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  • wraggster

    by Published on December 24th, 2009 22:08

    News via http://www.xbox-scene.com/xbox1data/...llulkTcylh.php

    FreeXeX released a bug-fix release for their QuickBoot application released earlier today/yesterday.
    This new version fixed a bug on XP where the png's had to be in the same directory as quickboot.exe or it would crash.

    About QuickBoot:
    [QUOTE]
    QuickBoot allows you to build "short cut" LIVE containers that will allow you to launch applications directly from NXE.

    The three main advantages of this are:
    * Saves time by loading the application directly, rather than having to use XexLoader to browse the file tree and find the executable.
    * Bypasses the 4GB size limit on live containers as you're not actually storing the application data in the live container, merely making a shortcut to it.
    * Allows you to load applications off of external hard drives etc. straight from NXE. ...
    by Published on December 24th, 2009 22:07

    News via http://www.xbox-scene.com/xbox1data/...VuJdOCTDMR.php

    Another launcher has been released for homebrew-enabled Xbox360 consoles.
    From gsx302 on forums.xbox-scene.com:
    [QUOTE]
    This was coded by a friend, with permission to post. He wishes to remain anonymous, and therefore will.

    This is an alternative launcher, that was created in said "30 minutes", and may be upgraded soon. As you can see, the pace on this moves fast, so dishing out big updates should be easy for the developer.
    It features a UI, Game launcher, and a file manager, to copy/paste/delete files.
    Keep in mind, when you copy, it counts files, so if it stalls for you, it's a beta, it's just counting files.. give it a second..
    When it's pasting.. the UI will appear frozen until it is complete, and then it will resume.
    Same with deleting, but it is fast usually so it is unnoticeable.

    Two methods to go about utilizing this..
    * Disc:
    Download the ISO from the usual places, and burn it using a program such as ImgBurn to a CD/DVD/etc. Pop it in, and click play game.
    * Hard drive(Game Demo):
    Download the VIPER360_LIVE.rar, extract the contents, and you will have a "CODE7777" folder. Place this in your "Content\0000000000000000\" folder on your hard drive. Now when you go to games library, you should have a Demo called "Viper360". You can boot that to utilize it. ...
    by Published on December 24th, 2009 22:05

    News via http://wololo.net/wagic/2009/12/24/m...10-1-released/

    Ho ho ho, here’s our present to all Homebrew fans: A new version of Wagic, full of Christmas joy!

    We’ve worked very hard in the past two months to fix bugs and add features, so I hope you’ll enjoy this new version. Many thanks go to the people who have given their time for this release, especially Abrasax, Daddy32, Dr.Solomat, Ilya B, J, Jeck, Lakeesha, Leungclj, Psyringe, Yeshua. I also especially want to thank Raphael for fixing the purple screen bug, a bug that had been in Wagic for several months now.

    What is wagic?
    Wagic is a fan-made heroic-fantasy card game, in which you fight with your army against the computer. As you win battles, you earn credits that allow you to improve your deck and unlock more cards, and extra game modes. Wagic started as a small project, but has grown over the years, and is now often compared to commercial video games for its replay value and its high quality graphics.

    Wagic is free, runs on Windows, Linux, and the Sony PSP. It is available in many languages, and fully customizable. you can create your own themes, your own cards, and even your own rules. Because Wagic is community driven and open source, it gets regularly improved with original contents and mods.

    Complete Changelog:
    More than 1500 new cards. Wagic now allows you to play with 5149 cards, from more than 50 expansions, including Magic 2010, Zendikar, Revised, Alara, Conflux, shadowmoor,…
    Added a “cheat” mode (don’t ask, I didn’t add it, I can’t tell you how to unlock it )
    Deck statistics improvements
    Bug fixes with audio
    InGame music
    Language is now an option, no need to wait for patches, you can choose English, German, Italian, French, Spanish, or Portuguese
    New parser abilities: PreventAllcombatDamage, becomes…, horsemanship, myTurnOnly, asSorcery, myUpkeepOnly(and similar…), 0 mana activated abilities now work, equipment, threshold, cycling, protection from(target), nofizzle, autohand, autograveyard
    Minor AI improvements, and bug fixes
    New theme: final Saga (thanks to Ilya B)
    New theme: Christmas (thanks to Lakeesha)
    External rules system now allows you to create your own rules. Check mtg.txt in res/rules
    “Purple Screen of despair” issue solved, thanks to Raphael and Yeshua.
    New feature: Trophy Room
    New feature: Tasks. Get more credits by fulfilling the quests given to you by the shopkeeper!
    hundreds of bug fixes for specific cards

