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  • wraggster

    by Published on September 1st, 2009 17:22

    The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Now heres a screenshot or two:



    Heres todays release news:

    Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.

    It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.

    The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:

    Added support for Discworld
    Added support for Discworld 2 - Missing Presumed ...!?
    Added support for Return to Zork
    Added support for Leather Goddesses of Phobos 2
    Added support for The Manhole
    Added support for Rodney's Funscreen
    Added support for Cruise for a Corpse
    Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
    Broken Sword 1 & 2 now run with original cutscenes
    Increased The 7th Guest microscope puzzle difficulty to match original
    Major improvements to PSP, PS2 and WinCE ports
    New port for GP2X Wiz handheld game console.

    Finally heres whats new:

    1.0.0rc1 (2009-08-31)
    New Games:
    - Added support for Discworld.
    - Added support for Discworld 2 - Missing Presumed ...!?.
    - Added support for Return to Zork.
    - Added support for Leather Goddesses of Phobos 2.
    - Added support for The Manhole.
    - Added support for Rodney's Funscreen.
    - Added support for Cruise for a Corpse.

    General:
    - Added experimental AdLib emulator from DOSBox.
    - Added quick search to Launcher.
    - Improved modern GUI theme look.
    - Added per-game GUI options.
    - Improved Mass Add dialog.

    New Ports:
    - Added GP2X Wiz port.

    AGI:
    - Increased compatibility for Sierra games.
    - Implemented all 'unknown' commands.

    Beneath a Steel Sky:
    - Changed the game speed to match the original game (previously
    it ran too fast).

    Broken Sword 1:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Added support for the PlayStation version.

    Broken Sword 2:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Dropped support for playing cutscene sound without the video.
    - Added support for the PlayStation version.

    Gob:
    - Introduced a new savegame format to fix a fatal flaw of the old one,
    breaking compatibility with old savegames made on big-endian systems.

    Groovie:
    - Increased microscope puzzle difficulty to match original.

    KYRA:
    - Added support for PC Speaker based music and sound effects.
    - Added support for 16 color dithering in Kyrandia PC-9801.

    PSP port:
    - Added support for sleep mode (suspend/resume).

    WinCE port:
    - Speed optimized versions of low-res Smartphone and 2x scalers.
    - New aspect correction scaler for VGA (or higher) devices.
    - Dropped support for MPEG-2 and FLAC.

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2009 17:22

    The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Now heres a screenshot or two:



    Heres todays release news:

    Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.

    It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.

    The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:

    Added support for Discworld
    Added support for Discworld 2 - Missing Presumed ...!?
    Added support for Return to Zork
    Added support for Leather Goddesses of Phobos 2
    Added support for The Manhole
    Added support for Rodney's Funscreen
    Added support for Cruise for a Corpse
    Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
    Broken Sword 1 & 2 now run with original cutscenes
    Increased The 7th Guest microscope puzzle difficulty to match original
    Major improvements to PSP, PS2 and WinCE ports
    New port for GP2X Wiz handheld game console.

    Finally heres whats new:

    1.0.0rc1 (2009-08-31)
    New Games:
    - Added support for Discworld.
    - Added support for Discworld 2 - Missing Presumed ...!?.
    - Added support for Return to Zork.
    - Added support for Leather Goddesses of Phobos 2.
    - Added support for The Manhole.
    - Added support for Rodney's Funscreen.
    - Added support for Cruise for a Corpse.

    General:
    - Added experimental AdLib emulator from DOSBox.
    - Added quick search to Launcher.
    - Improved modern GUI theme look.
    - Added per-game GUI options.
    - Improved Mass Add dialog.

    New Ports:
    - Added GP2X Wiz port.

    AGI:
    - Increased compatibility for Sierra games.
    - Implemented all 'unknown' commands.

    Beneath a Steel Sky:
    - Changed the game speed to match the original game (previously
    it ran too fast).

    Broken Sword 1:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Added support for the PlayStation version.

    Broken Sword 2:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Dropped support for playing cutscene sound without the video.
    - Added support for the PlayStation version.

    Gob:
    - Introduced a new savegame format to fix a fatal flaw of the old one,
    breaking compatibility with old savegames made on big-endian systems.

    Groovie:
    - Increased microscope puzzle difficulty to match original.

    KYRA:
    - Added support for PC Speaker based music and sound effects.
    - Added support for 16 color dithering in Kyrandia PC-9801.

    PSP port:
    - Added support for sleep mode (suspend/resume).

    WinCE port:
    - Speed optimized versions of low-res Smartphone and 2x scalers.
    - New aspect correction scaler for VGA (or higher) devices.
    - Dropped support for MPEG-2 and FLAC.

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2009 17:22

    The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Now heres a screenshot or two:



    Heres todays release news:

    Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.

    It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.

