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  • wraggster

    by Published on July 29th, 2010 11:04

    Activision today announced the official name of the upcoming Monster Jam® videogame - Monster Jam: Path of Destruction. The video game will be available at retail on November 9, 2010 on WiiTM, Nintendo DSTM, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PSP® (PlayStation®Portable) system.

    Monster Jam: Path of Destruction is the ultimate, authentic monster truck experience complete with unprecedented realism, customization, truck handling and all-out destruction. Fan-favorites Grave Digger®, Maximum Destruction®, and GrinderTM are all in the mix, and players can also create and customize their own trucks with thousands of options, unlocking new parts and upgrades as they progress through the game with the ultimate goal of reaching of reaching the Monster Jam World Finals.

    Monster Jam: Path of Destruction is being developed with the most advanced vehicle handling ever. Gamers will be able to compete in the most popular Monster Jam stadiums, and will be blown away by the overall gaming experience and realism.

    More information on the game’s features will be revealed over the summer and fall.

    This game is not yet rated by the ESRB. For more information visit www.MonsterJam.com or www.activision.com. ...
    by Published on July 29th, 2010 11:03

    Build and manage your dream city with a newly updated SimCityTM experience for iPhone® & iPod touch®. Designed for dedicated and casual fans, let your inner urban planner run wild.

    Key Features

    SimCity gets a Makeover on iPhone/iPod TouchTM
    Improved UI - Larger buttons, better flow and more accessible items have been added to make the user experience as smooth as possible
    Visually Enhanced - Graphics and frame rate have been improved, making this game closer in visual style to SimCity 4
    Modify Terrain with Touch Control -Finger-paint water, land, and trees. Get more power and control over the look of your city’s landscape.
    7 Scenarios and 7 Bustling Starter Cities - Exciting Scenarios and Starter Cities have been added increasing re-playability of the game
    4 Distinct Seasons (Winter, Spring, Summer, Fall) linked to seasonal disasters ...
    by Published on July 29th, 2010 11:03

    As per the Research & Analysis division of analyst firm Forecasting & Analyzing Digital Entertainment, LLC (FADE) gaming on Xbox Live Arcade (XBLA) grew by double-digit numbers during the first half of the year, after a sluggish start in January and February which saw numbers down year over year. Overall, the XBLA market place grew 13% to $46.1 million USD by the end of June. June 2010 capped off the first half with an impressive 36% increase compared to last year's June 2009.

    FADE reports that the major turning point in 2010 for XBLA came during the heavily promoted 'Block Party' event, which started in March and featured four titles: 'Toy Soldiers', 'Perfect Dark', 'Scrap Metal' and 'Game Room'. 'Toy Soldiers' and 'Perfect Dark' both took in over $2 million USD during the first half, placing each among the top five by revenue. The free-to-download classic title destination 'Game Room' also saw success, with over a million downloads shortly after release.

    March started the positive trend, posting a strong 41% year-over-year increase in revenues, which began a consecutive 4-month run of double digit gains in revenue when compared to 2009. Starting in April, Microsoft began to aggressively promote price drops on dozens of titles, starting with the 'Inventory Blowout' sale which ran for one week in April, and included 10 titles. Throughout the second quarter, multiple sales were offered on titles, totaling over 40 titles offered on discount. These sales were seen as a success, as many titles saw revenue increases of between 50-200%. "We saw Microsoft take a very different approach to product deployment strategies this year," said Benjamin Schlichter, Director of Research and Analysis for FADE. "The second quarter of the year has traditionally been their weakest, and they made great strides to improve the performance during the period, as revenue increased 24% compared to the year prior during a period when much of the rest of the industry is down."

    Sales Expected to Rise on Hardware, 'Summer of Arcade', and 'Kinect'

    FADE maintains that Xbox Live Arcade will realize an estimated $130 million to $140 million by the end of the year, following strong hardware sales due to a solid holiday lineup, the new Slim console, and marketing for the motion-sensing Kinect hardware. Most notably, Microsoft's 3rd annual 'Summer of Arcade' is anticipated to be met with impressive sales, following the implementation of their new 'Destination Arcade' UI.

