• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on January 10th, 2009 12:20

    News/release from Benhur:

    Hi,

    With input from various developers I thought that updating intraFont might be worth it:


    What's new since version 0.22:
    added support for UTF-8 string parsing (thanks to NexTOS)
    added support for codepages (conversion of extended ascii to unicode depending on source)
    added column printing with automatic linebreaks - no need to worry about overwriting parts of the screen or printing outside the screen anymore
    added full justification (flush left&right) for column printing
    various optimizations related to UCS2 conversion (thanks to StrmnNrmn)
    added functions to print/measure the first n chars of a string (thanks to StrmnNrmn)

    For more information on how to use the new features checkout the readme and the samples contained within the download. You can download intraFont 0.24 from here.

    Have fun, BenHur

    http://www.psp-programming.com/benhur/ ...
    by Published on January 10th, 2009 12:18

    News/release from DJB:



    DOWNLOAD: (Full version) HERE
    DOWNLOAD: (Update pack for v3.0) HERE

    Release Notes:
    Here you have it, an all-in-one solution for your Pandora Needs.

    This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.

    I hope you enjoy this new release...

    WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...

    What's New:
    Cleaned up the app a little bit, added a Status screen, and updated Hold+ to 3.5.

    Requirements:
    - A PC with Windows 2000/XP/2003/Vista and .NET Framework v2.0.
    - A PSP with USB Cable and 1.50 or 3.xx/4.xx/5.xx M33 Custom Firmware Installed.
    (This is needed for creating the Pandora Battery, not the Memory Stick).
    - The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, 4.01, and 5.00.

    What it does:
    - Formats your PSP Memory Stick with or without MSPFormat.
    - Installs the TimeMachine IPL to the Memory Stick.
    - Checks the Internet for any new versions.
    - Loads and Saves Configurations.
    - Allows you to select which buttons to use to boot your PSP.
    - Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, 4.01, and 5.00 to your PSP.
    - Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
    - Installs Hellcats Pandora Installer to your PSP.
    - Installs the M33 1.50 Kernel Addon Installers to your PSP.
    - Installs POPSLoader (3.30, 3.40, 3.51, 3.72, 3.80, 3.90, 4.01) to your PSP.
    - Installs the Noobz Pandora 1.50 Downgrader to your PSP.
    - Installs Despertar Cementerio v3 to your PSP.
    - Installs Despertar Cementerio v4 to your PSP.
    - Installs Despertar Cementerio v5 to your PSP.
    - Installs Despertar Cementerio v7 to your PSP.
    - Installs Despertar Cementerio v8 to your PSP.
    - Installs Time Machine v0.1 to your PSP.
    - Installs Support Tools executable from either Pandora or XMB.
    Alternative VSHMenu 6.1
    Config Cleaner 3.00
    CPU-Modulator 0.20
    Custom Firmware Extender 3.0
    CW Cheat 0.2.2 Rev D
    CXMB 3.3
    FuSa screenShoot
    FuSa SD 1.0.48
    Hold+ 3.5
    JoySens 1.42b
    KeyCleaner 1.4
    MemoryStick-Tool v1.5
    nandTool 0.40 Final NEO
    NetConfBackup
    PSP Filer 5.7
    Recovery Flasher 1.50 by Hellcat
    RSPSARDumper 3.5
    UMDrip 4
    USB Version Fake by Dark_Alex

    How to use it:
    1. Start the Application and load in the Eboot files.
    2. Select your PSP Drive to be formatted and prepared.
    3. Select the "Installation Options" and choose the installers, programs,
    and other options you would like to do to your Memory Stick.
    4a.(Optional) If you selected to install the XMB or Pandora Support Tools,
    you will need to go to the "Support Tools Options" tab and select the
    programs that you want to install.
    4b.(Optional) Go back to the "Firmware+Pandora Options" and use the Pandora
    Button Configurator to set up the buttons to your liking.
    5. Press the "Start" button to start formatting and copying files to your PSP.

    Changelog:
    v3.1 (2009-01-08)
    - Replaced the Readme screen with a Status screen.
    - Updated the following Support Tools:
    Hold+ 3.5 (XMB)

    v3.0 (2008-12-19)
    - Added Despertar Cementerio v8.
    - Updated the following Support Tools:
    Hold+ 3.42 (XMB)

    v2.9 (2008-12-14)
    - Updated 5.00 M33-3 Installer to 5.00 M33-4.
    - Updated the following Support Tools:
    Hold+ 3.41 (XMB)
    PSP Filer 5.7 (XMB)
    Recovery Flasher 1.50 (Pandora)

    v2.8 (2008-11-22)
    - Removed UMDumper and replaced with UMDrip.
    - Updated the following Support Tools:
    FuSa SD 1.0.48 (XMB)
    Hold+ 3.4 (XMB)

