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  • wraggster

    by Published on January 29th, 2010 09:35

    PlayStation Portable was the best selling hardware platform in Japan last week, taking first place in the hardware chart with sales of almost 53,000 - an achievement helped by the release of SEGA's Valkyria Chronicles 2, which made its debut in the software chart at number two.

    SEGA's title was beaten only by the continued popularity of Nintendo's New Super Mario Bros Wii, which retook first place with sales of 111,000, compared to 94,000 for Valkyria Chronicles.

    Elsewhere in the hardware chart positions were unchanged on last week, with the Wii coming second to PSP with sales of 45,167 and the PlayStation 3 some way behind with 26,966 units sold.

    In the software chart, PSP games also took positions three and four in the chart, with Namco Bandai's Mahou Shoujo Lyrical Nanoha A's Portable: The Battle of Aces making its debut in the former and last week's number one - Kingdom Hearts: Birth By Sleep - dropping to the latter.

    Down one place to number five was Friend Collection, and also sinking one place to six was Wii Fit Plus.

    Capcom's Resident Evil: The Darkside Chronicles dropped from third to seventh position, and Monster Hunter Freedom Unite - the fourth PSP game in the top ten - climbed from from 13 to eight.

    The full software chart for the week ending January 24 was as follows:

    01 New Super Mario Bros Wii (Wii)
    02 Valkyria Chronicles 2 (PSP)
    03 Mahou Shoujo Lyrical Nanoha A's Portable: The Battle of Aces (PSP)
    04 Kingdom Hearts: Birth By Sleep (DS)
    05 Friend Collection (DS)
    06 Wii Fit Plus (Wii)
    07 Resident Evil: The Darkside Chronicles (Wii)
    08 Monster Hunter Freedom Unite (PSP)
    09 Wii Sports Resort (Wii)
    10 Inazuma Eleven 2: Threat of the Invaders - Fire (DS)
    The hardware chart was as follows:

    01 PlayStation Portable - 52,909
    02 Nintendo Wii - 45,167
    03 PlayStation 3 - 26,966
    04 DSi LL - 24,059
    05 DSi - 20,373
    06 DS Lite - 4966
    07 Xbox 360 - 3343
    08 PlayStation 2 - 2088
    09 PSPgo - 1773

    http://www.gamesindustry.biz/article...for-third-week ...
    by Published on January 28th, 2010 23:29

    News via http://www.xbox-scene.com/xbox1data/...yZYBjOMibD.php

    Ski-lleR released a new homebrew beta dashboard for the Xbox360:
    [QUOTE]
    To help with the future development of a complete replacement solution for the Microsoft dashboard, I'm working on a homebrew intended to be a rather interesting base.

    Features:
    * Interface with tab system for navigate trough main function
    * Listing of downloaded content (WIP...)
    * FTP server
    * Image viewer
    * Text viewer
    * Listing of extracted game :
    1. Show icon of the game (manually extract with Y -> "Extraire l'icone")
    2. Show preview of the game (manually extract with Y -> "Extraire preview")
    3. Extract full HD picture of the game directly in Wallpaper folder (Y -> "Extraire l'image HD")
    * File browser :
    1. Dual browse view
    2. Move/Copy/Delete/Create (Multi-selection like unleashX on the work eg. you press X, that select the current, and go to next entry)
    3. File property (WIP...)
    4. Extract of DVD with Y (WIP...)
    5. Archives handling (tar, tar.gz, zip in extract/compress, rar in extract, WIP...)
    6. Contextual menu handle all of this functionnality. You can also define a folder as a game folder by selecting "Definir comme dossier à scanner" in browser.
    * Option system :
    1. Option are automatically registered in a .ini file
    2. You can modify the skin, who have to be in subfolder of skin directory
    3. You can modify wallpaper. Picture must be in Wallpaper directoryr
    4. A scan list for extracted game (from here, you remove the folder, and from browser, you add a folder, simple!)
    5. You can activate a background music
    6. You can choose to show or hide log

    Source will be released soon, for now, you can find a compiled beta floating around (thanks to iriez).