    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2009 22:03

    News/release from N0ePDA_PSP

    Messure stuff with your PSP, without any ruler!
    Lay the thing you want to messure on your PSP Display after you've started OnScreenMessure. Then move the dot to the start of the thing and press X. Then move the second dot to the end of the thing and press START to messure. The length will be given in cm!
    Press SELECT to restart or correct the second dot with the arrow keys.

    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2009 21:59

    News via http://wololo.net/wagic/2009/12/24/c...for-christmas/

    Before PSPGo owners start jumping of joy all over the place, let me be clear: this information is probably not useful for you if you thought you would get the joys of homebrews and underground PSP on your PSPGo or on your PSP3000 or on your TA88v3.

    A few days ago Datel announced a new Action Replay software, compatible with all models of PSPs, including the PSPGo. The PSP scene was quite suspicious regarding this announcement. Today the product page features a Demo that anyone can download and try. I tried this Demo, other people tried the full product, and, yes, Action Replay runs on an official firmware.

    http://www.youtube.com/watch?v=-88AK...layer_embedded


    It means that Datel wasn’t bluffing, and it also means that their code is signed. Only Sony is supposed to know how to sign EBOOTs, so we could think that Datel has some kind of agreement with Sony, but the documentation of the Action Replay is clear on that part:

    Action Replay PSP is a 100% unofficial product and is NOT sponsored, endorsed or approved by Sony, nor any games developer or publisher.

    To further confirm this, after installing the demo, you can have a look at your memory stick: Action Replay gets installed in the “UPDATE” subfolder of GAME, which is usually reserved for official Sony updates. It therefore means that Datel has figured out how to encrypt/sign EBOOTS, but needs their product to be in the UPDATE folder for some reason (easier to encrypt? Use of some specific access granted to this folder?)

    Now, this is not very useful for hackers (and even less for pirates, ha). Yet another encrypted EBOOT to analyze will not bring anything. However, Action Replay allows users to patch memory with codes, so maybe something can be crafted in order to inject unsigned code in the PSP through Action Replay, which could unlock (at least) user mode (and therefore homebrews).

    For the time being, it seems Datel has done what hackers have been trying to do for almost 5 years: figuring out the PSP’s encryption process. I’ll quote Silverspring here:

    Seems they have done it for real. If so, it’s finally game over for SCE. There’s nothing they can do to stop it.
    Probably fw updates will attempt to block it, however all Datel need to do is release an new update. They can sign any code they want now.
    They’ve finally done what was the ‘Holy Grail’ of the PSP scene. Pretty impressive work

    Who knows, maybe Datel will now come up with their own Custom firmware…

    Very Interesting news for the future of PSP Hacking ...
    by Published on December 24th, 2009 21:56

    News via http://psx-scene.com/forums/showthread.php?t=63226

    Just in time for Christmas, (or your favorite holiday) Ifcaro, jimmikaelkael, and Volca have released a new binary of this ever improving homebrew loader.

    Here's the recent changelog:


    Quote:
    Open PS2 Loader ChangeLog:

    Version 0.6
    -------------------------------------------------
    - Switched to whole new IOP core
    - Changed some compatibility modes effect
    - Added compatibility for DVD9 layer1
    - Improved overall speed for both SMB/USB
    - Support for more embedded NAS devices
    - Support for multiple partitions

    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2009 21:53

    a128 has released a new version of his music sequencer for DS:

    http://www.youtube.com/watch?v=NeG_f...layer_embedded


    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2009 21:47

    News via http://www.nintendomax.com/viewtopic...71b64923702bcf

    4n4bol offers a small utility, for fans of the card game "Magic The assembly, Which can calculate the score from 0 to 9 for 2 to 8 players, "The Magic Counter".

