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  • wraggster

    by Published on September 11th, 2008 18:45

    New from Divineo China



    Made of ABS material, this plug and play lighting stand keeps your Xbox 360 console safe in place and at the same time customize it with the controllable light when connect to the USB port. ...
    by Published on September 11th, 2008 18:38

    New from Divineo China



    Brand new original replacement lens for Gamecube.

    If your Gamecube has problems loading disks, it probably comes from a defective lens. Replacing your old lens with this one will solve your problem. ...
    by Published on September 11th, 2008 18:33

    New from Divineo China



    Set of 2 stylus pens for NDS Lite. Same size as OEM and can be fit into the console. ...
    by Published on September 11th, 2008 18:31

    New from Divineo China



    Provides a snug fit while sheltering the iPhone from dust, scratching and shock! ...
    by Published on September 10th, 2008 22:59

    News/release from ollipolli

    Hello!

    I have released DSwiki v0.1beta1.
    DSwiki it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.

    This version now supports (nearly) arbitrary large Wikis, e.g. the english Wikipedia can be completely read.

    Download
    Download it from http://dswiki.googlecode.com/files/DSwiki-0.1beta1.zip.

    A sample wiki (German Wikiquotes) is available here: http://dswiki.googlecode.com/files/D...ample-data.zip
    The interface language is german, but there are only some status messages.

    Pre-made wikipedia-dumps for DSwiki

    Deutsche Edition: http://dswiki.googlecode.com/files/D...080712.torrent
    Wichtig: Nach dem Download ist der Index-Bugfix von http://dswiki.googlecode.com/files/f...i-20080712.rar herunterzuladen, mit dem zwei Dateien überschrieben werden müssen.
    English edition: http://dswiki.googlecode.com/files/D...080724.torrent
    Important: Download the index-bugfix http://dswiki.googlecode.com/files/f...i-20080724.rar too and overwrite one files with it. In addition, the big file has to be split, follow the instructions in the included README.


    More instructions on the installation and usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.

    Please test DSwiki and give me some feedback.

    Have Fun!

    OlliPolli




    DSwiki (v0.1beta1)
    ====================

    DSwiki is an offline viewer for Wiki markup, for example for the
    Wikipedia, Wikibooks, Wiktionaries, ...

    DSwiki is NOT a web browser!

    Why DSwiki?
    =============

    DSwiki is optimal for all people with a Nintendo DS that like to
    have their information "portable", but cannot access the Internet
    directly. So far, no Program was very good in displaying the
    Wikipedia on the DS. NewDictS can display an uncompressed dump, but
    this dump is outdated, and the Wikipedia has grown dramatically
    since then, so compression was absolutely necessary. In addition,
    most homebrew programs can't handle UTF-8.

    DSwiki is based on
    ====================

    -- NewDictS
    Thanks to sesa for graphics-/unicode- and font-routines

    -- Wiki2Touch
    Thanks to Tom Haukap for the file format and index routines

    -- libbzip2

    -- Terminus fonts

    -- GNU Unifont [DOWN]

    Thanks to Roman Czyborra

    Features
    ==========

    -- Get the complete(!) Wikipedia on a Nintendo DS. The English language
    edition fits on a 4GB storage device, the German edition is just 1.1GB.
    -- Quite good handling of internal links. Alternative display text
    and appended letters are supported to create the same look as
    in the online version.
    -- Very good Unicode/UTF8-Support (as much - or as little - as the
    underlying font covers).
    -- Fast and easy searchable index.
    -- A cache to navigate quickly the history of visited pages.

    Planned Features
    ==================

    -- Much better markup display
    -- Bookmarks
    -- Improved Search (advanced input)
    -- Navigation by document structure (jump to headlines or
    jump from link to link as in text browsers)
    -- "Find as you type" inside an article
    -- Memory saving font handling, switching between fonts on the fly
    -- Customization

    Use
    =====

    At the moment DSwiki can't do more than display mostly unformatted
    wiki markup of articles (but word and line breaks and a proportional
    font make it easy readable).

