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  • wraggster

    by Published on March 18th, 2010 22:50

    Warner Bros. Interactive Entertainment announced today that The Lord of the Rings: War in the North, an epic multiplayer action/RPG video game based on the renowned novels by J.R.R. Tolkien, is set to launch on the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft and Games for Windows® in 2011.

    Developed in association with Middle-earth Enterprises, The Lord of the Rings: War in the North explores both original and familiar narrative elements as Warner Bros. Interactive Entertainment holds the rights to develop video games based on both the literary and motion picture content from The Lord of the Rings. Breaking new ground as a mature RPG video game set in Middle-earth, The Lord of the Rings: War in the North advances the RPG paradigm through innovative online, interdependent co-op play for up to three players who form their own Fellowship to fight Sauron’s forces in the North.

    “With The Lord of the Rings: War in the North we are taking a mature approach to the widely celebrated property with authentic portrayals of battles and all new storylines,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Utilising the award-winning and passionate development team at Snowblind Studios, we are looking to evolve the RPG experience and deliver The Lord of the Rings game fans have been waiting for.”

    “In The Lord of the Rings: War in the North, Snowblind will deliver an action RPG for core gamers featuring authentic narrative and environmental locations from J.R.R. Tolkien’s original The Lord of the Rings,” said Ryan Geithman, Founder and Studio Head of Snowblind Studios. “This game is a natural evolution of the acclaimed RPG gameplay that Snowblind has consistently delivered over the past years. Players and fans will experience an innovative approach to online co-op gameplay, woven throughout every facet of the game in a way that only Snowblind can deliver.”

    In The Lord of the Rings: War in the North, players can become the heroes in the great battle of the North as part of the epic War of the Ring. Exploring unseen lands, story elements and characters from Middle-earth as well as elements familiar from past feature films, gamers will experience extensive character customization and development, expansive co-op gameplay options and upgradeable weapons, skills and special abilities.

    For more information about The Lord of the Rings: War in the North, please visit http://www.warinthenorth.com. ...
    by Published on March 18th, 2010 22:49

    Zeboyd Games is proud to announce their upcoming game, Breath of Death VII: The Beginning for the XBox 360. Join Dem the Skeleton Knight, Sara the Ghost Historian, Lita the Vampire Techie, and Erik the Zombie Prince as they explore a world filled with the undead, searching for the secrets of the past. Game features include:
    Fast turn-based combat!
    Retro visuals reminiscent of the best of 8-bit & 16-bit RPGs displayed in glorious 720p!
    World map filled with several dungeons & locations to explore!
    Deep yet easy to understand branching LV-Up system
    Special multi-character techniques & a combo count system add strategic depth to combat!
    All this for the low, low price of 80 MS points ($1 USD)!
    Breath of Death VII will be coming to XBox Live Indie Games in April of 2010.

    Check out the trailer at http://www.youtube.com/watch?v=yDAj48iq4w8 or find out more information at http://zeboyd.com ...
    by Published on March 18th, 2010 22:49

    EA Montreal today released an all-new co-op campaign map pack titled ‘Chapters of Deceit’ on Xbox Live for the award-winning, ARMY OF TWO™: THE 40th DAY. The map pack will be available on April 1 on the PlayStation Network. ARMY OF TWO: THE 40th DAY – Chapters of Deceit puts players back amidst the disaster in Shanghai where they will stumble upon new information that could help end the invasion by Jonah and his 40th Day Initiative army. However, they quickly learn that everyone is out for themselves and no one can be trusted. The lives of this iconic two-man private military team are at risk, forcing players to rely on each other to get out alive.

    Originally released in January 2010, ARMY OF TWO: THE 40th DAY boasts a robust playbook of co-op moves. The game features one of the most extensive and varied weapon customization systems ever found in an action/shooter game. Players can mix and match weapon parts and execute strategic two-man tactics that create a one-of-a-kind co-op action experience.

    ARMY OF TWO: THE 40th DAY – Chapters of Deceit is available for $9.99 or 800 Microsoft points. ARMY OF TWO: THE 40th DAY is rated “M” by the ESRB and is available for the Xbox 360, PlayStation 3, and the PSP.