    Install Notes:
    Copy "IngeniouX" folder in the root of a device (hdd, usb ...)
    Copy "C0DE9998" folder in hdd:\Content\000000000000000000 (remove IngeniouXusb or IngeniouXhdd, depend on where you put IngeniouX folder)
    Launch, and enjoy ...
    by Published on January 28th, 2010 23:28

    News via http://www.xbox-scene.com/xbox1data/...VuhUetacFl.php

    Team XeDev released a new version of XeXmenu, a homebrew Xbox360 dashboard:

    What's news/fixed :
    * Added HFS+ drive support
    * Added ip adress information to the configuration menu
    * Added skin loading verify routine to output errors on the screen while starting XeXmenu
    * Added some user skins
    * Improved ftp upload speed
    * Loads nxebg.dds and icon.dds even if nxeart isn't present
    * Some other bugs fixed ...
    by Published on January 28th, 2010 23:27

    News via http://www.xbox-scene.com/xbox1data/...EuPhSDKzPg.php

    Axc97c released another homebrew dashboard for the Xbox360:
    [QUOTE]
    I decided that instead of focusing of file copying and browsing operations, i would make the game launching and browsing as good as i could.




    Features:
    * FTP Support.
    * List XBOX 360, XBOX Live, Application and Emulators, and launch them.
    * Support for artwork for each title, including boxart, screenshots and icon.
    * Use pc to download artwork to xbox either via usb drive or ftp.
    * Browse games by genre.
    * Favourite games support.
    * Game details including no of players, resolution, sound and online options,
    * Fullscreen screenshot viewer.
    * Fully skinable.
    * Uses indexer to allow you to download artwork, and edit the metadata with
    each game.
    * Customizable overscan so you can set the dash to display all its information even when other launchers cant.
    * Source code released too.

    v1.02 Much faster ftp and cooler gpu usage.
    v1.01 Fixed minor mistake
    v1.0 Initial Release ...
    by Published on January 28th, 2010 23:26

    News via http://www.xbox-scene.com/

    PleXo released a new version of XBR Flasher:
    [QUOTE]
    Simple batch file for flashing/restoring your xbox 360 nand chips, compatible with all revisions to date. nand backups along with kv and config seperate and log files from nandpro all kept in /backups/ restoring will come next havent done that yet...

    Features:
    * Automatic CB Detection
    * Automatic dumping (2 times)
    * Automatic checksum compare
    * Automatic Keyvault and config extraction and injection
    * Automatic XBR.bin selection
    * Keeps backups in tidy folders
    * Supports 16mb and 256/512mb nands

    XBRFlasher will now dump 1 sector from the NAND and run cbcheck.exe to determine the CB Version, it will then (based on your board revision you picked) decide if the xbox is exploitable or not, it will continue if exploitable and go back to start with an error if your xbox has an unexploitable CB version

    Looking further into GUI idea... have a rough draft layed out still deciding on alot of things...

    **PLEASE NOTE ** I recommend that when XBRFlasher tells you to press any key to continue flashing, you run 1 of the backup files through Degraded or similar to check for badblocks!

    What's new/fixed:
    * Added Automatic CB Checking, cleaned up some of batch script fixed some misc errors coming upp

    http://forums.xbox-scene.com/index.php?showtopic=704040 ...
    by Published on January 28th, 2010 23:24

    New podcast released:

    It’s the battle of the driving games, as this week’s review of F1 2009 from Codemasters is heavily influenced by my ongoing experience with Polyphonic Digitals’ Gran Turismo. Which will take pole position in the battle of the driving games?

