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  • wraggster

    by Published on February 11th, 2008 16:06

    News from Play Asia:

    Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 350 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.

    Here's a summary of all new releases that were published between Saturday, February 2nd and Friday, February 8th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.


    J-Pop Music releases (137)
    ENKA Music releases (23)
    Anime Soundtracks & Drama CDs (26)
    Video Game Soundtracks (4)
    Hong Kong Version Music releases (7)
    Blu-ray Disc Movies (11)
    HD DVD Movies (1)
    Anime & Animation (34)
    Hong Kong Version Movie releases (17)
    Japanese Movies (28)
    Non-Japanese Movies / Japanese Version (54)
    J-Pop DVD releases (11)
    ENKA DVD releases (1)
    Idol DVD (9)
    UMD™ Video & Music (2)

    http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on February 10th, 2008 11:11

    Wow todays sees an updated release for the PSP from Sleeper which basically allows you to play mobile java games on your PSP.

    Heres the release details

    This is a kvm to run j2me applications on PSP.

    Installation:
    Copy "pspkvm" and "pspkvm%" to GAME150 folder.

    Usage:
    Start PSPKVM and select a .jar file in the Memory stick to run.
    The defualt device is SE K800i, user can press Triangle to select another device, such as Nokia S60, Motolora Triplets, and etc.

    Key mapping:
    Up -> NUM2
    Left -> NUM4
    Right -> NUM6
    Down -> NUM8
    AnalogStick -> D-pad
    Cross -> NUM0
    Square -> NUM1
    Triangle -> NUM3
    Circle -> NUM5
    L+Square -> NUM7
    L+Triangle -> NUM9
    SELECT -> L-Soft
    START -> R-Soft
    L+Circle -> SELECT
    L -> *
    R -> #
    L+R+Cross -> Red-key(terminate current application)

    Screens:





    Supported APIs:
    midp2.0
    a part of nokia UI

    Proposed Supporting APIs:
    nokia UI
    WMA2.0(JSR205)
    M3G(JSR184)

    Bugs & suggestions:
    [email protected]


    Versions:
    Versions:
    2008-02-09 20:19 v0.0.9
    Support 3.XX kernel now, tested on my PSP-1000 3.71m33 & 3.90m33 .
    Add fake functions for WMA2.0/1.1, many games that need WMA API will can be run now.
    Add functions to "String Midlet.getAppProperty(String key)", can run "Cang Shen Lu(苍神录)" now.
    Add functions for command bar.
    Add a function to load the last selected device when restart, thanks to Shawn Winnie for suggesting it.
    Add a new key "L+Cross -> CLEAR", thanks to Jörg Westphal for suggesting it.
    Disable some unnecessary exceptions.
    Fix a OutOfMemory bug.
    Fix a bug when decode some images with transparent color, thanks to asenchai for reporting this.
    Fix the bug when display some specific letters, thanks to SOUDAN Gael for reporting it.
    Fix the bug that "SELECT" key don't respond sometimes, thanks to Anton Buckov for reporting it.

    Download this awesome release via Comments and Give Your Feedback and let us know what games work on the PSP ...
    by Published on February 10th, 2008 11:11

    Wow todays sees an updated release for the PSP from Sleeper which basically allows you to play mobile java games on your PSP.

    Heres the release details

    This is a kvm to run j2me applications on PSP.

    Installation:
    Copy "pspkvm" and "pspkvm%" to GAME150 folder.

    Usage:
    Start PSPKVM and select a .jar file in the Memory stick to run.
    The defualt device is SE K800i, user can press Triangle to select another device, such as Nokia S60, Motolora Triplets, and etc.

    Key mapping:
    Up -> NUM2
    Left -> NUM4
    Right -> NUM6
    Down -> NUM8
    AnalogStick -> D-pad
    Cross -> NUM0
    Square -> NUM1
    Triangle -> NUM3
    Circle -> NUM5
    L+Square -> NUM7
    L+Triangle -> NUM9
    SELECT -> L-Soft
    START -> R-Soft
    L+Circle -> SELECT
    L -> *
    R -> #
    L+R+Cross -> Red-key(terminate current application)

    Screens:





    Supported APIs:
    midp2.0
    a part of nokia UI

    Proposed Supporting APIs:
    nokia UI
    WMA2.0(JSR205)
    M3G(JSR184)

    Bugs & suggestions:
    [email protected]


