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  • wraggster

    by Published on August 4th, 2008 17:59

    On youtube mopx0 has posted a video of Windows Vista installed on the PS3, the whole process takes a day to install and vista is as slow as hell, but heres the video for those interested.



    Tutorial from the youtube video page

    Tutorial:
    Install Qemu 0.9.1

    Install Vista on your Computer using Qemu and Bochs Bios Rev 1.171 by sshwarts
    -Vlite helps speed the install up, Vista's install make take a day or so
    -Bochs Bios Revision 1.171 can be found here
    http://bochs.cvs.sourceforge.net/boc...g&pathrev=MAIN
    You may also need to add this command "-cpu pentium3" for qemu to work right
    Copy the .IMG to your PS3's HDD

    Open Terminal where the Vista IMG is located
    type qemu -hda vista.img -m 256 -L "Location to Rev 1.171, Drag n Drop" -cpu pentium3
    -the -cpu pentium3 option makes it so it doesn't BSOD with error code 7F

    It will take about 25 min to fully boot (network connection and audio show up)
    ...
    by Published on August 4th, 2008 17:48

    After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.

    Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis racket or sword. Using body movements to play games has enthralled customers and turned the console, which sells for about $250, into a global phenomenon.


    Associated Press
    Nintendo characters Mario and Yoshi frame President Satoru Iwata at a recent presentation.
    Both products have allowed Nintendo to emerge from the shadows of Sony Corp. and its PlayStation and Microsoft Corp. and its Xbox. Nintendo's stock price has more than doubled in the past two years, at one point propelling the company to the No. 2 spot -- behind Toyota Motor Corp. -- among Japanese companies based on market capitalization.

    Now, Nintendo is adding more games and functions to the Wii. For instance, Wii Music lets players simulate playing music together in a band. Using a new accessory called Wii Speak, players can communicate with each other remotely during a game. And the Wii Motion Plus attachment makes the controller more responsive to a player's movements. It will be bundled with a new sports title called Wii Sports Resort, which offers games based on activities such as jet-skiing, Frisbee and fencing.

    In an interview, Mr. Iwata talked about the challenge of maintaining Nintendo's momentum. Excerpts:

    WSJ: You finally unveiled Wii Music, the game that Super Mario Brothers creator Shigeru Miyamoto demonstrated three years ago.

    Mr. Iwata: Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.

    WSJ: Since you first launched Wii, you've introduced several accessories, such as the steering wheel to play racing games and the gun-like Wii Zapper to shoot targets in a game. This month you unveiled the Wii Motion Plus and Wii Speak. Are there any more accessories in the pipeline?


    Associated Press
    Mike McCartney, lead producer of Electronic Arts video game Skate It, using a Wii Balance Board.
    Mr. Iwata: Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more.

    WSJ: Will Wii owners be forced to buy a Wii Motion Plus for each controller they own to play newer games?

    Mr. Iwata: There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.

    WSJ: You once said you hoped that new game players who were drawn to the easy-to-play games would eventually start buying more traditional games like Mario. Is that happening?

    Mr. Iwata: Of the people whose first videogame purchase was Brain Age, about 35% bought more games within 90 days. Of those, more than 10% have now bought 11 titles or more.

    WSJ: You're now offering some nongame services for the DS -- especially its wireless feature -- such as getting airport-transfer information and ordering food while, say, you're at the baseball stadium. How is that going?

    Mr. Iwata: I think we're doing significantly better than other devices that offer [similar] services. We're trying constantly to think of ways that the DS could be used more often in everyday life -- services we can offer that will make people want to take their DS with them everywhere. We need to convince all kinds of customers that they should own a DS.

    WSJ: Aren't mobile phones a more suitable device for this kind of service? What strengths does the DS have that a mobile phone doesn't?

    Mr. Iwata: Mobile-phone services have to be compatible with many different models and their formats, but we can customize services specifically for the DS so it's much easier to use.

