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  • wraggster

    by Published on July 5th, 2012 22:31
    1. Categories:
    2. Android News,
    3. Apple iPhone,
    4. Windows Phone,
    5. WebOS

    There is a huge amount of innovation occuring on the App Store whilst many of the top console titles have grown stagnant, claims David Darling.
    In his latest blog, the Kwalee CEO and Codemasters co-founder said that whilst apps on mobile had been exploring new ideas for gameplay, console titles were increasingly offering little difference between each other.

    He added that iOS and Android could also offer extra features such as GPS, touchscreens, accelerometers and mobility, stating consoles needed to adapt to stay relevant.
    “There is an immense amount of innovation on the App Store compared to recent console games,” said Darling.
    “Big sellers on console like FIFA and Call of Duty change very little each year, whereas many apps are exploring entirely new realms of gameplay.

    http://www.develop-online.net/news/4...onsoles-cannot
    ...
    by Published on July 5th, 2012 22:29
    1. Categories:
    2. Android News

    A Microsoft researcher has claimed that smartphones running Google's Android software have been hacked by an illegal botnet.
    Whilst Microsoft's own operating software - Windows Phone, is a key competitor to Android, researcher Terry Zink make the claim, stating there was evidence of spam being sent from Yahoo mail servers used by Android devices.
    The claims are another blow to Google and its platform which has had to deal with a number of issue recently, including a number of malware infected apps.
    The software's official app store - Google Play - has suffered from a number of issues such as an influx of fake apps, which are commonly pirated versions of popular paid products including Angry Birds and Fruit Ninja, which are distributed for free.
    Mr Zink wrote in a blog post: "A spammer has control of a bonnet that lives on Android devices."
    "These devices login to the user's Yahoo Mail account and send spam." the post continues.
    When questioned by the BBC on the issue, Google stressed it was working to improve security on the Android platform.
    "We are committed to providing a secure experience for consumers in Google Play, and in fact our data shows between the first and second halves of 2011, we saw a 40% decrease in the number of potentially malicious downloads from Google Play," said a spokesperson.

    http://www.pcr-online.biz/news/read/...-botnet/028632
    ...
    by Published on July 5th, 2012 22:27
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    Angry Birds Space HD Free and reading app Instapaper started crashing immediately at launch.
    A number of iOS and Mac developers have reported that Apple's App Store updates are having an adverse effect on their apps, according to The Verge.
    One complaint comes from Instapaper, which says its 4.2.3 update crashed instantly, even though Apple had given it the green light to be rolled out.
    Maker of the app, Marco Arment, contacted fellow developers to find that they had experienced similar problems, while Apple quietly corrected the error behind the scenes without providing him with an explanation.
    Angry Birds Space HD Free was also hit by the glitch, and Arment reckons the only way to resolve the issue without Apple's phantom assistance is to delete the corrupt app and install a clean version.
    Meanwhile, the GoodReader app team reported the same fault for their past two updates, and claims it's an App Store error which refuses to read certain coding.

    http://www.mobile-ent.biz/news/read/...ir-apps/018526
    ...
    by Published on July 5th, 2012 22:24
    1. Categories:
    2. PC News

    A Google spokesperson has confirmed that the Nexus 7 won't feature music, magazine or TV show categories when it is launched in the UK on July 19.

    The company failed to strike the appropriate deals with several media groups, meaning that the full library of content expected will not be available, although UK users will still be able to rent movies and purchase books via Google Play.

    Google was unable to reveal when these features will appear in the Google Play store in the UK, telling TechRadar: "We don't have anything more to share on timing. We plan to continue expanding the movies and TV shows category to more countries in the coming months."

    The amount on offer for the Nexus 7 is still impressive, especially for a $199 device, but this setback could be especially damaging for Google if Apple decides to go ahead with the rumoured iPad mini.

    http://www.mobile-ent.biz/news/read/...t-in-uk/018532
    ...
    by Published on July 5th, 2012 22:22
    1. Categories:
    2. Apple iPhone

    Finnish owner threw the device to the ground in apparent fear of flaming buttocks.
    17-year-old Henri Helminen was caught on CCTV throwing his iPhone to the floor, 9To5Mac reports, as the device appeared to ignite in his pocket.
    The feeling is that the scenario could have been staged, given that it took place on Nokia's Finnish soil.
    However, an iPhone threw a similar hissy fit last year, when the device starting glowing red and producing thick smoke.
    Meanwhile, a Galaxy S III recently exploded in the user's car while charging, producing white flames.

