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  • wraggster

    by Published on September 1st, 2008 19:14

    Gp32Spain have posted a spanish only release, heres the translation:

    GP2X Wiz - User Guide is a guide in Spanish on the GP2X Wiz will be addressed in the main topics on the Wiz. This guide can see the basic operation and characteristics of the Wiz. The format of the guide is. Doc and. Pdf.

    Current version of the guide: 0.2

    History GP2X Wiz - User's Guide:
    31/8/2008 - Publication of the Beta 0.1 in which you can see paragraph graph of the guide.
    1/9/2008 - Publication of version 0.2 in which there are improvements and new graphic content.

    Upcoming updates GP2X Wiz - User Guide
    I hope to have before the launch of the GP2X Wiz all the items they do not have to do with the operation or requiring the use of a GP2X Wiz (since I will not circulate until the HG).

    http://www.gp32spain.com/foros/showthread.php?t=57714 ...
    by Published on September 1st, 2008 19:03

    The guys at pocketgamer did a great interview with craig about the pandora console:

    So how powerful will the Pandora be?

    It is, without doubt, the most powerful portable games system ever and at the time of writing the most powerful mini computer, too. It has openGL 2.0 3D hardware, a 600-900Mhz CPU, media coprocessors, an 800x480 LCD and 128MB of RAM. The killer app with the hardware is that it is using an ARM Cortex A8 CPU, meaning astonishing battery life – over ten hours – which blows away similar mini PCs based on the old x86 chipsets. You will be able to play games like Quake III with ease and at the cutting edge even Doom III (if the engine goes open source soon, of course).

    In terms of emulation, what kind of performance can we expect from the machine – what is the most advanced console/computer it can emulate at this stage, for instance?

    Good PC emulation, most 32-bit consoles, Amiga 1200+ and all the usual suspects. Emulating something like the Sega Dreamcast would be pushing the hardware to the limits.

    Aside from emulation and gaming in general, presumably you're envisaging other uses for the Pandora?

    A complete desktop environment is already up and running – Ubuntu will run on the Pandora. This really is a PC the size of a Nintendo DS.

    Do you think the machine could be a potential rival to the numerous 'Netbook' mini-laptops that are flooding the market at the moment?

    Yes, and it has the advantage of a sensational battery life. We will be pushing to over take those other devices in 2009 in terms of functionality. After all, how many of them have complete game controls, a keyboard and an active programming community of tens of thousands of people?

    When can we expect to see units on sale and can you confirm the price point for the UK?

    They will be shipping before Christmas and the price in the UK is £199.99 (inc VAT) which is way under the cost and way over the specs of similar 'Mini PCs' which are mostly running a sluggish Windows Vista.

    When will people be able to place pre-orders for the Pandora and what kind of numbers are you producing the unit in to begin with?

    At the end of September via http://openpandora.org. The first production run is 3000 units which we hope will sell out before they ship.

    http://www.pocketgamer.co.uk/r/Vario...ews.asp?c=8667 ...
    by Published on September 1st, 2008 19:03

    The guys at pocketgamer did a great interview with craig about the pandora console:

    So how powerful will the Pandora be?

    It is, without doubt, the most powerful portable games system ever and at the time of writing the most powerful mini computer, too. It has openGL 2.0 3D hardware, a 600-900Mhz CPU, media coprocessors, an 800x480 LCD and 128MB of RAM. The killer app with the hardware is that it is using an ARM Cortex A8 CPU, meaning astonishing battery life – over ten hours – which blows away similar mini PCs based on the old x86 chipsets. You will be able to play games like Quake III with ease and at the cutting edge even Doom III (if the engine goes open source soon, of course).

    In terms of emulation, what kind of performance can we expect from the machine – what is the most advanced console/computer it can emulate at this stage, for instance?

    Good PC emulation, most 32-bit consoles, Amiga 1200+ and all the usual suspects. Emulating something like the Sega Dreamcast would be pushing the hardware to the limits.

    Aside from emulation and gaming in general, presumably you're envisaging other uses for the Pandora?

    A complete desktop environment is already up and running – Ubuntu will run on the Pandora. This really is a PC the size of a Nintendo DS.

    Do you think the machine could be a potential rival to the numerous 'Netbook' mini-laptops that are flooding the market at the moment?

    Yes, and it has the advantage of a sensational battery life. We will be pushing to over take those other devices in 2009 in terms of functionality. After all, how many of them have complete game controls, a keyboard and an active programming community of tens of thousands of people?

    When can we expect to see units on sale and can you confirm the price point for the UK?

    They will be shipping before Christmas and the price in the UK is £199.99 (inc VAT) which is way under the cost and way over the specs of similar 'Mini PCs' which are mostly running a sluggish Windows Vista.

