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  • wraggster

    by Published on August 20th, 2010 23:41

    Jovin has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Jovin
    Projet name: Chapas GP
    From: Spain
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Chapas GP is a top-down racing game controled by the Stylus.


    How to use:

    Use the Stylus to add speed to your bottle cap. Move the stick quickly and repeatedly on the cap.


    Video of a previous beta version:


    http://www.neoflash.com/forum/index....ic,6303.0.html ...
    by Published on August 20th, 2010 23:34

    LaPatateInc has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: OBJECTION! (Aka LaPatateInc)
    Projet name: Super Extreme Smile
    From: Quebec, Canada
    Division: GAME
    Platform: NDS
    Original enter: YES
    Support Motion: YES
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    Last year, I've entered with You Have to Burn The Rope DS, which was a remake of a flash game. I've added a couple of new cool functions, like achievements and mods. I was done with PaLib. This year, I wanted something fresh with an original concept, and to use libnds directly. Here comes Super Extreme Smile.
    In this game you are a Smile. A rolling smile... It cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity. Now the fun thing :
    You can create your map, save them on the DS, load them again, and send them here, right in this post, so we can all play it ^^
    The editor is easy to use. Each tiles are sampled on the top screen, and you can switch screen by pressed L or R. Then you can change tile, zoom, save, load or move around on the minimap. Here is some infos :

    -Development started June 28th, I'm alone on this project.
    -59 tiles. Each tiles should explain itself. If you don't understand it, try it !
    -You can save with whatever name you want, 16 characters maximum. And you can always change it afterwards with Windows because loading doesn't (shouldn't) care about your name
    -Maps are 124x60 tiles. Yes, this is a lot of place
    -Collisions should all work, be aware there are sometimes bugs with velocity too high. If something REALLY doesn't work, tell me. Else, try to think of another way (More space between ?)
    -Options contains : Change language (English or French), Flash or not, if it hurts your eyes, Pause = mostly for debugging but decided to leave it there so you can see more things, Music loudness, Music tempo (pretty fun =P ), Music changing automatically when you change mode, current music playing. You can change between musics in-game. There are 6 different and original one, and if you want one smoother, slow it down ! =D
    -There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.

    There is 15 campaign maps, 6 music.
    All musics are from my sister, except : Main Menu and Rythmic Music, by me
    Maps 1-2-4-5-11-13 are from my Brother, the others from me.

    I highly recommend playing on a flashcard because it won't save on a emulator. When you exit it, you lose all progress. Since some achievements are only available for flashcard, you CANNOT get them all on a emulator.

    Video :
    http://www.youtube.com/watch?v=iE9PXbI7d64

    Screenshots :



    How to use:

    Extract the file directly on the root of your DS or
    Copy the .nds file wherever you want, then place the smile folder on the root of your card. You need the "data" folder inside your "Smile" folder.

    CONTROLS :
    Select - Change mode.

    The game :
    Touchscreen - Move
    L or R - Stop Time (Use this)
    Motion - Move (While time is Stopped with L or R (not with Touchscreen), DS must be vertical )
    Down or B - Restart from checkpoint
    Up or X - Restart from start
    Start - Pause

    The editor :
    L or R Unpressed :
    Arrows or ABXY - Move
    Start - Change language in rotation
    Touchscreen - Place tiles.

    L or R Pressed (Top screen swapped) :
    Touchscreen - Every control (Change tile, save, load, zoom, move around faster)


    I would like some feedback at : [email protected]
    You can also send me some maps, I would love it ^^

    Thanks, I hope you'll have fun !



    CURRENT VERSION : FINAL
    Download Link : http://www.mediafire.com/?sharekey=tmpm6coq1ig8i

    Changelog
    (Release -> FINAL)
    -Achievements fixed. A lot of them.
    -Added an achievement counter.
    -Change a little Campaign map #10 because it had a kinda-bug.

    (Beta 1 -> Release)
    -Fixed the 14th map in the campaign

    (Alpha 0.31 -> Beta 1)
    -Red door graphical fix.
    -Music implemented
    -Simple campaign done.
    -50 achievements. Everything loads and save.