    The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:

    Added support for Discworld
    Added support for Discworld 2 - Missing Presumed ...!?
    Added support for Return to Zork
    Added support for Leather Goddesses of Phobos 2
    Added support for The Manhole
    Added support for Rodney's Funscreen
    Added support for Cruise for a Corpse
    Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
    Broken Sword 1 & 2 now run with original cutscenes
    Increased The 7th Guest microscope puzzle difficulty to match original
    Major improvements to PSP, PS2 and WinCE ports
    New port for GP2X Wiz handheld game console.

    Finally heres whats new:

    1.0.0rc1 (2009-08-31)
    New Games:
    - Added support for Discworld.
    - Added support for Discworld 2 - Missing Presumed ...!?.
    - Added support for Return to Zork.
    - Added support for Leather Goddesses of Phobos 2.
    - Added support for The Manhole.
    - Added support for Rodney's Funscreen.
    - Added support for Cruise for a Corpse.

    General:
    - Added experimental AdLib emulator from DOSBox.
    - Added quick search to Launcher.
    - Improved modern GUI theme look.
    - Added per-game GUI options.
    - Improved Mass Add dialog.

    New Ports:
    - Added GP2X Wiz port.

    AGI:
    - Increased compatibility for Sierra games.
    - Implemented all 'unknown' commands.

    Beneath a Steel Sky:
    - Changed the game speed to match the original game (previously
    it ran too fast).

    Broken Sword 1:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Added support for the PlayStation version.

    Broken Sword 2:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Dropped support for playing cutscene sound without the video.
    - Added support for the PlayStation version.

    Gob:
    - Introduced a new savegame format to fix a fatal flaw of the old one,
    breaking compatibility with old savegames made on big-endian systems.

    Groovie:
    - Increased microscope puzzle difficulty to match original.

    KYRA:
    - Added support for PC Speaker based music and sound effects.
    - Added support for 16 color dithering in Kyrandia PC-9801.

    PSP port:
    - Added support for sleep mode (suspend/resume).

    WinCE port:
    - Speed optimized versions of low-res Smartphone and 2x scalers.
    - New aspect correction scaler for VGA (or higher) devices.
    - Dropped support for MPEG-2 and FLAC.

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2009 17:20

    The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Now heres a screenshot or two:



    Heres todays release news:

    Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.

    It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.

    The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:

    Added support for Discworld
    Added support for Discworld 2 - Missing Presumed ...!?
    Added support for Return to Zork
    Added support for Leather Goddesses of Phobos 2
    Added support for The Manhole
    Added support for Rodney's Funscreen
    Added support for Cruise for a Corpse
    Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
    Broken Sword 1 & 2 now run with original cutscenes
    Increased The 7th Guest microscope puzzle difficulty to match original
    Major improvements to PSP, PS2 and WinCE ports
    New port for GP2X Wiz handheld game console.

    Finally heres whats new:

    1.0.0rc1 (2009-08-31)
    New Games:
    - Added support for Discworld.
    - Added support for Discworld 2 - Missing Presumed ...!?.
    - Added support for Return to Zork.
    - Added support for Leather Goddesses of Phobos 2.
    - Added support for The Manhole.
    - Added support for Rodney's Funscreen.
    - Added support for Cruise for a Corpse.

    General:
    - Added experimental AdLib emulator from DOSBox.
    - Added quick search to Launcher.
    - Improved modern GUI theme look.
    - Added per-game GUI options.
    - Improved Mass Add dialog.

    New Ports:
    - Added GP2X Wiz port.

    AGI:
    - Increased compatibility for Sierra games.
    - Implemented all 'unknown' commands.

    Beneath a Steel Sky:
    - Changed the game speed to match the original game (previously
    it ran too fast).

    Broken Sword 1:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Added support for the PlayStation version.

    Broken Sword 2:
    - Added support for the original cutscenes.
    - Dropped support for the now obsolete MPEG2 cutscenes.
    - Dropped support for playing cutscene sound without the video.
    - Added support for the PlayStation version.

    Gob:
    - Introduced a new savegame format to fix a fatal flaw of the old one,
    breaking compatibility with old savegames made on big-endian systems.

    Groovie:
    - Increased microscope puzzle difficulty to match original.

    KYRA:
    - Added support for PC Speaker based music and sound effects.
    - Added support for 16 color dithering in Kyrandia PC-9801.

    PSP port:
    - Added support for sleep mode (suspend/resume).

    WinCE port:
    - Speed optimized versions of low-res Smartphone and 2x scalers.
    - New aspect correction scaler for VGA (or higher) devices.
    - Dropped support for MPEG-2 and FLAC.

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2009 17:04

    News/release from Slaanesh:



    Final Burn Alpha is an emulator specializing in emulating arcade video game machines based on M68000 and Z80 CPUs.
    The Dingoo's FBA320 port is a combination of the GP2X and PSP ports of Final Burn Alpha - think of it as part Linux (GP2X heritage) and part MIPS (PSP/Dingoo CPU).