    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2009 21:46

    News via http://www.nintendomax.com/viewtopic...71b64923702bcf

    Ant512 proposes the demo "Woopsi"V0.43, GUI library for creating homebrew on the pattern of fenestration of theAmiga OS,.


    Changelog:
    - Fixes:
    - ListBox draws correctly when Dragged (clipping from problem 0.41).
    - Multiple fixes to the PackedFont set of classes.
    - Bmp2font checks the Windows default location for grit.
    - Bmp2font fonts adds to the WoopsiUI namespace.
    - Bmp2font follows # ifdef / # endif guard style.
    - Bmp2font uses more appropriate casing for filenames, etc..
    - CycleButton redraws correctly when released if it contains no options.
    - Label and subclasses recalculate their position text and redraw when their fonts are changed.
    - TextBox does not attempt to move cursor when clicked if it contains no text.
    - TextBox cursor moves correctly when clicked PackedFont if a font is used.
    - Template project no longer references Gadget:: Rect.
    - MultiLineTextBox redraws and adjusts position when text font is changed.
    - ListBox does not attempt to draw -1 in item list.
    - PackedFontBase: isCharBlank () returns the correct value.
    - Renamed class DefaultStyle to GadgetStyle.
    - Instance of GadgetStyle created Woopsi at startup instead of using static properties of DefaultStyle class.
    - Removed global SystemFont; Relying on defaultGadgetStyle instead.
    - Removed global tinyFont; Debug class now creates its own instance.
    - TinyFont follows class pattern used by Jeff's PackedFonts.
    - Graphics:: FloodFill () no longer gets stuck in an infinite loop.
    - Moved logos out of demo data folder and into new logos in bmp folder.
    - Removed unused bitmaps from demo.
    - Added missing FileListBox class.
    - ScrollbarHorizontal passes are object (via style) to Gadget constructor correctly.
    - BitmapWrapper:: getData (x, y) no longer causes a compiler warning.
    - Removed from PAGfx binary demo.
    - Removed file from zombie.c demo and replaced with bmp2bitmap-generated class.
    - Removed BitTest files from demo and replaced with bmp2bitmap-generated classes.
    - Removed file from all_gfx demo.
    - Uses stack instead of heap for converting floats to strings.

    - New Features:
    - Added packedfonts example.
    - Added dozens of packed fonts.
    - Replaced make pointer in constructors gadget with a pointer to a GadgetStyle object.
    - Changed default font to NewTopaz.
    - Added old system are under the name Topaz class using the same pattern as the TinyFont.
    - Added defaultstyle example.
    - Built with devkitARM libnds r27 and 1.4.0.
    - Replaced FontBitPacker with bmp2font has. NET app that can convert a BMP to any of Woopsi's 4 font sizes.
    - Added bmp2bitmap has. NET app that will convert a BMP to a Woopsi BitmapWrapper class.
    - Added font2bmp has. NET app that will produce a BMP from a Windows form.
    - Added font2font has. NET app that will convert a Windows form directly to make a Woopsi class.
    - Added new GadgetEventHandlerList class and event raising code moved into it from the Gadget class.
    - Duplicate gadget event handlers can not be added to a gadget.
    - Added build and deploy batch files for libwoopsi.
    - Tests all against libwoopsi build instead of the raw Woopsi source.
    - Most examples build against libwoopsi instead of the raw Woopsi source.

    http://forum.gbadev.org/viewtopic.ph...83cb0c53958778

    Download and Give Feedback Via Comments ...
    by Published on December 24th, 2009 21:44

    News via http://www.nintendomax.com/viewtopic...71b64923702bcf

    Quirky proposed version 0.8 of its excellent Internet browser for the DS "Bunjalloo".

    changelog:
    What's New?

    * Updated to the latest devkitARM, libnds, libfat and libpng
    * Fix the updater that was broken in 0.7.7
    * Fix some randomness layout (eg one config screen)
    * Change the progress bar to be Textless
    * Fix for occasional giant whitespace
    * Use last-modified cache in calculations
    * Fix flashing when swapping from keyboard to browser
    * Show password on-screen fields with circles
    * Change the password field to use circles
    * Speed up scrolling
    * Performance improvements
    * Change to make Okiwi generation and rendering
    * Fix some major memory leaks

    http://code.google.com/p/quirkysoft/...allooChangelog

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