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  • wraggster

    by Published on July 27th, 2009 23:17

    News/release from DJWillis

    This is just a quick post is to announce the “preview 1” test releases of the upcoming ScummVM 1.0.0 for both the GP2X and the GP2X Wiz.

    Note: Please don’t mirror preview/test/alpha etc. releases or put them on download services but rather, direct people to this page. This helps me ensure that users always have the most recent versions.

    Please test and provide feedback on these releases as they will form the basis of the official 1.0.0 release for these platforms.

    New features:

    Both the GP2X and the GP2X Wiz backends benefit from some long overdue code cleanup and general TLC in this release. Where possible both backends are using common/similar code to aid in there long term maintenance.

    Both releases also now feature support for the ScummVM virtual keyboard. This can be accessed by holding the left trigger and pressing the right trigger (the old ‘0’ for Monkey Island 2 copy protection key combination).

    The ScummVM virtual keyboard works well but it’s feature set is still maturing. If you have virtual keyboard specific feedback I would welcome that. It should be noted that the virtual keyboard works independently of the game engine and the running game is paused when it is in use.

    GP2X Wiz: If you have used the early alpha releases for the GP2X Wiz then you will be pleasantly surprised, all the known issues with saving, OGG Vorbis playback and volume control have been resolved along with loads of other minor fixes.

    Supported engines:

    Both releases feature support for all the game engines that are due to be included with the 1.0.0 release.

    Specific restrictions:

    Each of the releases has a small number of restrictions that have an affect on the games/engines you are able to use with each platform.

    GP2X: The biggest restriction with this platform is pure performance (some audio can be choppy) and the overhead of the scaling code when using 640*480 games on the 320*240 screen.

    This renders high resolution games such as Discworld 2 totally unusable on the device and games such as Curse of Monkey Island, Touché and the Broken Sword games very slow (to the point of unplayable IMHO but others disagree).

    GP2X Wiz: Whilst the Wiz is a more powerful console then the GP2X on paper there are still a number of features lacking compared to it’s older sibling. The most noteworthy is the complete lack of any down-scaling support in this release.

    This means that any games that have graphics higher then > 320*240 will fail to function on this release. Most/all 320*240 or lower resolution games run very well at full or near full speed on the device.

    Providing feedback:

    If you would like me to consider a feature or fix a bug help me to help you by ensuring the reports end up recorded in official places.

    Bug Reports (ScummVM’s Sourceforge bug tracker)
    Feature Requests (ScummVM’s Sourceforge feature tracker)
    Note: Feature Requests for 1.0.0 are closed but any requests will be looked at for future releases.

    Download Wiz Version

    Download GP2x version Via Comments ...
    by Published on July 27th, 2009 23:11

    johnnysnet has released a new card game for the Wiz:



    This is an improved version of Freecell which is similar to the win-version. I hope you enjoy it.

    Download Here ...
    by Published on July 27th, 2009 22:58

    In addition to PsOne games, Japan has TurboGrafx-16 titles in their PlayStation Store. We confirmed with Hudson emulated TurboGrafx-16 games are coming to North America too.

    No specific titles were confirmed, but I would bet on Bomberman, Bonk, and the “Crush” pinball games. Four games have been released in Japan so far: Bomberman ‘94, New Adventure Island, Sengoku Mahjong, and Devil’s Crush.

    Each download is PlayStation 3 and PSP compatible so you can take Bomberman and (fingers crossed) Air Zonk on the go.

    http://www.siliconera.com/2009/07/27...ring-overseas/ ...
    by Published on July 27th, 2009 22:58

    In addition to PsOne games, Japan has TurboGrafx-16 titles in their PlayStation Store. We confirmed with Hudson emulated TurboGrafx-16 games are coming to North America too.

    No specific titles were confirmed, but I would bet on Bomberman, Bonk, and the “Crush” pinball games. Four games have been released in Japan so far: Bomberman ‘94, New Adventure Island, Sengoku Mahjong, and Devil’s Crush.

    Each download is PlayStation 3 and PSP compatible so you can take Bomberman and (fingers crossed) Air Zonk on the go.

    http://www.siliconera.com/2009/07/27...ring-overseas/ ...
    by Published on July 27th, 2009 22:49

    Piracy has taken a hefty toll on Ubisoft, according to company head Yves Guillemot, but the developer and publisher say they are hard at work on a tool that should help reduce the negative impact.

    "Altogether on console, the piracy is low," Guillemot said. "On the PC the piracy is quite a lot. We are working on a tool that would allow us to decrease that on the PC starting next year and probably one game this year."

