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  • wraggster

    by Published on September 10th, 2008 19:59

    Newly released today:



    Providing you with an opportunity to experience the struggle between the Black Order and the Earl of the Millenium, Konami has released an action packed game under the hit comic/anime title D.Gray-man.

    This fast paced, exciting adventure starts when Allen Walker is entrusted with a mission from the Black Order to meet his teacher and general Cross Marian in China with his comrades.

    However, by the time the orders are issued, Cross has already left China for Japan. Determined to find his teacher, Allen and his comrades decided to follow suit. But before they could leave China, a horde of Akuma has invaded the country and in the midst of the battle, Allen came across the most powerful and fearsome member of clan Noah, Tyki Mikk.

    The game starts when Allen woke up after his traumatic fight with Tyki Mikk. Talk to different people to activate all the scenes and since the story is told from numerous people's point of view, you gain a wider view of the character's lives in the game than you can in the anime.

    Once you encountered enemies, you will be engaged in battles, use the techniques you have learned in the TV series in this section. Depending on which character you have bonded with most deeply, you can launch combined attacks with that character and unlock his/her special scenes.

    http://www.play-asia.com/SOap-23-83-...j-70-2tcu.html ...
    by Published on September 10th, 2008 19:43

    Newly released today:



    "Gotta catch'em all!" is the infamous tagline of the pokemon franchise, and to aid, as well as add a bit more fun to your catching process Nintendo has released a new DS console for you to conduct your pokemon taming activities on.

    Two new pokemon, Dialga & Palkia from the Diamond Pearl fame have made their mark on the new console.



    The controllers of time and space are featured on both the DS system and the case that comes in the pack. Printed in gold and silver, the graceful beasts stands out most sharply against the black backdrop on the DS and its case.

    Aside from a chic case, the package also comes with a DVD of Pokemon Mystery Dungeon: Explorers of Time and Darkness and a collectible mini poster. The whole package is available as a US version for US$ 169.90 only.

    http://www.play-asia.com/SOap-23-83-...j-70-2zvl.html ...
    by Published on September 10th, 2008 19:19

    New from Divineo China



    An ergonomic extension that mimics a guitar fret board and fits seamlessly in people’s hands to deliver the same core gameplay that defines Guitar Hero, it gives players the ability to finger chords in similar fashion as the console version's guitar peripheral.

    - Reinventing Guitar Hero for NDS Lite
    - Single Player / Multiplayer Modes
    - New Guitar Dual Mode: DS Microphone and Touch Screen Attacks
    - Personalize your experience with skins, New characters and venues ...
    by Published on September 10th, 2008 19:14

    New from Divineo China



    Compatible with both Wii and Gamecube systems, this wired controller features 2 additional functions, turbo and slow functions. The turbo function allows user to set any button as Rapid Fire button. The slow function is neat design for a combination of serial actions. Players can program 8 combined actions at most to X, Y, Z button. Once macro function is set, the actions combination will automatically play by just a single press of X, Y, or Z button. ...
    by Published on September 10th, 2008 19:14

    New from Divineo China



    Compatible with both Wii and Gamecube systems, this wired controller features 2 additional functions, turbo and slow functions. The turbo function allows user to set any button as Rapid Fire button. The slow function is neat design for a combination of serial actions. Players can program 8 combined actions at most to X, Y, Z button. Once macro function is set, the actions combination will automatically play by just a single press of X, Y, or Z button. ...
    by Published on September 10th, 2008 19:07

    New from Divineo China



    Tired of Switching? Here is the solution. Talismoon HDMI Auto Switch lets you connect 3 HDMI devices to your screen and switches automatically to the device YOU want! For example, if no device is turned on and you power one on, it will automatically switch to it. Turn a second one on, and it will jump to that new device. Turn it off, it will go back to first one etc. No need to waste time finding the remote and switching back and forth all the time, the HDMI Auto Switch does the job for you

    A small (easy to hide) and smart HDMI 1.3 switch that make old HDMI switches pointless! Excellent performance characteristics allows source devices to be used with HDMIT cables up to 15 meters away using AWG 28 HDMI cables at resolutions up to 1080P FULL HD!
    This product is confirmed and tested to pass 1080p FULLHD and the new Dolby TrueHD and DTS-HD Master Audio lossless audio formats found on Blu-ray. ...
    by Published on September 10th, 2008 19:07

    New from Divineo China



    Tired of Switching? Here is the solution. Talismoon HDMI Auto Switch lets you connect 3 HDMI devices to your screen and switches automatically to the device YOU want! For example, if no device is turned on and you power one on, it will automatically switch to it. Turn a second one on, and it will jump to that new device. Turn it off, it will go back to first one etc. No need to waste time finding the remote and switching back and forth all the time, the HDMI Auto Switch does the job for you

