• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on June 23rd, 2010 17:28

    Satoru Iwata has said that there is no "immediate need" to launch a successor to the Wii because Nintendo still has lots of cool things left to do with it.

    "When we run out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology we have, that's when we will launch the new hardware," Iwata told the BBC at E3.

    "But do we need to launch a successor to Wii right now? I don't think so."

    Iwata also told Forbes that the decision to launch Legend of Zelda: Skyward Sword in 2011 "shows that we are not in a hurry to launch the next generation of home console".

    That all tallies with Iwata's message to analysts last week.

    "I do not think that there is an immediate need to replace the Wii console, but of course, at some point in the future, that need will arise," he said last Wednesday.

    "So I will answer your question from the perspective that we currently do not have an answer as to what point in the future that need will come."

    Iwata, who began life at Nintendo working in development, also spoke to analysts about the prospect of bringing 3D to the next Nintendo home console.

    Nintendo has yet to launch a console that supports high-definition 720p and 1080p displays, so it wasn't too surprising to hear that - despite announcing a 3D handheld at the trade show, and despite competitor Sony's investment in 3D - there are no plans to incorporate 3D into a home machine any time soon.

    "Considering the current penetration rate of 3D television sets in ordinary households, we don't think that there's much reality in creating a new hardware system that would support 3D visuals as a home console," Iwata explained.

    "Of course, at some point in the future, when the installed base for 3D televisions is such that it's no longer a rarity for people to have one, then certainly, when that point in time comes, whichever console Nintendo would release at that point would most likely take advantage of 3D technology."

    Iwata was also asked about Nintendo's digital distribution plans, and while his answer ostensibly related to 3DS it offered an insight into how the Japanese platform holder is approaching the online marketplace overall.

    "Up until now," he said, "much of the digital distribution focus has been on more of a 'pull type' where the consumer goes out, gets the content and pulls it to themselves. With Nintendo 3DS, we're looking at a model that would be more focused around the 'push type', where we're able to push information or content out to the device."

    That, Iwata explained, was what he was talking about when he revealed that 3DS would automagically download content when it was within range of other 3DS users or relevant access points.

    "With a model like that, what it means is that because the consumer doesn't have to actively seek out the information themselves, it gives us a venue for creative new ideas of our company or of our developers to reach consumers much more easily.

    "And ideally, if it is possible, we would like to try and find ways to customise that functionality as much as possible to meet our consumers' tastes.

    "Unfortunately, we can't go into detail on that today because there's still a number of questions about the degree to which we'll be able to do that. But I would like to say that we are thinking seriously about strengthening digital distribution."

    Nintendo 3DS is due out before the end of the company's financial year - something that Iwata also said in his analyst chat.

    http://www.eurogamer.net/articles/wi...n-out-of-ideas ...
    by Published on June 23rd, 2010 17:27

    Sony has released an update for its PSP comic book reader.

    Version 2.01 of the reader makes browsing comic collections easier by adding the option to delete items and introducing a new category and publisher browsing feature, says SCE.


    Comics can now also be read right-to-left and AutoFlow controls are reversed during this - perfect for Manga fans.

    Finally the music player has been updated to support the MP4 and AAC format.

    Does anyone read comics on their PSP then?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 23rd, 2010 17:25

    Level-5's upcoming RPG Ni no Kuni: The Another World is making the jump to the PlayStation 3.

    Ni no Kuni is an interesting collaboration between the Professor Layton developers and beloved Japanese animators Studio Ghibli.

    The game was originally a DS title and garnered attention for a unique pack-in peripheral, a magic book that is used in battles.

    More details are expected to arrive soon but you can probably guess that Level-5 will aim to recreate the iconic Studio Ghibli art style in high-definition for the PS3.

    We can't wait, what do you guys think?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 23rd, 2010 17:23

    The 3DS may add new functions to the robust Dual Screen Nintendo handheld platform - but that comes at a cost.
    And according to Nintendo president Satoru Iwata when it comes to making games for the device development costs will be comparable to making a game for the Wii.
    Speaking during an analysts Q&A at E3, he said that the actual implementation of 3D functions to games that are already 3D/polygonal experiences has minimal impact on costs – but the advanced features of the 3DS graphic chip mean the cost will rise due to asset creation.
    "As long as you are already creating a fully rendered 3D world, all you have to do in order to create the 3D visual effect is to capture the same images with two cameras, one for right eye and the other for left eye," said Iwata.

    http://www.mobile-ent.biz/news/37577...ely-to-be-high ...
    by Published on June 22nd, 2010 23:59

    News/release from Exter

    PSP Rubik's Cube is homebrew game for the PSP that simulates a Rubik's Cube. The Rubik's Cube is a 3D mechanical puzzle where each of the six faces is covered by stickers with solid colors. A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.

    The controls in this homebrew are designed to easily perform "Move notation" algorithms.

    Changes from previous version:

    Code:
    Version 3.4:
    - Changed:
    - Some tweaks in the menu.

    - Added:
    - Simple Overlapping cube and 4x4x4 + 2x2x2 cube.
    - PNG and JPEG format support for backgrounds.