    DSwiki works as follows:

    A random article will be loaded at the start.

    Up/Down: Scroll one line backward/forward

    Left/Right: Scroll one page backward/forward

    Stylus: Follow a link on the bottom screen

    L/R: Go one page back/forward in history

    A: Go to another random article

    X: Index-assisted search on/off

    Articles names (no unicode yet) can be entered
    on the keyboard.

    Touching the red button clears the input field.

    The D-Pad navigates through the index.
    The L/R-buttons do bigger steps.

    The current highlighted article name can be loaded
    either by
    * touching the green button
    * pressing A
    * touching Enter on the virtual keyboard

    Installation
    ==============

    1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
    necessary.

    2. Create dumps of your favorite wiki or download already prepared ones.
    Visit for a list.

    ----------------------------------------------------------------------
    IMPORTANT: PLEASE DO NOT DOWNLOAD THESE DUMPS AT THE MOMENT.
    They were compiled with a buggy indexer, so the sorting
    may be bad for some articles, others may not load.
    I prepared new dumps with a correct indexer, and at the
    moment, I'm working on a way to host these files on a
    reliable organization's
    ...
    by Published on September 10th, 2008 22:42

    Ritz has today updated one of the best looking Homebrew Games for the Nintendo DS.

    Take a look at these screens:



    Heres what ritz has posted about his game:

    sonic is the development name for my homebrew nintendo ds 3d game project. some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. in the near future i will build the game logic, a.i., scripting and i hope to include an interactive 3d map builder for easy world creation and object & creature placement

    [2008.09.08] - sonic_r280 - an early release for content builders

    Download and Give feedback Via Comments ...

    pythm 

    by Published on September 10th, 2008 22:07

    New for openmoko:

    pythm is a media player frontend, designed to control mplayer or mpd with one gui on the freerunner

    http://projects.openmoko.org/projects/pythm/ ...
    by Published on September 10th, 2008 22:03

    Steve Corey has released a new version of his Port of Doom to the Nintendo Wii, heres both his newsposts from tonight:

    I've finalized all changes to WiiDoom, and can't hold it back any longer. We've gotten a LOT of stuff smoothed out, including sound, brightness, and oh yeah... IR TURNING. This is quite an update, so download it now! Here's the full changelog:


    -- Version 0.2 --
    [NEW] Remapped Wii controls to joystick handling code
    [FIXED] Control stick no longer stalls
    [NEW] Joystick code extended to handle nearly all currently supported device inputs
    [NEW] IR controls partly implemented
    [FIXED] Menu navigation made consistent with Wii titles
    [FIXED] Audio now plays at correct pitch
    [FIXED] Brightness/Gamma set to low value
    [NEW] Framerate uncapped
    [NEW] Weapon switching via Left/Right on D-pad
    [CHANGED] IR is now linear

    Also this news:

    I've pulled the FreeDoom WAD file out of the distribution package. The file size was WAY too big, there were compatibility issues with the levels, and there's no need to re-download it every time there's a new WiiDoom version.

    Also, because of the compatibility issues, FreeDoom is no longer supported with WiiDoom. If we can iron out the bugs, it'll be supported again, but that's the lowest priority right now, so don't hold your breath.

    Download Doom Shareware

    Download and Give Feedback Via Comments ...
    by Published on September 10th, 2008 21:53

    Nice article from Popular Mechanics

    As we expected, Apple's "Let's Rock" event yesterday offered some new iPods and a new version of iTunes—even if the unveiling didn't quite meet our expectations. But Steve Jobs and Co. had something else to deliver as well: a clear message that his company now has its sights set directly on the portable gaming market, with very real and very high aspirations for App Store games for the iPhone and iPod Touch. Jobs even showed off a new ad touting the new iPod Touch as the "funnest" iPod ever.

