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  • wraggster

    by Published on May 16th, 2009 11:27

    News via pspita

    The coder XMBDebug issue an interesting homebrew LUA developed. This is PSPrx Launcher which allows you to start your own plugins using the 5:03 ChickHEN team Typhoon. It will be possible to choose a plugin to be enabled temporarily in a game or the XMB.
    More to follow.



    Changelog v2 - Video:

    Quote:

    - File Browser, which facilitates the selection of the plugin to start
    - Improved compatibility of the launcher with the plugins

    Note: does not work with popsloader

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 11:24

    Found this over at pspita

    New news coming from the forum MforMature. It appears that Dave and his team are working on an update to the firmware ChickHEN of 5:03 in which new features will be introduced. Has not been announced but no date of issue.
    More to follow.

    Additional features:

    Quote:

    - XMB / Game Version Spoofing
    - Photo menu redirections
    - Patch Playstation Network
    - Hide pic1 (already present on CF)
    - NandGuard
    - System Settings / MAC Address Spoof Version
    - VSH Menu
    - Plugins
    - High Memory for PSP 2000/3000
    - Compatibility with some modules M33

    Looks interesting for those newcomers to PSP Homebrew ...
    by Published on May 16th, 2009 11:16

    News/release from ps991

    this is my new paint app, still in early development, but still in progress.

    here are a few snapshots-
    1:some of the functions in mid invert colors function
    2:some colors being inverted
    3:clear image of colors being inverted
    4:getting pixel color from rainbow function



    Rainbow: Press A
    Zoom:Hold UP/Down...Stylus position not converted
    Brush Size:R-L
    Invert Colors: Select
    Drawing:Stylus
    Undo: Left

    Sprite actions included-

    Rectangle
    Circle:move on y axis to increase circle size through center, move on x to increase both directions
    Ellipse
    Dropper/Take color
    Line
    Pencil

    TO DO:

    Fix zooming
    add flood filling
    boxing tool, copy/paste
    try to fit all functions on screen not DS buttons
    other stuff

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 11:08

    emov2k4 has posted a slight update of his alarm with a new english version of the app for DS:

    Super Alarm is a small alarm clock for your Nintendo DS, visually scenarios Super Mario World, the program with the library Palib hope your feedback to make improvements, is currently tested only in the R4 card, it would be tested on different cards Flash and inform its operation, is in Spanish language and I hope out soon in English, if you give me a little time can make a small manual of the same but the menu is quite friendly and easy to use.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:58

    Thanks to nintendomax for a good find.

    Jeff lait has released a new version of powder the rogue clone:

    A long delay can only mean one thing. A long delay. The feature I most look forward to is the highlights for unique monsters and artifacts. Hopefully this increases the coolness associated with encountering them.


    Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
    Applied WinCE compatibility patches. (Ilya Kasnacheev)
    Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions)
    Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
    When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
    Tameness should no longer expire while you still live. (Tobias Pierce)
    Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
    Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
    Radius of the burst when bottles break is dependent on curse/blessed status.
    Poisoned smoke potions are more useful. (Tobias Pierce)
    Smashing potions will interact with existing smoke. (CYBER_Aeon)
    Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
    Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O'Rear)
    New POWDER icon thanks to Sam Goldfield!
    Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
    Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
    Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
    Vampire bats should ignore bloodless targets. (CYBER_Aeon)
    Vampire bats gain food when they suck blood. (Tobias Pierce)
    Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
    Being poisoned by something more powerful will properly clear the weaker poison.

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:54

    News/release from Spointers:

    Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.

    Changes
    v0.7
    Added sound
    Fixed bug where a face of the cube would turn in the wrong axis
    v0.6
    Initial version

    Download and Give Feedback Via Comments ...
    by Published on May 16th, 2009 10:50

    Blix2x is a remake of Nick Kouvaris's flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.



    http://archive.gp2xwiz.de/cgi-bin/cf...?0,0,0,0,25,45 ...
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