    Guillemot didn't say what that solution would be, but it since he talked about it as if it were a new tool and not an existing form of digital rights management, like SecuRom, it stands to reason that it may be an internal solution.

    The topic of piracy came up during Ubisoft's quarterly earnings call after Guillemot pointed to it as part of the reason that their DS games haven't been selling well.

    He said that piracy on Nintendo's DS is strong, though oddly not as bad on the DSi, and that the company has learned that they can reduce the impact of illegal copies of the game by including physical extras like figurines, with their titles.

    The increase in piracy on the DS started in Spain, Guillemot said, where they say "sales going down at a very strong level" last year. That then seemed to move to other countries this year, increasing the most after the month of March with continued impact this summer.

    "We see it coming country by country." he said. "We see when we put other things with the product (people) go and buy the game. We need to make sure that the value is better when they buy the box then when they download (the game) from the Internet."

    Guillemot said that Ubisoft is working on the problem both internally and with Nintendo's help.

    "Nintendo has been able to slow down piracy a lot in Japan," he said. "They are now putting pressure to make sure it decreases in many other countries. We think we will be able to solve this matter."

    Ubiosoft was so concerned with piracy on the Playstation Portable they started to retreat from that platform, Guillemot said. But there are now "new ways to control piracy" on the PSP, he said, and the company is reinvesting in the platform.

    http://kotaku.com/5323863/ubisoft-pl...lace-this-year ...
    by Published on July 27th, 2009 22:47

    A new study released by the Entertainment Merchants Association claims that when you're a gamer, you're a gamer all the way -- from your first headshot kill to your last dyin' day. "Once a consumer decides to play video games, they continue to play for life -- adding to the growing number of gamers worldwide," the study is quoted by IndustryGamers as stating.

    Unlike the fast food, retail or nondescript henchman industries, "consumer turnover in the video game market is exceedingly low," says the EMA. While it offers no figures to back up the claim -- perhaps Nintendo's ads for Wii featuring the elderly were evidence enough -- the group maintains that, "older gamers continue to be engaged by video games, rather than dropping out and being replaced by a new generation." Here's hoping that the fifth generation of Project Natal recognizes our walkers as power armor.

    http://www.joystiq.com/2009/07/27/re...mers-for-life/ ...
    by Published on July 27th, 2009 19:40

    Alex e has coded anything for a while so today he has released a new prx for the PSP, heres the release notes:

    It's been while since i've coded something

    well, this is a simple plugin that either puts your PSP in sleep mode or turns it off.
    Instructions, controls and installation is included in the readme, enjoy

    Download and Give feedback Via Comments ...
    by Published on July 27th, 2009 17:38

    suloku has released Open Sram Language Modifier v2

    This is a clone of emu_kidid's sram language modifier 1.1. It has the same features except the SRAM HEX viewer.

    I made this in the hope of it working on the wii, using yagd and libogc functions.

    http://hitmen.c02.at/files/yagcd/yag...0.html#sec10.5

    The "open" is just to differ it from emu_kidid's, as he lost the source and I couldn't find a better name, sorry for that.

    Changelog
    Version 2
    Forgot to initialize the gamecube pad, leading to a code dump on GC mode and in wii mode when a GC pad was connected.
    Added homebrew channel package.

    Download and Give Feedback Via Comments ...
    by Published on July 27th, 2009 17:31

    Independent Xbox 360 developers polled by Eurogamer about Microsoft's decision to reorganise the Indie Games channel pricing structure have said they had no idea it was going to happen until it did.

    "The new pricing structure is an interesting move because it came out of nowhere and no one really expected it or was prepared for it," Matt Davis, developer of Easy Golf: Course Architect, told Eurogamer today.

    Weapon of Choice developer Nathan Fouts said: "It seems a little out of left field as they've never mentioned it before, but perhaps they've been reading some of the complaints on forums that some developers are charging too much."

    Davis concurred: "I think the change was to adjust prices to consumer expectations as opposed to developer expectations," he told Eurogamer.

    Microsoft's changes mean that the most indie developers can charge for their games is 400 Microsoft Points (GBP 3.40/EUR 4.60), with 200 MSP (GBP 2.04/EUR 2.40) and 80 MSP (GBP 0.68/EUR 0.96) price points also available, although to qualify for the latter games must be less than 50MB in size. The changes go into force on October 22.

