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  • wraggster

    by Published on March 1st, 2008 02:18

    via drunkencoders

    This week we have some classic science fiction and mystery literature for you to enjoy.

    Cory Doctorow
    A Place so Foreign
    Craphound
    Down and Out in the Magic Kingdom
    Eastern Standard Tribe
    EBooks, Neither E nor Books
    Home Again Home Again
    Return to Pleasure Island
    Shadow of the Mothaship
    Someone Comes to Town, Someone Leaves Town
    Super Man And The Bug Out
    Overclocked

    Agatha Christie
    The Mysterious Affair at Styles
    The Secret Adversary

    Garrett Putnam Serviss
    A Columbus of Space
    Curiosities of the Sky
    Edison's Conquest of Mars
    Other Worlds
    The Moon Metal
    The Second Deluge

    Next week we will have more books ready for release. If you have any requests, please let us know by emailing [email protected]

    http://moonbooks.net ...
    by Published on March 1st, 2008 02:17

    News/release from Delca

    Voila, for my first project, I wanted to do something easy, accessible to a beginner, and can be easily customized so I chose to make a Pong.

    As you can see on the screens, the project does for the moment that the bare minimum.

    I would release one as soon as I would have solved a fairly irritating bug for the bounces of the ball.

    Also, if someone has ideas, little more that could make the game, it makes me part by responding here.

    I am looking for a tester that could test the game on a Super Card or any linker, because I still have not received my own.

    Features and possibilities:

    - Size of the ROM: 157 Kb 268Ko
    - No Runs on $ GBA, but not on Ideas, not tested on DeSmuME.
    - Rebound the ball on the edge of the screen.
    - Rebound the ball on snowshoes.
    - Ability to change the color of the ball. Not with the new theme
    Break-in the game

    Download and Give Feedback Via Comments ...
    by Published on March 1st, 2008 02:12

    News/release from oxo

    Presentation:
    Balloon fight on NES is a game that me much marqué.J 've wanted the adapter on DS in the form of multiple mini-game.

    History:
    29/02/08
    Adding the title screen and supression bug

    28/02/08
    New version with the way finished 1
    27/02/08
    Sorry for the long months of absence with my Ipod Touch I was a little busy.
    The revolution is under way at this moment I reecris all the code with queleque avencement
    But this is merely an alpha version even below alpha. Telechargement soon in a real playable.

    09/12/07
    With the first version 1 mini Thursday almost done

    How to play:
    For you direct use the touch screen
    Other information:
    If you have any ideas of the other so-called games le.Il are no image on the topic I will save Wednesday

    Download and Give Feedback Via Comments ...
    by Published on March 1st, 2008 02:09

    News/release from Cortes48

    Presentation:
    Balloon fight on NES is a game that me much marqué.J 've wanted the adapter on DS in the form of multiple mini-game.

    History:
    29/02/08
    Adding the title screen and supression bug

    28/02/08
    New version with the way finished 1
    27/02/08
    Sorry for the long months of absence with my Ipod Touch I was a little busy.
    The revolution is under way at this moment I reecris all the code with queleque avencement
    But this is merely an alpha version even below alpha. Telechargement soon in a real playable.

    09/12/07
    With the first version 1 mini Thursday almost done

    How to play:
    For you direct use the touch screen
    Other information:
    If you have any ideas of the other so-called games le.Il are no image on the topic I will save Wednesday

    Download and Give Feedback Via Comments
    ...
    by Published on March 1st, 2008 02:05

    Thanks to Zibri, we've just released verion 0.5.4, which has compatibility with 1.1.4 and the 8GB iPod touch. It doesn't yet install the App Pack, that will come when other touches are supported (which will hopefully be soon). You can download it at our Google Code page. Please note that this new version of iJailBreak will downgrade your bootloader to 3.9 from 4.6.

    Tiger should now be supported in this release, however that has not been tested. If you have had a good experience using Tiger, please contact us

    UPDATE: You can be running 1.1.4 to use iJailBreak 0.5.4!

    http://ijailbreak.com/

    Download Here and Give Feedback Via Comments ...
    by Published on March 1st, 2008 02:00

    News from vaustein:

    I've "DosBox-ified" the Mike Singleton classics "Lords of Midnight" and "Doomdark's Revenge". The D-pad correctly maps to compass directions and the various commands are laid out in a logical fashion. The included readme.txt further explains how everything works.

