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  • wraggster

    by Published on August 25th, 2008 00:59

    Tona has updated the excellent Region Free App that lets you change the region of your WII:

    AnyRegion Changer is an application which allows you to change various region and language settings on your Wii. It also allows you to install the System Menu of another region if you so desire.

    A full description of this utility can be found in the README file.

    AnyRegion Changer lets you change the following settings to any of the known values: setting.txt:

    AREA setting: Used to determine which region the System Menu should be--normally the cause of full bricks.
    GAME setting: Used to determine which region of Discs and channels (?) the console can play.
    VIDEO setting: The Wii's video mode setting. Seems to be used universally.
    SYSCONF:

    IPL.LANG setting: Used to determine what language to use for various things. Sometimes contingent on AREA setting.
    IPL.SADR country setting: Used to determine region information for the Weather/News channels and the Wii Shop channel.
    AnyRegion Changer will also install System Menu 3.2 and the appropriate IOS for any of the three main regions.

    The system menu installation feature should work universally. That is, regardless of what System Menu you have installed, you should be able to upgrade/downgrade to 3.2 for any region with this feature. This is accomplished via a temporary patched IOS which incorporates bushing's IOSDelete patch and Waninkoko's AddTicket version check patch. This IOS is only installed if necessary, and it is deleted immediately after use.

    Precautions
    This software comes with NO WARRANTY WHATSOEVER. You may use this software at your own risk. I can take no responsibility for any damage caused by this application.

    Please take note of the following:

    If setting.txt is corrupted for any reason, it is entirely possible that your Wii will no longer boot.
    Be careful not to change Video mode to a mode unsupported by your display.
    If you change your Country code, you will be unable to receive any pending gifts you have in the Wii Shop Channel. (The shop will also warn you of this)
    If you set the EULA to Read, you may be accessing Nintendo Network Services illegally. You should only change this setting to "read" if you have actually read and accepted the EULA for the Country code you have set.
    Setting the AREA setting ("Console Area Setting") to a different region than your System Menu WILL cause a Semi-Brick! IF for some reason YOUR SYSTEM-CONFIGURED FLAG IS UNSET (via some installation, or a corrupted SYSCONF) your SYSTEM WILL become FULLY BRICKED. Your system will attempt to do the "First Time" configuration for an incorrect region, and will not be able to find the html content for the interface.
    CHANGES MADE TO THE CONSOLE AREA SETTING SHOULD ALWAYS BE ACCOMPANIED BY A SYSTEM MENU CHANGE TO THE SAME REGION!

    Changelog
    1.1:

    Minor fix to sysconf lib (Should fix some -24578 errors)
    Changed Identification Routines
    Added System Menu Region detection
    Added intro screen/extra warnings

    Download and Give Feedback Via Comments ...
    by Published on August 25th, 2008 00:52

    News from sweaterfish deluxe:

    Okay, the new PAlib update is out now! It's considered stable and ready for everyone to use.

    Choose your package and download it here:
    Windows installer version
    Zipped archive version

    Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release.

    As always--but particularly with this release because the directory structure has been changed--it's strongly recommended that you back up and then delete *ALL* files from your previous PAlib installation, including examples, docs, etc., before updating.

    Be aware also that the Makefile has been changed in this release, so you should copy the Makefile in \palib\template\ to all of your existing projects before re-compiling them.

    Any other questions (or bug reports...*GASP*), just post them here.

    ---

    Thanks to everyone who contributed bug reports, fixes, improvements and new features for this release. Looking at the ChangeLog, you'll see that it's a very large list of contributors that made this release possible and really it could have been much longer even. PAlib exists now and continues to be the best library for DS development because of the great contributions of its community. So many thanks to all of us!!

    Extra special thanks to Scognito and Tom for all their work putting this update together, though, it wouldn't have happened without them. I only helped in the last stages, getting everything polished and ready for the release.

    Download Above and Give Feedback Via Comments

    More info via comments ...
    by Published on August 25th, 2008 00:50

    Aerthel posted a new game for the DS:



    Hello there! This is actually my first post here but i've been reading the wiki and this forum for quite a time (and i have to say, you have a very nice nds homebrew community here). Some years ago, I began a project called 'Project Sheratan' but it was meant to produce a Flash game. To make a long story short, I didn't have the skills to create good Flash content, so I began searching for another platform to program on. When I learned about this community through a friend, the idea came back again.

    This Project (though is not the same as before, i'm keeping the name) aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system. If you haven't played such games (shame on you! ), there are some pretty good YouTube videos like this one http://www.youtube.com/watch?v=EXtd26BWJwM to show how the system works. Basically, you have cards that control your characters movements and actions, and played in certain order will resultin flashing and devastating attack combos.

    With this first post I present the first milestone of the project. Currently it's only a tech demo, but it demonstrates:
    * 'Typewriting' text over background
    * Managed MOD music (using MikMod)
    * Hand & Deck classes manage logical data about cards
    * handAnimator class performs animations (there is only one right now, the discard animation)

    The instructions on screen 1 are in Spanish, but they only talk about the controls:
    * L/R changes the music
    * Touch a card to display its name
    * Touch a card and hold Down (or B for left-handed players) to discard it

    More progresses will be announced here

    Download and Give Feedback Via Comments ...
    by Published on August 25th, 2008 00:47

    News/release from Gaz

    I have finally finsihed my first game for the Nintendo DS. The game is called 5 Dice and is very similar to Yahtzee, there are only a couple of changes from the original game (5 Dice) and (All Dice).