    Despite the loss of the highest-possible price point, both Davis and Fouts were broadly in favour of the changes, agreeing that the new low-end price point in particular is a good move. "I hope they never feel the need to allow for a free game option," Fouts added.

    "I don't think the price change will hurt developers at all," said Davis. "Based on my experience with the system I would argue selling at 400 Points would bring in more money than selling at 800 Points.

    "Some developers are worried about a race to the bottom with the new 80-MSP price point while others are disgruntled over the loss of the 800-MSP price point. Having gone the 800-MSP route before, I'm personally not going to miss it." Easy Golf - along with other titles like Biology Battle - have voluntarily reduced their prices to 400 MSP in the past anyway.

    "I think that's the ideal scenario," said Fouts, "which is to allow the individual businesses to work within the free - or sort of free - market."

    The two developers were also pleased with changes included in the XNA Game Studio 3.1 update, both applauding the option to sell games in other regions (Sweden, Germany, Japan and Singapore were mentioned), to prompt gamers about updates automatically rather than expecting them to find out on forums, and to distribute up to 50 trial versions - review copies, effectively.

    As ever though, there's the feeling that more can be done, particularly in the area of marketing, which other indie developers have previously rubbished.

    "Voluntarily crippling a service and then hoping it will succeed seems confused to me," Fouts said, supporting those views. "Indie Games are buried within the Xbox 360 Game Marketplace and I've spoken with plenty of gamers that have tried to buy Weapon of Choice but struggled for a while or eventually even gave up and had to search for help. How can you sell a product that no one can find?"

    Fouts advocates the creation of a "permanent, high-level dashboard connection to the Indie Games section". "Total consumer volume has always been Indie Games biggest hurdle and giving gamers the ability to easily find the section would help immensely and only makes sense for both Microsft and developers," he told Eurogamer.

    Otherwise, both developers would like to see leaderboard support and an Achievement system or equivalent. "Gamers are paying real money for Indie Games and the economy of gamerpoints could still be balanced after allowing this powerful tool to Indie Games," Fouts argued.

    "Mommy's Best Games is currently developing Grapple Buggy with the hope to get it released on XBLA, but if we must release it on Indie Games we're hoping more changes are enacted for the best release possible," he added.

    Despite their concerns though, Davis and Fouts are united in their support for Microsoft's efforts in general.

    "I suppose the best news of all of this is that Microsoft is still investing in Indie Games and making changes - as long as they're still making adjustments I think they still care about it and are trying to help it succeed," Fouts said.

    And Davis went even further: "The bottom line is that the XNA team is constantly working their tails off to evolve Indie Games into a successful distribution channel, and if a person doesn't like how it is at any given time they can check back four-six months later and find the system is upgraded for the better."

    http://www.gamesindustry.biz/article...out-of-nowhere ...
    by Published on July 27th, 2009 17:18

    News/release from bosshunter

    This here is an utility that I coded myself.
    For those who don't know what it is, this is the patch that you need to install in order to play ISOS, PSX games and specially to improve stability to IrShell.

    Note 1: This patch is only working on CFWe 3.50 version and below. With CFWe 3.60 you can still play ISOS but the PSX games won't work.. (The game could not be started. (800200E5))
    Note 2: It is only for firmwares 5.03 on PSP 2000 or 3000. (Tested on both. Phat not supported as you can install CFW on it)
    Note 3: This utility touches a file installed by CFWe in flash0 so USE IT AT YOUR OWN RISK.
    Note 4: If something goes wrong while the prx is patching the file (ex: PSP turns off cuz of low battery) and CFWe is no longer loading, you can always reinstall the CFWe and run the patch again.

    Make sure you have:
    - IrShell 5.0 installed.
    - A fresh install of CFWe (if you have done my other tutorial, you'll have to reinstall CFWe to run this utility).
    - Plugins in game.txt are disabled (If not you'll probably get a black screen when running the prx. Just do a hard reset if this happens. Then enable ChickHen, run CFWe and try the patch again after disabling the game.txt plugins. Kinda looks like a pain but.. You only need to run this once!).
    - Replaced the provided IRSHELL folder in your memory stick.

    Instructions: (same as the old IrShell patches)
    - Run IrShell
    - Open Directory View and go to ms0:/IRSHELL/PATCH/5.03/
    - Run btcnfpatch.prx
    - Press X to start patching
    - Wait a few seconds and you're done (you should see the following screenshot on your PSP if the update is successful).
    - You can now re-enable your plugins in game.txt.



    Download and Give Feedback Via Comments ...
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