    A small (easy to hide) and smart HDMI 1.3 switch that make old HDMI switches pointless! Excellent performance characteristics allows source devices to be used with HDMIT cables up to 15 meters away using AWG 28 HDMI cables at resolutions up to 1080P FULL HD!
    This product is confirmed and tested to pass 1080p FULLHD and the new Dolby TrueHD and DTS-HD Master Audio lossless audio formats found on Blu-ray. ...

    by Published on September 10th, 2008 00:50

    At E3 a Square Enix representative told us Chrono Trigger would include a single screen classic mode for purists and here it is. This is a screenshot from the DS arrange version or Chrono Trigger classic with the addition of enemy HP meters on the bottom screen. I guess Lucca’s default accessory, the Sightscope, is completely useless if you’re playing Chrono Trigger in arrange mode.

    If you want to play Chrono Trigger with touch screen controls the battle menus appear on the bottom screen with huge buttons. The benefit of touch screen layout is less clutter and no more enemies hiding under the ATB meter.

    http://www.siliconera.com/2008/09/09...-arrange-mode/ ...
    by Published on September 10th, 2008 00:40



    The game is finally done, after several years of hard work by an incredibly talented team, and I can now just enjoy playing the game and begin to reflect on the experience of building it. When I do look back on the development effort, I’m amazed and humbled by the fact that we actually managed to finish the game. As the first internally-developed title from LucasArts in quite some time, we bit off several huge challenges, including: building a brand new game engine and tools from scratch for two new (at the time we started, anyway) platforms (including PlayStation 3); crafting a new story that bridges the gap between the two Star Wars trilogies; assembling a new team that had never worked together before; and integrating new and cutting-edge simulation-based technologies. Along the way, we also formed a new and unique partnership with our sister company Industrial Light & Magic, and worked closely with Krome Studios in Australia on the PS2 and PSP versions of the game.

    From the outset of development, we were committed to building games from the ground up for each platform, taking advantage of each platform’s strengths. We really tried to push the visual boundaries on the PS3, with lighting, cinematics, and VFX that I believe are world-class. In order to achieve the scale of destruction necessary to make the Force feel truly “unleashed,” we worked with Pixelux Entertainment to incorporate a simulation-based technology called Digital Molecular Matter (or DMM), which simulates the way that materials behave based on real world physics. If you throw a stormtrooper through a plate glass window, that window will shatter differently every time based on the angle of impact, the velocity of the stormtrooper, and other factors. We also use DMM on things like metal doors, which you can blast your way through using a powerful charged Force Push that causes the doors to bend and warp. To bring our characters to life, we collaborated with Natural Motion to integrate biomechanical AI called euphoria into the game. Euphoria infuses each of our enemies with a central nervous system and full suite of reflexes. Stormtroopers you pick up with the Force will writhe and flail, and will protect their heads or grab onto objects when thrown. The power of the next-gen systems allowed us to bring together these technologies – alongside the Havok physics system – to create authentic environments that are ultimately designed to be just really fun and interactive Force “playgrounds.”

    The feel of being “unleashed” has also been brought to life on the PlayStation 2 through robust physics. The physics system allows the player to affect and move around more objects than I’ve personally ever seen in a PS2 game. This allowed us to create highly-interactive and destructible environments. We also added exclusive content to both the PS2 and PSP. You’ll be able to visit the Jedi Temple, for example, a location that’s not found in the PS3 version of the game. On the PSP, we also have the concept of “historic missions,” which allow players to relive some of the key fights from the Star Wars Saga – but with “unleashed” powers. Imagine Luke and Darth Vader battling on Cloud City, but with amped up Force Push, the ability to create violent shockwaves, and more… And the PSP is one of the few platforms to include a multiplayer mode, again because we wanted to ensure that each version of the game has its own unique features.

    Everyone at LucasArts, ILM, Krome, n-Space, Skywalker Sound, and Lucasfilm who has touched The Force Unleashed has worked extremely hard to realize the core vision: a game about kicking ass with the Force, wrapped up in a compelling new story that bridges the gap between the two trilogies. Most of us on the team are Star Wars fans, and we tried to make a game that we’d want to play, with a story that we felt remained true to the saga. But ultimately, I’m just hoping that people will find the game fun and addictive, whether you’re tossing stormtroopers into oncoming TIE fighters or punting Jawas into chasms on the junk world of Raxus Prime. I’m really looking forward to meeting fans at our Launch Event on Monday the 15th, and to hearing reaction to the gameplay and story.

    We’ll have more on that - and a way for you to win some Star Wars/The Force Unleashed loot - next Monday.

    http://blog.us.playstation.com/2008/...rms-next-week/ ...
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