with touch screen controls...

    http://www.neoflash.com/forum/index....ic,6247.0.html ...
    by Published on August 20th, 2010 11:25

    mrfyda has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: mrfyda & D4NnY
    Project name: PSPokémon
    From: Portugal
    Division: RETRO GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    This project was started by a group of friends as a small test for the PSP.
    Based on our colleagues feedback and our growing curiosity on the platform the game evolved up to a pokémon clone.

    How to use:
    Analog or D-pad: Movement
    X button: Action button
    O button: Cancel button
    Square: Run
    Start: Menu and pause

    Features:
    Battle System
    Online Score
    Multi-Language
    Installation as an ISO game
    *Still lots to be done. Anyone who wants to contribute w/ a translation is welcomed.

    To publish your score online:
    * Get a pokémon
    * Fight at least one trainer
    * Go to the computer on the 2nd floor of the first house

    Acknowledgments:
    Thanks to Dark_Shark for letting us his backgrounds - original work here: http://bit.ly/cKEZay
    Thanks to KiNG_DAViD and xGhOsTkiLLeRx for the endless hours of testing



    v0.16
    * Fixed: Error while submiting online score
    v0.15
    * Fixed: Collision issues
    v0.14
    * Added: UTF-8 support
    v0.13
    * Fixed: save/load bug
    * Fixed: Pokémons in grass appear right after a battle
    * Fixed: Removed flickering when fighting w/ trainer
    * Fixed: You can now update when using Game Categories plugin
    * Added: Deutsch translation - Thanks to xGhOsTkiLLeRx for translating and reporting bugs
    * Added: French translation - Thanks to killtoo
    v0.12
    * Added Spanish Translation - Thanks to Raxco
    v0.1
    * Initial release

    http://www.neoflash.com/forum/index....ic,6251.0.html ...
    by Published on August 20th, 2010 11:17

    kukulcan has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Kukulcan
    Projet name: 24. Swap-DS
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    PROJECT DESCRIPTION:
    After creating many sliding puzzle, i come back with this little SWAP puzzle. The game contain 4 modes :
    - Easy, grid 4*3
    - Normal, grid 4*4
    - hard, grid 8*4
    - Very hard, grid 8*6

    In option menu, it's possible to choose :
    - View good piece (on/off)
    - Don't move good piece (on/off)

    if "View good piece" is at ON, the bad piece using SEPIA color and good piece the true color.

    if "view good piece" is at OFF, all piece using the true color and it's difficult to see the piece is at the good place.

    HOW TO USE:
    Download : 24_Swap_DS(DLDI).zip
    Copy the file at the root of the linker.

    24_Swap_DS.nds
    kukulcan/24/*.jpg (pictures for the swap-ds)

    Using STYLUS on the game.
    START = quit.
    Touch one piece and second piece, the two pieces Swaped. The target is to take all piece at the good place.



    http://www.neoflash.com/forum/index....ic,6271.0.html ...
    by Published on August 20th, 2010 11:13

    ds has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: ds
    Projet name: Breakout
    From: Germany
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO
    Download: here

    Project description:
    A multi-language (currently English and German, depending on User's preferences) 3D-Breakout clone with little in-game manual...
    Some people out there might think that there is no need for another breakout clone... but I like them.

    How to use:
    Download...Unzip...Copy...Play...

    Additional Hints:
    If you want Highscores to be saved, you have to create a /data/breakout folder on your flash card.
    You can rotate the Game freely by pressing R + (A,B,X,Y) while playing.



    http://www.neoflash.com/forum/index....ic,6267.0.html ...
    by Published on August 20th, 2010 11:11

    DisizDream has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: DisizDream
    Projet name: Sam and Max The Hangman Game DS
    From: France
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion:NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Sam n Max The Hangman Game v1.1
    code : DisizDream
    gfx : Angele (my sister)

    This is a very simple game but kids in my family enjoy it !

    - contains 50 words related to the Sam and Max universe
    - play 68 quotes in both languages from Sam and Max hit the road
    - coded with PAlib070717 and DevkitARM r20 : http://www.palib.info/
    - gfx from Sam And Max Hit The Road and the Effigy Mound artbook
    - qwerty keyboard for english users and azerty for french users

    How to use:

    Just touch the screen on the main title (be sure to wait a little to see the little animation) and the game start.
    Then.... You all know the rules... There is a keyboard to pick a letter and the hangman will draw if you make errors.
    There are 4 set of specific quotes for each 4 cases : wrong letter, good letter, won the game, lost the game.

    Hope you guys enjoy it !



    http://www.neoflash.com/forum/index....ic,6257.0.html ...
    by Published on August 20th, 2010 10:57

    Linoma has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Lino (aka linoma)
    Projet name: fb4nds
    From: Italy
    Division: APPlication
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    It's a simple Facebook's chat client.

    How to use (CONTROLS):
    L - Like TAB on Windows
    R + (directional keys) - Move the active window
    Select - Click on the current window or 2 times as double click on left mouse button
    X - Close the active window or Clear Text Box
    L + R - Swith the screens.

    Source Code
    http://code.google.com/p/fb4nds/source/checkout

    Final version for my homebrew,

    there are many fixes and new features like the avatars with the local ram, you must restart app after the changes.

    http://www.neoflash.com/forum/index....ic,6226.0.html ...
    by Published on August 20th, 2010 10:55

    BassAceGold has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: BassAceGold
    Projet name: Etch build 3137
    From: Canada
    Division: Retro APP
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: YES

    Project description:

    Etch is a paint app mainly focused towards pixel art with loads of features which surpass many other paint apps currently released for the DS.

    Current Features Supported:
    -Creation and Saving of 24,16 and 8 bit bitmaps
    -Creation and Saving of Etch Project File (epf) formats (24,16 and 8 bit)
    -creation and saving of images up to 1280x1024 (without external ram)
    -partial layer support
    -external ram and ram overclocking support (ez flash, supercard, etc..) for up to 32 mb memory use
    -customizable options, controls and program colors via ini file
    -zooming with configurable grids
    -ttf font support in keyboard menu with Anti-Aliasing
    -dynamic tool bar
    -mini view on top screen
    -standard tools (pencil, bucket, eraser, line and shape tools, color picker)
    -editable 8bit color palette when in 8bit mode
    -full file browser which can delete and compress files

    Not finished or working Features
    -R button is not customizable, it is reserved for Debug
    -keyboard menu is incomplete
    -need to optimize font rendering in kb menu
    -selector tools
    -Layer drawing is still basic, more time is needed to add the advanced features of layer drawing (alpha blending handling is missing so although you're drawing below a layer with alpha it won't show up)
    -needs basic menu for creating new images etc...

    Known Bugs:
    -There are some issues undoing the fill tool
    -possibly a few others

    How to use:
    A NITROFS COMPATIBLE CARD IS REQUIRED TO RUN ETCH, OR USE HOMEBREW MENU TO LAUNCH.

    -copy Etch.nds to anywhere on card
    -copy etch.ini to the same folder as Etch.nds
    -ensure picture directory (as specified in etch.ini) exists
    -ttf fonts go in directory as specified in etch.ini

    Controls can be customized via etch.ini file



    http://www.neoflash.com/forum/index....ic,6294.0.html ...
  • Search DCEmu

  • Advert 3