    Apple's mobile gaming goals go far beyond fancy new versions of Bejeweled and Tetris—Jobs yesterday called for "a whole new class of games." It's now clear that the company is gunning for the big boys: Nintendo and Sony, whose DS and PSP platforms, respectively, have dominated the portable video-game market for years. Here's why the old giants should be scared of the new kid on the block—and why they shouldn't.


    3 Reasons Nintendo and Sony Are Running Scared:


    1. Buying iPhone/iPod Games Is Quick and Simple
    Because games can be purchased directly on your iPhone or iPod Touch via Wi-Fi or the phone's 3G network, it's easy to overdo it. Psychologically, pressing "Install" just isn't the same as plopping down a few bills at your local GameStop, so a spend-happy gamer may be likely to buy three or four games in a binge. And because iPhone and iPod users can buy games anytime, anywhere, they never have to worry about stock shortages—or ever getting up from their couch.

    2. iPod Games Are Cheap, and Increasingly High-Profile
    Very, very few iPhone/iPod games cost more than $10. Meanwhile, very few Nintendo DS or PSP games cost less than $25. And while the DS and PSP games are usually big-budget affairs that dwarf a simple iPhone Sudoku application, this gap is rapidly closing as high-profile developers increasingly port big games such as Spore and Need For Speed to the iPhone and iPod.

    3. iPod Games Can Be Expanded and Updated
    It's almost inevitable that a big game will have a few bugs or glitches that aren't discovered until after launch. There's usually little Nintendo DS and PSP players can do other than grin and deal with the glitchy gameplay. But iPod games can be tuned to check for updates and heal themselves whenever bugs are found. The iPhone 3G makes it especially easy for developers to deliver expansion packs, adding levels and characters to successful games.


    3 Reasons the Gaming Companies Can Sleep Easy ... for Now:


    1. iPods Are Touchscreen-Only
    In some ways, the absence of a keypad is a boon to innovation when it comes to mobile gaming—it encourages developers to think up creative workarounds using simple tilts and touch gestures. But it's not perfect. This is true for both big, complex games (there's a reason the touchscreen DS also has a full keypad), and with the retro/classic gaming that mobile platforms traditionally excel at (we'll never get used to tilting our phone to manipulate Tetris blocks, and Space Invaders just isn't the same if you can't properly mash your fingers against buttons). Finally, buttons are still far more precise than Apple's accelerometer.

    2. Parents Won't Buy iPhones For Their Kids
    The Nintendo DS costs just $129. The PSP? $169. These relatively low prices make them very attractive to parents out shopping for an electronic babysitter. Not only do the iPhone and iPod Touch cost considerably more, but they simply aren't toys that can be thrown into the hands of young children. They have large, fragile glass touchscreens, no restrictions on Internet browsing and come linked to online stores. To the extent that gaming is for children, Apple hasn't figured out how to corner the market yet.

    3. Games for Dedicated Systems are Much Bigger.
    It's hard to ignore that even the high-profile iPhone/iPod games are pretty stripped down, usually playing like drawn-out mini-games that rely on one or two touchscreen-, or accelerometer-driven gimmicks. No matter how pretty a game is, if the gameplay just involves tilting the screen left and right, you won't play it for long. Dedicated gaming systems typically feature more complex games with stylistically different levels and elements. On the other hand, too many big applications will just slow the iPod Touch and iPhone down. Lets put it this way: The Grand Theft Auto series soared on the PSP, but will likely never come to the iPhone (and we're not so sure we'd want to play it if it did).

    What are your thoughts, personally the biggest threat to DS and PSP in homebrew terms is Pandora but commercialy if they bring the Iphone/ipod touch down to a much lower price then only then will it threaten PSP or DS, your thoughts via comments ...
    by Published on September 10th, 2008 21:53

    Nice article from Popular Mechanics

    As we expected, Apple's "Let's Rock" event yesterday offered some new iPods and a new version of iTunes—even if the unveiling didn't quite meet our expectations. But Steve Jobs and Co. had something else to deliver as well: a clear message that his company now has its sights set directly on the portable gaming market, with very real and very high aspirations for App Store games for the iPhone and iPod Touch. Jobs even showed off a new ad touting the new iPod Touch as the "funnest" iPod ever.