    Plus why is South Korean Air following in my footsteps four years too late, what are EA going to do in 2010 (see here) and more in the latest slice of the Sony Playstation world in The PSP Show.

    http://psp.thepodcastnetwork.com/201...w-113-f1-2009/ ...
    by Published on January 28th, 2010 23:22

    News/release from DSPSP

    Hello,
    here the version 0.25 of my multifunctional-homebrew!

    With this homebrew you can:
    Play Games e.g : Pong,Sonic,Minesweeper,Tic Tac Toe and PSPTunnel!
    Rip your UMD to an CSO File,and play this!
    Do your math-homework with the calculator or write a short letter with the notepad!
    Install Plugins e.g: Gamecategories_v12,Hold,Davees Mac Spoofer,Dayviewer,Ultimate VSH Menue,Mp3 Plugin,CW Cheat and PSPInfo Plugin!
    Some other functions are there too but a don´t have much time so i dont tell you =D

    Download and Give feedback Via Comments ...
    by Published on January 28th, 2010 23:18

    News/release from PSPfreak2007

    Description :
    ========
    you get 4 dices and have to store them on a 4x4 pitch...
    There you have to sort them by color and numbers. All combinations and and scores you'll find in "options"->"help".
    By reaching a new level you'll get a joker, which you can place everywhere to get the highest score for the given combination (i know, it's bad explained - try it out and you'll understand, what i mean ).

    After completing a game you can upload your score and try to reach a place in the Top 20 scores
    (I want to make a bigger highscores-list - but it always don't work with more player scores, sry -.-" )

    Changelog
    =======
    Added an update check while uploading or viewing scores
    Added an Easy Installer written in java by qop
    Fixed the joker function in field 13 (thx to chucklas for report )

    I'll patch the game again in few days - there are 2 more bugs ( thx to chucklas again ;D ) ...sry about that :|

    Download and Give feedback Via Comments ...
    by Published on January 28th, 2010 23:09

    News via http://www.psp-ita.com/?module=news&...0&view_reply=1

    A handy plugin that lets us see some important information while running a game (eg the percentage of battery power, current time etc..) Accurately monitor the brightness level, use a timer, save screenshots and more. This release corrects several bugs, was renewed and revised much of the source code.
    Then we find the full changelog, the complete list of features of prx with its function keys and a link to download.

    Changelog-Note:

    Quote:

    - Added function "Timer"
    - Removed function "Temp"
    - Renewed interface
    - Fixed some minor bugs
    - Revised source code

    Controls functions:
    - Show percentage of battery charge -> 1X "NOTES".
    - Display Time -> 2X "NOTE".
    - Show timer -> 3X "NOTE".
    - Hide everything -> - / 4X "NOTE".
    - Puts the game "pauses" and displays a warning -> battery to 10%.
    - Puts the game "on hold", shows a warning and suspend the PSP -> battery to 5%.
    - Screenshot -> "screen" + "R".
    - Game "pause" -> "screen" + "L" ( "START" to resume).
    - Lock / unlock the power button -> "VOL +" + "L".
    - Enable / disable Power LED -> "VOL +" + "R".
    - Brightness + 10 -> "VOL +" + "UP".
    - Brightness - 10 -> "VOL +" + "DOWN".
    - Brightness MAX -> "VOL +" + "RIGHT".
    - Brightness MIN -> "VOL +" + "LEFT".

    Timer:
    - Set timer -> "VOL-" & "LTRIGGER"
    - Modification time timer -> "UP" / "DOWN"
    - Change hours -> minutes -> seconds -> "LEFT" / "RIGHT"

    - Exit the timer settings -> "Search"
    - Start timer -> "START"
    - Stop timer (if there is a timer active) -> "VOL-" & "LTRIGGER"

    Download and Give feedback Via Comments ...
    by Published on January 28th, 2010 22:57

    News via http://rdist.root.org/2010/01/27/how...or-was-hacked/

    George Hotz, previously known as an iPhone hacker, announced that he hacked the Playstation 3 and then provided exploit details. Various articles have been written about this but none of them appear to have analyzed the actual code. Because of the various conflicting reports, here is some more analysis to help understand the exploit.

