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  • wraggster

    by Published on July 6th, 2009 20:31

    Codemasters, ShopTo and analyst Michael Pachter all believe change is afoot, and that summer videogame droughts may be the norm no longer. Economic risk, argue the trio, is forcing even the biggest players to keep clear of the crowded autumn release schedule.

    "We're beginning to see a change in summer releases," notes Michael Pachter, videogame investment analyst for Wedbush Morgan Securities. "It actually started a year ago, with GTA (April) and Metal Gear Solid 4 (May) having pretty solid success. EA pushed Tiger and Fight Night forward, and will release FIFA and Need for Speed in September, earlier than usual.

    "A lot of this is to limit risk from a crowded holiday release schedule. EA had a bad time with too many games in the October-November time frame last year. They decided to spread things out in order to be more competitive. "

    ShopTo boss Igor Cipolletta recalls a "majority" of Christmas 2008 games being discounted within "a few short weeks". He thinks shifting some focus to summer is a change worth making.

    "Traditionally, the summer and early autumn have been a very quiet period for game releases, and it would seem to be worth a change of focus to advertise and release some titles within this window; customers may have money now, but will they still have that money come the Christmas rush?" asks Cipolletta.

    "Sales of certain titles are a given but those titles slightly lower on people's want list, would the publishers rather have decent sales in a pre-Christmas market or are they happy to see their titles as weekly specials or bargain bin fodder crushed under the weight of sales of Modern Warfare 2, FIFA 10 and Forza Motorsport 3?

    "[Publishers] debuting or returning franchises that don't have a massive guaranteed pre-order base may want to release their product slightly earlier," he adds. "The earlier release date will reduce their advertising budgets and allow their title to stand out, rather than getting lost under the sheer weight of releases when we reach October, November time."

    Codemasters is one publisher doing just that: Damnation was released in May, Fuel at the beginning of June and Overlord II at the end of June. Furthermore, Ashes Cricket is scheduled for July, Colin McRae: Dirt 2 for September and F1 2009 for autumn. The "greater visibility" of the summer is attractive, argues global communication manager Sam Cordier.

    "For Codemasters, it's always been about spreading releases to the launch window that makes the most sense - fitting the right game to the right window," he said. "Overlord 1 did very well during the summer when originally released, so it made sense to hit the same kind of release window. It also has greater visibility during the summer than it would have done at peak holiday time.

    "Ashes Cricket 2009, F1 2009 and Colin McRae Dirt 2 have launch windows where they are because they are tied in with major sporting events around the world. Ashes Cricket 2009, for example, is maximised as a summer release during the Ashes sporting event.

    "The past has proven that using this kind of launch strategy can be very successful if done right as you are giving people the games they want to play, when they want to play them," added Cordier.

    Cipolletta admits that we have seen some big releases over the last couple of summers, with games such as Star Wars: The Force Unleashed, Battlefield: Bad Company, Mercenaries 2, Soulcalibur 4 and now Ghostbusters, Overlord II and The Sims 3.

    Pachter, however, points out that most of these were accidental summer releases resulting from delays. Nevertheless, if they are successful "we will probably see more of the same in the future", he said.

    But Pachter reckons we're not there yet, and is adamant that platform holders need to force the issue if they are to turn around what will be depressing sales figures for the coming months.

    "July will be sad, August will be better," said Pachter. "Hardware is still a driver of game sales, and the consoles and handhelds are just too expensive for those households who haven't bought yet.

    "They have to come down in price to spark renewed interest, and if console/handheld sales are down by 500,000 - 700,000 units in July and August, software sales will be burdened by 1.5 - 2 million fewer units that aren't purchased with new boxes."

    Lots of this cagey behaviour follows a turbulent period for the global economy. Cipolletta says a result of this will be less risks and more revived franchises with proven track records. That, he concludes, will please the hardcore, and they, he believes, are the people who drive the videogame industry.