    (Alpha 0.3 -> Alpha 0.31)
    -French achievement correction.
    -Switch Tile fixed when restarting.
    -Added another map ^^

    (Alpha 0.21 -> Alpha 0.3)
    -Options Loading/Saving
    -Graphics for coins and keys.
    -Achievement system with 20 achievements (One unobtainable right now)
    -3 new tiles : Time Travel. When passing through it, you have 10 seconds to move, then you teleport back to the place. The second tile is the same, for 30 seconds. The third is a fake green block
    -8 maps which will be included in the campaign. I intend to have around 30-40 maps which will explain how to play, mostly. I people send me some before the deadline, I can include their map in the game and give credits =P Obj01-04 are my maps. Bro01-04 are my bro's maps.
    -Bug fixes, as always...

    (Alpha 0.2 -> Alpha 0.21)
    -Neo ...
    by Published on August 20th, 2010 23:30

    corenting has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: corenting
    Projet name: Plus Ou Moins DS
    From: France
    Division: GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It's a classic game adapted on the DS (plus or minus in english, plus ou moins in french)
    The DS will think to a number between 40 and 70.
    You will have to find it.
    Choose a number (always between 40 and 70 of course) and press A.
    The DS will say to you Plus if the number is higher than the one you choose.
    The DS will say to you Minus if the number is lower than the one you choose.
    The game continues like that until you find the good number.

    How to use:

    Download it here : http://www.corenting.fr/dl/plusoumoins.zip
    Source code : http://code.google.com/p/corenting-a...nk/PlusOuMoins

    Updated with 1.5 : you can use touch screen controls to play !

    http://www.neoflash.com/forum/index....ic,6248.0.html ...
    by Published on August 20th, 2010 23:27

    DesertDog has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:



    Nickname: Multiple:Option
    Project name: Pokemon Ghost Black ReTold
    From: Australia
    Division: Retro GAME
    PlatformS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    Pokemon Ghost Black ReTold is a visual novel based on the "Creepy Pokemon Hack" story on Player's Pulse via Tiny Cartridge websites.



    How to use:
    Stylus/A to go to next page

    I urge you to use a real Nintendo DS and a flash cart for the best experience. Emulators only if you're desperate, as it is a little flaky in an emu.

    Download Page

    About Me:
    This is Multiple:Option's fifth Neo Compo. Big thanks to NeoTeam for supporting the homebrew scene and my dumb releases!

    Previous Results:
    Neo Spring 2008 - Game Melody Oratorio - DS GAME 4th
    Neo Summer 2008 - Game Trivia Catechism - The Secret of Mister X - DS GAME 6th
    Neo Spring 2009 - Anime Jo All-Star Kirifuda Taisen - DS GAME 9th
    Neo Summer 2009 - Japanese Hiragana & Katakana Review - DS APP 1st

    http://www.neoflash.com/forum/index....ic,6299.0.html ...
    by Published on August 20th, 2010 23:24

    sarang has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: sarang
    Projet name: Brave space PIXY
    Division: Retro GAME
    Platform: MD (mega-drive, or SEGA genesis)
    Original enter: YES
    Support Motion: ??
    In last NEO Compo this project have won in the top 10: YES

    Project description:
    I just found this compo only recently. Even there wasn't much time to work, I really wanted to try. You see--I love RETRO CONSOLE!! So, when I heard it is RETRO-theme compo, I just had to enter This is my first time to write a code on this hardware (mega-drive). I thought it's important to me, so I had to make retro console (not nds or psp or iphone etc) game

    So... then some couple short weeks of learning, learning learning, and, little bit of work I made this entry for 2010 summer Neo Compo! I tell honest, it is not perfect for my standard... almost, I didn't enter it!! But, then, I see so many NDS, PSP game here... and no love for mega-drive (or even nes/gba/gbc,,why???) so even it's not my best work, I'll share anyway retro console never let die!!! hehehe

    ps- sorry my poor english...i got little help so game is not so bad english...maybe i made some mistake, i hope you please excuse~

    How to use it:
    i can make it much more difficult, but i hoped you can all finish this game ^^ the story is quite fun to me~ so, maybe it little too easy, but was my intention in this version of game.
    it's very simple game... you just gotta, collect mushrooms. when mushroom counter = 0, you can collect a horn. when horn counter = 0, you can finish the level (use a wand the rainbow bridge)

    Controls:
    d-pad = move the pixy
    A button = use the wand
    ^--use wand on: the mushroom, unicorns' horn, rainbow briges, boss (<3)

    This game is 8 level, and you can choose the start level. I made it so you can see all level, even if you hate the play... maybe you can enjoy storyline,
    but you gotta beat the BOSS if u wanna see ending and credits