    The PS3, like the Xbox360, depends on a hypervisor for security enforcement. Unlike the 360, the PS3 allows users to run ordinary Linux if they wish, but it still runs under management by the hypervisor. The hypervisor does not allow the Linux kernel to access various devices, such as the GPU. If a way was found to compromise the hypervisor, direct access to the hardware is possible, and other less privileged code could be monitored and controlled by the attacker.

    Hacking the hypervisor is not the only step required to run pirated games. Each game has an encryption key stored in an area of the disc called ROM Mark. The drive firmware reads this key and supplies it to the hypervisor to use to decrypt the game during loading. The hypervisor would need to be subverted to reveal this key for each game. Another approach would be to compromise the Blu-ray drive firmware or skip extracting the keys and just slave the decryption code in order to decrypt each game. After this, any software protection measures in the game would need to be disabled. It is unknown what self-protection measures might be lurking beneath the encryption of a given game. Some authors might trust in the encryption alone, others might implement something like SecuROM.

    The hypervisor code runs on both the main CPU (PPE) and one of its seven Cell coprocessors (SPE). The SPE thread seems to be launched in isolation mode, where access to its private code and data memory is blocked, even from the hypervisor. The root hardware keys used to decrypt the bootloader and then hypervisor are present only in the hardware, possibly through the use of eFUSEs. This could also mean that each Cell processor has some unique keys, and decryption does not depend on a single global root key (unlike some articles that claim there is a single, global root key).

    George’s hack compromises the hypervisor after booting Linux via the “OtherOS” feature. He has used the exploit to add arbitrary read/write RAM access functions and dump the hypervisor. Access to lv1 is a necessary first step in order to mount other attacks against the drive firmware or games.

    His approach is clever and is known as a “glitching attack“. This kind of hardware attack involves sending a carefully-timed voltage pulse in order to cause the hardware to misbehave in some useful way. It has long been used by smart card hackers to unlock cards. Typically, hackers would time the pulse to target a loop termination condition, causing a loop to continue forever and dump contents of the secret ROM to an accessible bus. The clock line is often glitched but some data lines are also a useful target. The pulse timing does not always have to be precise since hardware is designed to tolerate some out-of-spec conditions and the attack can usually be repeated many times until it succeeds.

    George connected an FPGA to a single line on his PS3’s memory bus. He programmed the chip with very simple logic: send a 40 ns pulse via the output pin when triggered by a pushbutton. This can be done with a few lines of Verilog. While the length of the pulse is relatively short (but still about 100 memory clock cycles of the PS3), the triggering is extremely imprecise. However, he used software to setup the RAM to give a higher likelihood of success than it would first appear.

    His goal was to compromise the hashed page table (HTAB) in order to get read/write access to the main segment, which maps all memory including the hypervisor. The exploit is a Linux kernel module that calls various system calls in the hypervisor dealing with memory management. It allocates, deallocates, and then tries to use the deallocated memory as the HTAB for a virtual segment. If the glitch successfully desynchronizes the hypervisor from the actual state of the RAM, it will allow the attacker to overwrite the active HTAB and thus control access to any memory region. Let’s break this down some more.

    The first step is to allocate a buffer. The exploit then requests that the hypervisor create lots of duplicate HTAB mappings pointing to this buffer. Any one of these mappings can be used to read or write to the buffer, which is fine since the kernel owns it. In Unix terms, think of these as multiple file handles to a single temporary file. Any file handle can be closed, but as long as one open file handle remains, the file’s data can still be accessed.

    The next step is to deallocate the buffer without first releasing all the mappings to it. This is ok since the hypervisor will go through and destroy each mapping before it returns. Immediately after calling lv1_release_memory(),
    ...
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