    "Hardcore gamers are still at the heart of the major sales in the console market and publishers are realising that spending lavish amounts on licensed product that is likely to receive a lukewarm reception/sales has become too big a risk, especially in the current economic climate," explains Cipolletta.

    "Instead they are choosing to revive well established franchises ...
    by Published on July 6th, 2009 20:16

    Capcom plans to offer new and free content for Monster Hunter Freedom Unite every Friday over the coming months.

    Last Friday saw the arrival of the first batch of DLC, which adds a Triumvirate of Sands quest where Daimyo Hermitaur, Tigrex and Plesioth monsters lurk in a desert locale.

    Monster Hunter Freedom Unite began its Western campaign earlier this month.

    http://www.eurogamer.net/articles/mo...get-weekly-dlc ...
    by Published on July 6th, 2009 20:14



    Super Mario Galaxy has incredible art design, but in standard def, the game can just be so visually disappointing compared to its potential hinted at onscreen. So what would it look like in 720P HD? Like this.

    Pumped through a Wii PC emulator, these images are just upscaled versions of the SMG's existing graphics—in other words, you're not even seeing what advanced hardware/graphics engines can do with additional texture or lighting. But with a boost in sharpness alone (more pixels), the Wii looks simply splendid in HD. Edges are smooth and objects are crisp, which is really all you need with Nintendo's trademark artistic style. Yeah, I hope that analysts predicting a Wii HD aren't totally full of it.

    http://gizmodo.com/5308444/the-wii-i...igh-definition ...
    by Published on July 6th, 2009 20:11

    Japanese sales data for the first half of 2009 shows a year-on-year drop in hardware and software sales totalling 24.4 per cent. The figures show hardware sales in the country have fallen 27.6 per cent while software sales have declined by 21.8 per cent.

    For the period covering December 29 to June 28, 2009, the Japanese games market accounted for JPY 218 billion of business - or approximately GBP 1.4 billion - according to Enterbrain sales statistics reported by Andriasang.

    Part of the blame could lie with the comparative shortage of big selling, triple-A titles to be released in 2009 so far. Last year's numbers included games such as Monster Hunter Portable 2nd G, a game which sold over two million units in just four months, and Super Smash Bros Brawl which sold over 1.7 million units throughout the year.

    2009 has lacked any major sellers in Japan, with the biggest title of the year so far - Mario & Luigi RPG 3 - shifting a comparatively low 650,000 units. The rest of the top five was made up of Monster Hunter Portable 2nd G, Yakuza 3, Resident Evil 5 and Wii Fit, respectively.

    With major titles such as Wii Sports Resort, Dragon Quest, Monster Hunter 3 and, possibly, Final Fantasy XIII to be included in 2009's second half sales figures however, this downward trend could reasonably be expected to reverse.

    Hardware sales took an even bigger hit than those of software. Nintendo's DS sold in high volumes to make it the biggest-selling console of the year so far, with 1.62 million units sold. PSP hit second place with 1.18 million units.

    The Wii was the best-selling home console with 640,000 sold, followed by the PlayStation 3 with 550,000 units and Xbox 360 with 210,000 units.

    http://www.gamesindustry.biz/article...from-last-year ...
    by Published on July 6th, 2009 18:18

    Konami is porting their “time limit adventure” PS2 game, Shadow of Memories (aka Shadow of Destiny domestically) to the PSP.

    Shadow of Destiny stars a Eike who suddenly gains the ability to time travel after he dies. Initially, the goal of the game is to prevent his own death and somehow this involves rewinding the clock back to the 1900s. As the story unravels the plot bends and players are presented choices that lead to different endings.

