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  • wraggster

    by Published on November 17th, 2009 01:17

    New from Divineo China



    High speed transmit signal. Enable displays with natural and vivid colors. Support 10801 and 720P/480P LCD, Plasma, HD or HD II TV System. Support Stereo Signal and Dolby 5.1 surround sound system. Direct playback music to surround sound systems or speakers. Direct playback games, movies, music and photos on LCD, Plasma, HD or HD II TV System. High-definition, resolutions and functional of multi-media durable cable.

    Compatible with any versions of PSP GO console. ...
    by Published on November 17th, 2009 01:16

    New from Divineo China



    Novel design. Built-in Hot Aire Vent Hole to make PS3 Slim console more long life. Super steady and never slip function of PS3 Slim vertical stand.

    Compatible with any version of PS3 Slim console. ...
    by Published on November 17th, 2009 01:15

    New from Divineo China



    Connect PS/2 or USB mouse and keyboard to your Xbox 360

    Compatible with all mice and keyboards.

    Accuracy in aiming and fast response while playing shooting game.

    Easy to map all 360 wired controller keys to keyboard and mouse via PC by XCM software.

    When using with our new coming product (Magic Link) (sold separately), the remote player can help you to pass the game level via the Internet from the PC.

    3 level of auto fire function. ...
    by Published on November 17th, 2009 01:12

    As it seems to do these days, discussion with Nintendo of America's president turned to the possibility of a new Wii capable of rendering high-definition graphics. It's a common question, but one that Kotaku was told, misses something.

    During my recent interview with Reggie Fils-Aime, Nintendo of America's president, we got to talking about a so-called Wii HD by way of talking about his appearance last week at an event featuring presentations by top executives of gaming companies. Top men from Activision and Ubisoft showed trailers for the complexly-rendered Modern Warfare 2 and Assassin's Creed. Neither game is slated to be released on the Wii, coming out only on more powerful platforms, such as the Xbox 360, PlayStation 3 and PC.

    I asked Fils-Aime what he, as someone who wants his console to do the best, thought of that.

    "I'm extremely disappointed," he said. "I've had this conversation with every publisher who makes content that is not available on my platform. The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience… We have active gamers that hunger for this type of content. And why isn't it available?'"

    I told him that I assumed that technology was still a formidable obstacle. While Nintendo boasts that Resident Evil 4 and Call of Duty World at War each sold well over a million copies on the Wii, it seemed to me that more recent games, such as a Grand Theft Auto IV or an Assassin's Creed 2 just wouldn't be able to function on the console, given its level of horsepower.

    "I think for those games, typically decisions are being made two years prior," Fils-Aime said. "And so the decisions two years ago were that those types of games would not be effective on the platform. But we've shown that that's just not the case. High-quality, effectively marketed against our installed base will sell, period end of story."

    It seemed, I suggested, that a more powerful Wii would help.

    I observed that even Nintendo's engineers and execs were discussing the prospects of the company getting into the business of making an HD-compatible console at a recent investors' event in Japan. And I mentioned that people like games financial analyst Michael Pachter and Game Trailers TV host Geoff Keighley had openly speculated that building a more powerful Wii that could do HD and the games that are made to that standard would seemingly check off the last box where Nintendo didn't have parity with the other console makers.

    Fils-Aime and I weren't seeing things the same way.

    He said: "The fundamental issue in the logic flow is that — and this is what I'm hearing, whether it's from you or Geoff or Michael himself — is that, gosh it's such an opportunity to take HD capability and link it with the Wii. And what we have said, repeatedly, is that that's not the way we at Nintendo do things. The way we at Nintendo do things is, you know, when we will move to a new generation, it's because there are some fundamental things the [current] console cannot do. What that says is that simply the addition of HD capability will not be the next step for us. There will be more to it. There will be additional capability. There will be additional elements, and, given that, it is far into the future."

    In jest, I replied: "So, no new Wii in 2010?"