    http://www.mobile-ent.biz/news/read/...-pocket/018533
    ...
    by Published on July 4th, 2012 23:05
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo CEO Satoru Iwata has likened pessimistic Wii U responses to concerns expressed about the console's predecessor in 2006.
    "For the Wii, before its launch and right after its announcement, the feedback was similar to that of the Wii U," he told shareholders. "In other words, when something unique comes up, it's difficult for people to understand it at the beginning. A lot of misunderstandings and pessimistic observations, like, 'Will a product like this really spread in the market?' prevail and then after some time, after being able to experience it, the atmosphere changes."In fact, when the Wii was showcased at E3 in 2006, there were a lot of news stories which reported the strong receptions of the Wii by the visitors to the show; however, the questions I was asked then and there were all tough questions. Almost every one of the reporters asked, 'How in the world are you going to compete with Sony or Microsoft with a product like this?' Everyone has forgotten what the real situation was."
    Following Wii U's E3 showing last month, Nintendo shares declined for three days running. Iwata responded to questions about the decline by telling investors to trust in the company based on its past success with DS and Wii.
    "I would like you to look back on what we have done so far. We said, 'We are going to sell the Nintendo DS in this way and expand the gaming population.' We did as we said we would. Did the share price rise at the time of our making this statement? No, it did not. It only rose once the Nintendo DS started to sell well.
    "We also said, 'With the Wii, we are going to get people who have never played games to play games.' We achieved what we said we would. But the share price did not rise (at the time of announcing this vision) but it only did so after (the Wii started to sell well). In the end, it's all about results. Therefore, we believe what we need to do now is show results."

    http://www.computerandvideogames.com...to-understand/
    ...
    by Published on July 4th, 2012 23:02
    1. Categories:
    2. Playstation Vita News
    Article Preview

    Pokemon Black and White 2 held the software chart top spot in Japan last week, shifting 417,000 copies to clear two million sales in a fortnight.
    JRPG Atelier Ayesha and visual novel game Robotics;Notes, both for PS3, debuted at No.2 and No.3 respectively, according to Famitsu(via Gematsu).On the hardware front, the release of Metal Gear Solid HD Edition on Vita, as well as a new Crystal White version of the handheld, helped the system jump ahead of PS3, but it sold only a third as many units as first placed 3DS.
    Weekly software sales (life to date)

    1. Pokemon Black 2 / White 2 (DS, Nintendo) - 416,850 (2,035,471)
    2. Atelier Ayesha: Alchemist of the Ground of Dusk (PS3, Gust) - 75,874 (New)
    3. Robotics;Notes (PS3, 5pb) - 57,797 (New)
    4. Culdcept (3DS, Nintendo) - 54,086 (New)
    5. Dragon Quest Monsters: Terry's Wonderland 3D (3DS, Square Enix) - 43,648 (787,615)
    6. Resident Evil Chronicles: HD Collection (PS3, Capcom, 06/28/12) - 28,042 (New)
    7. Fatal Frame II: Project Zero (Wii, Nintendo) - 24,804 (New)
    8. Metal Gear Solid HD Collection (PS3, Konami) - 23,586 (New)
    9. Robotics;Notes (360, 5pb) - 17,076 (New)
    10. hack Sekai no Muko Ni + Versus Hybrid Pack (PS3, Namco Bandai) - 16,664 (New)

    Weekly hardware sales (previous week)

    1. 3DS - 65,267 (68,056)
    2. Vita - 22,638 (13,589)
    3. PS3 - 16,399 (15,680)
    4. PSP - 11,461 (8,954)
    5. Wii - 6,880 (6,127)
    6. Xbox 360 - 861 (1,073)
    7. PS2 - 490 (1,065)
    8. DSi - 657 (704)

    http://www.computerandvideogames.com...ta-sales-jump/ ...
    by Published on July 4th, 2012 22:55
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. PS1 News,
    6. Playstation Vita News
    Article Preview

    Digital Foundry on why the Gaikai acquisition goes beyond simply streaming PlayStation games
    Despite some bizarre denials, the news that Sony was going to move into the cloud gaming space ranks as one of the worst-kept secrets in the games business, leaked to the press over a month before the official announcement. Perhaps what is more surprising in the light of Monday's confirmation of the Gaikai acquisition is that we still have very little idea of what it all actuallymeans for the gamer.
    "Gaikai is more than just a delivery platform for existing content - in the hands of Sony's game devs, the possibilities for new gaming experiences built for the system from the ground-up are mouth-watering."