    Japan gets the PSP port on October 1st. As of now, Konami hasn’t announced any plans to publish it internationally.

    http://www.siliconera.com/2009/07/06...tined-for-psp/ ...
    by Published on July 6th, 2009 18:16



    interesting WiiMote based project. [Mans] is a tennis fan, though a bit out of practice. With the tennis season coming to a rather climactic end, he got excited and wanted to brush up on his skills. He found the toss part of his serve to be very sloppy. Being a hacker, the first thing he thought was that there must be some way of tracking and graphing his toss so that he could improve it in an intelligent and controlled manner. The WiiMote seemed a perfect fit for this. Only a small modification was necessary, an external button wired to the internal “-” button. This switch is active while he’s holding the ball, and inactive when the ball is released. In this manner, he can track and chart his toss to find out exactly where he needs improvement. He uses [Johnny Chung Lee]’s code, with a small but unspecified modification to write the accelerometer data to a text file.

    As he points out, this could be very usefull for any repetitive movement. Whith accelerometers getting cheaper and cheaper, there’s nothing stopping you from using multiple ones either. Imagine a golf rig to analyze your swing, Maybe a boxing rig that measured your hip twist and arm extension, or possibly a yoyo glove to tell you if your flick needs some help. Great job [Mans].

    http://hackaday.com/2009/07/06/tenni...e-for-hackers/ ...
    by Published on July 6th, 2009 18:15



    Sony's new press image is all fun and cheeky until that model drops his PSP into the tub and ends up with a seriously embarrassing obituary.

    http://gizmodo.com/5308398/sony-prom...erous-behavior

    - Personally i would be more worried about getting the PSP wet through with my hands ...
    by Published on July 6th, 2009 18:12

    Alright, move along folks, nothing to see here. Remember that Palm Pre support page that showed up on Dutch provider Hi's website? Seems like that'd indicative a possible future collaboration, but according to a spokesman for KPN (of which Hi is a part), it's all a misunderstanding. While not meant for public viewing at this time, the page in question was apparently intended to explain what settings you'd need for using a Hi SIM card, whether you got the device from them or via another provider. Still seems fishy, if you ask us. Of course, he added the company is very interested in the Pre (as if we thought otherwise), but that nothing's been announced at this time anywhere in Europe. Let's just hope that rumored UK announcement pans out this week, and maybe the rest of the continent will follow suit.

    http://www.engadget.com/2009/07/05/p...do-about-noth/ ...
    by Published on July 6th, 2009 18:10

    Talk of a possible Android / Nokia tie-up has been ongoing since time immemorial, and the latest fuel to the fire comes from the Guardian which is sourcing "industry insiders" as saying that the world's largest phone manufacturer will reveal an Android-powered touchscreen handset at its Nokia World event this September. Though Nokia itself has never truly ruled out the possibility of working with Open Handset Alliance code, a move into Android right now would truly be an odd one -- granted, the Symbian Foundation is probably on thin ice any way you look at it, but even without S60 and its successors in the mix in the long term, Nokia still has Maemo quietly reaching platform maturity in the background with rumors of an imminent MID / superphone hybrid swirling in recent months. It seems that adopting Android (even if only for a select number of models) would be an admission on Nokia's part that it has failed to be a Maker of Standards, despite its overwhelming size and market position -- not to mention a major bet that it can continue to win customers based on the strength of its hardware alone, since it'd now be working with a common platform adopted by dozens of companies large and small. So, here's the million- (or maybe billion-) dollar question: all things being equal, can Nokia outdo HTC and Samsung on the same platform?

    Update: And now the Nokia spokesman response: "Absolutely no truth to this whatsoever, everyone knows that Symbian is our preferred platform for advanced mobile devices." Yes, unfortunately / fortunately, we do know that.

    http://www.engadget.com/2009/07/05/n...veiling-later/ ...
    by Published on July 6th, 2009 18:09



    Looks like all that excitement over PSPgo's faster (but likely to be underused) 480MHz processor is all for naught. Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU. All those dreams of hacked firmware to unlock more power? Better hold that thought for now.

    http://www.engadget.com/2009/07/06/s...s-usb-not-cpu/ ...
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