    Fils-Aime: "Not to announce with you here today."

    http://kotaku.com/5405667/reggie-wii...miss-key-point ...
    by Published on November 17th, 2009 01:10



    Well, go figure. It seems like some companies see Microsoft's new and pricey Wireless N adapter for the Xbox 360 as a prime candidate for some competition. One of the first out of the gate is Mad Catz, which has just released its new Wireless-N Gaming Adapter that packs a slightly more reasonable MSRP of $80 (twenty bucks less than Mircosoft's), and should no doubt see even bigger discounts than the official Microsoft option. As you may have already guessed, however, this one is actually just a standard wireless bridge aimed at the gamer crowd, which just so happens to mean it'll also work just fine with the PlayStation 3 if you're looking to step-up to 802.11n or take advantage of the forthcoming Adhocparty service.

    http://www.engadget.com/2009/11/16/m...ss-n-gaming-a/ ...
    by Published on November 17th, 2009 01:08

    Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores.

    The perception that high scores are crucial to sales is a myth, said EEDAR's Jesse Divnich speaking at the Montreal International Games Summit today, and developers should realise the cold fact that a poor quality game shipped with a big marketing spend will sell much better than a great game with little financial support behind it.

    "You can make the greatest game and it won't even matter. I know that's discouraging to developers at first but it's very true," Divnich told the audience.

    "Marketing influences game revenue three times more than quality scores. There's a giant myth out there that reviews scores are the most crucial to a videogame. The reason why that is is the information is readily available – we can go to Metacritic – and we see games like Grand Theft Auto and Call of Duty succeed and we see they have a high quality score and we make that correlation. But the truth is, marketing actually has much more of an influence to game sales than high scores."

    Looking at all games released between 2007 and the end of 2008, and comparing as many different configurations as possible – single format exclusives, handheld releases, Xbox 360, PS3 and Wii only – the research came to the same conclusion; marketing is more important than game quality.

    Nintendo DS titles came out the worst, "this basically means that review scores for the Nintendo DS don't matter. If you're making a DS game don't even bother on quality, just ask for a bunch of marketing dollars," he said. "This actually suggests to developers that if you can, sacrifice quality to get a higher marketing budget."

    For its first three months on sale, BioShock, which had $5.5 million in US marketing behind it, sold twice as many copies of EA's Dead Space, which had a budget of $2 million. The same results were found for EA Sports Active, which sold around 720,000 copies with a marketing budget of $5.6 million, compared to My Fitness Coach, which shifted an estimated 250,000 units backed with a $50,000 budget.

    Divnich said that the research took in all variable costs and looked at whether the games drove more profits simply because they had more marketing spent on them.

    "Looking at the gross margin, BioShock made $15 million more in the first three months than Dead Space, even when you take into consideration that Take-Two spent more money on marketing," he detailed. "EA Sports Active made $22 million more."

    However, Divnich admitted that publishers can't just rely on marketing to sell their game – it has to be targeted correctly to sell the product.

    "There are times when marketing fails, you can spend so much money but it doesn't matter. Sony spent $150 million globally on the launch of the PlayStation 3," said Divnich before showing the PlayStation 3 baby commercial first shown in 2006.

    "They honestly thought they could release any type of commercial and it would sell. It truly is a WTF moment in marketing history. It creeped people out. Sony got complacent, they were on top of the world and they thought they could say 'here's the PS3 go out and buy it'."

    "A lot of people want to blame the high price points for the PS3's failure, but I don't think so, I blame the marketing, it impacted the success of the PS3 much more than the price."

    Divnich compared more recent PS3 commercials that accompanied this year's price cut, and suggested these were more of a driver to sales for the console than a cheaper retail price.

    "Sales went through the roof and a lot of people attributed that to the price drop. I disagree, I actually think it's the marketing. It's how you distribute that message to your consumers. I truly believe Sony's success in late 2009 had less to do with the price drop and more to do with how they delivered their message," he offered.

    "Unfortunately now you have the burden of knowledge," he told the audience. "You can work as hard as you want on your game to make it as high quality as possible, but if the marketing is not there it will fail.