    Apple's mobile gaming goals go far beyond fancy new versions of Bejeweled and Tetris—Jobs yesterday called for "a whole new class of games." It's now clear that the company is gunning for the big boys: Nintendo and Sony, whose DS and PSP platforms, respectively, have dominated the portable video-game market for years. Here's why the old giants should be scared of the new kid on the block—and why they shouldn't.


    3 Reasons Nintendo and Sony Are Running Scared:


    1. Buying iPhone/iPod Games Is Quick and Simple
    Because games can be purchased directly on your iPhone or iPod Touch via Wi-Fi or the phone's 3G network, it's easy to overdo it. Psychologically, pressing "Install" just isn't the same as plopping down a few bills at your local GameStop, so a spend-happy gamer may be likely to buy three or four games in a binge. And because iPhone and iPod users can buy games anytime, anywhere, they never have to worry about stock shortages—or ever getting up from their couch.

    2. iPod Games Are Cheap, and Increasingly High-Profile
    Very, very few iPhone/iPod games cost more than $10. Meanwhile, very few Nintendo DS or PSP games cost less than $25. And while the DS and PSP games are usually big-budget affairs that dwarf a simple iPhone Sudoku application, this gap is rapidly closing as high-profile developers increasingly port big games such as Spore and Need For Speed to the iPhone and iPod.

    3. iPod Games Can Be Expanded and Updated
    It's almost inevitable that a big game will have a few bugs or glitches that aren't discovered until after launch. There's usually little Nintendo DS and PSP players can do other than grin and deal with the glitchy gameplay. But iPod games can be tuned to check for updates and heal themselves whenever bugs are found. The iPhone 3G makes it especially easy for developers to deliver expansion packs, adding levels and characters to successful games.


    3 Reasons the Gaming Companies Can Sleep Easy ... for Now:


    1. iPods Are Touchscreen-Only
    In some ways, the absence of a keypad is a boon to innovation when it comes to mobile gaming—it encourages developers to think up creative workarounds using simple tilts and touch gestures. But it's not perfect. This is true for both big, complex games (there's a reason the touchscreen DS also has a full keypad), and with the retro/classic gaming that mobile platforms traditionally excel at (we'll never get used to tilting our phone to manipulate Tetris blocks, and Space Invaders just isn't the same if you can't properly mash your fingers against buttons). Finally, buttons are still far more precise than Apple's accelerometer.

    2. Parents Won't Buy iPhones For Their Kids
    The Nintendo DS costs just $129. The PSP? $169. These relatively low prices make them very attractive to parents out shopping for an electronic babysitter. Not only do the iPhone and iPod Touch cost considerably more, but they simply aren't toys that can be thrown into the hands of young children. They have large, fragile glass touchscreens, no restrictions on Internet browsing and come linked to online stores. To the extent that gaming is for children, Apple hasn't figured out how to corner the market yet.

    3. Games for Dedicated Systems are Much Bigger.
    It's hard to ignore that even the high-profile iPhone/iPod games are pretty stripped down, usually playing like drawn-out mini-games that rely on one or two touchscreen-, or accelerometer-driven gimmicks. No matter how pretty a game is, if the gameplay just involves tilting the screen left and right, you won't play it for long. Dedicated gaming systems typically feature more complex games with stylistically different levels and elements. On the other hand, too many big applications will just slow the iPod Touch and iPhone down. Lets put it this way: The Grand Theft Auto series soared on the PSP, but will likely never come to the iPhone (and we're not so sure we'd want to play it if it did).

    What are your thoughts, personally the biggest threat to DS and PSP in homebrew terms is Pandora but commercialy if they bring the Iphone/ipod touch down to a much lower price then only then will it threaten PSP or DS, your thoughts via comments ...
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