    v2.7 (2008-11-04)
    - Fixed bug with unpacking files that was in v2.3 - v2.6.
    - Updated the following Support Tools:
    Hold+ 3.2 (XMB)

    v2.6 (2008-10-30)
    - Revert back to style of compression used in v2.3 for 64-bit compatibility.
    - Removed AutoStart PRX from the Support Tools and added Custom FW Extender.
    - Updated the following Support Tools:
    Hellcat's Recovery Flasher 1.41 (Pandora)
    CXMB 3.3 (XMB)

    v2.5 (2008-10-24)
    - Updated 5.00 M33 CFW Installer to M33-3
    - Updated POPSLoader with POPS 3.80, 3.90 and 4.01.
    - Updated config file creator (vsh.txt etc) for 5.00 M33-2 standards.

    v2.4 (2008-10-22)
    - Fixed installation bug with NetConfBackup.
    - Added the 5.00 M33 CFW Installer + 1.50 Addon.
    - Updated the following Support Tools:
    Hellcat's Recovery Flasher 1.40 (Pandora)
    FuSa SD 1.0.47 (XMB (5.00 M33 Compatible))

    v2.3 (2008-10-11)
    - Fixed problem with 1.50 Kernel Addon selection.
    - Added the following Support Tools:
    Hellcat's Recovery Flasher 1.32 (Pandora)
    AutoStartPRX 5 (XMB)
    CPU-Modulator 0.20 (XMB)
    CW Cheat 0.2.2 Rev D (XMB)

    v2.2 (2008-10-03)
    - Added Internet Update function
    - Added Load and Save functions for Configurations.

    v2.1 (2008-09-29)
    - Added 2 new tabs, Support Tools Options and a Readme.
    - Added the following Support Tools:
    Alternative VSHMenu 6.1
    CXMB 3.2.1
    NetConfigBackup
    RSPSARDumper 3.5
    UMDumper 3.0D

    v2.0 (2008-09-23)
    - Rearranged the GUI.
    - Added all the buttons for use with the Time Machine IPL (except RTrigger).
    - Added an option for DC 5 to be selected via Time Machine IPL.
    - Added Hold+ 2.71 to the Support Tools.

    v1.4 (2008-09-16)
    ...
    by Published on January 10th, 2009 12:15

    News via gxmod

    Chris offers a first version of a clone of the famous Yahtzee (or Yam's), a game company and reasonable chance that practice with five dice. (Wikipedia)

    The game is currently in English, but the author says a French version will come at the same time as v1.1 in February.

    Download and Give Feedback Via Comments ...
    by Published on January 10th, 2009 12:08

    Uberjack posted this news:

    If you’re a fan of classic console emulators on PSP, you have no doubt heard of DaveX — he’s well-known for his nifty mods for emulators like NesterJ, and most recently, PicoDrive. These mods are the time rewind and mirror features, which rewind emulation (similar to Braid), and flip the screen horizontally.

    Dave is responsible for the popular mod of SMS Plus PSP, and he recently agreed to let me use the time rewind code in the official distribution of the emulator, as well as any other emulators. Look forward to the next version of SMS Plus with this feature included.

    Special thanks to Dave for the clever feature, and for agreeing to let me use it elsewhere.

    http://0xff.akop.org/ ...

    Blur 

    by Published on January 10th, 2009 12:07

    News/release from Shaolan



    Blur is a homebrew Tetris-like (in some sort of improvement Breaker Color) ... The goal is to train 4 square blocks to score points and make room, it probably will be my last for PSP homebrew, place the PC ...

    Download Here and Give Feedback Via Comments ...
    by Published on January 10th, 2009 11:59

    News from dlanor

    Like the title says, using uLE v4.31 to write any files (or to delete any) on a USB drive may cause corruption in the FAT32 filesystem of that drive. And for large files this is almost certain to happen.

    Please avoid using uLE v4.31 to write on USB drives.

    If you must write to such drives on the PS2, use uLE v4.30 instead, since that is not affected by this problem.

    The problem is caused by some bug(s) in the new USBHDFSD driver version which was used for the first time in uLE v4.31. I will be working with radad, the developer of that USBHDFSD version, to fix this bug ASAP.
    ...
    by Published on January 10th, 2009 11:58

    At Sony CEO Howard Stringer's keynote address, he underlined a keen interest in developing 3D technology -- specifically, RealD 3D -- and its potential future with Sony. While the discussion primarily concerned the box office, Stringer did allude to its possible use in videogames, as evidenced by a flashed image of Gran Turismo 5 Prologue. Inside the CES expo hall, though, Sony is going a step further with RealD and the PlayStation 3 by showing off three different technology demos of games using the stereoscopic effect: Gran Turismo 5 Prologue, WipEout HD, and MotorStorm: Pacific Rift.