    "You know your target market better than anyone. Most agencies that make videogame commercials come from outside the industry. I honestly believe that more level designers and even low level programmers can make a better marketing plan than most marketing managers," he concluded.

    http://www.gamesindustry.biz/article...an-high-scores ...
    by Published on November 16th, 2009 21:29

    News/release from poedel

    primary it was not intended for public use, but some of my german pals wanted to have it. No problem indeed, but it currently in german language. If there is demand internationally I will surely make a translation. That so far.

    What it does:
    you got 4 counters in the shape of a rhombus like the keys /\ [] O X on your psp. These keys start and stop the corresponding counter. With the L & R trigger you choose clockwise or vice versa the rotation direction of the selector, a light grey rectangle around the timer.
    The one you choose you can set with the direction keys on your digipad:
    left is the hour, up is the minute and right are the seconds. It always counts one up until you change the direction by pressing start. To reset the counter to zero simply press down on your digipad.
    Pressing O X [] or /\ will start or stop the counter. If you stop a counter when reaching of before time limit it will be reset to the values you entered before starting.
    Reaching zero makes an alarm with audio, a wave file and visually by letting the box behind the counter flash up to let you recognize easily which counter is ringing.
    The Counter itself is coloured corresponding to its status:
    white - not set
    yell0w - set, but on stand-by
    green - counting
    red - reached time limit and alarming

    The sounds are delivered in a second archive, so you do not have to download them each time again, if there is an update.
    Sorry for the gentoo linux´er to make tar.gz archives *G*
    Windows users can simply deflate them with winrar.
    The ingridients have to be copied to /psp/game/ you should know, I suppose.
    Also the sounds. You can try your own sounds, but they have to be in a special format I do not quite know, but mine do work.

    Here the two downloads:
    mc102 - http://psp.force-net.de/dl/mc/mc102.tar.gz
    Soundfiles - http://psp.force-net.de/dl/mc/mc-sounds.tar.gz

    Thanx for tryin´. ...
    by Published on November 16th, 2009 21:26

    News via pspita/ http://www.pspgen.com/lua-mp3-v0-1-a...te-190939.html

    The coder ac-portugal has released the first version of LUAMp3 a player file format. Mp3 developed programming language LUA. The homebrew also allows you to change the CPU speed and displays the time. All with graphics inspired by the famous iPhone / iPod Touch.
    Following the full changelog and the link to download.

    Changelog - Screenshots:

    Quote:

    - Use dell'IntraFont
    - Time
    - E 'can display the current folder name
    - E 'can display the artist name, song title and album name
    - Rod load
    - Displays the duration of the song
    - Function Pause
    - Shuffle
    - E 'can change the CPU frequency in the Options menu

    Download and Give Feedback Via Comments ...
    by Published on November 16th, 2009 21:19

    News via http://www.nintendomax.com/index.php...56&format=news

    Petite mise à jour correctionnel pour WinDS PRO DSi, application PC regroupant plusieurs émulateurs dont 3 pour la Nintendo DS (No$gba/DeSmuME/iDeaS) et 1 pour la Gameboy Advance (VBA-M) ainsi que des outils (émulateur customisable/zoom/etc...).

    Citation:
    WinDS PRO DSi 2.3.6a (EN)
    - New VBA-M SVN 926
    - New ShellDS Trimmer / .nds roms right click menu "Trimm ROM"
    - Fixed NO$PMP & NO$WTT
    - New DeSmuME SVN 3046

    http://windspro-en.blogspot.com/

    Download and Give Feedback Via Comments ...
    by Published on November 16th, 2009 21:18

    News via http://www.nintendomax.com/index.php...50&format=news

    blabla announces the end of the development of its RPG-coded lua, "Digimon μArena.

    Quote:
    With the Beta-1, we could only play a beta 1 with MLS.
    -Only Works Nano 2.4.
    "You can not beat that Peckmon, Koromon, DarkAgumon, Tsunomon. (Because of the larger images)

    Unfortunately, the game will not continue, see my website: http://www.gameblabla.netai.net/index.php?p=1_10

    Download and Give Feedback Via Comments ...
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