    When will people be able to place pre-orders for the Pandora and what kind of numbers are you producing the unit in to begin with?

    At the end of September via http://openpandora.org. The first production run is 3000 units which we hope will sell out before they ship.

    http://www.pocketgamer.co.uk/r/Vario...ews.asp?c=8667 ...
    by Published on September 1st, 2008 18:51

    It appears the software giant expects to launch an applications store called Skymarket this fall for its Windows Mobile platform, if a recent job posting spotted by Long Zheng at Istartedsomething.com is accurate. According to the ad posted Sunday on Computerjob.com, the Skymarket senior product manager will head a team that will "drive the launch of a v1 marketplace service for Windows Mobile."

    There is a link to the job posting in the article if you are interested. It is great to see Microsoft doing this, but it seems once again it took Apple to do it first and show that it really can help drive the market. Any bets MS has something along the lines of a MobileME in the works, but one that works correctly of course.

    http://www.pocketpcthoughts.com/news...ws-mobile.html ...
    by Published on September 1st, 2008 18:50

    New for openmoko:

    A GUI to Openmoko to read bible. uses sword modules

    http://projects.openmoko.org/projects/mokosword/ ...
    by Published on September 1st, 2008 18:47

    New for pocketPC:

    This tool is based on the idea from alexun. Link

    You need to start the tool manually or add a shortcut in the startup folder.

    Features:
    open using volume hardware buttons if running in background
    to change volume use the + / - buttons or swipe with your finger
    use scroll wheel to change volume
    switch between phone and ringer volume
    basic skinning support
    customizable settings - see settings.ini
    VGA support
    commandline parameters -hide / -inc / -dec

    Todo:
    open when clicking the volume icon
    transparent background

    http://forum.xda-developers.com/showthread.php?t=395695 ...
    by Published on September 1st, 2008 18:45

    News/release from Zoombas

    Zoombus has released a simple joke program. It's called The Story of Rick and Schmid


    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2008 18:42

    News/release from Westy92

    This is the first metronome ever coded for the Wii game system. This application will help you keep a tempo while practicing an instrument.


    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2008 18:19

    The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,

    Heres the release details:

    We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

    This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

    The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .

    For those new to ScummVM heres a description:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Heres the release notes:

    0.12.0 (2008-08-31)
    New Games:
    - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
    - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
    - Added support for Lost in Time.
    - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
    - Added support for the PC version of Waxworks.
    - Added support for the Macintosh version of I Have no Mouth, and I
    must Scream.
    - Added support for Drascula: The Vampire Strikes Back.

    General:
    - Added CAMD MIDI driver for AmigaOS4.
    - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
    release notes).
    - Plugged numerous memory leaks in all engines (part of GSoC'08 task),
    - Added audio double buffering to the SDL backend, which fixes the
    problems with the MT-32 emulator on Mac OS X (for now only enabled
    on Mac OS X).

    AGOS:
    - Fixed crashes during certain music in Amiga versions of Elvira 1 and
    Simon the Sorcerer 1.
    - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

    Queen:
    - Speech is played at the correct sample rate. (It used to be pitched a bit
    too low.)

    SCUMM:
    - Rewrote parts of Digital iMUSE, fixing some bugs.
    - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
    - Improved support for sound effects in Amiga version of Zak McKracken.
    - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).

    Downloads Here --> http://www.scummvm.org/downloads.php ...
    by Published on September 1st, 2008 18:18

    The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,

    Heres the release details:

    We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

    This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

    The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .

    For those new to ScummVM heres a description:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Heres the release notes:

    0.12.0 (2008-08-31)
    New Games:
    - Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
    - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
    - Added support for Lost in Time.
    - Added support for The Bizarre Adventures of Woodruff and the Schnibble.
    - Added support for the PC version of Waxworks.
    - Added support for the Macintosh version of I Have no Mouth, and I
    must Scream.
    - Added support for Drascula: The Vampire Strikes Back.

    General:
    - Added CAMD MIDI driver for AmigaOS4.
    - Revived the PS2 port (was already in 0.11.1 but was forgotten in the
    release notes).
    - Plugged numerous memory leaks in all engines (part of GSoC'08 task),
    - Added audio double buffering to the SDL backend, which fixes the
    problems with the MT-32 emulator on Mac OS X (for now only enabled
    on Mac OS X).

    AGOS:
    - Fixed crashes during certain music in Amiga versions of Elvira 1 and
    Simon the Sorcerer 1.
    - Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

    Queen:
    - Speech is played at the correct sample rate. (It used to be pitched a bit
    too low.)

    SCUMM:
    - Rewrote parts of Digital iMUSE, fixing some bugs.
    - Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
    - Improved support for sound effects in Amiga version of Zak McKracken.
    - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).

    Download and Give Feedback Via Comments ...
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