    Kinect brings an air of unpredictability to the mix. FADE research believes that Kinect pricing may dampen sales for the hardware slightly, but the possibilities of the platform may yield impressive revenues for Arcade developers looking to leverage the new platform for mini-games and unique, affordable experiences.

    FADE Top 10 Estimates for H1 2010, by Revenue (USD)

    Toy Soldiers (Signal Studios) - $4.6 million (1200 Microsoft Points)
    Trials HD (RedLynx) - $4.4 million (800 - 1200 Microsoft Points)
    Castle Crashers (The Behemoth) - $2.9 million (800 - 1200 Microsoft Points)
    Battlefield 1943 (EA DICE) - $2.5 million (800 - 1200 Microsoft Points)
    Perfect Dark (4J Studios) - $2.4 million (800 Microsoft Points)
    Marvel vs. Capcom 2 (Capcom) - $1.8 million (800 - 1200 Microsoft Points)
    Family Game Night (EA Bright Light) - $1.7 million (400 - 800 Microsoft Points)
    Shadow Complex (Chair Entertainment) - $1.2 million (800 - 1200 Microsoft Points)
    Magic: The Gathering (Stainless Games) - $900,000 (800 Microsoft Points)
    Call of Duty Classic (Infinity Ward) - $800,000 (1200 Microsoft Points) ...
    by Published on July 29th, 2010 11:02

    Toco Games introduces the upcoming iPhone, iPod Touch and iPad game
    "MagniFusion: Push Combine Squash and Pop".

    The game will be be available on the App Store on July 30th. There will be a special promotion for the launch day, it will be free for the first 24 hours for everyone! Intro Trailer:
    http://www.youtube.com/watch?v=Ae5zCJq06VQ

    Energy needs to be obtained from special chemically produced bubbles!

    Combine bubbles of the same size and color by pushing them with your finger to create bigger bubbles.Merge bubbles to make them bigger and bigger and try to make the awe-inspiring Magnificent Bubble! Use the power of lasers to pop the bubbles and receive points from their energy. The bigger the bubble, the more energy is stored - harvest the energy of the biggest bubbles to earn the most points! But that's not all you can do! In Puzzle Mode, discover all kinds of levels that challenge your brain as well as your dexterity. 70 unique levels are packed with beautifully drawn steampunk-style obstacles which you will need to overcome, as well as crystals to add to your points total!

    The combination of arcade and puzzle gameplay packed with 2D physics bubble-merging action makes this a unique and addictive game. The smooth touch controls are intuitive and ensure that this game is very easy to pick up and play. 3 arcade modes and 70 Levels in the puzzle mode offer an exciting and challenging experience for everyone! The scientist will support you through the game and gives tips and tricks. Master the game - climb up the highscore lists, earn trophies, and unlock special extra modes!

    Features:
    - 3 addictive arcade modes
    - Easy touch controls
    - Puzzle mode with 70 Levels
    - Wide variation in the levels
    - All kinds of puzzle elements
    - Precise 2d physics engine
    - Smooth and polished gameplay
    - Beautiful steampunk look
    - Cutting-edge graphics
    - Tips and tricks system
    - OpenFeint integration
    - 23 highscore lists
    - 20 trophies/achievements
    - Unlock special extra modes! ...
    by Published on July 29th, 2010 11:01

    Egg Ball announces its third title Table Tennis Soul Tournament on iPad, released in September. Become the ultimate champion of the world!

    Face up the most opponents you can to become the greatest player of table tennis in the world. Each of your victories will help you get closer to the supreme title. With OpenFeint, follow your world ranking and those of your opponents.

    Play with friends wherever you want.

    Share unforgettable moments playing up to 4 players simultaneously in furious matches. Also, thanks to the portability of the iPad, fight all the opponents you can imagine where you want to feel free and have instantaneous fun.

    Mains features:

    An unique universe graphically rich
    Playable up to 4 players
    Unlock success, share your achievements with the world, and boost your high scores online with OpenFeint. ...
    by Published on July 29th, 2010 11:01

    Today, PressOK Entertainment launched Flipstones, a line-drawing puzzle combo game for the growing iPhone developer. Flipstones combines line-drawing, strategy, puzzle and sequence to create an exciting challenge for all gamers. Get flippin’ on your iDevice and download the game today for $1.99 from the App Store: http://itunes.com/app/flipstones

    The full version of Flipstones is packed with two game modes, 18 stages, more than 80 levels, and OpenFeint integration. The goal? Tap a stone, draw a path, combine like-colored stones to make shapes and then explode them before more shapes fill the board hindering your progress. Sound tough? It is! Plus, each colored stone has a special effect; some speed up play, some slow it down, some even make stones fly. These special effects plus unique missions on each level keep gamers on their flippy toes and keep the game fresh.