    The only additional piece of detail that tells us much of interest is that it's Sony Computer Entertainment that is the buyer, meaning that this is a PlayStation deal, not just a shot of gaming adrenaline into the arm of the company's ailing HDTV business. Sony's statements on its plans for the cloud sound suitably grand, but don't really tell us anything we didn't already know anyway:
    "By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," explained SCE overlord Andrew House.
    "SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices."
    The obvious conclusion to take from this would be the migration of existing and planned PlayStation content to Gaikai infrastructure, representing an enticing opportunity: state-of-the-art titles in combination with an enormous back catalogue running on an ever-expanding range of streaming devices. Kotaku ran with a great headline on this story yesterday: You May Already Own PlayStation 4.
    To a certain extent, we've already had a preview of just how cool cloud streaming the latest games can be: on Digital Foundry at Eurogamer, we've already suggested that OnLive running on an Xperia Play smartphone offers something approaching a true next-gen handheld experience: latency is still an issue but downscaling an HD image onto a smaller, mobile mobile screen solves many of the image quality issues that have blighted cloud gameplay thus far, and the overall effect can be very impressive. It's a taste of the future, and improvements to infrastructure in combination with server-side technological advances are almost certain to turn what is currently a great tech demo into a viable cross-device gaming platform.


    Sony's Xperia Play smartphone runs OnLive very well indeed, the smaller screen resolving many of the image quality issues. Latency is still an issue but it is a tantalising glimpse of the future of streaming gameplay.

    Looking at things from a more short-term perspective, there's already been some talk that we could see Gaikai tech implemented to supply playable demos. While this is a possibility (running PC versions on the existing Gaikai network), there's a strong chance that developers and publishers wouldn't want to see their console games represented on the PlayStation Network in this way - perhaps it would be better to use streaming tech to get demos seen by a new audience, one perhaps not so concerned with matters like input lag or video quality - things that are noticed by the core audience.
    I would hope that Sony would take a more measured approach in how Gaikai is deployed, especially as there are major technological issues to overcome in integrating the technology into the PlayStation Network. Gaikai's chosen infrastructure uses a completely different hardware architecture to any PlayStation platform, past or present. Sony has traditionally created its own gaming hardware, while David Perry's outfit uses server farms based on Intel processors and NVIDIA graphics cores.
    "Streaming existing PlayStation content over Gaikai can't happen overnight - the cloud infrastructure runs on fundamentally different architecture - Sony will need time to adapt."

    The obvious solution would be to roll-out a mass of back-compat PlayStation 3s to the Gaikai datacentres, perhaps utilising a variation of Sony's Remote Play technology to get everything integrated fairly easily. Unfortunately, this wouldn't produce very good results: even when using a local network, Remote Play is very laggy, and factoring in the internet would reduce a sub-optimal experience to a borderline unplayable one on any fast-action game. This approach would fly in the face of all the hard work Gaikai has done in making cloud gaming work, and to be frank, Sony could do it themselves without forking out $380m for the privilege. It's the know-how, tech and infrastructure that Sony has paid for.
    The basics of "how cloud works" in providing a playable experience are fairly straightforward: the idea is to get close to current
    ...
    by Published on July 4th, 2012 22:47
    1. Categories:
    2. Nintendo 3DS News

    Nintendo president Satoru Iwata has claimed that more than 50 per cent of Japanese hardware sales are taken by 3DS.
    The platform holder's CEO defended the handheld's sales performance during a recent meeting with shareholders, according to VG247.
    "While the Nintendo 3DS has a certain degree of sales momentum in Japan, the momentum in the US and Europe is currently weak," said Iwata.
    "Sales are constant in Japan and in face we could say the sales volume is exceeding our forecast at the start of this fiscal year. After the beginning of this calendar year, the average unit sales have been 83,000 units on a weekly basis.
    "This means that about 55 per cent of all gaming hardware sales in Japan consist of the Nintendo 3DS. Now, with the level of sales momentum for the Nintendo 3DS created since the year end, we would say the center of the Japanese video game market has been the 3DS."
    The Nintendo president estimated that the 3DS accounts for roughly 20 per cent in other major territories like the US.
    However, while this is not as impressive as its Japanese market share, Iwata attributed this to cultural differences between the territories.
    "One of the difficulties Nintendo is facing in terms of spreading the Nintendo 3DS is the difference of the mainstream products between Japan, where the handheld video games are the main products, and the US, where the home console video games are the main ones.
    "In the US, video games means home console video games. However, in Japan, those who say that video games mean home console games are only about half of all respondents, and handheld-type games have more significant appeal."

    http://www.mcvuk.com/news/read/3ds-a...e-sales/098991
    ...
    by Published on July 4th, 2012 22:41
    1. Categories:
    2. Nintendo 3DS News

    Consumers who buy New Super Mario Bros 2 from GAME or Gamestation will receive a special coin case.
    The case is a replica of Mario's iconic coins, and can hold a 'number of small objects' including 3DS game cards.
    The upcoming Mario title is part of a fresh push behind 3DS, and it follows the arrival of New Art Academy and 3DS XL later this month.
    The game puts a twist on the traditional Mario platforming game, encouraging gamers to collect as many coins as possible.
    New Super Mario Bros 2 arrives on August 17th for 3DS.
    http://www.mcvuk.com/news/read/new-s...to-game/099014
    ...
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