    - Fixed:
    - Some values were not initialized properly when loading save data from
    previous versions. ...
    by Published on June 22nd, 2010 23:56

    News via http://forums.ps2dev.org/viewtopic.php?t=13020

    Release for Devs Only, heres whats new from Heimdall

    * pspsh does not depend on cygwin and is native
    * remotejoy SDL is also included as a native binary (no cygwin)
    * win32 dependencies updated
    * zlib 1.2.5
    * SDL 1.2.14
    * readline 5.1 (same as gdb)
    * libiconv 1.13.1
    * pthreads 2.8.0
    * updated the fpulib trig functions can use the FPU processor but we either use vfpu or software impl using libm. This can help to make a bit faster code if we do not need vectors.
    * Updated newlib to 1.18
    * wide-char enhancements
    * long double math routines added for platforms where LDBL == DBL
    * long long math routines added
    * math cleanup
    * major locale charset overhaul including added charsets
    * various cleanups
    * various bug fixes
    * Updated the dev environment to build under Windows Vista and Windows 7
    * Updated binutils to 2.18 (for better integration with gcc 4.3.x)
    * removed the patch that defines long as 64bit back to 32bit. This can lead to faster code but breaks old compiled libraries
    * Disabled CDT-5.0.x bug fix
    * gcov builds properly but not fully tested if works as expected
    * added fixes from Luqman Aden in TinyXML
    * added libmpeg2 devpak
    * added bullet physics devpak
    * windows tools are linked against pthreads, if thereads are used it can improved performance on the development side.

    get it for ubuntu32:
    https://sourceforge.net/projects/min...r.bz2/download

    get it for win32:
    https://sourceforge.net/projects/min...6.exe/download

    For the next release i will try to focus on getting rid of the last cygwin dependencies and more devpaks
    ...
    by Published on June 22nd, 2010 23:55

    News via http://wololo.net/wagic/2010/06/22/w...12-1-released/

    The long awaited release is finally here! It’s been a while, but don’t worry, as usual, it was worth it! I want to especially thank Dr.Solomat, Salmelo and abrasax for being the real people behind the latest Wagic improvements (guys, many thanks for both your involvement in the code and on the forums!). Also Thanks to Ilya B. For the amazing new graphics!

    What is Wagic?
    Is it still necessary to introduce Wagic? Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven, entirely customizable (you can create themes, mods, even new rules), available in several languages, and open source. It currently runs on the Sony PSP, Windows, and Linux.

    Changelog
    Ok, so what’s new this time? Well, lots of new cards (more than 700 new unique cards, which brings the total to more than 10000 playable cards – almost 5500 unique), some new graphics for the default theme, and a “Story mode” in Beta Version. I’ll talk about the story mode below, but let’s start with a full changelog:

    More than 700 new cards, including cards from the new extension Rise of the Eldrazi (you’ll surely love those “level” cards!). Thanks to Dr. Solomat, Salmelo, and everybody contributing with ideas on the forum!
    Additional graphics thanks to Ilya B. (check the cool screenshots above)
    Story Mode (Beta)
    Keywords/Parser updates: the parser now handles counters (thanks Salmelo, this allows to code quest cards and similar things), this/thisforeach, triggered abilities improvements, upkeep cost and similar
    Improved HBL compatibility (you still have to remove the file exception.prx for Wagic to run in HBL)
    The shopkeeper has new tasks for you. Get ready for more challenge and more credits! (thanks daddy32)
    Various language updates (thanks to abrasax and all translators – full credits should be in the language files)
    Countless bug fixes!
    Story mode
    This release has a new game mode, the story mode. You can give it a try, you will see that the example stories are actually a simple tutorial and a manual for the game. But these are only here to show you the possibilities that exist with the engine. It is now possible to tell an entire story within Wagic. Want to have epic battles with a cool scenario? Then go to the forums and we’ll help you create your own campaigns. The story mode is still very young, but with everyone’s ideas we plan to make it the “main” mode of Wagic. I’m not a good storyteller, but I’ll definitely improve the code if you need something and have interesting ideas! The story mode already allows the player to choose different paths in the story, earn awards for winning battles. New win conditions can easily be written with the rules engine, so you can even design challenging battles such as “win before the end of the turn”, etc…

    The story mode is a completely new way to play wagic, but it’s up to you to turn it into THE way to play Wagic So give it a try and start writing your own campaign! ...
    by Published on June 22nd, 2010 23:53

    News via http://www.psp-ita.com/?module=news&...2&view_reply=1

    Another update to the PCE for PSP homebrew , emulator PC Engine/TurboGrafx -16 developed by Japanese developer汁 ダークand now in version 0.83D4 . changelog this time the language does not allow us to know what's new in this release. ...
    by Published on June 22nd, 2010 23:51

    News via http://streetskaterfu.blogspot.com/2...it-is-and.html

    Some of you may expect a little bit too much out of this. The code used runs in a very restricted area. Currently we test how far we can go into direction "overflow" and system param's we can access.

    So far it's possible to command the script a bit via system parameters like the clock. The clock can be used as provider of input, for example to command simple textures in different directions or similar.

    This is no exploit yet, if you may have missed that statement in the prior post. It's just a way to load scripts via USB now.

    Further tests will show us what is possible at all. The information needed was given to several more devs so they can take part in the action.

    - SKFU ...
    by Published on June 22nd, 2010 23:45

    SifJar updated WiiSCU to v0.24

    WiiSCU by Wack0 (updated by Illinialex24) (mod of IOS51+shop by tona) - powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.

    Remember to be careful with IOS60 if you are on 4.0-4.1, the new version (0.22) fixes the stub issue but it still can be dangerous if your internet or power goes off.

    The new version has the source included because of the copyright.

    Changelog
    v0.24 (unofficially contributed by SifJar

    Allows choice of Shop Channel version

    http://wiibrew.org/wiki/WiiSCU ...
  • Search DCEmu

  • Advert 3