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  • wraggster

    by Published on March 12th, 2010 22:50

    US software sales saw another double figure year-on-year decline in February, with revenues down 15 per cent to $624.4 million.

    The games market as a whole also fell by 15 per cent, to $1.26 billion. Hardware revenues were down 20 per cent to $426.4 million, while accessories were down 1 per cent to $204.7 million.

    The latest figures from the NPD Group are in line with expectations, with analysts from both Wedbush Morgan and Cowan and Company having both suggested that a genuine recovery would not been seen untill at least March.

    In terms of individual titles the Xbox 360 version of Take-Two's BioShock 2 was the number one selling game, with sales of 562,900 units. However, despite this success the PlayStation 3 version did not chart in the top ten at all, meaning sales of less than 219,000 units.

    Although the first title was initially a 360 console exclusive a subsequent PS3 port was released and the franchise was not until now thought to be especially synonymous with the Xbox brand.

    The second highest new entry is EA's Dante's Inferno at number eight and nine, where sales were almost identical across the two formats. The Sony exclusive Divine Edition allowed the PS3 version to just beat out the 360 though, at 242,500 sales to 224,700.

    The final new entry of the month was PS3 exclusive Heavy Rain at number ten, with 219,300 unit sales. Quantic Dreams' title was only released on the 23rd of the month, making it difficult to compete with the other new entries.

    The rest of the chart is composed of the usual Christmas hits, with New Super Mario Bros. Wii falling only one place to number two, with 555,600 sales. Many other evergreens actually saw a rise in position with the 360 version of Modern Warfare 2 up one to number three with 314,400 sales and the PS3 version up one to number six with 252,800 sales.

    After a slow start Ubisoft's Just Dance on Wii continued to perform strongly, up five places to number four with 275,400 units sales. Wii Sports Resort was up one place to number five on 272,500, while Mass Effect 2 fell five places to number seven with 246,500 unit sales.

    The full US top ten for February follows:

    01 BioShock 2 (360)
    02 New Super Mario Bros. Wii (Wii)
    03 Call of Duty: Modern Warfare 2 (360)
    04 Just Dance (Wii)
    05 Wii Sports Resort (Wii)
    06 Call of Duty: Modern Warfare 2 (PS3)
    07 Mass Effect 2 (360)
    08 Dante's Inferno (PS3)
    09 Dante's Inferno (360)
    10 Heavy Rain (PS3)

    http://www.gamesindustry.biz/article...nt-in-february ...
    by Published on March 12th, 2010 22:48

    Kiss frontman Gene Simmons has let the cat out of the bag: Guitar Hero 6 is on its way.

    Okay, so it's not the biggest shock in the world - but it hasn't yet been officially confirmed by Activision.

    Simmons told ITN's Game On programme he was "the voice of Guitar Hero 6", as you can see below.

    The Game On programme contacted CVG a few moments ago to let us know. Cheers, chaps.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 12th, 2010 22:47

    Rally driving game DiRT 3 has been announced by Codemasters and likely hit UK stores in 2011.
    In an interview with Edge, Codemasters VP Gavin Cheshire said: “It’s all about letting the teams just innovate. There’s some great stuff coming from Birmingham that’s going into DiRT 3, and obviously you’ve seen Bodycount.”
    He also suggested the developer may focus more on the British side of rallying in the sequel to Colin McRae: DiRT 2.
    “DiRT 2 is a brilliant game but it’s all American accents, so maybe we’re a little over the top with those. Maybe we should fly the flag a bit more.”
    “In DiRT 3, I’m not saying we’re throwing all the codebase away, but we’re throwing the thoughts away and coming out with something fresh and new. Because if you don’t innovate, you’re dead.”

    http://www.mcvuk.com/news/37989/DiRT...by-Codemasters ...
    by Published on March 11th, 2010 23:47



    Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new PDK. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for iPhone, Tegra 2, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long.

    http://www.engadget.com/2010/03/11/u...eve-got-video/ ...
    by Published on March 11th, 2010 23:46

    Sony barely mentioned pricing with their PlayStation Move motion controller, only noting that the combo pricing with PlayStation Eye and a game will cost less than $100. But by our back-of-the-envelope calculations, the experience is going to be really expensive.

