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  • wraggster

    by Published on March 17th, 2009 20:15

    More details have emerged on 2K Marin's big sequel, BioShock 2: Sea of Dreams, according to a cover story in issue 192 of Game Informer. The game is set in Rapture after the events of the first BioShock. It seems after the protagonist from the first game took off with all the Little Sisters, the city panicked, at least until a Big Sister came along to quiet things down try to return things to normal, or at least normal by Rapture standards. According to the article, you'll play as a Big Daddy in this reinvigorated underwater society.

    Apparently the Big Sister was actually a Little Sister at one point, and the Big Daddy you play as, which BioShock 2 creative director Jordan Thomas describes as the 'first ever,' is an outlaw. The article points out that even though players were able to don the equipment of a Big Daddy toward the end of the first game, the full range of the beings' abilities weren't taken advantage of. In BioShock 2, instead of a wrench, you'll get a drill arm which can be used to whack splicers, who'll still serve as your enemies. It can also be turned on, though the time it can spin will be limited by an overheat meter.

    Other options for dealing damage include a shoulder dash as well a flamethrower and grenade launchers engineered specifically for Big Daddies. An upgradeable rivet gun will also be made available. The article points out that since your Big Daddy model is a prototype, it'll be able to utilize plasmids too, which will upgrade in more significant ways. It's mentioned that the incinerate ability can eventually be upgraded to allow for a fireball attack to be charged and unleashed, and at its maximum upgrade level let you blast out a constant stream of flame. Relationships with hacked security bots will also differ, as the game will permit you to heal them to some degree.

    New tonics and plasmids will create more possibilities for ability combos in BioShock 2. The article gives the example of combining incinerate with the cyclone trap plasmid to create a fiery wind blast. More options for this type of thing may open up as the article says you'll be able to utilize plasmids and weapons simultaneously instead of switching between the two. The developers also want to ensure players who progress down the upgrade paths wind up with different strengths and weaknesses by the end of the game, instead of everyone having roughly the same power-up setup.

    Little Sisters will still be walking around the game world and you'll still have to wipe out Big Daddies to get at them, though now, since you're a Big Daddy, you'll have the ability to adopt one in addition to harvesting for Adam. If you choose to adopt, the Little Sister will ride around with you, calling out bodies around Rapture from which Adam can be harvested. While this might net more of the stuff, it seems a Little Sister in the process of harvesting will trigger an attack sequence where you'll need to defend her as splicers attack. The article states that the most effective method of acquiring Adam will still be to harvest or help the Little Sisters escape.

    It seems since you're a more powerful being in BioShock 2, dealing with individual splicers won't be as big a deal. The Big Sister, on the other hand, will be a lot tougher to deal with. From the shots in the article, she appears to be a skinnier version of a Big Daddy with a basket on her back and a gigantic needle strapped to one arm. She directly absorbs the Adam she harvests, powering her up as the game progresses. She's trying to restore Rapture to the picture she has in mind from when she was a Little Sister, and apparently doesn't like it when you screw around with her restoration efforts. She'll chase you if you start to become too powerful, says the article, and she can find you anywhere. There willl be a warning given to you when you've dealt with enough Little Sisters to catch the Big one's attention, and then it's only a matter of time until she's bearing down on you.

    The rest of the article deals with the storyline, something about which the developers were understandably being intentionally vague. Thomas did offer a bit on whether players can expect similar kinds of twists as were encountered in the first. "It wouldn't be BioShock if it didn't surprise you," he told Game Informer. "It wouldn't be BioShock if the mechanical experience you're having and the fictional experience you're having weren't kind of married in the themes."

    To tell parts of the story, players will still pick up audio logs scattered around the world. Respawn points will also be included to some degree, though they won't necessarily be in the form of Vita-Chambers.