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,29,2498 ...
    by Published on March 1st, 2008 01:55

    The 14th release of the gamecube toolchain is now final and available for download. This version brings Wii support now that we have the ability to run code on Wii thanks to the efforts of Team Twiizers and their Twilight Hack.

    Those of you used to the old build system with prior versions of devkitPPC and gamecube programming will need to review the updated examples and templates. libogc has now been removed from inside the toolchain and is installed in a separate directory in the same way we maintain the gba and ds support libraries for devkitARM. This allows us more leeway to update the toolchain and libraries separately and avoid dependency issues which have been causing problems for users in the past.

    Several packages have been updated and some new ones added, notably the addition of Monk’s gcube emulator which appears to provide most compatibility with devkitPPC compiled code, including the ability to run code intended for Wii. We don’t advise using the emulator exclusively for development testing but it should be convenient for quick test builds prior to running on hardware. A windows native binary has been provided but currently lacks the debug features of the OSX and linux versions, hopefully we will be able to provide this with a future update. Currently there are no builds for other platforms but we will be happy to host prebuilt versions should someone volunteer to provide them.

    Windows users should use the devkitPro installer updater to obtain devkitPPC and the support libraries, this ensures that everything is installed properly. For other platforms instructions are provided on the wiki Getting Started page which includes links for the windows install package.

    http://www.devkitpro.org/devkitpro/d...e-14-is-final/ ...
    by Published on March 1st, 2008 01:53

    News/release from the ScummVM Site:

    ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

    As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

    We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

    As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new:

    Ports:
    - Revived the PS2 port.
    - Revived the BeOS port.

    SCUMM:
    - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    - Fixes for cursors in HE games.

    AGI:
    - Fix for zombies in King's Quest 4.
    - Fix for changing palettes in fanmade games using AGIPAL.

    Lure:
    - Fixed some conversation crashes in the German version.
    - Fixed operation of the optional copy protection dialog in the German version.
    - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    - Fixed glitch that could cause transformation sparkle to happen a second time.
    - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

    SAGA:
    - Fix for rat maze bug in Inherit the Earth which made game not completable.
    - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
    - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

    Download the Tapwave Zodiac,Palm, UIQ Symbian and More Versions and Give Feedback Via Comments ...
    by Published on March 1st, 2008 01:49

    News/release from the ScummVM Site:

    ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

    As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

    We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

    As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new:

    Ports:
    - Revived the PS2 port.
    - Revived the BeOS port.

    SCUMM:
    - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    - Fixes for cursors in HE games.

    AGI:
    - Fix for zombies in King's Quest 4.
    - Fix for changing palettes in fanmade games using AGIPAL.

    Lure:
    - Fixed some conversation crashes in the German version.
    - Fixed operation of the optional copy protection dialog in the German version.
    - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    - Fixed glitch that could cause transformation sparkle to happen a second time.
    - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

    SAGA:
    - Fix for rat maze bug in Inherit the Earth which made game not completable.
    - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
    - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

    Download the Dreamcast Version and Give Feedback Via Comments ...
    by Published on March 1st, 2008 01:43

    News/release from the ScummVM Site:

    ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

    As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

    We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

    As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new:

    Ports:
    - Revived the PS2 port.
    - Revived the BeOS port.

    SCUMM:
    - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
    - Fixes for cursors in HE games.

    AGI:
    - Fix for zombies in King's Quest 4.
    - Fix for changing palettes in fanmade games using AGIPAL.

    Lure:
    - Fixed some conversation crashes in the German version.
    - Fixed operation of the optional copy protection dialog in the German version.
    - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
    - Fixed glitch that could cause transformation sparkle to happen a second time.
    - Fixed behavior of Goewin when you rejoin her after meeting the dragon.

    SAGA:
    - Fix for rat maze bug in Inherit the Earth which made game not completable.
    - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
    - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
    - Fixed graphics glitch in Inherit the Earth with simultaneous speech.
    - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

    Download the iphone Version and Give Feedback Via Comments ...
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