    WSJ: Do the features and services for use in everyday life mean you're moving beyond your original mission as an entertainment company?

    Mr. Iwata: We're still an entertainment company first and foremost, but the definition of videogames has changed. If we keep our view of what a videogame constitutes as broad as possible, then naturally we're going to be doing things that people might say aren't games.

    ...
    by Published on August 4th, 2008 17:48

    After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.

    Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis racket or sword. Using body movements to play games has enthralled customers and turned the console, which sells for about $250, into a global phenomenon.


    Associated Press
    Nintendo characters Mario and Yoshi frame President Satoru Iwata at a recent presentation.
    Both products have allowed Nintendo to emerge from the shadows of Sony Corp. and its PlayStation and Microsoft Corp. and its Xbox. Nintendo's stock price has more than doubled in the past two years, at one point propelling the company to the No. 2 spot -- behind Toyota Motor Corp. -- among Japanese companies based on market capitalization.

    Now, Nintendo is adding more games and functions to the Wii. For instance, Wii Music lets players simulate playing music together in a band. Using a new accessory called Wii Speak, players can communicate with each other remotely during a game. And the Wii Motion Plus attachment makes the controller more responsive to a player's movements. It will be bundled with a new sports title called Wii Sports Resort, which offers games based on activities such as jet-skiing, Frisbee and fencing.

    In an interview, Mr. Iwata talked about the challenge of maintaining Nintendo's momentum. Excerpts:

    WSJ: You finally unveiled Wii Music, the game that Super Mario Brothers creator Shigeru Miyamoto demonstrated three years ago.

    Mr. Iwata: Wii Music completes what Miyamoto wrote in his proposal when he came up with the idea for the Wii. He was saying that he needs to think up more ideas now.

    WSJ: Since you first launched Wii, you've introduced several accessories, such as the steering wheel to play racing games and the gun-like Wii Zapper to shoot targets in a game. This month you unveiled the Wii Motion Plus and Wii Speak. Are there any more accessories in the pipeline?


    Associated Press
    Mike McCartney, lead producer of Electronic Arts video game Skate It, using a Wii Balance Board.
    Mr. Iwata: Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more.

    WSJ: Will Wii owners be forced to buy a Wii Motion Plus for each controller they own to play newer games?

    Mr. Iwata: There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable.

    WSJ: You once said you hoped that new game players who were drawn to the easy-to-play games would eventually start buying more traditional games like Mario. Is that happening?

    Mr. Iwata: Of the people whose first videogame purchase was Brain Age, about 35% bought more games within 90 days. Of those, more than 10% have now bought 11 titles or more.

    WSJ: You're now offering some nongame services for the DS -- especially its wireless feature -- such as getting airport-transfer information and ordering food while, say, you're at the baseball stadium. How is that going?

    Mr. Iwata: I think we're doing significantly better than other devices that offer [similar] services. We're trying constantly to think of ways that the DS could be used more often in everyday life -- services we can offer that will make people want to take their DS with them everywhere. We need to convince all kinds of customers that they should own a DS.

    WSJ: Aren't mobile phones a more suitable device for this kind of service? What strengths does the DS have that a mobile phone doesn't?

    Mr. Iwata: Mobile-phone services have to be compatible with many different models and their formats, but we can customize services specifically for the DS so it's much easier to use.

    WSJ: Do the features and services for use in everyday life mean you're moving beyond your original mission as an entertainment company?

    Mr. Iwata: We're still an entertainment company first and foremost, but the definition of videogames has changed. If we keep our view of what a videogame constitutes as broad as possible, then naturally we're going to be doing things that people might say aren't games.