    The article lists the game to be a '1-player action' title for Xbox 360, PlayStation 3, and PC. It also mentions that multiplayer is to be announced. The release window for BioShock 2 is this fall.

    http://uk.ps3.ign.com/articles/963/963444p1.html ...
    by Published on March 17th, 2009 20:12

    Fans of DC Comics can look forward to DC Universe Online, but until this morning, fans of Marvel Comics did not have an MMO to look forward to. That has changed, as newly-formed Gazillion Entertainment has revealed its existence and announced a partnership to develop MMO games based on Marvel Entertainment properties. The licensing agreement means that Gazillion can make games that feature thousands of Marvel's characters, including Wolverine, Hulk, and Iron Man.

    However, if you're looking for a World of Warcraft-type of game with Marvel heroes, you might have to wait a bit. Gazillion says its first project is a casual MMO for "younger audiences" and based on the Super Hero Squad, a stylized line of action figures aimed at kids 3 and up.

    After that, Gazillion looks to deliver an MMO for the rest of us with Marvel Universe, which will be published for the PC and consoles. The company says details regarding Marvel Universe will be released in the coming months, so it's sounding like an E3 appearance could very well be a possibility. It's safe to say that Marvel has been on a roll the past decade or so, with huge movie franchises like Spider-Man, The X-Men, Iron Man, and more. An MMO based on this incredibly popular universe would seem a no-brainer, but an earlier attempt by Cryptic (Marvel Universe Online) fizzled out two years ago and the game was canceled.

    Gazillion is a new startup that has revealed that it has purchased four existing studios. Marvel Universe is being worked on by Gargantuan. Super Hero Squad is being worked on by Amazing Society. Then there's NetDevil, which is currently working on Jumpgate Evolution for Codemasters. And finally there is SmartyCard, which works online games and web sites for kids.

    http://uk.ps3.ign.com/articles/963/963418p1.html ...
    by Published on March 17th, 2009 20:07

    3G Studios, Inc. released details of its upcoming next-generation console and PC game which will pit the player against the hordes of a dark and powerful enemy. In XomB (pronounced "Zombie"), the playerwill fight in epic battles, overcoming incredible odds to triumph against an evil that is sweeping their homeland.

    "The game is set in a re-imagined version of feudal Asia. The player will find themselves thrown into the middle of a war which is already being waged; one where the spreading Darkness is forcibly corrupting the landscape and reaping the souls of entire populations of innocents," stated Patric Starr, Designer at 3G's Tahoe studio.

    Todd Imus, Writer for 3G's Tahoe studio, elaborated: "The dead are being harvested and re-animated in different forms by this incredibly powerful force. The player will learn to alternately fight and control the force as they liberate the slaves of the conquered lands. This tale is very dark and draws heavily upon the unique world of Asian mythology."

    The game is currently being developed for PC, next-generation consoles, and select handheld devices. Nameplates are available at: http://www.3gstudiosinc.com/xomb. More details and assets will be released in the coming weeks. ...
    by Published on March 17th, 2009 20:04

    Sacred 2: Fallen Angel, an RPG that lets you create a character and enter into a grand battle of light and dark, has been officially pushed back today. The delay doesn't come as a surprise, considering how many bugs have been present in previous preview builds. The extra time will likely be spent ironing out the wrinkles and preparing the game for its launch at retail outlets. Players interested in this fantasy/sci-fi experience can look for Sacred 2 in stores on May 12th of this year.

    Sacred 2: Fallen Angel is being developed for the PS3, 360 and the PC.

    http://uk.ps3.ign.com/articles/963/963397p1.html ...
    by Published on March 17th, 2009 19:55

    Gaz posted this release today:

    Jazzier Suite, is a new project I am working on for the Nintendo DS. The program will aid musicians in improving their ability to recognise pitch, read music and to stabilise timing, as not to speed up or slow down whilst playing songs. There will also be a number of tools implemented to help aid in composition and performance. Some of these have already been implemented in the first release, such as, the delay calculator and tap tempo features on the metronome.