    Versions:
    Versions:
    2008-02-09 20:19 v0.0.9
    Support 3.XX kernel now, tested on my PSP-1000 3.71m33 & 3.90m33 .
    Add fake functions for WMA2.0/1.1, many games that need WMA API will can be run now.
    Add functions to "String Midlet.getAppProperty(String key)", can run "Cang Shen Lu(苍神录)" now.
    Add functions for command bar.
    Add a function to load the last selected device when restart, thanks to Shawn Winnie for suggesting it.
    Add a new key "L+Cross -> CLEAR", thanks to Jörg Westphal for suggesting it.
    Disable some unnecessary exceptions.
    Fix a OutOfMemory bug.
    Fix a bug when decode some images with transparent color, thanks to asenchai for reporting this.
    Fix the bug when display some specific letters, thanks to SOUDAN Gael for reporting it.
    Fix the bug that "SELECT" key don't respond sometimes, thanks to Anton Buckov for reporting it.

    Download this awesome release via Comments and Give Your Feedback and let us know what games work on the PSP ...
    by Published on February 10th, 2008 11:01



    A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more

    Todays Question is Whats the Greatest Platform Game Released ? Give your Answer via Comments.

    Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions

    The DCEmu Interview - Question 1 - What Consoles Do You Own ?
    The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
    The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
    The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
    The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
    The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
    The DCEmu Interview - Question 7 - Whats the Greatest Homebrew Handheld?
    The DCEmu Interview - Question 8 - Whos the Greatest Homebrew Hacker/Coder and Why ?
    The DCEmu Interview - Question 9 - Whats the Greatest Emulator Released?
    The DCEmu Interview - Question 10 - What Game(S) Would you like to see Remade ? ...
    by Published on February 10th, 2008 10:55

    Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system

    Firstly heres a look at each system and a description to remind you of the history of the console.



    Atari Jaguar
    With Sega and Nintendo battling neck and neck with their 16-bit platforms, Atari seized the opportunity to return to the console market after 7 years. A small company calling themselves 'Flare 1' were on the verge of developing a multiprocessor console. Needing the funding to develop it further, they approached Atari Corp. Atari was trying to develop their own console code named ?Panther?at the time. They jumped on the offer, and development for the ?Flare 2? continued alongside the ?Panther?. Eventually plans for the 32-bit Panther were scrapped for the renamed 64-bit Jaguar.

    The Atari Jaguar was released in the United States on December of 1993. The console was manufactured by IBM. Atari boasted the system as being the first 64-bit console. They also boasted about a host of developers and a hundreds of games being created for the system. The system had amazing technical specs for it?s time. The console contained 5 processors mounted on 3 chips. One was a traditional Motorola 68000, and the other two were nicknamed ?Tom? and ?Jerry?.

    The use of the Motorola 68000 was a reason that the Jaguar?s validity as a 64-bit was put to question. You see... the Motorola 68000 is a 16-bit processor, and 2 others were 32-bit. Only 2 processors were actually 64-bit, but all the registers and buses were in fact 64-bit. Regardless the machine had a ton of potential.

    So what exactly happened? Even with so many developers announced (158 developers) many of the game titles never saw the light of day. Many never got further than the planning stage. It was not just game titles that failed to arrive, neither did some of the consoles peripherals (An overly hyped Virtual Reality headset for example). The Jaguar?s cartridge game media had limited storage space, and failed to tap the abilities of the Jaguar. Out of 55 total carts made for Jaguar only 22 were created by outside developers. Developers were simply not ready to handle a console with multiple processors. This became obvious with many of the game released. Some games were simply ports of 16-bit titles with improved color. Others were enhanced ports of older Atari classics (though this was not a bad thing with some of them (Tempest 2000 was a best seller for the system). Others still seemed to be rushed afterthoughts in an effort to cash in. 3rd Party developer support was pretty much nonexistent.

    In 1995 Atari finally wised up and created a CD-ROM add on to tap the 700+ megabit CD format. The Jaguar CD retailed for $150, and came equipped with a double speed CD-ROM capable of running Jaguar games, Audio CD?s, and CD+G?s. Games could run full motion video at 24 frames per second. The Jaguar CD also featured a built in Virtual Light Machine (color and visual effects that react to the music and sounds). The add-on connected to the Jaguar through the cartridge slot, but had it?s own pass through slot so Jaguar carts could still be played. The package also included the Tempest 2000 soundtrack audio disc, a sampler for the CD game "MYST", and two CD-ROM games: "Vid Grid" and "Blue Lightning".