    Standard in-game FBA320 controls. For the sake of consistency, these are similar to that of MAME4ALL Dingoo (new version coming soon!).
    Horizonal games:
    UP UP
    DOWN DOWN
    LEFT LEFT
    RIGHT RIGHT
    A FIRE 1
    B FIRE 2
    Y FIRE 3
    X FIRE 4
    L FIRE 5
    R FIRE 6
    SELECT+START COIN
    START START
    SELECT+L Volume Down
    SELECT+R Volume Up
    SELECT+Y Show FPS
    L+R+START Exits from emulator
    L+R+SELECT Enter Service mode

    Vertical games: (as for horizontal with the following changes)
    UP LEFT
    DOWN RIGHT
    LEFT DOWN
    RIGHT UP
    L FIRE 1
    R FIRE 2

    Please be sure to read the "readme.txt" - it contains a lot of useful information about running FBA320 - including how to make FBA cache files which are necessary for many of the larger games.

    Download Here ...
    by Published on September 1st, 2009 16:58

    News via http://www.gp32x.com/

    GPH Games coming soon!

    GPH is producing its own games for the GP2X Wiz. Most games will be originals, meaning they are not simply ports from other systems but developed specifically for the Wiz. A lot of time has been spent by the developers to guarantee these games to be of high quality. GPH has put down some serious funds to make this happen but believes it will turn out to be a worthy investment.

    The games that are planned to be released first are the following:

    1) Kaiten Pattiserie
    2) Her Knights (Online)
    3) Redemption
    4) Deicide 3
    5) Rythmos

    Over the next year other games have been planned for release as well. A list of those contains:

    1) Wiz Party
    2) Wiztern 2

    Many games are being made ready to offer the best support to both users as well as developers. Many different types of games are planned, which GPH hopes will interest and reach out to a lot of different people.

    All these games will be provided through FunGP (http://www.fungp.com - a not yet launched website) to make sure everyone can get a hold of a copy easily. These downloads will be managed with GP Money, a special payment system developed by GPH.

    Prepare yourself to play official GPH games! ...
    by Published on September 1st, 2009 16:54

    A600 has released GP2Xpectrum 1.7.2 for the Dingoo A320, spectrum emulation

    Heres the release details:

    GP2Xpectrum 1.7.2 for the Dingoo A320 ported by A600


    This is a port of the excellent Spectrum emu for Dingux.

    DEFAULT CONTROLS:

    Pad: Kempston Joy
    B: Fire
    Select: GP2Xpectrum Menu
    Start: Virtual Keyboard
    Power+Up: Volume Up
    Power+Down: Volume Down

    NOTES:

    - Read the included readme from the GP2X version for more help. Keep in mind that the buttons aren't the same and some options have been removed (sorry, but as you already guessed, I hate to (re)write readmes)
    - Most games I tried are fullspeed at 200 MHz with the memory contention off.


    THANKS:

    - rlyeh, Hermes/PS2R, Metalbrain, Seleuco and all the emu authors involved.
    - booboo for Dingux. Without him, this port wouldn't have been possible.

    Download Here ...
    by Published on September 1st, 2009 15:55

    xzakox has released a new version of the music tracker for the Dingoo:

    Hi, having finished the last porting steps (hw volume control), and some fixes, I'm releasing this first version of LGPT for dingux

    There's a readme inside, but for the impatient:

    Quote:As usual unpack the folder in the zip somewhere inside local in your dingux SD card, for example local/apps/lgpt, and add an entry to your dmenu config like this:

    MenuItem LGPT
    {
    Icon = "/usr/local/apps/lgpt/lgpt.png"
    Name = "LGPT"
    Executable = "./lgpt.dge"
    WorkDir = "/usr/local/apps/lgpt"
    Selector = no
    }

    put songs in the same folder,
    enjoy!

    Controls are the same as GP2X LGPT but X and Y control HW Volume (X up, Y down).

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2009 15:51

    John Logan has released a new game for Dingoo Linux:



    Heres the details:

    Sopwith for Dingux
    ==================

    Note: First time players you have to press left on the dpad to launch upwards. You will get the hang of it.
    Also Note: set your volume to Low , there is no in game volume control and its very very loud.


    START = Start (press a couple of times)
    SELECT = Quit

    LEFT = Pull Up
    RIGHT = Pull Down
    DOWN = Flip
    A = Fire
    B = Bomb
    Y = Go Home
    L = Throttle Down
    R = Throttle Up

    p.s. If anyone can tell me how to adjust the volume of a single channel using just basic SDL audio (no SDL_mixer) if would be very grateful and might even build it into this game


    Download and Give Feedback Via Comments ...

    DBalls 

    by Published on September 1st, 2009 15:49

    John Logan has released a new game for Dingoo Linux:

    Heres the details:



    While continuing my education in the very excellent SDL library I came across a tutorial on a website called cone3d which I thought wouldn't take much to turn it into a game on the Dingoo. So a few little images, a drop of sound and a few tweaks here and there until i got bored and this was the result. I have included the source code for anyone else out there who is looking for some examples.

    To install just drop the dballs folder onto your dingux folders someplace and add the usual menu item for dballs.

    Download and Give Feedback Via Comments ...
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