    Instructions. (1. Metronome)

    To find out the tempo of a track of music, constantly press the X button on the beat of the track. This is called Tap-Tempo and will set the metronome to the tempo of the track you are listening to. It also provides an average tempo (bpm) based on the accuracy of your tapping over a set time.

    The delay times shown on the top of the screen can be entered into a guitar effects pedal or similar effects processor. I have included a few different beat times including dotted notes for more experimental delay times.

    You can select 1 – 12 beats per bar.

    Adjusting the tempo can be achieved in three ways:-

    Tap Temp (X Button)
    Tempo Meter (Red)
    Fine Tune, left and right arrows next to the tempo

    Additional Notes

    When tap-tempo is used, the metronome is stopped. I found it quit difficult to tap along to a track whilst the metronome was playing.

    Hope you enjoy the software,

    Gaz.

    (Gareth Bennett)

    [Update]

    --------------------------------------------------------------------
    Update,

    * The meter is now fixed, you can drag up and down.

    * The metronome sound has been amplified slightly.

    Update notes:-

    * Included a Notation Trainer to aid in learning to site-read music.
    * Improvements to the metronome.
    * Added Main Menu.
    * Updated Graphics.

    I have also been working on a way to save stats for each exercise. This will be daily stats which can be saved onto the DS, and I may enable the software so users can store their progress online. It will display charts to show your progression on all 15 keys of the notation trainer for example, this should be available on the next release.

    I will add some doc's tomorrow:-

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 19:43

    ollipolli has posted an entry in the Neoflash Coding Contest:

    Nickname: OlliPolli
    Project name : DSwiki
    From: Germany
    Division : DS APP
    Original submission : YES
    Support for Motion Card : NO
    In last NEO Compo this project have won in the top 10 : NO
    Download link: http://dswiki.googlecode.com/files/DSwiki-0.3alpha1.zip
    Installation: See the README below
    Description: Offline Wikipedia Reader
    -------------------------------------------------

    OK, then, time to enter the compo. I present DSwiki. This program is a viewer application for any wikimedia powered wiki, the most famous one is surely the original "Wikipedia". But also any(!) wiki hosted on http://www.wikia.com can be used.

    You can download pre-made dumps from http://code.google.com/p/dswiki/wiki/Dumps, or use an indexer to turn any database dump into usable files for DSwiki. The indexer can be dowloaded from http://code.google.com/p/dswiki too.

    The new version (0.3+), exclusively built for months to reach the deadline of this compo, is not comparable to v0.2 in any way. It features a totally different approach, namely to convert the markup into XML and parsing the XML-tree.

    The left image shows the rendering of a "random" article ;-) Note the typography (bold/italic), the correct rendering of the list and that you reached this page through a redirection. The right image shows the table of contents that you can use to quickly navigate the article.

    The left image shows the searchable index (this screenshot was taken from the uncyclopedia), the right image demonstrates just a little of DSwiki's feature to display most unicode characters.

    The last image shows a typical run of the indexer, preparing the german wikibooks for DSwiki.

    If you have questions, feature requests or other things you want to say, just do that in the thread in the PAlib forum (just google it), here, or write me a mail. Bug reports should go into the list on the googlecode-page.

    For the installation, see the README below. Make sure you take the tutorial on the first start, you'll learn everything you need. But you can start it also at a later time from the menu.

    I hope you like DSwiki, it was a pleasure to code it.

    Ciao
    OlliPolli

    DSwiki (v0.3alpha1)
    =====================

    DSwiki is an offline viewer for Wiki markup, for example for the
    Wikipedia, Wikibooks, Wiktionaries, ...

    DSwiki is NOT a web browser!

    Why DSwiki?
    =============

    DSwiki is optimal for all people with a Nintendo DS that like to
    have their information "portable", but cannot access the Internet
    directly. So far, no Program was very good in displaying the
    Wikipedia on the DS. NewDictS can display an uncompressed dump, but
    this dump is outdated, and the Wikipedia has grown dramatically
    since then, so compression was absolutely necessary. In addition,
    most homebrew programs can't handle UTF-8.

