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  • wraggster

    by Published on August 8th, 2008 01:17

    SephirothFF7 has updated his new chess game for the DS, heres whats new:

    ManychessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.

    History:
    V 0.8:
    Adding Mini shogi, Judkins shogi, unasgogi
    The IA does more suicide when she knows she will lose a n towers.

    How to play:
    Directional buttons + A, B: use menus
    Pen: moving parts, edit the chessboard.

    Download and Give Feedback Via Comments ...
    by Published on August 8th, 2008 01:13

    News/release from Crediar

    Starfall, formerly HackInstaller, is an application developed by Crediar to patch the system menu to include new features.

    These hacks only work with the systemmenu 3.2E(v290) If you have any other version it will just return to the loader.

    This tool does not update any SHA1 hashes or signatures. Currently IOS isn't checking those, but that could be fixed in a future update.

    Just load it and carefully read the on screen stuff otherwise you won't be able to install it.

    The rescue-menu is a build-in menu by nintendo, it doesn't make your wii unbrickable. If you install another systemmenu all hacks will be removed.

    Your systemmenu will only be patched, it won't be deleted. This makes the patch progress very brick safe

    No healhwarning screen
    Region free GC games with video mode patch
    Region free Wii games
    Region free channels
    No mainmenu BGM
    Start rescue-menu when Y is held on 1st GC controller
    Remove rescue-menu diagnostic disc check

    Download and Give Feedback Via Comments ...
    by Published on August 8th, 2008 01:05

    As you are probably aware we retired from making Xbox modchips some time ago and have only made a few add-ons for the 360 here and there. However we have been barraged with requests regarding the new Liteon drive.

    So we're being sent a couple and have agreed to at least have a look. We'd prefer there to be some flashing solution of course then the FW guys could do what they do best, however it looks like a read only masked rom. From what we can see atm there is nothing that looks any more complicated than the original Xbox hacking we did, so we'll see what we can do. The motivation hasn't been there for a long time but maybe this will kick us in the ass like the old days

    Note: C4EVA may have made some progress so if he needs anything from us or if we will be wasting our time - just get him to drop us a line - thanks.

    http://www.team-xecuter.com/forums/s...069#post236069 ...
    by Published on August 8th, 2008 01:02

    News/release from Bobiwan

    Hello, I present you today DeepBob, a port on an old DS
    project me.

    DeepBob, is a generic IA game confrontation has 2 players
    are currently implemented type of game 4
    --> Thursday matches
    --> Tic-tac-toe 4 * 4
    --> Power 4
    --> Failed classic
    and 3 are implemented type of IA
    --> Human IA (which requires the user to choose "
    --> IA stupid (which is all the hazard)
    --> Three algo choice may be each one for their power parametré
    and the cost of fontion

    for this versionn 1 DS I have turned that on January 1 Thursday: chess and IA
    with the algo normally the fastest power 4 (it looks half 4
    depth).
    Apparently I do not have the latest version of my project because this morning I
    saw a small regression (the promotion and forward march more)

    Download and Give Feedback Via Comments ...
    by Published on August 7th, 2008 22:42

    News via NintendoMax

    DarkChris release an application Demo version very useful for the Nintendo Wii name WADit.
    WADit is the first program, which makes it possible to create your own chains with everything you besoin.Pour that you only need a DOL or ELF.Il is also possible to edit existing channels, including those of Nintendo.Seul problem, the application is in German, and intended only for Windows users.

    The changeLog:
    Quote:
    Version 0.1a:
    * Decompression of WADs
    * Menu added
    * The German language added
    * The installation program creates
    * Preparation of new versions


    Functions envisaged in the future version:

    Quote:
    * Create WADs
    * WADs created from several formats (DOL and ELF)
    * Amend information WAD
    * Create animations
    * Roma injecten und wieder herausholen (sorry not included)

    Download and Give Feedback Via Comments ...
    by Published on August 7th, 2008 22:28

    Farter has once again updated the Media Player for the Wii, heres the full details:

    GeeXboX is a media player software. It can play videos, play music (with visualization) and display photo slideshows.

    Major new features: bluetooth (remote control, obex file push, networking and audio partially working), USB storage, USB Ethernet, http/telnet/ftp server, netstreaming, image viewer, goom visuals for audio playback, .... Most of the new features are fully or partially tested, some are not, yet.

    20080808: 0.1alpha2. Feature improvement release.

    Simplified wiimote connection and reconnection
    Auto-repeat wiimote commands when buttons are held down
    Kernel patch update
    Update to MPlayer svn snapshot 20080806.

    Download Here and Give Feedback Via Comments ...

    Uno v8 

    by Published on August 7th, 2008 19:54

    Updated release from Kriogen:

    Description:
    This is the card game Uno, can play from 2 to 4 players via the Internet (or local area network). You can play against 3 players controlled by the Wii.

    Wiimote buttons:

    B: Put a letter if you can put it. If you put a wildcard choose the color.

    1: Like the B but saying ONE!.

    2: Jump your turn.

    + If after skipping your turn has brought a letter that you can put the pones.

    -- If after skipping your turn has brought a letter that you can make, not the pones.

    Right: Moves your hand on your right to see more cards.

    Left: Move your hand to the left to see more cards.

    Below: contested a player (only in your turn). Select the player to which contested. You can challenge a number of players in your turn.

    Contested on:
    If a player contested fairly, that player steals a letter, if not just your stolen.
    We follow the following rules:
    - A player did not say when ONE put its penultimate letter the last time it was his turn.
    ONE-A player said when he fell over a letter the last time it was his turn.