    ...
    by Published on August 4th, 2008 17:47

    If this was a stunt it was a stupid one or a rather nasty accident



    thoughts via comments ...
    by Published on August 4th, 2008 17:36

    News/release from Jeremysr

    In case you didn't know, DSbible is a Bible-reading app for DS. Here are version 2.0's new features:

    - Searching
    - Look up a verse
    - Bookmarks
    - Two translations: Bible in Basic English and King James Version

    And some screenshots:

    Main Menu (Note: Moonbooks logo is from http://moonbooks.net/moonbooks/e107_...topic.php?1233 ): http://viewsourcecode.org/forum/titlescreen.png
    Choosing a Book: http://viewsourcecode.org/forum/browser.png
    Looking up a Verse: http://viewsourcecode.org/forum/keyboard.png
    The Text Viewer: http://viewsourcecode.org/forum/textviewer.png

    And finally, the downloads!
    Source code: http://viewsourcecode.org/forum/bible-2.0-src.zip

    Download and Give Feedback Via Comments ...
    by Published on August 4th, 2008 17:31

    News/release from Teka



    It is a takeover of an existing game JAVA (available on Yahoo -> Bookworm).
    The aim is to achieve words with the letters available on the shelf.
    Every word made the score increases the difficulty and also

    History:

    Version 0.3
    * Added the top screen (more beautiful and more practical)
    * Note: I have my DS on hand to test that the display is not corrupt

    With the style selected letters in order.
    When a word is complete, it must be "validated" by clicking on the word.
    To cancel one or more letters, click on the previous letter.
    To cancel a word, simply double-click on the 1st letter.

    Download Here and Give Feedback Via Comments ...
    by Published on August 4th, 2008 16:43

    Sylus101 has updated his app for the DS, heres whats new:

    8/3/08 - Update to v.92
    Changelog

    New:

    Added binary save and load.

    Added Restart button to options.

    Fixes:
    Added ability to have pixelman folder other than on the root of the card.

    Added some failsafes so you can't load invalid files.

    Combined Transparency color change with Palette color change (being on color 0 changes transparency).

    Download and Give Feedback Via Comments
    ...
    by Published on August 4th, 2008 16:41

    News/release from Cravesoft

    I introduced the remake on DS game flash Castle Wars, which is itself the remake of the game Ants by Miroslav Nemecek. At the root of these games is Arcomage which has already received a remake on DS, the aptly named Arcomage. In short, it is a clone of Arcomage.

    Castle Wars DS

    Presentation:
    The goal is to be the first to construct a house of 100 floors, but it is also possible to win by destroying the enemy castle. Maps can be used to implement actions (construction, attack, ...). Your task is to decide which cards are most likely to lead you to victory. It is possible to get rid of a card at any time using the L trigger or R.

    The button can start when you hand, access to a menu of options to adjust the volume of music, speed cards or leave the party.

    Several game modes are available: the game solo against the IA, two on the same console, two in Wi-Fi and even IA vs. IA

    History:
    03/08/08 Version 0.9

    Please let me know your comments if you find bugs. Having a single console, I nai could test mode Wi-Fi as an emulator. If a charitable soul could confirm that the game runs well in this mode him I would be very grateful. The next update is scheduled to take into account your comments.

    Download and Give Feedback Via Comments ...
    by Published on August 4th, 2008 16:36

    SephirothFF7 has updated his new chess game for the DS, heres whats new:

    ManychessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.

    History:
    Update on the Update:
    V 0.6 Beta:
    Correction of Shatranj
    Adding: makruk, Minichess

    How to play:
    Directional buttons + A, B: use menus
    Pen: moving parts, edit the chessboard.

    Download and Give Feedback Via Comments ...
    by Published on August 4th, 2008 16:31

    Speaking during the QuakeCon keynote, id Software's John Carmack has revealed that the Xbox 360's DVD format could result in the developer's upcoming game, Rage, being compromised on the platform.

    According to Shacknews Carmack noted three DVDs will be needed for the Xbox 360 version, although royalty fees to include a third disc would rule out this option. Unless Microsoft makes a concession, id will be forced to release the game on two DVDs with heavy compression, thus making the game look worse than the PS3 version.

    http://www.videogamer.com/news/01-08-2008-8972.html ...
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