    Features
    ==========

    -- Get the complete(!) Wikipedia on a Nintendo DS. The English language
    edition fits on a 4GB storage device, the German edition is just 1.2GB.
    -- Quite good handling of internal links. Alternative display text
    and appended letters are supported to create the same look as
    in the online version. Subpage links are supported.
    -- Very good Unicode/UTF8-Support (as much - or as little - as the
    underlying font covers)
    -- Fast and easy searchable index
    -- Bookmarks

    Usage
    =======

    Just take the tutorial at the first start, or start it any time later
    from the menu.

    Installation
    ==============

    1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
    necessary.

    2. Create dumps of your favorite wiki or download already prepared ones.
    Visit for a list.

    3. Copy all files with the extensions

    ifo
    idx
    ao1
    ao2
    db? [ ? = one letter, typically "a" or "b", "z" is used in older versions ]

    into /dswiki. This directory must exist in the root directory of your flash card.

    Planned Features
    ==================

    -- Improved Search (advanced input)
    -- "Find as you type" inside an article
    -- Switching between fonts on the fly
    -- Customization

    DSwiki is based on
    ====================

    -- NewDictS
    Thanks to sesa for graphics-/unicode- and font-routines

    -- Wiki2Touch
    Thanks to Tom Haukap for the file format and index routines

    -- libbzip2

    -- UCS fonts
    Thanks to Markus Kuhn

    + some other fonts

    + Titlegraphic
    Thanks to my beloved wife


    Have Fun!
    ===========

    OlliPolli

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 19:37

    beodeulpiri has posted an entry in the Neoflash Coding Contest:

    Hi, everyone.
    My NDS Game is Jangki board game that is oriental chess game in Korea.
    I hope you'll like it.

    Nickname: beodeulpiri
    Project name : Jangki DS ( Oriental Chess Game in Korea )
    From: Seoul, Korea
    Division : NDS GAME
    Original submission : YES
    Support for Motion Card : NO
    In last NEO Compo this project have won in the top 10 : NO

    Download :
    - Link : http://ndstutor.tistory.com/attachme...B9D0067F74.zip

    - Dev Site : http://ndstutor.tistory.com/40

    Installation:
    No need to patch DILI.

    Description:
    Jangki board game that is oriental chess game in Korea.
    It's similar to China Jangki but rule is different.
    Rule is simple. refer to attched help image.

    Controls :
    If you want to change selected piece, Press twice the other piece.
    When game ended, Press Exit button for new game.
    Press X to Exit, Press Y to view help, Press B to back.

    Credits :
    Code & GFX : beodeulpiri
    Graphic & Sound : beodeulpiri
    Specials Thanks : palib.info and the others !

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 19:21

    Nintendo's DSiWare download service will be getting a major name shortly. Famitsu reveals in its latest issue that Sega will be bringing over a version of Phantasy Star for the service some time in March.

    Titled Phantasy Star Zero Mini, this downloadable version of last year's Phantasy Star Zero (available only in Japan at present) consists of a score attack where players select from three characters and attempt to defeat a creature known as Raven. Just like its big cartridge brother, the game will support four player wireless play and a "visual chat" hand drawn messaging service.

    Sega will be charging just 200 DSi Points for this title. This suggests a "mini" game indeed, but we'll be sure and make the download for ourselves to let you know if there's two dollars worth of game in there.

    http://uk.ds.ign.com/articles/963/963355p1.html ...
    by Published on March 17th, 2009 19:20

    Nintendo is sending out invitations to get early hands-on time with the DSi. The invites are going to Platinum members of Club Nintendo and will allow these VIPs to try out the upgraded portable a couple weeks before it is launched on April 5.

    The invite IGN received is for a sneak preview event at the GameStop on Powell Street in downtown San Francisco, March 22. Space is apparently limited, and Platinum members will be admitted on a first come, first served basis. Attendees must RSVP if planning to participate. The invites are only being sent to Platinum members who live near an event.