    Our previous look was with the Wii MotionPlus, which clocked in at $80 per person to be fully equipped. That was $40 for the Wiimote, $20 for the Nunchuck and another $20 for the MotionPlus dongle. Now, you can get a WiiMote + MotionPlus bundle for $50, bringing the 1 person cost down to $70, factoring in the Nunchuck. For four people, assuming you didn't trash the bundled WiiMote and Nunchuck from your Wii console purchase, the cost would be $230.

    What about the PlayStation Move?
    For the full PlayStation Move experience, each player needs two PlayStation Moves and a sub-controller. The reason why you need two Moves AND a sub-controller is because the sub-controller doesn't support motion gaming at all, and the Move doesn't have that analog stick you find on the sub. Some games will require Move + sub, some will require two Moves. You also need one PlayStation Eye that services all four players. Let's price these components out, hypothetically.

    Oh but wait, how many Moves does the PlayStation support?
    Sony just confirmed for us that the PS3 will be able to support at most four Move controllers at once, or, two Move controllers and two sub-controllers. So four people will be able to play simultaneously if they only use one Move each, or two people if you're playing with a Move and a sub.

    Suppose you started off by purchasing the PlayStation Move + Eye bundle—the one that Sony says will be priced at than $100. This is a fair entry point to the experience, seeing as not many PS3 owners have the PlayStation Eye to start out with, since there aren't very many supported games. Let's price that bundle at $80. The Eye by itself is $40, so we'll say that the Move is $50, by itself. Here's why.

    We price the Move at $50 in order to be in line with the Wiimote + MotionPlus bundle, because Nintendo's controllers have somewhat equivalent tech to Sony's Move. (The Move actually has more advanced tech, with the LED ball on the end and better motion tracking, but to the end user, the experience is similar.) $55 is also the price of a DualShock 3, to compare the price to a controller Sony already sells. So $80 for the first bundle, which is logically cheaper than buying everything separately, plus you have a game in there for free.

    To have a "full" experience, you need just one PlayStation Eye, but two Moves and a sub-controller per player. And since the sub-controller doesn't have motion (but does have wireless), we'll price it at $30. The first player gets set up with the Eye and the Move bundle for $80. He still needs another Move and a sub-controller, which is an additional $80. That's $160. Every subsequent player only needs two Moves and a sub, which is $130, in our thought experiment. That's a total of $550 for all four players. Holy shit. The second player needs one too, so it's $130. That's a total of $290.

    These are all hypothetical numbers, conjured up because they're reasonable and in line with pricing we've seen before from Sony, which prices higher than Nintendo. But, if we wanted to try this with more aggressive pricing that's in-line with what Nintendo has, we can price the Move at $40 and the sub-controller at $20. That also brings down the bundle price to $70. Using these numbers, you have $430 for the total price for four players $230 for the total price.

    What does this mean? Since Sony confirmed to us that you can have at most four Moves or two Moves and two subs connected at once, it changes the landscape a bit. Because the hardware limitation caps the amount of controllers you need to buy, you can get away with spending less and still getting the "maximum" amount of enjoyment that any given developer intended you to have.

    Well, even if you factor in the low end pricing, you're still going to have to pay more for controllers than you are for the actual console itself. This is true of both the PS3 (base console price: $300) and the Wii (base console price: $200), but the PS3's is so much more expensive than the Wii's. It's a good thing that Sony is making it possible for you to play at least some normal games with the Move and the sub-controller combo, because imagine having to buy regular DualShock 3 controllers on top of this.

    But, a-ha! Natal! Even if the base price of Microsoft's Xbox 360 add-on is priced somewhere upwards of $100, that's all you'll ever need to buy for motion gaming. You can add on a second, third or fourth player (though maybe Microsoft will limit it to two) to your motion gaming with no additional cost! Microsoft isn't going to charge you money for your limbs, as much as they probably would like to. But if they did, that would be the first and last acceptable use of the cliche about charging an arm and a leg for ...
    by Published on March 11th, 2010 23:43

    MTV Games has announced Rock Band: Green Day is set to lauch worldwide on June 8th on Xbox 360, PlayStation 3 and Wii.