    You are allowed three thows of the dice, after your first throw you can choose wheather or not to hold the dice. On your third and final throw you must choose a score on the card-sheet.

    I would like to thank the folks from PaLib IRC for helping with some of the problems I encounter whilst writing the game!

    You can download the game for the link below. I have only tested the software using my DS and R4 card. The original music on the title screen was composed by myself, and was one of the high's of the project as it didn't need debugging!

    Download and Give Feedback Via Comments ...
    by Published on August 25th, 2008 00:43

    ollipolli posted this news:

    Hello!

    I am releasing version 0.1alpha1 of my first real project for the DS.
    It is called DSwiki, and it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.

    A sample wiki (German Wikiquotes) is included to test basic functionality. The interface language is german, but there are only some status messages.

    More instructions on the installation und usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.

    Please test DSwiki and give me some feedback.

    Have Fun!

    OlliPolli

    Download and Give Feedback Via Comments


    More info via comments ...
    by Published on August 25th, 2008 00:32

    Steve Corey posted some news about the port of Doom on the Wii:

    There's been a few questions about FreeDoom, what it is, and why it was included, so I wanted to clear up a few things:

    The original Doom levels are STILL commercial, so they're not free. While I CAN have free reign over the engine, I cannot include the levels. That is one of the reasons someone started the FreeDOOM project. It is independent of id Software, and is NOT an official Doom version. If you have the commercial Doom levels (Doom, Doom II, Ultimate Doom, Final Doom), you can use that instead. I just didn't want to put out WiiDoom without having an option for people who don't own Doom levels.

    To me, it doesn't get any better than the original levels, and that's what I play.

    http://wiidevelopment.blogspot.com/2...lusion-of.html ...
    by Published on August 25th, 2008 00:31

    Acadien has updated his battleships game for the Wii:

    WiiShip is a BattleShips clone for the Wii! . Hours of fun to be had!

    You can play against the computer or multiplayer (multiplayer is coming soon).

    The game Battleship is a guessing game played by two people. Although popularized in the United States as a commercial board game, first published in 1931 by the Starex Novelty Company of New York under the name of "Salvo", it is known throughout the world as a pencil and paper game and predates World War I in this form. It was published by Milton Bradley Company in 1943 as the pad-and-pencil game "Broadsides, the Game of Naval Strategy".

    Players place their "fleet" of 5 ships on their "ocean", hidden from the opponent's view. Taking turns, players call out their "shots" attempting to get "hits" on the opponent's ships in order to sink them. Strategy and some luck must be combined to be the first to locate and sink all 5 opponent's ships to win the game.

    0.6.1

    Fixed Single Player bug when returning to main menu
    Added some info at the bottom of ingame menu
    0.6

    Added the main menu
    Changed the in game menu
    Reconstruction of the computer engine and fail safe against infinit loop
    Added boats image
    Last player shoot coord on screen
    Shoot counter

    Download and Give Feedback Via Comments ...
    by Published on August 25th, 2008 00:22

    New on the gp2x archive:

    A cute and addictive action-puzzle game

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2667 ...
    by Published on August 25th, 2008 00:12

    Whoops! Hey, we missed TUD on Friday because of all the hoorah with GC 2008, so looks like I am the temporary caretaker of the giraffe this weekend. I got a question you can answer one of two ways. Or two questions and you can answer one. Or both. Who cares, here it goes.

    So I'm hideous about staying current with popular culture. Lots of times people will ask me if I've seen a movie, or if I watch the latest HBO Original drama that everyone's raving about. (I never saw Borat. I don't watch Entourage.) And I'd rather avoid the horrified expressions and fulminating evangelism, so I make a non-committal statement in the affirmative and then dodge my way out of the conversation.

    But last week, I had to admit I've never played Halo 3. (Well, never played it in multiplayer. I played it a little in singleplayer mode.) I felt like I had no good reason for that, especially as a games blogger, but that was a choice made before I came to Kotaku. So that leads us to today's TUD:

    Have you ever bought and not played a video game because of peer pressure?
    and/or
    Have you ever told someone you played a game even when you hadn't, for any reason?

    I'm especially curious about the second one. And for the record, I do have Halo 3. I bought it late last year when I was too busy for gaming. I'm working on that one.

    http://kotaku.com/5041067/tell-us-da...playing-a-game ...
    by Published on August 25th, 2008 00:10

    Dontcha just love it when top execs start commenting on someone else's financials? Opinionated Acclaim chief David Perry ain't above it, in fact he used his keynote address at the Games Convention Developer's Conference to declare that Sony will never make real dough off the PlayStation 3, 10-year plan or no.

    "Because of the cost of making the PlayStation 3 and because they sold it at a loss, Sony basically has pretty much no chance of making money on the PS3, because it's lost more money than they made during the entire peak of the PlayStation 2 — it's not going to happen again for Sony."

    He went on to say that a PlayStation 4 coming out in the next eight or so years would be a bad idea. "If they release the PlayStation 4 and have an even more expensive console and raise the cost of games by ten dollars, that would not be good."

    Thus, Perry said, this 10-year-plan for the PS3 is a long-term bid to wring out as much money to pay for the console's development, since the pricing and sales so far haven't done it. "This is going to force them to make the PS3 last longer and they're kind of positioning to do that," he said.

    http://kotaku.com/5041033/david-perr...ney-on-the-ps3 ...
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