    Members of Club Nintendo attain Platinum status after registering 600 coins worth of Nintendo products. Wii games normally are worth 50 coins and DS titles are 30.

    http://uk.ds.ign.com/articles/963/963304p1.html ...
    by Published on March 17th, 2009 19:18

    Since the launch of the Nintendo Channel for the Wii earlier this year, Nintendo has been providing a DS Download Service with demos of released and upcoming DS games. Wii owners can boot up the DS Download Service through the Nintendo Channel and download various playable demos directly to their Nintendo DS, using the Download Play option. It works in the same way as the in-store download stations. The third-party games get updated every week and we've got info on this week's batch to let you know a little more about what you're getting.

    The week of March 16

    Monsters vs. Aliens Demo
    The Dreamworks film's coming out relatively soon, and to piggy back on that release Activision's put Griptonite to work on a DS game. The demo features the Missing Link as he uses his Spider-Man like skills to get through the alien structure.

    TrackMania DS Demo
    What was once a PC phenomenon is now a Nintendo DS game. In the full product you'll get to test your arcade driving skills on a variety of different track settings (including your own creations). The demo that hit the Nintendo Channel is just a sampling of the gameplay within the final product.

    Avalon Code Demo
    XSeed continues to crank out the Japanese imports. This latest action RPG introduces a few strategic elements, and the demo now available on the Nintendo Channel gives you a sampling of the gameplay items you can expect in the extensive adventure.




    --------------------------------------------------------------------------------
    Nintendo also keeps a selection of first party titles up for download. They're not cycled out as often and most of them have been there since the Nintendo Channel launched.

    Personal Trainer: Cooking Lasagna Demo
    The Nintendo DS cookbook is now available in stores, and to give owners a little taste test (ha ha) Nintendo's thrown a freebie demo of the software up on the Nintendo Channel where you can follow along, step by step, to make some truly kick-ass lasagna.

    Personal Trainer: Math Demo
    If you're unsure if math can be fun on the Nintendo DS, give this demo a download: you'll take part in the game's Kageyama method in solving math problems using the touchscreen to hand write all the answers as quickly as possible.

    Mystery Case Files: MillionHeir
    The demo offers one of the levels for the hide and seek portion of the game. Players are given five minutes to find eight items in the level. Upon completion, players can start again, and find eight different items. We played it three times without having to repeat items.

    Brain Age
    The older sibling of the Brain Age 2 demo. It's the same kind of deal. There's a Brain Age Test minigame that has players shout colors into the DS microphone. The training game is a simple math problem test that uses the touch screen to write. Sudoku is in this one too, which means you've got two free sudoku puzzles you can play if you get both demos.

    Brain Age 2
    The Brain Age 2 demo features three quick play modes. There's the Brain Age Test that will give the player an approximate brain age based on a verbal match of rock, paper, scissors. There's also a quick play training mode that shows off the rotating letters minigame, complete with touch screen letter recognition. Finally the Quick play sudoku lets players enjoy a quick sudoku puzzle in one of the better presentations for the system.

    Flash Focus
    Flash Focus is a game designed to improve focus and hand-eye coordination. It features a simplified Eye Age test where players remember the direction letters are facing as they flash by on the screen. The training game is more hands on. It's a baseball minigame where players have to tap the ball to hit it. The pitches get harder each time the player connects with the ball and the game ranks you at the end.

    Crosswords DS
    For the non-Sudoku inclined, Crosswords DS features the classic crossword puzzles that have been gracing newspapers long before number puzzles. The demo features the classic Crosswords mode, one of three gameplay modes in the final version. Players can select the difficulty of the puzzle, as well as the option to turn on an assist mode that lets the player know if the answer is right or wrong. The whole demo uses the touch screen so players can see how well the letter recognition system works.

    http://uk.ds.ign.com/articles/963/963053p1.html ...
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