    Now, none of these games were playable. They were only shown on a loop and the attendant at the 3D area repeatedly reminded viewers that nothing we were seeing should be taken as a firm plan to create 3D PS3 games. Hopefully, the gentleman's warnings are one day replaced by reality, because by slipping on a pair of RealD glasses, all three games popped to life. The Gran Turismo 5 Prologue demo ran replay laps of various races with a handful of different cars. The 3D is effective, giving the replay footage real depth. The car, racing toward the screen in one cinematic camera swoop, did appear to be moving toward you but not overbearingly so. It was actually somewhat subtle, which was in certain contrast to the other two demos.

    The WipEout HD clip was only a few seconds long but nonetheless impressive. At least, it was to me. The showgoer next to me remarked that he didn't see what all the fuss was about. Maybe he had one of his eyes closed, because the way the HUD floated in "front" of the television looked almost as if you were staring through a display projected on a windshield. The vehicle hovered over the track, which raced toward you as the ship screamed around a lap. In many ways, I was reminded of some older 3D videogame tech demos because there is a degree of obtrusiveness with the floating HUD. It feels like a mildly forced effect, but the cleanliness of the image versus past efforts is part of what makes it look so cool.

    Of the three demos, my favorite was MotorStorm: Pacific Rift because it seemed to exist between the subtlety of GT5 Prologue and the obviousness of WipEout HD. The HUD didn't pop as much as Wipeout HD's gauge, but it certainly existed on a different plane from the action. The sheer amount of scenery the buggy raced through, such as trees or brush, really appeared to take up space. You could see the buggy was in front of, then inside of, and finally behind a bush as it powers through it. And when the buggy crashed, the rolling wreckage really bounced off of the ground and pieces exploded into the air on what looked like real trajectories separate from both the buggy and the track. The sum of the effects gave MotorStorm a true 3D effect that felt organic. Stuff wasn't flying toward you just to call attention to 3D.

    While I must stress that these are not planned titles (much like the Sony rep did), I walked away from my RealD PS3 demo with genuine enthusiasm. If deployed properly inside games as a way to enhance the immersion -- such as MotorStorm's depth of field -- this could be an exciting selling point for the PS3 in the future.

    http://uk.ps3.ign.com/articles/943/943635p1.html ...
    by Published on January 10th, 2009 11:52

    News/release from daaa57150



    DJ Drops is a musical puzzle game where the goal is to complete each level (and therefore to resist), until the end of the music.

    The game has already undergone 2 spin offs (which came out before so I know it's weird!) Available here:
    Drops Mega, Mega Drops 2

    This demo shows a new level when the "S Soup" (normal difficulty), but whose effects are completed, it lacks some pictures and documents are still not properly designed
    And if someone is motivated to give me a hand ca not be turned down!

    Download Here and Give Feedback Via Comments ...
    by Published on January 10th, 2009 11:48

    News/release from DStopian

    Something I was working on over summer. It's my first PAlib project so I tried to keep it small and simple. Basically it's Joust (the old arcade game with the knights and flying ostriches/vultures) but with a bit of a final fantasy theme. I edited the original joust guy to make the chocobo/knight... The vulture guys and eggs are a straight rip, but everything else was made from scratch by me.

    Only levels 1 and 3 have any enemies or coins. It's a fairly long way from being complete, but it might be ages before I get the time to put any real work in to again, so I just wanted to show what I'd done so far to see what people think and actually get some of my work out there for people to see. I've been making games for years (not with PAlib, or anything as complex, mind) and never finished one so I've never shown any of my projects to anyone before.

    I'd like to point out (to satisfy my own ego really) that I'm capable of producing much better sprites, but for this project was just about getting to grips with PAlib as I only had a few months to invest in learning.

    *** It says "press any key to begin", but only pressing A starts the game. Excuse the laziness. ***

    Press A to flap, left and right to walk, to fly left or right you need to hold either directional button whilst flapping.

    Kill enemies by bopping them on the head.

    Mogs act as continue points.

    Once you've hit the end of a level keep going til you're off the screen to finish it and start the next one.

    You can pause with the Start button.

    Pressing B skips you to the next level.

    Download and Give Feedback Via Comments ...
    by Published on January 10th, 2009 11:41

    Moonlight has released a new beta of his media Player/Shell app for the DS

    Version 2.00 beta.3.1 2009/01/09

    IPK file when the cursor has to cover the image preview.
    SUTAKKUOBAFUROCHEKKU enhanced.
    DSTT because we have reports of problems in the soft reset, TTIO.nds止MEMASHITA standard attachments.

    Download Here and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3