    “All of us love line-drawing and puzzle games, so Flipstones was extremely fun to develop. We had a lot of invaluable input from our beta testers during the process which helped get the game to where it is today. We think the final product will do really well on the App Store and we’re excited to be launching it today” says Ryan Morel, vp of business development for PressOK Entertainment. ...
    by Published on July 29th, 2010 11:00

    Steel Media is delighted to announce the launch of its latest digital publication, the Top 50 Classic iPhone Games Guide.

    Available to view free online, the core of the magazine comprises 50 reviews of ‘classic’ iPhone and iPod touch games spanning all genres, and compiled by Pocket Gamer’s team of portable gaming experts.

    “We’re aware that the phenomenal rate at which games turn up on the App Store can mean that it’s not unusual for even the more dedicated gamer to miss out on the odd must-play title,” explained Joao Diniz Sanches, editor of the Top 50 Classic iPhone Games Guide. “This guide is therefore intended to highlight 50 games released prior to 2010 which we feel should be experienced by anyone in possession of an iPhone or iPod touch and a love of gaming.

    “Equally, we expect that the recent arrival of the iPhone 4 has brought with it a number of newcomers to Apple’s devices and we therefore have also tried to cater for the complete beginner with a number of ‘how to’ guides to get them started in the uniquely thrilling world of iPhone gaming.”

    In addition to an introduction to gaming on iDevices (complete with breakdown of the App Store), newcomers will find guidance on how to download their games and even rearrange their home screen, as well as tips such as how to maximise their handset’s battery life.

    Seasoned players, meanwhile, can dive straight into the 50 reviews. Should they find they’ve already played them all, a further list highlights 40 games that reflect the Pocket Gamer team’s favourite titles of 2010 to date.

    The Top 50 Classic iPhone Games Guide is available now and can be found here: http://www.steelmedia.co.uk/digitalm...honeclassics1/ ...
    by Published on July 29th, 2010 02:04

    News via http://www.xbox-scene.com/xbox1data/...kVfhbblTPy.php

    Team FSD released a new version of the FreeStyle Dash v2.0 Alpha, an alternative dashboard for homebrew 360s.
    From teamfsd.com:
    [QUOTE]
    As promised we're releasing last Sundays online update for the offline users.
    In addition we've fixed some other issues too (online users get an update notification). The update is always called default.xex, rename it to whatever you named your xex if you dont have rev 1044 in the about screen.

    The following issues have been fixed or added (in addition to the rev 1021 version):
    -Fixed filebrowser paste not working.
    -Fixed videopath in config.
    +Versions show in debug.log.
    -Fixed Auto Updater (some files did not get deleted and sometimes crashed).
    +Performance improvement in gamelist.
    +Status Bar is now shown on RightThumbstickClick.
    -Fixed some skin issues.

    Official Site: http://www.teamfsd.com ...
    by Published on July 29th, 2010 02:01

    News via http://wii.gx-mod.com/modules/news/a...p?storyid=2909

    Arikado proposes a new version has been ported to the Nintendo DS emulator , DeSmuME .

    This version now has the hardware acceleration (GX ) . However, problems of textures must be corrected. It is therefore an experimental version .

    New / fixed:

    - Improved large textures
    - Code cleanup
    - Adding additional functions in the code ...
    by Published on July 29th, 2010 02:00

    News via http://www.psp-hacks.com/2010/07/28/...ta-1-released/

    Short but sweet… Liquidzigong’s magic EBOOT.BIN that somehow gets 6.00+ titles running on the custom firmwares of today — well, custom firmwares of a couple years ago, but you know — is now at v0.6 BETA 1.

    If you’re not sure what Prometheus is all about, click here. If you are, proceed to the download and get updated.

    Prometheus v0.6 BETA 1:

    [!] Fix a few minor problems ...
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