    DOWNLOAD: http://squarenipple.com/onionzoo/rom...y-neoretro.bin spacy-pixy-neoretro.bin (SMD .bin file, about 380 KB)
    EMULATOR: http://squarenipple.com/onionzoo/roms/Fusion364.zip Kega Fusion-Window version

    please, let's enjoy together
    cheers!

    http://www.neoflash.com/forum/index....ic,6297.0.html ...
    by Published on August 20th, 2010 23:21

    Liquid Pro Quo has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Liquid Pro Quo
    Project name: Mario Masochism v 0.2
    From: USA
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Mario Masochism is not by any means your standard Mario clone. Prepare to be thrown into an unfair world, full of chaos and utter ridiculousness at every turn. It's King Koopa's dream world, where Mario simply doesn't have a chance =D . Masochistic in every way, but too addictive to put down. This version of the game includes the full first world (a few hours of gameplay) including a boss and a sneak peek bonus level into the Ghost World. Prepare to wear out your L trigger, but keep coming back for more, its Mario Masochism.



    Written in C++, the game is written from scratch using a custom built engine. And has an easy level design mechanic for anyone who feels they'd be creative enough to contribute to the project. Game Features an autosave feature activated after completion of every level, so that when you come back for more torture, you won't have to start from scratch again.

    and Here's a game play video:
    Warning! Spoiler! as video contains level walkthrough:

    Level 4 Walkthrough:

    http://www.youtube.com/watch?v=DENuo...eature=related


    How to play: Controls are listed in the game (the readme and for a reminder you can also press L on the title screen) but here they are again for reference:

    * Arrow Buttons: Move Left/Right
    * X: Jump/Double Jump
    * O: Toggle Music
    * Square: Hold to Run
    * Up: Press and hold to use exit portals
    * L: Reload Level
    * Start: Pause
    * Select: Back to main menu [while on pause screen]

    Basic goal of the game is from level to level to simply get Mario from his starting point to the exit portal, easy peazy ;]
    Give it a try!

    http://www.neoflash.com/forum/index....ic,6296.0.html ...
    by Published on August 20th, 2010 23:04

    leooomichel has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Developpers: Léo & FlavR
    Projet name: Undead Terror (Demo version)
    From: France
    Division: Retro GAME
    Platform: PSP
    Original enter: YES
    In last NEO Compo this project have won in the top 10: NO

    Project description:
    There are three rules about Undead Terror, shoot, shoot again, reload and shoot even more.
    If you missed one, zombies will get you, no doubts.


    How to use:
    You wil have to defeat zombies in 10 stages, everyone is ended by a QTE scene, don't miss it or you will loose. To complete a stage, juste kill the appropriate number of zombies ( or more of course) and complete the QTE sequence.
    The commands are simple, use up and down or stick to target, press cross to shoot, sqarre to reload, triangle to change weapon.

    There's 10 levels, three differents backgrounds.

    The story isn't finished, we don't have already done all the pics, but all stages are ready, and you can play them of course.

    We want to thank:
    NeoFlash.com for the Neo Summer Retro Coding Contest 2010 (of course )
    Xtreamlua.com for its community
    PSP-Hacks.com for the Homebrew Idol 3
    SceneryBeta.com for the Scenery Beta 2010 ISH
    JiiCeii for the blood pic and the BorderedPrint function
    Metal Slug for the enemies sprites
    and kevinr for memprx and his help to learn Léo C-Programming

    When you play, you can choose between 4 weapons(switch with triangle):
    -The pistol, 7 bullets in a magazine, 30 damage per bullet.
    -The Uzi, 25 bullets in a magazine, 20 damage per bullet.
    -The M16, 30 bullets in a magazine, 15 damage per bullet.
    -The Machinegun, 70 bullets in a magazine, 10 damage per bullet.

    There are 4 types of enemies:
    -The Basic, 100 Health Points(HP)
    -The Teacher, 130 HP
    -The Female, 160 HP
    -A last enemy we let you discover

    I think I have quite introduced the game, I let you look at the screenies:
    Animated Splash(you can't really the animation on the screenshot^^):



    Download Link:
    http://www.mediafire.com/?1t22b2ctw313ru2

    If you have something to notice with the game, tell us, and it may be added in a future version

    Thanks for reading, an eventually for playing.
    Hope you liked the game

    PS: Sorry if I made mistakes with english, I am not biligual
    Note: If anything is missing into the presentation, please tell it to me, I'll change/add as quickly as possible.

    http://www.neoflash.com/forum/index....ic,6279.0.html ...