    Configurations:
    Edit server.xml and adjusts the server's IP and port with which want to connect (if you're going to act as a server you also have to configure, but it can be the IP private rather than public)

    Rules:
    The rules are one of the classic:

    - If you can not put a single letter sacks one before turning to the next round, and if you can put that card can do.

    - If you have a wildcard takes the next 4 loses his turn.

    - There is no accumulation of +2.

    - No letter boomerang.

    Acknowledgement:
    A Deragonsu for his design of the cards.

    Cos outstanding:
    -- Improvement of the graphic menus, and something most of the game.
    -- Audio
    -- Test the depth Online.
    -- Some jet to say ONE, and that others know that you've said.
    -- A few more things, you can always happen something: P

    Features:
    -- Multiple bridges (file barajas.xml) with the B button you change in the main menu (Regarding V7)
    -- Source True, if you want to change it, change the file TTF (Regarding V7)
    -- Changes in the format of some files (Regarding V6)
    -- Possibility that the Wii does not or did not say UNO (Regarding V6)
    -- Messages in the file mensajes.xml (Regarding V5)
    -- Disputes in Uno (Regarding V4)
    -- Improved graphics of the game (Regarding V3)

    Download and Give Feedback Via Comments ...

    NuGaSa 

    by Published on August 7th, 2008 19:50

    News/release from nIxx

    NuGaSa allows you to backup and restore your Gamecube Savegames from the SD Card

    Download and Give Feedback Via Comments ...
    by Published on August 7th, 2008 18:44

    News via nintendomax

    News/release from Marcan

    Yesterday we had some server issues, and I took the server offline for a while. During this, I decided it was time to release a preview version of menuloader. Since I couldn’t write a post about it here, I just let it loose on the forums. Unfortunately, the resulting game of Telephone (somewhat predictably) managed to get a few things wrong as the announcement bounced from forum to forum, so I think it’s time to write up a real announcement, now that the server is back up.

    Menuloader has existed in some form at least since the release of IOS37. It was developed as a way of checking that a System Menu running under an IOS with no fakesign bug would not cause a brick on consoles with modified software installed. It also gained debug abilities, which was nice to investigate what goes on behind the scenes with the System Menu. When The Homebrew Channel came out (the real one, not the “demo”), we added extra patches to increase debugging verbosity, and used it to debug our homebrew apploader. It remained like that for a while. I had ideas about adding more useful patches and releasing it, but they were put on the back burner.

    Recently, there has been some activity regarding modding the system menu. A few people were asking me about menuloader. In an attempt to both get people to learn for themselves and avoid having to redirect my attention to menuloader (I had more important things to do at the time), I dropped some useful code and explained the general idea of menuloader. As far as I know, the very first application based on these ideas is sadmenu, which includes a simple patch that makes testing banners out quite a bit safer. Crediar did the same, but then reworked the resulting patches into a tool that installs them permanently into the Wii. After watching his video, I figured it was about time to finally clean menuloader up and release it.

    menuloader 0.4 is a tool that dynamically launches the System Menu with a set of patches. The patching occurs entirely as the menu is loaded, and the changes aren’t permanent. None of the patches will persist once you reboot the Wii or reload the System Menu. This release is meant to be a “test” version, as it lacks some features and the patches have not undergone much testing. It includes the following (selectable) patches:

    USBGecko debugging, with optional extended debugging information
    Regionfree Wii disc booting (I hear this doesn’t work perfectly yet)
    Regionfree channel booting (useful if you’ve region-swapped your Wii and want to use your old store-bought VC and WiiWare titles)
    Skip Warning screen
    Disable background music
    Additionally, you can pick which IOS to use when booting. On a 3.3 Wii, for example, pick IOS35 to get back the ability to use fakesigned discs. On a 3.2 or older Wii, you can pick IOS37 to “experience” what happens when 3.3 users try to use fakesigned discs, like we did in March (assuming you actually have IOS37 installed).

    The main difference between this tool and crediar’s is that menuloader boots the new system menu with the patches applied during the launch process - nothing ever gets modified in your Wii’s NAND filesystem. This means that the hack only persists until the system menu exits (when you boot a game or reboot the Wii), but it also means that it is much safer for trying out new patches.

    The ideas for some of the patches were inspired by crediar’s demonstration video, but the actual patches were developed independently and, in fact, before crediar’s installer was released. The patching methodology is entirely different in both applications - Starfall app uses static patches which only work on 3.2E, while menuloader uses dynamic search and replace, which is compatible with a wide range of System Menu versions. We can afford to do this because menuloader does not install anything to NAND. If anything goes wrong, you can just reboot the Wii and everything will be back to normal.

    FAIR WARNING: While menuloader does not modify your NAND filesystem, the System Menu does have the ability to do so, and incorrect patches could result in the System Menu itself causing trouble. In particular, the same warnings that apply to region-free modchips apply to menuloader: if you run an update from a disc from another region, it could result in duplicated channels, a semibrick, or in rare cases a full brick.

    Once I get a chance to clean things up a bit, I’ll release a new version with source code so you can experiment with your own patches.

    It is important to note that this isn’t merely a testing or specific-use tool with no ability to apply the patches on startup. While I do not think that modifying the System Menu in NAND is a good idea, there are ways of making Menuloader run on startup, effectively accomplishing the same goal in a safer way. We expect to be able to do this when the boot2
    ...
    by Published on August 7th, 2008 18:36

    News from Huston

    Site: http://www.defendyourcolony.com


    A new version has been launched. After fixing several bugs this update focuses on a better control function beneath the F100. If you don´t use or have a touchscreen you can control important dialogues in the game also via the standard keys of your GP2X. See key placement under http://www.defendyourcolony.com/cont...ew/gameoptions
    ...
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