    The Jaguar CD was a an impressive deal, but it came too late. Interest was growing with the 32-bit CD based Sony and Sega consoles. The Jaguar CD saw only 9 additional CD titles. Atari seeing a need to regain interest due to failing sales began spreading news of a Jaguar II. In 1996 however Atari Corp entered a reverse merger with a company called JTS. All Jaguar products became liquidated, and Jaguar became a fond memory.

    Jaguar could have been an amazing console if software took better advantage of it?s 5 processor capability. One game however appeared toward the end of Jaguars life cycle, and showed what the console could do. The graphics in 'Aliens VS Predator' were amazing for their time, and could have possibly inspired a Jaguar purchase. If only it arrived sooner.

    FACT: Atari's main advertisement campaign was under the slogan "Do the Math!" Their point being 'Why would I buy a 32-bit system for 300 dollars when I can get a 64-bit Jaguar system for 149?'

    The Atari Jaguar featured many ports. Among them was a COM I/O port capable of networking up to 26 Jaguar consoles for multiplayer play, or linking to the Atari Lynx as a specialized controller. Both features were never utilized, but eventually would be features found in future videogame consoles.

    Check out AtariAge for tons of info, FAQS, features, game reviews, and more.

    Whats the Best Atari Jaguar Game ?

    More DCEmu Console History Can Be Found Here

    Previous History Topics:

    Xbox a History & Whats the greatest Xbox Game Ever ?
    DCEmu Asks - Colecovision a History & Whats the greatest Colecovision Game Ever ?
    DCEmu Asks ...
    by Published on February 10th, 2008 10:36

    News/release from nio101 of the Game editor for GO:

    Hello,

    A new version has been released on :
    http://sourceforge.net/projects/dsgf

    It features mainly bugfixes and a better documentation...

    Variations handling is now on the way...

    Onegaishimasu! ^^
    ...
    by Published on February 10th, 2008 10:34

    News/release from MorganDS:

    I am proud to announce the release of Geografika v1.0.

    Features:
    -300 questions over: locations of cities, countries, monuments, and physical features; capitals; landlocked countries; borders; areas; and maps.
    -Adventure mode: travel to 15 cities around the world where each quiz gets more difficult.
    -Quiz mode: 3 difficulties of 20 question random quizzes.
    -Library: view photos and information on places and countries around the world. Also includes a fully scrollable simplified world map.
    -Save system to save your progress.

    Controls:
    -Touchscreen- navigate menus, select answer
    -A- select menu option
    -B- go back to previous menu
    -L/R- change text color

    Other info:
    In adventure mode, the goal is to progress from city to city. In order to get to the next city, score at least a B on the quiz. If you score an A, you will unlock more places and countries in the library. Progress is automatically saved after each quiz.

    Geografika will soon be available on my site, as well as the readme.

    Download and Give Feedback Via Comments ...
    by Published on February 10th, 2008 10:26

    From the SITE:

    OPEN SOURCE I just release the meteora source code. The code is not cleaned and you will surely have some difficulties to run it in an emulator.

    I'm quite lazy to add "GPL" header but you can recompile it and modify it. If you do so, please contact me .

    http://meteora.lo2k.net/ ...
    by Published on February 10th, 2008 10:24

    News/release from Chris28:

    Hi everyone,

    Electro is the adaptation of a game PCdisk which my father played for hours. I started there at least three months but I have lost a little motivation to improve and correct the many bugs (I did not touch it for a month)?

    Only the basic game echoing the original rule works except black cubes that do not fall, a problem when the cube is wild and ends several lines and the problem when there are too many cubes on the screen at difficult (il faut I spend 3D Sprite).

    The rule is simple: it is necessary to form a line with cubes of the same color (the right edge had left edge). It is possible to double the points when it makes several lines in a row.

    I had planned to add other games on the same principle (for example, with horizontal cubes as in Planet Puzzle League), but I do not know if I will get there. The game only becomes really interesting that the management of scores (if possible with dispatch by WiFi).

    Download and Give Feedback Via Comments ...
    by Published on February 10th, 2008 10:21

    Lino has updated his Nintendo DS Emulator for Linux with a new release, heres whats new:

    Here changelog :

    Fixed a bug in creation Accellerators Table.
    Fixed a bug in Texture Coordinates Transformation.
    Fixed a bug in Import Saves.
    Fixed a bug in cycles S and N (Jump Super Star Demo).
    Fixed a bug in Plugins management.
    Add support for DLDI Plugins.
    A lot of speed up, added Optimize CPUs PipeLine and Optimize Loops.


    Direct Sound PlugIn


    Fixed a bug in Sycronize Routines.
    Fixed a bug in GetCurrentPosition Routines.

    Download and Give Feedback Via Comments ...
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