    The title will feature avatars of the band as well as art and locations synonymous with the group. In addition, the Rock Band: Green Day track list will be fully exportable to Rock Band and Rock Band 2.

    The Xbox 360 and PS3 version of the title will cost US$59.99, while the Wii version will cost US$49.99. The PS3 and Xbox 360 will also have a special "Plus" edition, available only in North America, packaged with six additional Green Day DLC tracks for US$69.99.

    Earlier this week, Harmonix and MTV Games announced that it intends to release Rock Band 3 this year.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 11th, 2010 23:37

    Sony announced during its GDC 2010 press conference that the upcoming US release of EyePet will feature support for its motion controller, PlayStation Move. The game will allow players to manipulate toys and also play games with their EyePets. Furthermore, it's even possible to create new toys. The promotional video during the event showed off a child using the Move to draw a car on some virtual paper, which then jumped off the page and became an object that players and the EyePet could then interact with.

    In addition, Sony announced that EyePet is slated for a North American release this holiday. There was no mention of what will happen to the European version of the game, which was released last year. Presumably, Move support will be added once the peripheral launches.

    http://www.joystiq.com/2010/03/10/ey...ica-holiday-2/ ...
    by Published on March 11th, 2010 23:37



    In case this is your first visit to Joystiq, know that Sony has dropped major megatons this evening at its GDC press conference -- as well as one very small megaton: the PlayStation Move "sub-controller." What you see above is the little brother (if you will) to the main ice cream cone–esque Move wand and the enabler of all things analog stick-controlled.

    As per Sony's announcement of Move, the sub-controller attachment is intended to "expand the game play options that PlayStation Move games can offer," and -- unlike Nintendo Wii's Nunchuk controller -- it will connect wirelessly to the console via Bluetooth. We'll have our hands-on with the PlayStation Move (and the sub-controller) for you later tonight

    http://www.joystiq.com/2010/03/10/pl...ub-controller/ ...
    by Published on March 11th, 2010 23:33

    Almost a year ago, a trademark for "Crafting Mama" was spotted. It's now being put to use, as Majesco has announced, well, Crafting Mama for DS. In her latest endeavor, Mama will occupy her seemingly endless time with a new task: arts & crafts.

    In a series of 40 projects, players will create things like birdhouses, quilts, kaleidoscopes and adorable new aprons for Mama to wear, as well as Mama dolls. Of course, these creations will all be realized through the familiar touch-based minigames, played alone and in multiplayer, which so many of us have grown to love in the utterly populous Cooking Mama game franchise. It's kind of crazy that a company can announce a game about making quilts and birdhouses, and we can already pretty much imagine how to play it!

    Majesco plans a fall 2010 release for Crafting Mama, but we suspect the publisher is at least considering bumping that up a bit.

    http://www.joystiq.com/2010/03/11/ma...g-mama-for-ds/ ...
    by Published on March 11th, 2010 23:33

    Almost a year ago, a trademark for "Crafting Mama" was spotted. It's now being put to use, as Majesco has announced, well, Crafting Mama for DS. In her latest endeavor, Mama will occupy her seemingly endless time with a new task: arts & crafts.

    In a series of 40 projects, players will create things like birdhouses, quilts, kaleidoscopes and adorable new aprons for Mama to wear, as well as Mama dolls. Of course, these creations will all be realized through the familiar touch-based minigames, played alone and in multiplayer, which so many of us have grown to love in the utterly populous Cooking Mama game franchise. It's kind of crazy that a company can announce a game about making quilts and birdhouses, and we can already pretty much imagine how to play it!

    Majesco plans a fall 2010 release for Crafting Mama, but we suspect the publisher is at least considering bumping that up a bit.

    http://www.joystiq.com/2010/03/11/ma...g-mama-for-ds/ ...
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