    For more information on ARMY OF TWO: THE 40th DAY please visit: www.armyoftwo.com. ...
    by Published on March 18th, 2010 22:42



    [Steve] wanted to do some ARM development and set his sights on the Game Boy Advance as a development package. In order to get his code onto the device he build an Arduino-based communications cable. It is necessary to have a microcontroller involved because the GBA uses a peculiar 16-bit serial communications protocol. This cable is an adaptation from the 8051-based cable developed by [Matt Evans] several years ago. [Steve's] got it working by porting the 8051 assembler over for the Arduino, but we’d recommend adding a level converter to his hardware setup to step down from the Arduino’s 5v logic to the 3.3v logic the GBA expects.

    He didn’t make up a wiring diagram, but in the code comments [Steve's] laid out the connections as follows:

    Arduino 8 to GBA SO
    Arduino 9 to GBA SI
    Arduino 10 to GBA SD
    Arduino 11 to GBA SCThat’s it, follow the README in his source code package and you’re on your way to some ARM development.

    http://hackaday.com/2010/03/18/ardui...e-boy-advance/ ...
    by Published on March 18th, 2010 22:40

    New from Divineo China



    The CK3 Probe Add-on for the Xecuter Connectivity Kit 3 (Lite or Pro) is a tool that makes the process of extracting a key from a Lite-On drive totally solderless, without this tool the user would have to bridge the TX and RX points on the drive board with a soldering iron before they could use the CK3 to read from the drive. This tool is for those people that have never soldered before, but know how to flash and don’t want to risk using a cheap iron on their drive and make a mistake, or also for tech guys in a hurry this tool makes the process just that little bit faster.

    The CK3 Probe is extremely simple to use and there are excellent step by step tutorials on the Team-Xecuter website. There are two LED's which indicate power to the CK3 Probe and also a successfull connection to the TX point on the Lite-On drive. The package includes the CK3 Probe and the cable that will connect it to the CK3 Lite or Pro ...
    by Published on March 18th, 2010 22:39

    New from Divineo China



    THE FIRST PROFESSIONAL TOOL FOR ALL YOUR XBOX 360 HOMEBREW NEEDS !!
    The nandflasher is basically a JTag device that lets you read and write to the X360 NAND. This requires an Exploitable console. Is your console exploitable? Well if you have a dash kernel before 8xxxx and the console was manufactured before Jun 18, 2009, then you most likely can use this device. ...
    by Published on March 17th, 2010 23:23

    'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco

    Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.

    Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".

    In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.

    The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).

    Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.

    The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.

    Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.

    The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.

    A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.

    http://www.develop-online.net/news/3...-non-game-apps ...
    by Published on March 17th, 2010 23:23

    'One day turn-around' tool for making PSN comics, strategy guides, eMagazines and more detailed in San Francisco

    Sony has been briefing developers touring its GDC expo booth this week about a new lightweight tool that allows content creators to get non-game apps onto the PlayStation Network - with almost no software development needed.

    Called Skinny, the tool is described by the format holder as "a simple yet effective means for content holders to put their intellectual property on the PlayStation platforms without software development".

    In fact Sony is claiming that content creators can develop an app using the tool in as quick as a day.

    The platform holder says the service is ideal for strategy guides, game maps and cheats, training manuals, episodic videos and the like, eBooks and eMagazines, comics and event content (such as show guides to download for stadiums or conferences).

    Skinny consists of an authoring tool and a native client runtime for PS3 and PSP.

    The editor is a web-based tool for PCs and workstations - content creators supply images, audio, video and text and use the design software and a simple flowchart organiser to decide how their pictures and sounds are presented, which is all managed with a simple XML file.

    Skinny's authoring tool then lets you publish straight to a UMD or PlayStation Network image file.

    The only catch is that the PS3 or PSP file still has to be submitted to Sony for approval, as with all game content.

    A SCEA rep on the showfloor said it was "very quick and easy" to get up and running.

    http://www.develop-online.net/news/3...-non-game-apps ...
    by Published on March 17th, 2010 23:18

    Newly released for Pandora:



    The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL.

    You need to own the original game to play it.

    Download here ...

    Exaile 

    by Published on March 17th, 2010 23:15

    Newly released for Pandora:



    Exaile is a music manager and player for GTK+ written in Python. It incorporates automatic fetching of album art, lyrics fetching, Last.fm scrobbling, support for many portable media players, internet radio such as shoutcast, and tabbed playlists.

    Download Here ...
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