    SquarO 

    by Published on August 20th, 2010 23:00

    Aguilera_87 has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Aguilera_87
    Projet name: SquarO
    From: Spain
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    It's my port of SquarO to Nintendo DS.
    SquarO is a single-player casual game with a touch of Sudoku and Minesweeper. You can play Squaro for just a few minutes whenever, wherever you want to, even when you are waiting for your laundry to be done!

    How to use:

    Sinmply, put it in your flashcart and enjoy wherever you want. All controls with stylus.



    original game from:
    Marc LEBEL: http://www.squaro.fr/en/
    TRY IT! on internet browser: http://www.squaro.fr/app/

    My blog:
    http://khlavkalash.wordpress.com/

    http://www.neoflash.com/forum/index....ic,6295.0.html ...
    by Published on August 20th, 2010 22:58

    Nacho Cuesta has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:

    Nickname: Nacho Cuesta
    Project name: Duyumania
    From: Asturias, Spain
    Division: Retro GAME
    Platform: Nintendo DS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Duyumania is brain teaser/platformer for Nintendo DS.

    Sinopsis:

    Code: [Select]
    Once upon a time, a long, long, time ago, at the begining of the world, there wasn't night, during the day the sun shone and in the sunset so did the stars. Santa Claus lived in a cabin in the middle of the forest with their elves, called Duyus, and all of them keep protected the spirit of Christmas that gave light to the stars.One day, Santa went to fishing, and the moon, dying of envy for not being able to shine in the sky decided to steal christmas and replacethe stars. To make sure that nobody was able to found them again she hide them around the world.When Santa returned home that day he stared horrorized that not only the Spirit of Christmans had been stolen, but whithout the light of the stars the Duyus becomed petrified and turned into little blocks.Can Santa Regain the christmas stars? Make sure to help him using Duyus and your wit!
    Duyumania trailer
    http://www.youtube.com/watch?v=O_h2ss5-sy0

    Duyumania how to play
    http://www.youtube.com/watch?v=nYc2xF35jbM



    How to use:

    Simply drag the file Duyumania.nds to your flashcard or load it with your favorite emulator, but emulators does not save games to my knowledge.

    If your flashcard does not save games you may have to patch the rom with DLDI.
    DLDI web: http://chishm.drunkencoders.com/DLDI/
    Info about DLDI: http://dldi.drunkencoders.com/index.php?title=Main_Page

    Duyumania is avalaible in english and spanish, language load depending on user's preferences or firmware in emulator.

    All Duyumania content is completely original, graphics, music, etc.

    Stay tune for updates in http://twitter.com/nacho_cuesta

    http://www.neoflash.com/forum/index....ic,6290.0.html ...
    by Published on August 20th, 2010 22:55

    Nightfox has posted an entry in the Neoflash 2010 Coding Contest:

    Heres the full details posted:



    Nickname: NightFox
    Projet name: Speed Trap
    From: Barcelona, Spain
    Division: Retro GAME
    Platform: NDS
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Project description:

    Speed Trap it's a topdown view racing arcade game for NDS. The main objetive of game it's complete all track laps before time runs out.

    How to use:

    Speed Trap
    Beta Version 20100802

    This is a very early version of Speed Trap, soo I need as many testers as possible to can adjust the difficulty of the game, so please those who test it, report the time made in the forum, so among all find a balanced difficulty.


    How to run the game.

    The game uses NitroFS file system, so it is possible that your flashcard can not execute directly.
    If so, start it using the "homebrew menu", which you will find in the folder concerned.

    Important!!!
    This game uses some advanced graphic effects that not works nice on emulators. Soo run always you can on real hardware.

    How to play.

    The controls are easy. A, accelerate, B, brake and turn with the pad. We can reposition the car on track if we stop it completely and press the X button. Press START at anytime to come back
    to main menu.


    For any questions, feel free to contact us at our official website

    http://www.nightfoxandco.com/

    or our email address

    [email protected]

    Greetings to all and to enjoy it.

    Hi!

    Here's the lastest BETA before Compo time dead line!

    http://www.mediafire.com/?ljn227akq7xchgs

    News:

    Now you can save records and cars parameters on SD card (any) and on emulator (only no$gba now)
    Can Select dificulty level (easy, normal & hard)
    Can customize all of the 10 cars of the game

    Enjoy!

    Regards

    Fox

    http://www.neoflash.com/forum/index....ic,6236.0.html ...
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